Showing posts with label history. Show all posts
Showing posts with label history. Show all posts

Friday, September 29, 2023

Looking Back: The ToS Content Creator Controversy

 
 By Bixyl Shuftan

It was ten years ago this month that Linden Lab made one of it's most controversial moves in Second Life's history. It started out as what at the time was treated like a normal Terms of Service update in September 2013. But it included the following ...

[..]you agree to grant to Linden Lab, the non-exclusive, unrestricted, unconditional, unlimited, worldwide, irrevocable, perpetual, and cost-free right and license to use, copy, record, distribute, reproduce, disclose, sell, re-sell, sublicense (through multiple levels), modify, display, publicly perform, transmit, publish, broadcast, translate, make derivative works of, and otherwise exploit in any manner whatsoever, all or any portion of your User Content (and derivative works thereof), for any purpose whatsoever in all formats,[..]

Thus started the Terms of Service Content Creator Controversy. Among residents of Second Life, the reactions of many was suspicion. Just what was the Lab up to? That they had the right to modify and copy content was understandable, to back up and fix any items that got damaged or glitched. But to sell or resell and "exploit in any manner whatsoever," that was giving some the impression Linden Lab planned to up and sell some of the things people made, either as part of an "exit strategy" to make money from the content if they ever closed Second Life or just simply up and taking and selling things just to make quick bucks.

Before too long, word got around. And not just among Second Life residents. One texture website that had been allowing Second Life residents to download it's content for use began stating they could no longer allow that given the latest ToS from Linden Lab, accusing them of greed and were showing a lack of respect for it's users, "as soon as you upload your model or texture, they can do literally anything they want with it." When calling the Lab, they got only "nameless, canned replies … Apparently they don't care about this problem, so we don't see how we can come to a solution."
 
It wasn't long before the Lab would issue a statement that would appear on a number of blogs, saying the Lab would continue to respect the rights of content creators.

“As evidenced by Second Life’s extensive history, functionality and well-documented policies for providing a platform on which users can create and profit from their creations, Linden Lab respects the proprietary rights of Second Life’s content creators. We regret that our intention in revising our Terms of Service to streamline our business may have been misconstrued by some as an attempt to appropriate Second Life residents’ original content. We have no intention of abandoning our deep-rooted dedication to facilitating residents’ ability to create and commercialize such content in Second Life. In fact, we strive to provide Second Life’s residents with evermore opportunities to do so.”

Not everyone was up in arms. Some took the Lab's word without issue. Others felt what the Lab was trying to do was reword their terms to avoid legal trouble, but felt the Lab needed to fix the wording so there wouldn't be confusion over their intentions. Jo Yardly commented, "I hope Linden Lab realizes this is a big problem that damages one of the most important parts of Second Life; creativity." Shockwave Yareach was more critical, "Other companies manage to sell digital merchandise without making the artist surrender their rights to their creations - the only thing they actually own. If LL cannot accomplish the same thing, then not only do they forfeit the right to claim to be a visionary tech business, but they will forfeit the right to be in business at all."He felt unless the Lab corrected the issue, and soon, people would be looking for another virtual world 
 
In late September 2013, one performer the Newser had wrote about over time, Tuna Oddfellow, reacted to the ToS update by closing his Odd Ball in Second Life. "Dear Linden Lab -- it's been a nice eight years,"  his partner Shava Sunzu at the time would say, "but you just broke the social contract with me as a creator in Second Life BIG TIME." They would take the show to the much smaller virtual world of InWorldz. Other Second Life residents would also take an increased interest in the smaller virtual world, This included the Sunweaver community, which would get a couple sims there as a "lifeboat" in case Second Life was shut down. There would also be an InWorldz/Second Life connection center set up by Zia Larina and Nydia Tungsten. During the time of the controversy, InWorldz' numbers would grow. In May 2013, they were around 75,00 accounts. A year later, they would be 100,000.
 
Despite the criticism, the Lab made no move to reword it's Terms of Service. More people were speaking out saying while they didn't see the Lab as trying to rip anyone off, the way they worded things was causing people to lose confidence in them and Second Life.  One blogger would comment, "It is obvious that this revision of the ToS was, to say the least, short-sighted and ill-advised. But it is not obvious to the Lab." Hamlet Au of New World Notes would talk to a lawyer knowledgeable on intellectual property rights, who guessed that the wording came about partially from Linden Lab trying to put it's many products at the time under the same blanket policy. She called the Lab's moves, "tremendously short-sighted ... Linden Lab's refusal to understand the needs of its customer base is far more troubling to me than its poor contract drafting." She felt all the Lab needed to do was just change ten words in the ToS in regards to content creators, "All they need to do is limit their license to uses within the scope of their business purpose. People might still be mad, but then it isn't nearly as stupid a license grant." Aeonix Aeon called the move as part of an "exit strategy" by Linden Lab, feeling it's leadership at the time didn't like the lack of control that gaming companies had over their product and were seeking to seize some away from the residents. 

In mid-October 2023, there was a discussion about the controversy by a Second Life Bar Association Panel. Kylie Sabra, one of the hosts, felt the move wasn't new compared to what other Internet companies were doing. But she called the language "sloppy drafting," and noted half of Instagram's users had dropped out following an uproar over one of it's terms of service changes. The other host felt Linden Lab wasn't as customer friendly as it used to be. While lawsuits were a possibility, they felt the best course with the Lab was a peaceful one.

Kylie Sabra would go on to found the "United Content Creators of Second Life," or UCCSL, with the purpose of protecting the rights of builders and designers and other makers of content, notably in regards to the Terms of Service controversy. Eventually in late October, the Lab would sent them an email about their concerns. They stated they were "currently reviewing what changes could be made that would resolve the concerns of Second Life content creators," but had no wish to have an active discussion with them, "We believe that it would be more fruitful to avoid further debate of the assertions made to date regarding the intent and effect of our updated Terms of Service ..." 
 
Kylie was initially optimistic, paying more attention to that the Lab was saying they were going over changes. But as the weeks and months went by, there would be no change. She would write to the Lab, but would get no more responses from them. But on January 30, 2014, she came to the conclusion the Lab was not going to do anything, "... it is clear to me now that Linden Lab has no intention of making any change to the Terms of Services. ..." She would step down as head of the UCCSL less than two months later, feeling she had done all she could and that the Lab had caused lasting damage with it's relationship with comment creators, "we will never again feel that we are partners in this endeavor with Linden Lab: We will never again trust so blindly as we once did."
 
But behind the scenes at Linden Lab, change was going on. In the middle of January 2014, the Lab's CEO Rod Humble stepped down. He would be succeeded in February by Ebbe Altberg. At the VWBPE conference in April, he finally addressed the controversy, saying more in his hour than the Lab had stated in months, saying he was looking for a solution. Finally in July 2014, close to a year after the controversy began, Linden Lab finally changed the wording of the Terms of Service in regards to content creators. While some of the wording seemed a little iffy to some people, most residents were satisfied. And so the issue was over.

In an interview in October that year, Ebbe Linden's opinion was that the problem was what Linden Lab intended in the Terms of Service update, but "the way it was rolled out." But for the residents, this was another example of how the Lab had a way of needlessly making them mad, either intentional or not. While later Terms of Service changes would occasionally be met with questions and criticism from the residents, notably in June 2015 when the Lab ordered all third-party currency exchangers to shut down, this would be the last time one would result in such a huge outcry. Just why Linden Lab dragged it's feet on the issue for months, we residents can only guess. Maybe the Lab was feeling "ignore it and it will go away," or maybe they didn't truly realize what a mess they had on their hands. If so, Kylie Sabra and others are deserving of thanks for keeping the issue in the headlines for as long as they did. 
 
In any event, the issue was certainly a reminder that content creators in virtual worlds, and other places online, should have their rights respected, and to dismiss those is telling them they're not really wanted. And here in Second Life, nobody wants that.

Bixyl Shuftan
 

Wednesday, June 8, 2022

Looking Back At The Newser: The First Years, 2010-2013

 
By Bixyl Shuftan

It was June 2010 in which the best newsletter covering Second Life folded, JamesT Juno and Dana Vanmoer's Second Life Newspaper, and a new one began, the Second Life Newser. It would consist of four writers, Gemma Cleanslate, Shellie Sands, Grey Lupindo, and myself, Bixyl Shuftan, with me as the Editor and owner. With the old SLN, I had been the "office manager," and updated the paper when Dana couldn't. So I had some experience. Still, I felt a lot of weight on my shoulders, and had some big shoes to fill.

People messaged me for days, asking what was gong on. The overall response was sadness, but there was some anger. One former minor sponsor was furious neither me or Dana told her about this, accusing her of selfishness. Our "arch rival" the Herald mentioned our closing in an article I felt was respectable, suggesting Dana was simply being practical.

Our first article was that of James and Dana's farewell party. After that, it was reporting on people, places, and events across the virtual world as we had done before. For the first several days, we had only one section: the front page. And just a few days in came a bombshell: the Lab was laying off a third of it's staff. Later that month, we would hear about the CEO M Linden stepping down, much to the cheers of some residents who blamed him for much of what had gone wrong in the past couple years. We would also cover the Second Life Seventh Birthday. Sadly we would also hear of a classic sim, the "Greenies" home closing down. Around the start of July was an Internet ad for Second Life emphasizing the vampire community, which I called an "ad with a little bite." It was an active month for Second Life news, and we had hit the ground running.

By Wednesday June 16, we would have two new sections, People and Events, with Places and Extra appearing later in the month. Just as with Dana's paper, I would provide screenshot cartoons, an average of two a week. Behind the scenes, two locations offered us space for an office: Book Island and the Sunweaver Estates. With the latter, Ranchan Weidman offered to make the office building. So it didn't take me long to decide. And on June 23, it was on the ground and we now had a (virtually) physical presence in Second Life. Gemma's partner at the time, Quark Allen, would provide us with chairs for the meeting room.

By the end of the month, it was clear we were providing the news just as well under the Newser as the Newspaper. We were still sad James and Dana were gone, but we were doing fine on our own. We would celebrate with a party at Covadonga Writer's island.

As the summer went on, we would write about the Relay for Life and the Passionate Redheads, the team many of the office's neighbors in the Sunweaver lands were part of. The return of Club Zero Gravity would be covered. Unfortunately, there was a bit of drama involving the Newser as it involved someone once interested in an ad who later would complain against both Dana's paper and the Sunweaver's Club Xanadu. Part of the response was to write about the Pan-Pacific Auditorium build, and shoot down the argument the party in question had an exclusive right on Xanadu's name and appearance. Club Fur, possibly the oldest club still around at the time, would be rebuilt on Sunweaver lands.

Philip Linden would say his goals were to make Second Life "fast, easy, and fun," and his slogan ended up the caption for women's t-shirts. One bit of news from the Lab stunned many, that the Teen Grid would be shut down and it's 16 and 17 year old residents could go about in General-rated areas. This disturbed many whom predicted having minors going about would soon lead to disaster, and was pretty much a move that few among the residents supported. In October, he would announce he was stepping down as interim CEO.

In October, we would get another section: Design. Breezes Babii, known for her "Breezes Thoughts" in the old paper would join the team. In the fall, so did Any1 Gynoid, noted for her cheerful and bubbly manner and having articles on CNN iReports. We would also get our first reporter with no connection to Dana, Samantha Nightfire. My friend Alleara Snoodle would do a picture of me, which remains in the office to this day. But there was sad news. In November, Delinda Dyrrsen, a former reporter for Dana's paper who would later work on the Tonight Life show and "Live n Kickin," suddenly passed away. 

Late November would get us our first sponsor, the Podex Exchange. They would sell you Linden dollars, as well as buy them. Not only would they do business in dollars, but also Euros and several other world currencies, some of which the Lab didn't deal with. Wanting to give them a mention every month, I would do advertorial stories for them. Half of the adverts featured tales of satisfied customers. Half were comical stories of a clumsy, hard-luck bandit whom kept trying to rob Podex with half-baked plans that never worked and usually failed spectacularly.

In later August came more shocking news. A member of Team Emerald, the people behind the most popular third-party viewer at the time, had used computers using it to launch a DDoS attack on the website of someone he didn't like. This would lead to the "Emeraldgate" scandal, and eventually lead to a number of the team breaking away and forming "Team Phoenix" with it's Phoenix viewer, with Emerald getting shut down by the Lab and a few of the people banned.

That summer, there would be fundraisers to help people affected by an oil spill in the news, as well as to help fund the cleanup. In November,  Universal Studios would ask the Lab to shut down "Battlestar Galactica" roleplays. Later on, the two sides came to an agreement, the roleplays would continue, but nothing involving copyrighted material could be sold by content creators. But there would be no such deal for the Frank Lloyd Wright Museum as the Wright Foundation in real life ordered them to close or go to court. So they shut down, though later would be replaced with the Virtual Museum of Architecture. There would be more legal trouble as Ozimals, known for their pet bunnies, would take the Amarentto Ranch company, known for their horses to court.

The Newser would write some about the WW2 Combat RP that fall and winter, as well as write about World of Warcraft's "Cataclysm" expansion, and it's Worgen and Goblins.

By year's end, we felt we had reasons to celebrate. Second Life had gone through some tough times, but it seemed the worst was over, and were optimistic about the new Lab CEO Rod Humble. And after six months, we not only had a larger crew, but were continuing to publish every weekday and most weekends. Once again, we threw a party to celebrate.

In January 2011, we would start a weekly "Events This Week" article in "Events" which contained times for things like club parties to weekly book readings to science discussions. Xymbers Slade would sign up in February and would do horoscopes and various articles such as games in and out of Second Life, as well as contribute some cartoons. Sam Nightfire would leave the Newser to concentrate on her "Virtual Tonight" TV show, and I would appear on there in early February. It would last for several episodes. Any1 would also depart, and shut down her CNN iReports page.

Rod Humble came on as CEO around the start of the year. We were optimistic about him at first as he made visible efforts to go about Second Life and understand how it was for an avatar. There was further optimism when the number of groups was raised to 42 in later January. One move that caused worry was moving some teen accounts from the old Teen Grid to Second Life. There were predictions of legal trouble, and perhaps places getting shut down. But those would not come to pass as the teens either moved on to other places online such as games, or went around undercover fibbing about their age.

In late February and early March came the most controversial story since Emeraldgate: Redzone. Promoted as an alt detector, it got people nervous with fears of privacy concerns and stalking. But the Lab would soon act against it, and it's creator was banned. The IBM corporation had once funded dozens of sims in Second Life. But in April they closed their last three, a simbolic move that reminded people real-life business had all but departed Second Life. Blue Mars, once touted as the "Second Life Killer" would end up laying off many of it's staff, and announce it would be concentrating on mobile apps, a move many felt was a gamble that was most likely doomed.

Of real-life events, in February, the Arab Spring was covered in the Egypt sim as it's country's leader stepped down, as well as anti-Kadaffi demonstrations elsewhere. In March, there were fundraisers to help bring relief to those in Japan affected by an earthquake. In May, the arch-terrorist Osama Bin Laden was killed by Navy Seals, and later that month some builders made a build of his Abbottabad compound.

Of the Sunweaver community, Nydia Tungsten would create KVXN Radio in February. Club Xanadu would start having events again in March after being closed for over a year. When the Relay season started, the Passionate Redheads began as usual, but in April team co-Captain Daaneth Kivioq had a stroke. He persevered, and the team went on with many fundraisers, myself doing a "Bid Me Human" that had me without my fox avatar for a month. The best fundraiser was Sunweaver community leader Rita Mariner's own Bid Me Human that netted 75,000 Lindens ($300 USD).

Early June would be our first anniversary. It had been much hard work, but we made it. We celebrated with not one party, but two, both at Covadonga Writer's Cove, and The Lighttower where DJ Quark played his most attended sets. A plane made by Jessicabelle Dayafter was given as the prize to one lucky contest winner. We were feeling on top of the world, well, the virtual world.

June would see another successful SL Birthday. July would see the Relay for Life's Weekend Walk, with the Passionate Redheads celebrating their Co-Captain Daaneth's recover and a successful season. The Relay committee was proud too, honoring him with the individual Spirit of Relay award. It was perhaps the high point of the Passionate Redheads. Unfortunately, the good times for the Redheads would not last. That autumn would see the opening of the community's beach club, the Happy Vixen.

In July, Paisley Bebee would end her popular Tonight Live show. Treet TV, once a popular programing broadcasting network for Second Life based shows, would also shut down that month. Earlier in the year, a pony community had sprung up with the new pony avatars in the sim of Bronyville. In July, Bronyville was taking down due to it's creator being a ban-evasion alt. Undaunted, the ponies got other sims and rebuilt.

August would see the Newser get a new sponsor: the Steelhead steampunk-themed community. We would cover events there such as it's annual blowing up of Mt. Saint Hellens. We would also write about the LEA's "Avatar Games." In September, we would write about Aero Pines' 9/11 Stairclimb tribute to firefighters. Sadly in September, one of our favorite hangouts, The Lighttower, would close. Founding member Shellie Sands would also go on hiatus, never to return. In October, we would write about the "1000 Avatar Project," one artist's documenting over a thousand resident pictures. In November, we wrote on the disappearance of the Vietnam Wall. December had us writing about Linden Realms, the Lab's efforts to make an inworld game in Second Life. At the end of the year, CNN would close it's iReports area inworld.

August would see the introduction of something new in Second Life: Mesh. Touted as a more efficient and better way to build, it was a little slow to catch on at first as only the most recent viewers would see it. The "Flufee on a Meshion" videos by Pooky Amsterdam and Draxtor Despres would both prove popular and ease people's minds a little more. Unfortunately, Mesh would require the use of offworld tools, and some established builders would find themselves at a disadvantage as it caught on.

In real life, this July would have the last of NASA's space shuttle missions. Here in Second Life, a replica would go up at the same time. The landing would be broadcasted at the ISM. A massacre in Norway of dozens of children resulted in residents paying their respects in a church at Second Norway. In October, the Occupy Wall Street protests would be reflected inworld as well. 

One issue annoying residents, especially newer ones, was Linden Lab having done away with last names for accounts. It had done so in late 2010 for several reasons, such as people being confused as to why they couldn't simply use their real life name and not liking any of the several names offered at the time as options, while offering residents a "display name" or more or less whatever they wanted as an option. Trouble was, with the default surname of "Resident," newcomers felt like second-class citizens. And they were sometimes treated as such as they were instantly identified as new, some venues not allowing them in, thinking they might be griefers. In December 2011, Rod Humble stated Linden Lab was looking for a way to bring back surnames. But a few months later in March 2012, the Lab announced they couldn't find a way that was fair for everyone involved. While some acknowledged the new system was a better one than the old overall, the general feeling was that the Lab could have easily made some improvement.

In February 2012, Club Cutlass would get a makeover and change from the "Pyramid" to something round that became known as "The Donut." In March, the Sunweavers got started at the Relay for Life as the Passionate Redheads with a number of events. But in May, trouble erupted behind the scenes. Daaneth and Sabine would step down as co-captains, Daaneth leaving the team, and Dusk Griswold and Lomgren Smalls would assume temporary leadership.

Winter 2012 would see a couple events in which the residents interacted with the residents vanish, the Linden Snowball Fight, and "Kiss A Linden." But the Lab would enact a new Third Party Viewer policy that required more standardization of other viewers. So features like Phoenix's showing what other viewers residents were using had to go. In March, Linden Lab closed down it's Welcome and Discovery Islands for new residents, and replaced it with a simplistic area that would likely confuse them. In April came a bombshell: Linden Lab would not be organizing a Second Life Birthday event. And in July, it was announced that the Second Life Community Convention, it's annual real-life convention was cancelled.

Why was Linden Lab doing this? While there were a few people wondering if this was their was of trying to avoid drama, another newsletter expressed an opinion shared by more, "Linden Lab has lost any real interest in being involved with the user community." Fortunately in the case of the Second Life Birthday, a number of residents got together and organized their own Second Life Birthday celebration, with sponsors paying for the sims.

In April was one of the Newser's more controversial stories, an investigation of the maker of the Voodoo Security system threatening the members of a privacy group. Also in April, the 100th anniversary of the sinking of the Titanic was marked by events on the replica of the ship in Second Life.

While not a Second Life topic, the SOPA and PIPA Internet bills would get numerous protests online. Several Sunweaver clubs would protest it by closing for a week. As the year went on, there would be various proposals for increased regulations, including a proposal to turn the Internet over to a UN agency, which would have allowed repressive nations to censor content with it's blessing.

June 2012 would be a happy month for the Newser. It celebrated it's second anniversary, yours truly recalling the large bash our predecessor paper had for it's second. And for the first time it wouldn't just cover the Second Life Birthday, but it would be part of it, with an office exhibit made by Quark Allen. July 2012 would see more good news. Despite the troubles earlier, the Passionate Redheads rallied and came out as a leading team once more. But unfortunately this would be their last hurrah.

In July, the Summer Olympics took place. While there were inworld tributes, the Duran Duran band did an Olympic concert with displays of Second Life avatars on stage screens. In August, one of the last media corporations to have an inworld presence, the Australia Broadcasting Corporation, would close ABC Island. 2012 had a US Presidential Election. But this one drew less excitement and attention than the one four years ago, both in and out of Second Life. This wasn't so much the case with Hurricane Sandy that summer, in which a number of residents were knocked offline for a while.

In August, Nydia and a number of other Sunweavers took an interest in Minecraft and started building on a server. In October, World of Warcraft would launch "Mists of Pandara," and the Pandaren as a player race, which got the attention of some gamers I knew.

In August came one certain change in the Newser that those looking for older articles in the archives appreciated. We had been following Dana's example of just linking sections to story headers. A reader suggested linking the story itself whenever another one replaced it on the top of a section. So we started doing that. In November, Gemma and Quark would have their fifth anniversary party. Also in November, DrFran Babcock would join up with the Newser. Grease Coakes would join about a month later. 

In December, the original office from June 2010 was retired and replaced with a much improved that continues to stand almost ten years later.

In September, Linden Lab would get into something other than Second Life, and launch it's sandbox game "Patterns," described as a Minecraft spinoff. Alongside the iPad app "Creatorverse," some wondered if this marked the start of a shift away from a focus on Second Life by Linden Lab. On a more amusing note, a group of people came up with a Second Life version of the popular "Gangnam Style" video, one that would inspire a number of inworld parodies such as "Hamster Style." Soon after, it became normal practice for the Newser to show a video on Saturday, usually a music video.

November 2012,  the Ozimal lawsuit against Amaretto is ruled in favor of the horse maker. About the same time, CBS ordered Linden Lab to enforce copyright protection of Trek items, and some content creators were suspended. This left some roleplayers concerned if CBS was trying to shut them down as well. It wouldn't be until February in which CBS would give them a clear answer. They had no problem with Trek roleplays and stated they wanted them to continue, but would still take action against anyone selling.

In December, Team Firestorm, formerly Team Phoenix, announced it was stopping support of the older Phoenix viewer at the end of the year, citing the increasing difficulty in updating the Viewer 1-based viewer.

December 21 was the end of the "Long Count" Mayan calendar, and the day a few thought the world would end. A few places inworld would react by having "Apocolypse Not" and "End of the World" parties in jest. It was one of our more amusing stories at the end of the year.

Bu things soon got a little more serious. In January 2013, for one club, Junkyard Blues, the issue of griefing turned serious with a group hitting the place with a series of "graphics card crasher" attacks, and threatening more unless money was paid. With the Lab offering little help, their reaction would be a "hunker down" strategy to outlast the blackmailers. It led to questions about the dismissal of Oskar Linden a few months earlier, supposedly it being partially due to his taking action against a griefer, and now other Lindens were hesitant to take action.

In legal matters, In February,  the US Treasury Department's Financial Crimes Enforcement Network (FinCEN) issued a report on guidelines for the regulation of virtual currencies. Discussion about it the following month had people wondering if the Lab would need to hire additional lawyers to figure things out. A couple months later in April, there would be a Bitcoin crash, raising more questions about regulations. Also in April, the CISPA bill that looked to many like a threat to Internet privacy passed the House. In June, PRISM, a secret Government  program that gave the NSA unprecedented access to major tech company servers, was exposed. In August, there was a proposal to declare unauthorized streaming a felony, based on part of the SOPA bill from the previous year.

Grease Coakes would go from news writing to published fiction with his "Ginny" story in January. Starting in March, DrFran began a series of articles describing what the first sims in Second Life looked like today. She would also interview some notable personalities such as Pookymedia's Pooky Amsterdam, Marianne McCann of Bay City, and Doc Gasoigne, the head of the Second Life Birthday team.

For our neighbors in the Sunweaver community, January would bring sad news with the decision to disband the Passionate Redheads RFL team. Fortunately a new team would rise in it's place: the Sunbeamers with Rita Mariner as the team captain. Nydia and friends would have some more Minecraft adventures. Club Zero Gravity would get renovated, though some would say they preferred the old look.

Draxtor Despres' work on the "Flufee" videos would end in January with the last one. But he would soon be back with "The Drax Files: World Makers" videos. Philip Rosedale had created another company: High Fidelity. In May, it would make news with the announcement of a new VR Rig: Occulus Rift.

Linden Lab's diversification would continue, buying the sandbox world Blocksworld in January. Soon after it released Dio, a "creative and social experience." In February came "Versu," which was an interactive fiction reader. In July, it would by Desura, a game distribution program that focused more on independent, or indie, games than Steam. But while Blocksworld would prove to be a financial success, the others would not be. Some wondered if the Lab was just throwing things against the wall to try and see what stuck instead of making extra effort to build up a fanbase around a product.

In February, Linden Lab would state they were offering a "surprise gift" for residents. It turned out to be ten Linden dollars for each resident, a tiny amount. Confused, some residents stated they would have preferred the return of the "Kiss a Linden" events. They were somewhat more approving when in March the Lab started to bring back it's 50% discount for nonprofit sims, beginning with offering it to some groups to bring back expired sims, though naturally some were still irritated for the discount being taken away to begin with. Only in July would it bring back the discount in full.

Then in May came a bombshell. Linden Lab was ordering all third party Linden dollar currency exchangers to shut down, including the Newser's first sponsor Podex. Trouble was, this left people in some countries overseas without means to buy Linden dollars, and there was talk about some entire communities up and moving out. 

Why was the Lab doing this? Some felt the Lab was beign greedy without thinking of what might happen. Others thought it was a panicked reaction to the proposed Federal regulations of virtual currency. Podex's Jacek Shuftan tried to negotiate, but the Lab would suspend his account, shutting down Podex. Finally in mid-May, Linden Lab would do a partial reversal. They would allow the exchangers to do business as "authorized resellers," but they could only sell Linden dollars, not buy them. Several were authorized at the announcement, but for some reason would drag their feet with Podex which wouldn't get it's authorization until June 2.

So with our third anniversary party, we had reasons to celebrate. While one of our sponsors had a close call, they were still around. We would be in the upcoming SL10B, and soon after were featured in an inworld magazine, "Unforgettable."

The Second Life Tenth Birthday went well, with exhibits such as Loki Eliot's "The Behemoth," which was described as a metaphor for Second Life. Linden Lab had better luck with it's gift to the residents for the SL10B, a bear avatar, than other notable recent moves. More friends of mine showed up at this SLB than previous ones too.

In August we covered the Steelhead elections, which unlike the CDS's were mostly an RP one. Steelhead was a fun place to write about, and I would write articles such as the Sharknado party. In October, Luskwood, the oldest active community in Second Life, would celebrate it's tenth anniversary.

There was an SL game based on the anime "Attack on Titan." However, it made money by selling gear needed to play. So the owners of the anime complained, and the gear was taken off the market, closing the game to new players. Some called this a missed opportunity, feeling a deal could have been worked out between the game's creator and the anime's owner. Linden Lab would introduce a second game to the Grid of it's own in July: Magellan's Grid. This one would have a plot in which players would try to foil a villian.

In September came another bombshell. Linden Lab changed it's Terms of Service in regards to content creators, making the language vague and interpreted by some as saying the Lab reserved the right to take and claim someone's content as their own and sell it. The Lab would issue a statement saying this wasn't their intention, but would not change the language. So websites for 3D artists began disallowing the use of their textures in Second Life. Also, Tuna Oddfellow would take his noted "Odd Ball" and move the show to Inworldz, "you just broke the social contract with me as a creator in Second Life BIG TIME." Others began heading to InWorldz, either moving or at least giving the place a look.

Why was Linden Labs doing this? There was a little speculation that this was part of an "exit strategy" by the Lab's CEO Rod Humble, the content of the virtual world being a potential "gold mine" to the indie game developers on the Lab's new Desura platform. More often, people felt the Lab wasn't out to take people's content, but the ToS change was very poorly written and the Lab didn't realize how upset people were or the situation it and Second Life were in, "Linden Lab's refusal to understand the needs of its customer base is far more troubling to me than its poor contract drafting," one lawyer would comment.

A United Content Creators of Second Life group was formed with the intention of getting the Lab to listen to their concerns and remove the iffy ToS language. There were panels with discussions involving lawyers. But the Lab's response was, "We believe that it would be more fruitful to avoid further debate of the assertions made to date regarding the intent and effect of our updated Terms of Service." At the end of December, UCCSL's founder Kylie Sabra announced she was sending a letter to Linden Lab. But at the end of January, she stated she had gotten no answer, and had concluded the Lab had no intention of correcting the Terms of Service.

Inworldz in May passed 75,000 users. And in November it passed the 100,000 mark. With more people looking at InWorldz, the Newser did as well, yours truly covering Tuna Oddfellow's debut of the Odd Ball in this world, getting Wingless furry avatars offered there, and covering a Relay for Life in Inworldz event. With more game reviews in recent months, it was decided in November to make a new section: Other Grids and MMOs, later changed to Other Grids MMOs and Games. Also in November, yours truly got a new computer, the one I already had was around since before writing for Dana's paper. 

Among the things I was covering was the formation of the InWorldz/Second Life connection center to promote travel between the two worlds. This culminated in a meeting taking place in both virtual worlds, hosted by Nydia Tungsten and sponsored in part by the Newser. In late December, we would interview InWorldz founder Elenia Llewellyn. The Sunweaver community, the neighbors of the Newser office, would make the decision to get a couple sims in InWorldz as a "lifeboat" in case something happened to Second Life. In January, the Newser's sponsor Podex started doing business in InWorldz, and Luskwood was offering free avatars in InWorlds to users who had them with their Second Life accounts.

InWorldz it seems was going from a curiosity to starting to become a competitor to Second Life, thanks in part to Linden Lab's distancing themselves from and failing to understand it's customers.

In November, Linden Lab would settle a property-rights case out of court. It would also pressure Team Firestorm to block older versions of it's viewers, and eventually the team relented.

By the beginning of 2014, the Newser was in good shape. It had sponsors. It had a team of great reporters. We had plenty to write about and cover, posting about a thousand articles, briefs, announcements, and cartoons in the previous year. And most important, we had a large and growing following of readers who looked to us as a source of news about Second Life. However, some of what we wrote about was Linden Lab's questionable moves. Second Life was still in good shape after ten years. But it was still going through a long-term decline in the amount of virtual land being owned by the residents, and the Lab's actions certainly didn't encourage things there. With Linden Lab increasingly unable or unwilling to understand it's customers, it was starting to look like more of our future efforts would be covering other virtual worlds and games as they spent less time in Second Life and more in InWorldz.

But 2014 would bring about more stories to cover.

Bixyl Shuftan
 

Wednesday, June 7, 2017

Looking Back: Sean Voss' Second Life Tours


By Bixyl Shuftan

For several months from late 2007 to spring 2008, I was among those who was part of a group that explored various places around Second Life: Sean Voss Tours. A resident named Sean Voss, whose motto on his profile read, "Hello, I know something about everything but nothing about anything," would go around the Grid, looking for interesting places to explore. And on Tuesday evenings, we in his Virtual Travel Hub group would meet up at his Landmark Island and go to the best places he found. There was a different theme every week.

Over time, Sean showed me and the others, which included my friends from the STA area at the time Blarion and Keli, some interesting places. Some of which I would write about for the Second Life Newspaper. One week was sports-themed, and we went to a baseball stadium and a bowling alley, a go-kart course, and what I found to be the most fun "Dive World" which offered virtual scuba diving. The later was from PADI, a worldwide diving organization, to encourage people to get into real scuba diving, which I imagine it did. I had to adjust the scuba outfit for my furry avatar, but it made for a fun picture. Another fun trip was at Weather Channel, where we could surf the waves on the beach. We would also visit NOAA Island, which had the distinction of being funded by the US government through someone in the department. It's three-dimensional weather map and the tsunami exhibit were fun to watch.

Another memorable visit on Sean's tours was to Bedrock, a depiction of "The Flinstones" hometown. It was fun in itself, but as it turned out underneath the jail was a "sex dungeon," which gave us some chuckles. One has to admit not many would think of looking for such a place there. One tour was about adult-themed places, a capture-roleplay or CARP maze, a BDSM area, and a place that was the more romantic kind of naughty. Then there was "Hillarious 2008," a place of cartoonish political satire done in three dimensions. When Blarion asked the owner Christophe Hugo about a "Herald" article of a red mosque at the place, he was thrown out. And after i wrote about the place for the SLN, I was told all of Sean Voss' group would be banned in response for my action. Recently, Christophe stated that at the time he was dealing with numerous griefers, and it wasn't always easy telling apart skeptics from trolls.

Other places included the popular Greenies sim and a sister build Kings Rezzable. We would visit the SS Galaxy and talk to the cruise ship's captain. He offered each of us a coupon for a discount if we wanted to book a room later. There was the Sculpties Factory, which Sean called a virtual wax museum of famous people such as Jimmy Hendrix and Marylin Monroe, the Mexico sim, and more. As for his place Landmark Island, one could pick up landmarks to the places that were on his tour. Sean and the managers of the STA where I hung out at the time knew each other and the STA would tell people of the tour group and Landmark Island. When the STA was shut down, Sean told us we were free to hang out at Landmark Island if we wanted.

In December 2007, Sean published a book under his real-life name, Sean Percival, about these and other locations in Second Life: "Second Life In-World Travel Guide." It listed over 200 places, intended for both new users who didn't know where to go for fun, and more seasoned users looking for more places. It's still available for sale on Amazon for about five dollars. But by now most of the places have gone, so the book is more useful as a description of what Second Life was like in it's heyday.

Sadly the tour group didn't last for longer than it did. In retrospect, Sean would either had to take a break, or scale back the tours to once or twice a month if they continued. One day when we showed up for the tour group, he wasn't there. Instead, we were told by someone he was canceling the tours, at least for the time being. Soon after, we got a notecard with the following.

My beloved tour group! Apologies for not getting a notice out to you earlier today. Spidey told me lots came by for the tour and she had to deliver the bad news. Due to an over active first life with work I’m not able to login to SL much these days. The ongoing technical problems have also been a major issue as well.

So I need to take a break for a few months and hope to return again then. I’m hoping you are able to stay in this group and join us again in the future. The tours have always been a great pleasure for me and want to thank anyone who has come along for one. I’ll send a notice if anything changes and a tour is upcoming and when possible forward on any new landmarks that come my way.

And so the tours came to an end. I would drop by Landmark Island once or twice more. But Blarion, Keli, and I would find other things to do. A few months later, I saw Sean log on and instant-messaged me. He was happy to hear from me, and sent me a teleport. I dropped in with him next to Torley Linden in the Paris 1900 sim. What I remember is Sean saying he was planning on doing a video here, and we ended up looking around and in the Moulin Rouge. That would be the last I ever saw of him. Eventually, Landmark Island itself would vanish. I'm sure I messaged him, but I can't recall any response of his.

Doing an Internet search more recently, I found a blog entry dated May 8 2008, close to the time of his farewell message to his tour group: "Virtual Exits: Second Lite Residents Turn Their Back." He seemed to express mixed opinions, wondering if Linden Lab had lowered the bar a little too much on entering the place, "Introduce the concept of an economy and naturally you’ll get your wantrepreneurs, scammers, greifers, and general weirdos that make things interesting. Following the local news and gossip here and you’ll find its very much some bizarre society seen commonly in Twilight Zone episodes." Of the virtual world's infrastructure, he felt the Lab did either band-aid solutions to problems, or ignored the problem. Between the low-lifes and the technical problems, he stated it was his observation many of their most talented residents were walking away, including himself. "Between the myriad of grid issues and increasingly busy first life, my free time and interests have wained. ... I still have no doubt virtual worlds have some place in the future. However, I can't help but feel they will be given to us by companies, and not the user-generated polar opposite. Perhaps they can meet somewhere in the middle. ..."

Sean's website at https://seanpercival.com/ describes him as "an American investor and entrepreneur" who "invested in over 120 startups, and founded several of his own." One of these startups was Wittlebee, a kids' clothing store, of which he gave up his position as CEO in 2013. He currently offers to help aspiring startup companies through his services. His blog features advice for small businessmen, but also goes in to other topics such as Tron and Bitcoin.

It seems Sean Voss/Percival has left Second Life behind, but has been keeping himself busy.

Sources: Techcrunch, seanpercival.com

Image Credit: Sean Voss

Bixyl Shuftan

Friday, October 25, 2013

Sha's Thoughts: Ancient Furries



By Becky Shamen


In my exploration of the sims in Second Life, there have been a few which, I was sorry to discover, do not allow furries. This reporter has as many furry friends as humans and can often be found in the form of a rabbit, fox, raccoon or bat herself. As such, I join my friends in protesting such attitudes, that prohibit anthropomorphic critters from visiting these places. One cannot hope to change attitudes, without understanding the thinking behind them. It is perfectly acceptable for groups and sim owners to make their lands accurate, as regards speech, clothing and inhabitants that fit the theme being enacted there, but they sometimes, conveniently, forget to ask key questions. Are furries entirely make believe? Did they only come into existance, begining with Mickey Mouse? Do they have no ancient history? Are there no furries in real life? It might be said that ignorance is bliss, but it is equally important to remember that, those that do not study history are doomed to repeat it. Let us join Mr. Peabody (a furry), in his wayback machine and see if we can find answers to these questions. We will be looking into some mythology, but keep in mind, myths are not invented. There is always an element of truth in them.

Sentient life


Some of you may be confused by what I have to say next. Most of you have been told of only two theories of creation: Darwin and the Christian Bible. Imagine if you will another theory. Esoteric literature reveals that most planets serve the purpose of evolving sentient human beings. Before the humans come on the scene, there is a period when the sentient life forms are reptilian. The most highly evolved beings on earth are known as Kumaras. The related word, Makara, means "Dragon." Masters of ancient wisdom are called Dragons. If you want to read more, I recommend the works of Rudolf Steiner and H.P. Blavatsky.

In Genesis, we read that humans, represented by Adam and Eve, did not have knowledge of right and wrong and self-consciousness, until they ate the fruit, offered to them by a walking, talking serpent, a dragon. Amazing! We found the first, non-human, sentient being in Judeo-Christian history, within the first few pages of the Bible. To keep it simple, we will refer to all non-human, anthropomorphic animals, as "furries," from here on.

Can we go back farther and find other furries in history? Yes, indeed. Before the Jews were united in their religion and culture, they lived in Egypt. The Egyptian pantheon had many furry gods, including; Ra, Anubis, Seth, Khnum, Horus, Thoth and Sekhmet.

The ancient Hindus also had furry gods, including Hanuman (monkey) and Ganesha (elephant). In fact, if you study your ancient history, nearly all people on earth, at one time, worshiped furry gods. They can be found in the pantheons of the Greeks, Romans, Mayans, and Aztecs as well.

Keep in mind, before Mickey and Donald made the scene, there was "The Chronicles of Narnia", with it's furry residents and their chief deity, Aslan.

The next time you hear of furries being excluded anywhere in Second Life, you can, armed with the truth, show that they should be shown respect, because they were here first.

Becky "Sha" Shamen

[credits: The art was collected from the internet, the first is based on an illustration by "Flash". The second by unknown artist]

 *Editor's Note* Perri Prinz recommended the essay "Pervasive Anthropomorphic Culture" if one wants to read about the influence of anthropomorphism on human history from ancient times to the present. Plus she has her own "Furry History Project," describing the history of anthropomorphic characters in stories, and how "Furry" as a genre came to be.