Friday, January 24, 2014

Introducing Katzu


By Becky Shamen

Before learning about Second Life, I was developing skills at making animated videos, for teaching purposes. Upon seeing samples of my work, a friend suggested I check out SL. The dragon in the video was named Katzu Kwattle (Quetzalcoatl) and his mission was to teach the principles which are the ancient foundation of every religion on earth.

One of the main reasons for joining and staying in SL was that it might provide pictures and animations that could be used in teaching the Ancient Wisdom. Over the last four years, we have developed avatar's personas to fill this mission. The exotic dancer (stripper), Becky "Sha" Shamen, becomes an enlightened member and supporter of "Community". With her theory that "Heaven is for Heroes", she becomes an explorer/Journalist, encouraging readers to embrace their inner Indiana Jones and go exploring in SL. Over time, several alts have been developed, in the hope that these could springboard to better prepared teachers. This process of spinning out new alts began with "Bach Shamen", Sha's brother. A separate account was used because, although Sha could change her display name to male, the account name would show his real name was Becky. We should note here that, many males, she had met, said that females had it easier than males, in regards to earning money and finding love in SL, so this added to the reason for trying a male avatar.

For about two months, Bach made slow progress, with getting L$ and girl friends, disproving the M/F theory. Then, he got sidetracked by the very means of his advancement. Wanting more wealth and friends, he turned from his inner mission to follow his older sister's path. Sha's brother morphed into her little sister. This "new" character served no purpose, other than just being a copy-cat, so eventually faded out of SL.

As a reporter, Sha felt that a male avatar might be better suited to some of the sims and adventures being covered. Since snapshots of him would not show names, she made a male alt, within her own account and called him Joshua Xavier. Josh appeared in a number of articles, under Sha's Newser Byline. Ultimately, a new SL account was opened for Joshua and he soon changed his display name to Josh X. Of note here, although Sha and Josh share the same oneness with this writer and have similar qualities, they have distinctively different personalities and sometimes even disagree on things.


Now, as his own man, Josh is also a reporter for the Newser. As a Scientist/Philosopher, Josh's stories span a different end of the spectrum from Sha's and may even fall off the scale of what will fit in the Newser. For writing "off the scale" stories, Josh would need to create his own, larger than life alt. After reading Xymber's article on SP Dragon Guardians, it seemed a good idea to reincarnate Katzu, into SL.
Josh did some detective work and tracked down Spider's shop on MP and inworld. At L$2,899, it was more than he could afford, so Sha sent him the needed funds. After the Friday night theme party, at Cutlass, Josh logged off and went to the marketplace.  Returning to SL, he opens the package and puts on the new avatar. Right away, we discover this avatar is way more complicated than just switching from human to furry. Knowing it would take weeks to perfect, we were still eager to take it out for a test drive. We changed the color of the belly scales, to match the original, christened him "Katzu Kwattle" and headed to Cutlsss, to find stragglers and compare the size and manuvering differences. Our friend Val was there and we had a long chat, as I played with finding good camera angles to capture the dragon that is the same height as the club's walls.
Although Josh and Katzu can't be on SL at the same time. using two viewers, either can meet up with Sha. Such meetings are hard on our notebook computer and both Katzu and Sha have more than average draw weight, as avatars go. Still, we wanted to see if it could be done, so Katzu came on, using the SL Viewer and Sha came in, using the Nirans Viewer. With great effort, we set up a snapshot of Sha, dressed in colors of fire for an upcoming theme, interviewing Katzu as to who he is and what his mission will be. That conversation shall not be given here, but shall reverberate in the writer's mind, in the weeks that follow.
Within days, we learned that it was much easier to navigate and take pictures of Katzu, when he walks on all four, a.k.a. quad mode.
Getting used to this avatar is like learning a new software or viewer. In the long run, his high cost is offset by not needing other accessories like clothing, shoes and hair. It comes with two HUDs that allow changes to looks and movement. The AO has many preset animated gestures and even 12 animated grunts, giving him a limited dragon vocabulary. The #3 grunt sounds, unmistakably like HELLO. By clicking the AO off, he will follow  the regular AO or dance HUD and drop back to quad with a click of the mouse.
You may or may not see any Katzu stories in the Newser, but they will turn up at ShaAdventures.blogspot.com from time to time. A hint of his mission can be found in the fact that Katzu calls himself a Makara, rather than a Dragon.
Becky "Sha"  Shamen

Monday, January 13, 2014

UUtopia


By Joshua Xavier


I have had a life long fascination with the architecture of churches and temples. As for the religions they house, not so much. Recently, a friend began forwarding e-mails called Daily Word to me. These were created by Unity Church. I liked them, because they fit my own philosophy, so I began to think about it more. I remembered seeing a Unitarian church in the Destination Guide, so returned there to get the landmark. The Guide gives a brief description.

Visit Unitarian Universalism, a community that focuses on a belief that there is a common thread of humanity that joins all of us. All are welcome at the services, held every Thursday at 6.30 p.m. (Pacific). At other times, you can sit in the quiet of the sanctuary or visit the coffee shop and library.

When I arrived there, I went in the visitors center. On one wall, there were seven gold plaques, which I took to be the principles of Unity. I found these to be so compatible with my own thinking, I actually looked to see if there were any Unitarian churches near my home in L.A.

One thing I noticed on UUtopia was the lack of walls, which also fits my way of thinking. There are many gathering buildings, with open air construction and circular seating. Among them, we find the Baha'i Center. The Baha'i and Unitarian are two separate religions, but share the same principles.

“So powerful is the light of unity that it can illumine the whole earth.” —Baha’u’llah

The buildings weren't the only beautiful thing. Although flying is permitted, it is much nicer to just walk. Everywhere you go, the scenery is like a well kept park, with fountains and waterfalls and gardens, with their sacred geometry.

In this place, there is no priest or minister to warn you of fire and brimstone if you do not listen to his interpretation of what God wants from you. Just being on this sim makes one feel closer to heaven. As I explored each area, I looked forward to the next delight. From the contemplative tree house, I could see some violet energy bursts, arranged above a circle on the ground. When I went and stood in the circle I felt somehow rejuvenated. I don't know how this could be so, or if that was what it was for. I can only suggest you go and test this rejuvenescence for yourself.

I saved the main meeting place for last. This is where the congregation meets on Thursday evenings. It is a natural setting, with no roof or walls. It makes other churches and temples seem like whitewashed tombs. The development of unity and oneness in Secondlife has always been an important part of why both Sha and I came and stay here. The UUtopia sim has done a masterful job of incorporating these ideals into the very geometry of the place.

In real life, I am a founder of a group called "The Keys of Knowledge" http://groups.yahoo.com/neo/groups/Keysters/info in which J.J.Dewey teaches. The group is dedicated to seeking higher principles to live by and gathering together in what is called "Molecular Order". Three samples of JJ's teachings, on this topic, taken from the group archives, follow.

"When we incarnate as humans we acquire a body which is composed of billions of tiny lives that are cooperating together in a molecular order so the lesser lives can have a greater experience through you, the greater life. Now it is time for the human race to do the same and prepare bodies of manifestation that will draw forth greater lives so we can individually go in consciousness where no human has gone before." - http://freeread.com/archives/765.html 

"We are all composite beings made of many lesser lives and to maintain the cohesive force to keep the lower lives together to maintain the higher, attention must be focused on the higher energies of soul. Without this attention and the drawing forth of spiritual power then the forces holding the lesser lives becomes diminished until, eventually, the lesser lives come apart and return to their native element. This produces a death or disintegration of the person as he is. This is comparable to a water molecule of two atoms of hydrogen and one of oxygen which has been together for millions of years falling apart and returning to the two separate gasses of hydrogen and oxygen - no longer having the properties of water." - http://freeread.com/archives/1180.html

"When we move from one kingdom to another we still keep our individual identity but we go through a process of fusion where the many become one with a greater life." - http://www.freeread.com/archives/134.html 


Joshua Xavier

Wednesday, January 8, 2014

A Trip to the Avatar Fitness Club


By DrFran Babcock

In my First Life I am called upon often to read and evaluate research, and I get to read a lot of it. I was very surprised to find that a study was conducted at the University of Kansas (see reference at the end of this article) using Second Life™ as a support for weight loss. Since the most common resolution for the New Year is to lose weight, this could not be timelier.

 I figure folks are not really interested in me providing details of the research, but I am sure you would like to know what they researchers uncovered. Basically, two groups of sedentary people were put on packaged food weight loss programs. One group had actual face-to-face support in a group and the other group had virtual support groups held in Second Life™ that used voice.  It was found that the face-to-face group lost more weight, but, the Second Life™ group maintained their weight loss for a longer time—in my opinion, a far more important indication of success.

With this in mind I tried to track down support groups in world, and I found an amazing location for all things fitness and health: The Avatar Fitness Club, or AFC.

The Avatar Fitness Club

The club is a project of the Cooperative Extension (news article ). DrFran is quite fit (cough, cough) so she sent Morleena in a skimpy bikini to explore the site. The build is set up to be a virtual health center, and contains aerobic equipment, a weight room, yoga room, swimming pool, and more. She was happy to see that there are actual support groups starting there that are held in the AFC Lounge on Fridays at 1:30 PM SL time. If you are interested you have to IM Jaye Jeffries to reserve a spot. Jaye is in school in First Life, studying Exercise Physiology, so he is a perfect candidate for this kind of venue.

It is true that just having your avatar run laps and lift weights will not do a thing, but wouldn’t it be nice to talk to other people who are working on weight loss while your avatar motivates you to do exercise in First Life?

Morleena ran on the treadmill, swam a few laps, lifted weights, and did a bit of yoga. She didn’t go to a support group, because there was none at the times she was there, but there were a few avatars using the equipment.

So, are you feeling as if you’d like to get rid of those 2013 holiday pounds? A trip to the Avatar Fitness Club might be just the push you need to motivate you to make some changes for your health. I suspect that if enough people join the (free) group, that the owners of the club will add some more support groups. After all, the research does seem to indicate that talking about weighty issues does help keep off the weight.

You can find the Avatar Fitness Club here: http://slurl.com/secondlife/Morrill3/207/72/27



 DrFran Babcock


Monday, December 30, 2013

The ISM to be Officially Incorporated


By Bixyl Shuftan

The Sci-Lands have been a cornerstone of Second Life's science community. The most well-known place there is the International Space Museum, often called the ISM for short, it's circle of rockets at Spaceport Alpha an unmistakable feature among well-traveled residents of the Grid. The director of the location and group is Kat Lemieux. Shortly after their Christmas music event about a week ago, she met up with Second Life Newser to discuss an upcoming move that will take place this week, one that will benefit the museum.

Kat told me that the ISM would be officially incorporating, "I'm talking to the lawyer Monday. He's also going to handle our 501c3 application. ... 501(c)(3) is US federal tax exempt status, so our not-for-profit company can be officially nonprofit.That way, US donors can deduct their donations on their taxes. For non-US people, it basically says we are a legitimate, recognized nonprofit."

Kat told me this was not the first time the ISM had attempted incorporation, "We had applied before, a couple of years ago, but were denied. I think it was because the IRS agent couldn't grasp the idea of a museum without brick and mortar. There were other virtual museums at the time, but they were all connected to real-life museums. Having one with no real-life component was just a bit much to swallow, I suppose. Also, I was trying to do the application without any legal help that time, and probably did some things wrong. Having a lawyer this time out should help. In fact, that''s why we're having him handle our incorporation, too. to make sure we get all the i's dotted and t's crossed for the IRS. Just creating a corporation is not a big deal. I've done it several times. But doing it right for a 501c3 can be a bit trickier. The by-laws and articles of incorporation must meet IRS standards. However, we have a good board of directors, and more volunteers, so I'm confident this time will work out."

"Once we have the tax-exempt status," Kat stated, "we can apply for grants from corporations and big donors. Then we can really go to town! We have some ambitious plans." "What plans did you have?" I asked her. She answered, "Well, one thing we need to do is rebuild almost everything in our Second Life museum. ... A big problem we've had with development is that over time a lot of our volunteer builders have left Second Life. Life goes on! But we don't have 100% rights to everything." That a number of objects can only be updated, modified, moved, or changed in any way by residents whom are no longer around can be a problem, "For instance, the Titan II/Gemini 4 rocket that goes up to our LEO platform can't be changed. The creator hasn't been in SL for years now, and we can't change the script to adjust the text." The only thing that can be done is rebuilding the objects in question entirely from prims and code, "We will simply have to redevelop a lot of stuff. But when we do, we are planning to do them as work-for-hire, so we own the copyrights as well as have full perms in Second Life. The lack of  'assets' and copyrights was one thing the IRS questioned last time out, so it's important from that aspect as well." They do have some people offering their talents,"the whole museum has been built by volunteers ever since 2005." But they also want to attract more, "Right now, we do have some commercial builders we're planning to work with, once we have the new corporation that can make contracts, and of course some additional funding."

Kat explained they also wanted to expand to other Grids, "We want to be able to use our assets in other virtual worlds, like Kitely and other OpenSim grids. And we also want to create a standalone version using OpenSim. In fact we already have a presence in Kitely. It isn't much yet, for lack of content, but we're working on it. It was created nearly a year ago. But so far it has taken a back seat to our Second Life and business development. When we rebuild exhibits, etc. they will all be crossplatform. Then we will use them in Kitely and other grids." She also mentioned, "For educational purposes, we would love to have an OAR file we can give to teachers, for instance, so they can let even underage children visit a version of the museum safely."

For additional funding, the ISM is planning some Kickstarter campaigns, "our first one will be simply to fund the 501c3 application and incorporation," Kat told me, "There are fees, and of course the lawyer to pay." What will the museum be offering donors? "We have a collection of real-life space memorabilia that has been donated to us," Kat answered, "Those will be our first premiums (gifts for the largest donors). For the rebuilding kickstarter, we will probably offer an early copy of the OAR file, among other things. And of course, recognition, etc. We have some experience recognizing big donors." They are still going over ideas for smaller levels of donation, "We're open to suggestions. Like a visitor indicated earlier, rockets one can ride are a popular item with people in Second Life."

Kat told one story from early in the ISM's history, "When we first started the museum, we used some borrowed land on the mainland. We had a building somebody gave us where we were having a meeting, with lots of glass walls.This noobie came flying by, and crashed into the wall!" After a shared chuckle about a mental image of a squished face against the wall, the director went on, "We invited him to the meeting, and it turned out he knew something about graphics, but had not done any Second Life building. So I gave him a few pointers, and together we built a few rockets. It turns out in real life he made decals for models as a business. That was a sideline for him, since he's an engineer for a living. But he had quite a knack." It was a lucky coincidence, "Anyway, after figuring out the basics, he took off and became a real expert, and got into scripting, too. Most, but by no means all, of the rockets here are some he built. And the models I was firing off earlier are some he made."

"Our first and largest rocket, though, was built by Davinci Doctorow," Kat explained, "That's the Saturn V on Spaceport Bravo." She pointed to a tall rocket in the next sim, next to a truly massive building, "An interesting point about all our models is that they are full scale. That was really the first objective I had, to be able to show people the actual size of real life rockets, etc." She pointed to building, "The VAB is also accurately scaled, which took some doing since that building is still, to my knowledge, the largest by volume in the world. It's so big, that rumors when it was being build were that its own weather was created inside. My Father, who was a chief engineer at the Cape then, said it was probably just condensation from the ventilation ducts, but he concedes that it could have been clouds forming and raining in there."

"The volunteer who built our VAB works for the Air Force museum there in Central Florida in real-life so he had access to lots of good data." Kat then pointed to a map, which at the time had been coated with ice, "He also did this map of the Cape area, which we turned into an ice skating rink. It works pretty well. I tried it out awhile ago. When it isn't covered in ice, it has some neat features. All those little spikes are notecard givers with info about the features they mark.

"We've been very fortunate to have some very creative people working here over the years," Kat reflected. I asked if there was some recent talent she wanted to mention. She thought over her answer, "Hmmm.... Some of our most recent people include Rachel Corleone, Banker Tomorrow and Shanna Starship." Shanna had made the decor for the Christmas event, "and made this airpot and coffee mugs. Banker is, as his name implies, a business guy rather than a builder. We seem to attract people for the kind of work we have to do at any particular time. Banker has worked in real life with some large nonprofits, so has lots of insight to share with us about how to structure our new corporation. He's on our board of directors, in fact. We have every intention of doing this in a professional manner."

The ISM director went on, "Another one of our directors is Gus Plisskin. ... His company, Firesabre, is a long time SL building contractor/developer. Firesabre has its own education-based OpenSim grid, too. So he's certainly been helping us on that front. Another director of ISMuseum is Patio Plasma, of the Exploratorium. ... Which reminds me, one of the important projects we'll be working on next year is to develop a metadata scheme for 3D objects, esp. useful for virtual museums. I took a class online, a MOOC from Penn State, about metadata. The idea of a metadata scheme is pretty ambitious. But Patio, for one, is quite interested. She's looked for something preexisting, but hasn't found any yet, So we will be breaking new ground. We will, of course, donate the results to the open standards group who handle such things."

It was at this point Shanna Starship found us and walked over, and there was a bit of discussion between the three of us. "I'm glad that Patio is interested in the (metdata) project," Shanna spoke with a smile. "I'm going to probably give some classes about metadata in SL for people interested in helping," Kat added, "Before that, I plan to write something for our wiki, to give people some background and links. But the incorporation effort has pushed that to the back burner for now. Once that is out of the way I'll have more time to devote to it. I probably ought to review the videos from the MOOC before attempting to teach it to anyone else. But I had got a lot of links collected during the course, and found some other info outside of it as well. Being able to have consistent, completely descriptive 'tags' to connect to all our content will make life much easier in the future. We could even use the metadata to generate XML based catalogs as well. If we do a good job of the schema, it could create a good reputation for us among scholars. It's something that goes beyond just Second Life, of course. There are some unique features to 'objects' in virtual space that existing metadata can't cover. So what we can bring to the table is some in-depth knowledge of what those characteristics are, and how they all fit together."

"The whole object of metadata is to describe unique objects so they can be discovered by others. So, for instance, a painting's metadata could include the artist's name, the medium, who owns it, where it is housed, when it was painted, where, etc. For things like our exhibits, the metadata would include the builder, possibly both real life and Second Life names, when it was made, what real-life object it represents, info about the real-life object, whether it is full scale, where it is located in Second Life or other grids, what permissions exists for it, and so on. All these data have to be expressed in a formal way, both machine and human readable."

I commented the metadata project sounded like it could be quite an effort. "Yes, I expect it will be," Kat explained, "It may be the subject of yet another Kickstarter campaign. Or maybe we can get a grant from someone to do it. Not impossible I imagine.  Once we apply for our 501c3, that is a very legitimate project for that kind of funding. What we have discovered in the past is that without 501c3 status, most corporate donors can't even talk to us. They have regulatory restrictions to worry about, too. So just about everything does come back to the business aspects of running a museum. We've done a lot in the past eight years, but to take it forward we really need to go the next step to becoming a real nonprofit corporation."

Kat reminded the ISM was always willing to take in new volunteers, "Also, we have a couple of SL groups besides the Museum Planning Group. Spaceflight Museum Happenings is an announcement group. And our newest one is called 'ISM Boosters.' Members of that one pledge to donate L$1000/month toward museum operations and growth." Kat grinned, "Yeah, we need to have a launching party for that. We just started it a couple of weeks ago." The date of the Boosters' launch party would be scheduled some time "after the holidays."

It was about then that Kat and I went our seperate ways.

So stay tuned for some new builds and new events at the International Space Museum. For more information, the museum's blog is at: http://ismuseum.org.

Bixyl Shuftan

Monday, December 2, 2013

Sha's Thoughts: Josh on His Own


By Becky Shamen

 This is the new member of my avatar family. His name is Joshua Xavier, but it didn't start out that way. He began as an alternative costume for Sha, after hearing from males that it was so much easier for females in Second Life. Like wearing a furry, she would wear him and go about experiencing the flip side. The problem was, the disguise had one flaw, in that, even when attempting a made up name tag, people could still see the real name of Becky. To get around this, a second account was opened, using the gender-free name, Bach Shamen.. Bach made a great start as a man and even attracted some girl friends, As Sha's younger brother, he lacked a mission of his own and was caught up in fulfilling the dreams of other males, making money and finding love. After proving that SL men could make money and date pretty women, he returned to the nest, so to speak, by becoming Sha's sister, almost a twin, save a darker shade of hair. For a while, they worked at the same club, on alternate nights. Since the computer could only handle one at a time and there was little difference between them, Bach soon fell out of use.

When Sha became a news reporter and adopting characters to fit the sims  and lifestyles of the places being explored, it began to make sense that some stories are best told from a female perspective, while others from the male's. Sha's male avatar was dusted off and used in two stories, as a narrator for topics that required no exploration to write and were suited for a more authoritative speaker. By using trick photography, the two could even seem to be two separate people. He was given the name Joshua Xavier, to give maximum polarity from his progenitor.

When a new account was opened, Sha donated L$3000, to let him shop for macho clothing, like airship captain, knight in shining armor, and leather jackets. Perhaps there will even be a motorcycle in his future. As yet, there is no sharp line between what stories will be taken by Sha and Josh, but in general he will gravitate to the science/philosophy, mental end of the spectrum, while Sha shops the feelings, desires, heart side of the street. It will be an educational experience for their player/writer (moi), developing the flip sides of the coin.

Becky "Sha" Shamen

Sunday, November 17, 2013

A New Computer


By Bixyl Shuftan

In Spring 2007, shortly before I began going to Second Life on a regular basis, I was in need of a new machine. At the time, new PCs were coming with not the fairly reliable version of Windows at the time, but Vista. I'd knew it both by it's reputation, in addition to someone I knew who had the misfortune of getting the relatively new system. And it was buggy as heck. It was clearly released before the bugs were worked out, resulting in the joke of early users being known as "gamma testers."

"Vista is the best advertising Mac has," people joked. And it was more than just a joke. I'd grown up with an Apple 2 in the house, and with "Beastia" making computer users tear their hair out, it was time to go "back to Mac." So going to the local Apple place, got an iMac. It was faster than the PC I'd been using, both on World of Warcraft and Second Life. And this was the machine that I began as a reporter inworld, and then editor.

But over time, Second Life was updated, as well as other things across the Internet. The new kind of official viewers didn't work so well, and neither did the later versions of Phoenix and then Firestorm. And after server-side baking, things began to slow up more. I was eventually at the point the viewer would freeze momentarily in the middle of me typing a sentence.

So after more than six years, it was becoming clear I was in need of a new computer if I wanted to go about inworld without trouble. So over time, I began saving up for one, one with a better graphics card so lag would be less of a problem. In short, I needed a "gamer PC," which would cost more. And as a blue-collar worker in real life with a mortgage, getting the money would take time. It's no wonder to me why many Second Life users continue to cling to old machines rather than get something new.

One catch, I'd need to have the old Windows 7 installed as Windows 8 was having problems not unlike Vista. The person who'd talked to me about his seemingly endless problems with "Beastia" some years before had recently gotten a computer with the new Windows. And once again, he'd gotten burned. After a few months of use, the machine locked up, and the local computer shop couldn't save it. He had to get another.

It took some time to save the money, but eventually, I got my new computer. My celebration had to wait though as the first one I got didn't work. Sending it back to get a new one would take about a week and a half. But once the new machine was hooked up to the Internet, I was in business.

I'd had experience with using PCs at the workplace, plus when I owned one a few years before. So I didn't have as much of a "culture shock" as a Mac owner. Connecting into Second Life, the results were a big improvement. The annoying "chat lag" was gone, at least the other kind I was getting. And the scenery loaded faster. For instance, when dropping by at Luskwood on the older computer, the appearance of the place and avatars could take twenty minutes to load. Dropping by on the new one, everything and everyone could be clearly seen less than five minutes. World of Warcraft also ran a bit faster, though not as big a difference. As time went on, the differences weren't always as big as my first look at Luskwood with the Gamer PC, but they remained better.

So my Second Life experience was saved. Not sure how much longer it could have gone on with the older machine. A number of friends have taken an interest in Inworldz, which happens to have less of a lag problem than Second Life, and my older computer can handle the place okay. So it's possible I'd end up spending more time there.

And since it's a PC, some of my virtual neighbors have been asking me to join them in "World of Tanks," "War Thunder," and other MMOs that require a machine with Windows to run. So will be joining them some, and I just might write a review on a few.

It's not completely without problems. I'll still crash with it once in a while. Curiously, I'll crash while going about on InWorldz with it, while on the Mac I seldom do. Some friends tell me unless the graphics card is just right, Second Life may have some issues with it. Guess you can't win them all.

As for the iMac, I'll still be using it. It's better with editing screenshots than the PC is, such as lightening up a screenshot that's too dark, or cropping someone's text. And as I mentioned, it can handle Inworldz just fine. So I'll still be using it. Although it can't run Second Life without stalling from lag, the old machine still has plenty of life left. But unless the PC is down for a few days with a problem, chances are when you see me, I'll be using the new PC.

Bixyl Shuftan

Wednesday, November 6, 2013

Sha's Thoughts: Cyclopean Pursuit


By Becky Shamen

Scattered through the books in the library, one will find certain phrases, verses, paragraphs or chapters that make a lasting, lifetime impression. We remember them word for word, what book they came from or even what page they are on. In unexpected moments, they come back to our attention. They may even have a strong effect on the direction of our lives. 
In a book titled, "Eternal Words", The Immortal Series, Book IV, by Author/Teacher J. J. Dewey, there is just such a passage. In this somewhat science fiction story, the main character meets and works with an individual who is the most powerful being on the planet. Like a Wizard of Oz, few people have ever seen this being's face. All that changes, when Joe gets to see his face for the first time. On page 241, we read these two paragraphs: 

  I thought about his comments on beauty as I gazed upon his face having, not two, but one great eye in the center of the forehead! This was the only visible feature that set him apart from the features of a regular human.

   My reaction to this sight was much different than I would have previously guessed it would be.  The reason was that any previous image I had seen of a one eyed person, or Cyclops. was portrayed as abnormal and subhuman in beauty, but this being was different. Instead of being abhorred by the difference, I found myself captivated by it.  It's difficult to describe, but his face was put together in such a way that the eye became a royal diadem, a thing of great beauty, like the jewel in the lotus.

 I can see how it would be difficult to describe. Even with a great imagination, it is hard to picture this in my imagination. I had to, as an artist, get something on paper.  Here (left) is an early attempt at photoshopping a photo of my old friend Rick. He's a friendly, soulful guy and the loss of one eye doesn't take away any of that. If anything, it would peobably make him even more popular than he already is. Picture him, at your next party. There would be a crowd, gathered around him, captivated by every word that came out of the one eyed guy's mouth. Nobody would even notice that brand new dress,  you bought for the party.
While exploring Star Journey Island, Joshua got a free package of Mardi Gras masks. Instead of being worn like a face tattoo, these were flat objects with a texture on them. The object is worn on the nose and gives the impression of being a form fitting mask. Because of the 3D shape of the face, it's hard to create an avatar with only one eye, using skin or tattoo textures. This technique seemed like a good way of doing so.
A photograph of an eye was chopped, mirrored, and pieced back together, to create a symetrical, single eye and then was uploaded to Second Life. The texture was applied to a prim, attached to Sha's nose. Then the texture and prim both got sized to fit her face.The result was photographed and touched up, to smoothly blend it together, for the above image. Not bad for a first attempt. We'll have to experiment more with the idea. As is, we begin to see that it might be possible to create a beautiful cyclops. Perhaps the SL Newser could host a contest, challenging SL artists to create the most beautiful cyclops. The contest would be open to everyone, unless you are an Argonaut, calling himself Noman.
Becky "Sha" Shamen

Friday, October 25, 2013

Sha's Thoughts: Ancient Furries



By Becky Shamen


In my exploration of the sims in Second Life, there have been a few which, I was sorry to discover, do not allow furries. This reporter has as many furry friends as humans and can often be found in the form of a rabbit, fox, raccoon or bat herself. As such, I join my friends in protesting such attitudes, that prohibit anthropomorphic critters from visiting these places. One cannot hope to change attitudes, without understanding the thinking behind them. It is perfectly acceptable for groups and sim owners to make their lands accurate, as regards speech, clothing and inhabitants that fit the theme being enacted there, but they sometimes, conveniently, forget to ask key questions. Are furries entirely make believe? Did they only come into existance, begining with Mickey Mouse? Do they have no ancient history? Are there no furries in real life? It might be said that ignorance is bliss, but it is equally important to remember that, those that do not study history are doomed to repeat it. Let us join Mr. Peabody (a furry), in his wayback machine and see if we can find answers to these questions. We will be looking into some mythology, but keep in mind, myths are not invented. There is always an element of truth in them.

Sentient life


Some of you may be confused by what I have to say next. Most of you have been told of only two theories of creation: Darwin and the Christian Bible. Imagine if you will another theory. Esoteric literature reveals that most planets serve the purpose of evolving sentient human beings. Before the humans come on the scene, there is a period when the sentient life forms are reptilian. The most highly evolved beings on earth are known as Kumaras. The related word, Makara, means "Dragon." Masters of ancient wisdom are called Dragons. If you want to read more, I recommend the works of Rudolf Steiner and H.P. Blavatsky.

In Genesis, we read that humans, represented by Adam and Eve, did not have knowledge of right and wrong and self-consciousness, until they ate the fruit, offered to them by a walking, talking serpent, a dragon. Amazing! We found the first, non-human, sentient being in Judeo-Christian history, within the first few pages of the Bible. To keep it simple, we will refer to all non-human, anthropomorphic animals, as "furries," from here on.

Can we go back farther and find other furries in history? Yes, indeed. Before the Jews were united in their religion and culture, they lived in Egypt. The Egyptian pantheon had many furry gods, including; Ra, Anubis, Seth, Khnum, Horus, Thoth and Sekhmet.

The ancient Hindus also had furry gods, including Hanuman (monkey) and Ganesha (elephant). In fact, if you study your ancient history, nearly all people on earth, at one time, worshiped furry gods. They can be found in the pantheons of the Greeks, Romans, Mayans, and Aztecs as well.

Keep in mind, before Mickey and Donald made the scene, there was "The Chronicles of Narnia", with it's furry residents and their chief deity, Aslan.

The next time you hear of furries being excluded anywhere in Second Life, you can, armed with the truth, show that they should be shown respect, because they were here first.

Becky "Sha" Shamen

[credits: The art was collected from the internet, the first is based on an illustration by "Flash". The second by unknown artist]

 *Editor's Note* Perri Prinz recommended the essay "Pervasive Anthropomorphic Culture" if one wants to read about the influence of anthropomorphism on human history from ancient times to the present. Plus she has her own "Furry History Project," describing the history of anthropomorphic characters in stories, and how "Furry" as a genre came to be.

Wednesday, October 23, 2013

Sha's Thoughts: Second Life and ESP


By Becky Shamen

In our article on DNA morphing machines, we talked of a future that allows us to imitate second life, by changing real bodies as easily as we do our avatars. Is this a two way street? Are there some real world abilities that second life needs to learn?

We explore our worlds. using our senses of sight, sound, smell, touch and taste. Any of these can, with practice, be improved. Alas, in the virtual world of Second Life, we seem to be limited to sight and sound. Are there techniques, we can employ, that will enable us to refine our senses? In the real world, there are additional, higher octaves of our five senses, which are collectively known as the sixth sense, including clairvoyance (seeing) and telepathy (hearing). We all have these abilities, but few learn to use them fully. Our extra-sensory-perceptions tell us things, about others, that we are unable to explain how we know. We use expressions like; He gives off good vibrations, Her smile lights up a room, He was green with envy, so angry I was seeing red. Those that have developed these higher senses, called "seers", explain that we all have energy fields surrounding our bodies, called auras. The etheric aura radiates information about our physical health. The colors in our astral aura reveal our moods and desires. Our thoughts create objects which float about in the aura. By looking at these "thought forms", a seer can tell what things you spend the most time thinking about. Like our basic senses, these higher senses, with practice, can also be improved.

In Second Life, most of the things that others know about us are seen, in the choice of avatars and the words we type in chat. If you have a computer that can handle Voice, you also get to hear how they sound. How is it that, with such limited data, we can, almost instantly, tell that a demon or big bad wolf is someone we would like to be friends with, or that a cute little pony might not be invited to your parties? Does the energy in our auras find it's way through the internet and into our avatars?

In real life, there are two compliments that I often receive. The first one is, I have great legs and, looking in the mirror, I have to agree. The other is, I light up a room, but that's not as easy to see. In Second Life, I buy my avatar's shape and skin in the same stores as others. I find most people I meet to be extremely friendly, helpful and generous and wonder if others, wearing the same shape and skin, get the same attention. I do have one unique feature, that might set me apart. I made a custom texture for my eyeballs, which I have never shared, so am the only one in SL that has them. The eyes are the smallest detail on the avatar and, more often than not, I am dancing on a pole. Unless people are zooming in on my profile picture, my eyes can hardly be the reason for being so popular. I begin to suspect the light, that people sense in real life, may have found it's way into the virtual world.

In Real Life, any senses beyond the standard package of five would be considered to be ESP. On the other hand, in Second life, having only sight and sound to guide us, there is a far greater range for potential ESP. This writer's opinions are but one drop in a vast ocean of players. We must leave it up to our readers to answer these questions for themselves. Does ESP exist in Second Life? Can we touch, taste or smell things there? Out of tens of thousands of players, is some small percentage of them able to see the higher realms? Do avatars have auras? Can we communicate with each other, telepathically, without using our keyboards to chat? If you have answers, contact me and I'll be all ears, especially when I'm in bunneh mode (grin and wink).

Becky "Sha" Shamen

Sunday, October 20, 2013

Minecraft: Building Around Angels Villiage



Since the new Angels Village in Nydia's Minecraft servers was built, the place has taken shape, with walls going up and buildings inside the walls. Then the building began going outward, such as the SL Newser office building there. But the building didn't stop there.


Jasmine's a fan of the "My Little Pony" show, or a "pegasister" in pony fan slang. So she built this tribute, "Luna Sleeping."


How many of you have heard of "Hogzilla?" Well, he just showed up in Minecraft, or rather, this statue of him did.


Another build was this double tribute to the mob Minecrafters love to hate: The Creeper. There was this creeper statue, and a creeper temple built.


And if mobs weren't enough to scare someone at night, we started spinning yarns about what else might be out there, such as the Minecraft legend of Herobrine, the ghost miner who supposedly digs all those tunnels we find underground. Note the arched bridge and the beach picnic areas.


 The building wasn't just out from the village, but also down. Inspired by the Dwarven City in the "Lord of the Rings" Minecraft map, Valkyrie was inspired to build her own. And it was quite an impressive sight. Just ask first before digging in the mines next to the place. Dwarves aren't keen on strangers digging on their turf.

There was one other building outside the village build, a horse track, presumably in case we ever decide on a horse race. But I was waiting until daylight to take a picture, and had to go before sunrise.


 And a statuesque tribute to four of the players of Angels Village. From left to right: Jasmine (vixen with diamond minepick), Kryxia (wolfess with diamond sword), Skye (horse with diamond sword), and Phy (pony with golden carrot).


 Jasmine however wanted to build one of me. So she took a few screenshots, with my armor off, and got to work.


 Not a bad likeness ... of my 8 bit self.


So what would my statue carry? Well, others had picks and swords. So what else did I use a lot? My compass and map (ask a girl how often men will speak up and ask for directions). So Jasmine made one on the statue's hand.

The building continues around Angels' Village. There was a subway entrance made, with plans to connect it to somewhere. Then people started digging down and then out. Looks like if there's nothing in the distance to connect to, we'll dig and make something to connect it to when we surface.

That's all for now from Minecraft. Until next time, happy digging.

Bixyl Shuftan

Monday, October 14, 2013

Creative Fiction: The Morph Machine


By Becky Shamen

We have told before of the joys of changing avs. In Second Life, there is no limit on how many avs and alts you can keep in your closet. In real life we have perhaps the greatest morphing festival ever created, called Halloween. For one day per year, society puts on the blindfold and allows us to be any freakin' thing and/or gender that tickles our imagination. You could say, Halloween is a worm-hole, between SL and real life. However, in reality when we change, we are only changing a costume, like an outfit of clothing. In Second life, if you present yourself as an anthropomorphic fox, the pun telling, mild mannered reporter and editor of a major newspaper, you are in fact, body and soul, right down to your DNA, exactly THAT, and probably the guy we call chief.

If a little of SL can leak into real life, can we, safely, predict that the day will come, when science finds a way to change our real life bodies into any freakin' thing we want? Predictions are rarely 100% accurate. There's too much free will involved. We can improve accuracy by lining up a series of related, true facts and extrapolating what comes next. When we look at an arrangement of standing dominoes, lined up around the floor, we ALL know what's next. In the "real" world, I have been in the position to learn of technologies, already tested, that are decades in advance of what most people are aware of. Let us see if we can line up bits and pieces, of known technologies, to see if a machine could be made to turn you into a real life fox <(insert av here).

Electronic signatures *:-.,_,.-:*'``'*:-.,_,.-:*'``'*:-.,_,.-:*'``'*:-.,_,.-:*

I have seen a rough scematic for an electrical circuit that can detect a unique electronic signature for any sampled substance. It is one of the strangest circuits I've seen, because one of the components is a tunable glass prism. The recieving sensor of the circuit is a flat wound antenna, upon which objects to be tested are placed. By adjusting the dials, to get the strongest signal, the read out will give you the unique electronic signature of the test subject. It can even distinguish between individual people. The test subject needn't even be present, to be tested. It has been shown to be just as accurate, by substituting a photograph of the subject. Regardless of the distance, between subject and photograph, the circuit gives a real time reading on the subject. With a photograph of an astronaut, even if he were on the back side of the moon, outside of radio contact, you could monitor his life signs, faster than the speed of light. Whatever it is, that creates this electronic signature, seems to exist everywhere in the universe. It is not limited by time and space.

Manipulating DNA

DNA is a collection of protein molecules, duplicated, in every cell of your body. These clusters of molecules are so tiny, you can't see them without a microscope, yet so powerful they can gather and organize millions of their kind into a walking, talking being. The electronic signature of these proteins is what distinguishes one of your cells from one of mine, or any other creature's. In the decades since DNA was discovered, scientists have been mapping out these proteins and learning ways to manipulate them. By cutting and splicing sections, they can create whole new creatures, some useful and some monsters. Playing God, you say? Yes, but are we not asked to be one with our Father? Lately, I've seen where they are learning to manipulate DNA with sounds or frequencies. If a single cell radiates enough of a signal to allign itself with billions of others, what would happen if that cell were bombarded by a signal, the strength of billions of cells, of a different DNA mix? Would the amino acids, from which DNA is made, sympathetically attune themselves, by rearranging their place in line? I have not heard of any experiments in this direction, but if it were tested and proven, it would make possible a whole new kind of machine

The Morph Machine

Fast forward to the year 2033. Our friend, let's call him Aaron, doesn't like his lot in life. He wishes he had a better paying job and more friends that liked him. He goes to his neighborhood adult bar and sees all the cute, buxum bunnies, kitty cats and foxes, dancing on stage, being admired by all and raking in the big bucks. He knows they weren't always this way. They had gotten a morph job, overseas or in Colorado, and were now dreams come true. Aaron has read about these clinics, but they cost too much for his meager budget, so were little more than a fantasy. 

Then, one day, his old uncle passes away and leaves him some money. It's not a fortune, but it's more than enough for a morph job. Aaron goes to the local morph clinic and looks through their photo catalogue. He picks out a tall, buxom female bunny and asks, "Does it come in purple?" "Of course sir, we can fine tune it to your exact specs," comes the technician's reply. Information gathered, the tech takes Aaron to another room and shows him the machine. He inserts a photo, in a slot, turns a few knobs and pushes a few buttons, then motions Aaron to a door, leading to the morphing chamber. 

In the center of the room there is an operating table. The walls of the room are covered with parabolic dish antennas. As the tech secures Aaron on the table he explains that the changes aren't instant. Some will show up in days, others, like long ears, fur, fluffy tail and bone structure, will take longer to grow in. The one thing that will stay the same is the synaptic connections in the brain and it's memories. The tech goes to the control room and throws the switch. Aaron hears a soft hum and soon falls asleep. About an hour later, the tech wakes Aaron up and informs him that tests show the morphing was a success and that he could go home now. 

At home, Aaron goes straight to the mirror and looks at himself and sees the same old body. But not for long. Within a few days, he notices the color of his skin is changing, a soft downy fur is growing all over and his ears and breasts are sensitive. Over the next few months, he notices all the other employees are much friendlier and want to chat at the water cooler and break room. They always ask if he had picked out a new name yet. Even before the changes were complete, people began calling him Miss. 

Within nine months, the transformation was such that it was time to go to the court house and have the paperwork done, to make it official that he was now a female rabbit, named Miss Rosie Martin. She started working evenings as a dancer and soon quit her old job. Eventually, she opened her own nightclub, where all the dancers and clients called her "Mom".

And, she lived happily ever after,

Becky "Sha" Shamen

Sunday, October 13, 2013

Wingless Avatars in Inworldz


By Bixyl Shuftan

With the controversy over Linden Lab's new Terms of Service directed at content creators, alternative virtual worlds to Second Life have been getting more attention. Second Life residents have been dropping over to look. But what about Second Life residents who prefer furry avatars? Going over, unless one was a content creator, he/she'd have to go tailless.

But for those visiting Inworldz, some good news. There's a package of freebie furry avatars available for anyone to pick up for free.

The package is available in the Amber sim, at the Furry Welcome Center in Amber (114, 92, 23). Turn around, and head to the tables. One has three cubes, one labeled Wingless Emoto Avatars. Click on that to receive a copy. For those interested, there's also a pony avatar and house.

For those who don't know, Wingless Emoto is an avatar designer in Second Life. Some years ago, he had a dispute with the retailer he was selling them through, and since the contract stated he couldn't sell his avatars at the time through anyone else, he made them freely available to all. Many residents have kept a copy of a package of the avatars on them to give to others wanting to try a furred avatar. Even after several years, although other avatars have been available for free, no other package that can be held to give to others has emerged. There was a package of newer free avatars available at the AnthroXtacy store recently, but with the company closing down, those avatars are not known to be available.

Like the package in Second Life, the InWorldz Wingless avatars come in a variety of anthro fox, wolf, horse, and hyena avatars in a variety of colors, red, white, blue, pink, etc. But the cube passed around in Second Life was mostly fox and wolf while the InWorldz package has a roughly equal number of the four, plus a few reindeer and werewolf avatars. Like the avatars in Second Life, the Wingless avs in InWorldz have both male and female skins (except the werewolf), and both parts for plantigrade and digigrade feet (except the werewolf and reindeer, plantigrade and digitgrade only respectively), and options for large and small hands. But the Customization and Control HUDs are not in the InWorldz Wingless avatars. A notecard included with the avatar package stated this was a first release, with another one planned later with HUDs.

Like it's Second Life counterpart, one doesn't have to wear the whole avatar. One can just wear the ears and tail (and feet) for a kitsune-style neko look. There are also a few hairpieces included.

So for those in Second Life who prefer looks with a tail, the option for furred avatars is available in Inworldz.

Inworldz Grid, Amber (114, 92, 23)

Bixyl Shuftan

Sunday, October 6, 2013

Minecraft Games



By Bixyl Shuftan

Following the pirate ship battle in mid-September, Nydia wanted to do more group activities with her new server set up for uploaded maps. She found a couple more she liked, and on two different occasions invited residents in the HV Community sim group and her friends in the Angels community to take part.

On the evening of September 22, she uploaded a "Lord of the Rings" map. It was meant to be seen with some additional textures uploaded, so mobs could be seen as attacking orcs, etc. And the "swiss cheese" texture seen on some builds led to a few jokes. But there was quite a bit of detail, especially in the palaces and towns.

Nydia took on the role of a dungeon master for this game, leading the party down the path after leading us to a chest with a little gear, giving us a few rules and reading the introduction. We soon had to go through a dark cave, and when mobs attacked many of us lost sight of one another. Nydia ended up having to port those behind to the group. Our journey went across fields, mountain passes, towns, underground passageways, and more. Every so often, we would come to a chest with a notecard describing the next chapter in the action, such as having to carry a message to a leader.

One of the more thrilling parts of the map was the mine area, complete with a fast-moving minecart ride, which got a few comparisons to the one from "Indiana Jones and the Temple of Doom." Unfortunetly, if anything went wrong, the character would end up off the cart, and one wrong step off the track and into the darkness. I myself ended up in a cavern under the rail, and had to find my way back, and go down the track until I finally found the cart.

Probably the scene that gave us the most headaches was having to go through a mob-filled town. The action was harrier than Nydia had expected, and she passed us chainmail armor, and then diamond. But we ended up getting split up again, and Minecraft veterans can pretty much guess what happens to players who get repeatedly assaulted by attackers. I was among them, but managed to find a two story house where I could wait for Nydia to port me over. Others weren't as fortunate.

The adventure for me lasted a few hours, and over 25 levels of experience from clobbering mobs.  Before it was finished, players began to drop out as it was getting late in the evening, and we had real-life work or college in the morning. Perhaps Nydia's next map adventure will start on a weekend afternoon.

Nydia's next map was "Race Fo Da Wool." This  would be a competition between two teams: red and blue. Each had an identical obstacle course to search for three colors of wool: blue, lime, and magneta. The base had receptacles for one of each of the wools, with trunks nearby with armor, weapons, food, and torches.

Just in front of the base was a forest area, which had some underground caves one could dig down into. Getting through the forest was a building a few stories tall. But getting through it, or up it, one had to get through a number of mob spawners. Past that was a chasm in which players had a choice: build a bridge across it, or go down and then back up, across a number of mob spawners. Getting past that was a thin bridge over a lava pit, followed by a vertical maze in which one went up and down some steep ladders. One wrong move near the top and one would plummet to their avatar's demise.

If one croaked, one had to take a waterfall down. To keep from drowning, one had to poke out just enough to breath, but not so far as to plummet. Player versus player action was allowed, either arrows or the cannons at one point on the course. But in the games I witnessed, the players concentrated on the mobs and getting through the course. For one player, the vertical maze part was the hardest, "Gaaah! I'm afraid of heights!"

We had choices to make, such as taking the time to destroy mob spawners or take chances and try to speed through. During the day, the mobs couldn't usually get far from the building. But at night, they could sneak through and attack the base. And for a newly respawned player whom was alone while the rest of the team was deep in the obstacle course, the relentless waves of zombies, skeletons and creepers could send them back to the respawn point before they could so much as grab a weapon. Players who respawned at night began to wait until daybreak to go back down.

I took part in two games, both which took well over an hour. In one match, I had found one of the wools, and was on my way back, only to find nightfall  had come, and ended up pushed off the edge by attacking mobs, and therefore loosing the wool that had taken me a while to get. My team lost that match.

Despite the frustration with getting clobbered and having to respawn repeatedly at times, everyone had fun. And the player who was afraid of heights, by the end of the game wasn't so afraid.

In the meantime, progress continues in the new Angels Village, with players spreading out again and making new builds. But this is another story.

Bixyl Shuftan