Showing posts with label dragon. Show all posts
Showing posts with label dragon. Show all posts

Monday, February 10, 2014

A Dragon's Tale: Making a Cross-Continental Journey


By Joshua Xavier

When my sister, Becky "Sha" Shamen, began her reporting career at the SL Newser, her first article was about the continents in SL. While researching for the article, her scouting missions discovered two narrow water passages, between Nautilus and Corsica, and one from Corsica to Gaeta. Since the Blake Sea joined Nautilus and Satori, she claimed that the longest possible, one way journey, in SL, without using a teleport, would span the continents of Satori, Nautilus, Corsica and Gaeta. Rather than attempt the journey herself, she challenged her readers to become the first explorers, inworld, to take this epic adventure themselves.

Now, more than seven months later, Joshua Xavier decides to take up the challenge. Knowing that this journey, at ground level, could not be done with a single means of transportation, because of rough terrain, water crossings and hundreds of sim crossings, he decides on air travel as the most efficient means of travel. Alas, planes and zeppelins are subject to destruction at sim crossings and could often get auto-returned, should he stop to explore sims along the way.

Luckily, Josh had just acquired a new SP Dragon Guardian avatar, named Katzu Kwattle. Unhampered by an external vehicle, Katzu would have an easier time crossing sims and making landings to rest or explore. His only challenges would come from dragon hunters and laggy sims. Like birds and planes, dragons tend to travel in straight lines. With this in mind, Josh gets a map of the four continents, gets out his straight edge and red pencil and lays out a course for Katzu to go by. The journey would start at the Southern tip of Satori, head NE to the Blake Sea, up the Eastern side of Nautilus, cross the Eastern water passage to Corsica, then East to Gaeta. The actual path and the time it took would not matter, as long as the beginning to end were travelled in an unbroken line. Zooming in on a single sim, on the map, Josh found it to measure 4 pixels square. From this he determined the length of one and five miles. From this, it was calculated that the planned journey would be about 25 miles.

Katzu began his journey on an abandoned isle in Yeeowler, at the southern tip of Satori. Little did he know, there would be countless more abandoned parcels and sims along the way. He begins by flying north, to get in from the coast, before turning NE to follow the flight plan. Soon, in the Bagheera sim, He spots Hwy. 8. Checking the map, he sees it follows the planned route, so uses it to guide his path. It seems like following the highways might be a good way to tour continents via land vehicle, until he comes to a large lake where the road stops at a "bridge out" sign. Following the highway works for several more sims, until it passes through a parcel which bans entry to those not on it's list. He finds his way around the area and back to the highway, but the problem keeps happening and it is often hard to find the highway again. He begins to get the impression that mainland inhabitants are not very friendly and welcoming to outsiders. Needing a better way to stay on course, he opens the world map and clicks on a spot, in the distance, which makes a red circle on the map which also shows on the radar and as a red arrow in the air as he flys. Now, each time he has to go around a parcel, the red arrow gets him back on course.

Katzu likes to fly at an altitude below 100m, so that he can enjoy the view and discover points of interest, but quickly discovers this generates it's own set of problems. As he flys, the changing scenery takes time to rez and if he flys too fast can be hit by things that are not seen yet. In one place, he found his progress halted as a building rezzed around him. Flying at higher altitudes, the same problems happened with bumping into skyboxes. Several times, security orbs returned him home, before he even saw what he had run into. Waiting for things to rez and flying around private areas added so much time to the trip that it had to be broken up into three sessions on line. We have shown where each of these sessions end on the map. Each session began by returning to the last location. The final session ended about a mile and a half short of the planned end destination, the East end of Gaeta, when a security orb sent Katzu back home. With that, Katzu decided there was no need to go any farther. He had proved Sha's theory, that such a trip could be made and was likely the first avatar, or at least the first dragon, to have done so.

Joshua Xavier

Friday, January 24, 2014

Introducing Katzu


By Becky Shamen

Before learning about Second Life, I was developing skills at making animated videos, for teaching purposes. Upon seeing samples of my work, a friend suggested I check out SL. The dragon in the video was named Katzu Kwattle (Quetzalcoatl) and his mission was to teach the principles which are the ancient foundation of every religion on earth.

One of the main reasons for joining and staying in SL was that it might provide pictures and animations that could be used in teaching the Ancient Wisdom. Over the last four years, we have developed avatar's personas to fill this mission. The exotic dancer (stripper), Becky "Sha" Shamen, becomes an enlightened member and supporter of "Community". With her theory that "Heaven is for Heroes", she becomes an explorer/Journalist, encouraging readers to embrace their inner Indiana Jones and go exploring in SL. Over time, several alts have been developed, in the hope that these could springboard to better prepared teachers. This process of spinning out new alts began with "Bach Shamen", Sha's brother. A separate account was used because, although Sha could change her display name to male, the account name would show his real name was Becky. We should note here that, many males, she had met, said that females had it easier than males, in regards to earning money and finding love in SL, so this added to the reason for trying a male avatar.

For about two months, Bach made slow progress, with getting L$ and girl friends, disproving the M/F theory. Then, he got sidetracked by the very means of his advancement. Wanting more wealth and friends, he turned from his inner mission to follow his older sister's path. Sha's brother morphed into her little sister. This "new" character served no purpose, other than just being a copy-cat, so eventually faded out of SL.

As a reporter, Sha felt that a male avatar might be better suited to some of the sims and adventures being covered. Since snapshots of him would not show names, she made a male alt, within her own account and called him Joshua Xavier. Josh appeared in a number of articles, under Sha's Newser Byline. Ultimately, a new SL account was opened for Joshua and he soon changed his display name to Josh X. Of note here, although Sha and Josh share the same oneness with this writer and have similar qualities, they have distinctively different personalities and sometimes even disagree on things.


Now, as his own man, Josh is also a reporter for the Newser. As a Scientist/Philosopher, Josh's stories span a different end of the spectrum from Sha's and may even fall off the scale of what will fit in the Newser. For writing "off the scale" stories, Josh would need to create his own, larger than life alt. After reading Xymber's article on SP Dragon Guardians, it seemed a good idea to reincarnate Katzu, into SL.
Josh did some detective work and tracked down Spider's shop on MP and inworld. At L$2,899, it was more than he could afford, so Sha sent him the needed funds. After the Friday night theme party, at Cutlass, Josh logged off and went to the marketplace.  Returning to SL, he opens the package and puts on the new avatar. Right away, we discover this avatar is way more complicated than just switching from human to furry. Knowing it would take weeks to perfect, we were still eager to take it out for a test drive. We changed the color of the belly scales, to match the original, christened him "Katzu Kwattle" and headed to Cutlsss, to find stragglers and compare the size and manuvering differences. Our friend Val was there and we had a long chat, as I played with finding good camera angles to capture the dragon that is the same height as the club's walls.
Although Josh and Katzu can't be on SL at the same time. using two viewers, either can meet up with Sha. Such meetings are hard on our notebook computer and both Katzu and Sha have more than average draw weight, as avatars go. Still, we wanted to see if it could be done, so Katzu came on, using the SL Viewer and Sha came in, using the Nirans Viewer. With great effort, we set up a snapshot of Sha, dressed in colors of fire for an upcoming theme, interviewing Katzu as to who he is and what his mission will be. That conversation shall not be given here, but shall reverberate in the writer's mind, in the weeks that follow.
Within days, we learned that it was much easier to navigate and take pictures of Katzu, when he walks on all four, a.k.a. quad mode.
Getting used to this avatar is like learning a new software or viewer. In the long run, his high cost is offset by not needing other accessories like clothing, shoes and hair. It comes with two HUDs that allow changes to looks and movement. The AO has many preset animated gestures and even 12 animated grunts, giving him a limited dragon vocabulary. The #3 grunt sounds, unmistakably like HELLO. By clicking the AO off, he will follow  the regular AO or dance HUD and drop back to quad with a click of the mouse.
You may or may not see any Katzu stories in the Newser, but they will turn up at ShaAdventures.blogspot.com from time to time. A hint of his mission can be found in the fact that Katzu calls himself a Makara, rather than a Dragon.
Becky "Sha"  Shamen

Thursday, January 12, 2012

Review of Skyrim

So, like many people who are interested in the Elder Scrolls series, I recently got Skyrim (the 5th in the series). It's supposed to be "cutting edge", the best thing out there graphics- wise, etc. etc. etc. However, from my experiences, it doesn't seem to live up to the hype much.

The story goes that you're captured and set to be executed, when a dragon decides to make itself known and ruin the proceedings after being sealed away for so long. Once you escape and do a little investigation, you're sent to kill another dragon, and it is there you learn you're "dragonborn," able to use the "shouts" of the dragons. From there, you're off across the realm doing quests and slaying yet MORE dragons while you uncover the richness that is Skyrim.

And rich it is. It has a LOT of realism to it, and the graphics are just beautiful. The rivers and streams are beautifully rendered, there's a lot of background ambiance in the towns, you can capture bugs with your bare hands for alchemy ingredients or snag fish out of streams, and I don't know how many times I've -slowly- edged into a cave, fearful of all the sounds and worried that something's going to jump out at me and eat my face in. Dragons can attack at random in real time, diving out of the sky and surprising you if you're not paying attention to your surroundings. If it's one thing the creators of Skyrim at Bethesda got right, it's the graphics. They also have what is known as the "Radiant" quest system, where your actions influence what quests become available. If there's a bandit group in one cavern and you clean it out before the quest can be given, then the game will just pick another cavern from a predetermined list and use THAT for the quest bait.

But they got a lot of things wrong, as well. The first thing that annoyed me was some of the physics. Sometimes if I fall off a cliff, by the time I stop bouncing off the boulders like a ragdoll, I'm three cities away. There -is- a difference between "laws of gravity" and "bouncing like a ping pong ball across the planet", which kind of annoyed me when my first horse fell and I found its corpse half the continent away. The second thing that annoyed me was the experience system; instead of getting points for killing things and advancing skills once you level up, you only advance when you advance your skills enough and on a level-up you only gain ten points of magic, hit points or carrying capacity / stamina (dishonorable mention is the fact that you can't research new spells nor put more than one enchantment on any item).

The third thing that annoyed me was the behavior of some of the dragons, but I think that was by design (I'm playing a solid melee character with no magic or ranged support, and some dragons will stay airborne and breathe on you from the air, making it very difficult to bring them down), which brings me to yet another gripe I had: the way things don't respawn all that often. If you kill a dragon, bear, or other large beast, go off questing for several game hours, days or months, and then return, the skeleton/corpse will still be there when you get back. Nice when it's a dragon you'd rather not deal with again, but not so hot if you're trying to farm bandit camps for things to sell or the odd piece of extra gear like you could in Oblivion or Morrowind (I later found they do respawn, but it takes a -long- time).

The last thing that annoyed me, and this one's the big one, was the way they handled "followers." See, every now and again you can recruit mercenaries or people who like you (never more than one at a time, which -really- is dumb... I want to see an adventuring party and interparty politics, damn it!), but if they are badly badly wounded, they don't die. They fall to the ground and slowly regenerate instead. You can kill them if you attack them yourself at that point, but enemies will ignore them if they're injured and come straight for you instead. When I saw this, I went "Really?" --- the threat of the dungeons is lowered if your characters can't die; just send in the follower to soften them up, wait for them to go down, charge in swinging, kill the bad guy, rinse and repeat until everything's dead.

On top of that, one of the followers is actually tagged as "Essential", meaning she CAN'T die. Not EVER. So if you have her as a follower, equip her with the best gear and give her a steady supply of healing, you can basically just waltz through the entire game and never have to raise a sword. That takes something away from the game.

I'm going to give Skyrim 3 Dragon Hoards out of five. It's got a lot going for it, but they got too many things wrong in my opinion. It's worth at least one playthrough, but after that, I'm not so sure.

*Update* For more information, you can check reviews by New World Notes and Paul Tassi of Forbes.

Xymbers Slade