Showing posts with label reporting. Show all posts
Showing posts with label reporting. Show all posts

Friday, November 20, 2020

Commentary: Thirteen Years of Writing The News in Second Life

 
By Bixyl Shuftan

Although it was December 2006 I first came to Second Life, it wasn't until July 2007 I started coming on regularly. By late summer, I had bought my first avatar following the one I walked into the grid with, and was talking to people, making friends, and exploring around. Wanting to know more about this strange new world, I started looking up blogs and newsletters. Some were more informative than others. The most interesting of them was the Second Life Newspaper, owned by JamesT Juno with Dana Vanmoer as it's editor. One day, I saw a request for some reader submissions. So I sent in an amusing picture. A couple weeks later, there was another, so I sent in another picture and a short commentary. That got the attention of the editor and owner as they asked me to meet up with them at the office for a possible job. And at the end of the meeting, I got it. 

I had been writing fiction for over a decade, mostly sci-fi, and posting it on a website. But my last story had been a little depressing. So I thought it was time for a break from it. Since I prided myself on keeping up with the news in real life, the idea of being a reporter and writing news articles myself was a welcome change. And with my avatar being an anthro fox, there was the "Fox News" pun. My second and third articles were probably the trickiest to write as I was still getting the knack of things and wondering which things made the best topics. But I never did have real trouble sending in articles an average of once a week, and often twice a week. James and Dana also wanted pictures for cartoons. With my sense of humor, I had little trouble finding at least one a week and often twice.

And so over time, I would go about the Grid and explore places, attend events, talk to people, and take a closer look at things. And I would write about numerous people, places, and events in Second Life of many kinds. While I would do a few stories about the wilder and adult areas, most of my articles weren't about them. While occasionally I would write about some kind of controversy, I wouldn't do so for it's own sake. One of my coworkers at the old SLN commented that it was easier to sell something controversial than of people acting to help others. But I didn't think those interested in how the Grid was doing was interested in reading most of the time. For entertainment I did do a little Second Life fiction and a few obvious parody articles. And of course there were the screenshot cartoons, for which James and Dana were appreciative.

I would continue to write for Second Life Newspaper for two and a half years, eventually reaching the position of "Office Manager," which was updating the paper when Dana couldn't. But James and Dana's real lives would catch up to them, and in 2010 the decision was made to close the paper. I talked to three of the other reporters, and we made the decision to form a new one, the Second Life Newser. So my position had changed over time from reporter, to reporter and assistant editor, and finally the editor and head reporter of a new publication. Things were scary in those first few months. But as the stories came in and got reported on, and both ad purchases and sponsors came in, it became clear we were around to stay.

Many of my friends and family have been more than a little critical of the real-life press. Perhaps in becoming part of the Second Life media, I was subconsciously trying to do something about their concerns. But it's also given me something of a perspective from the inside. While a reporter can express his opinion, it should be obvious that's what it is when he does so. As a reporter turned editor/head writer of a newsletter, I try not to tell the readers what to think. It's my objective to give the facts and let people think for themselves. As of my observations of much larger real life news publications and networks, yes there have been times individual newspapers and networks have acted badly. But I see no grand conspiracy among major news media productions to brainwash the public, unless perhaps it's to make more money.

As the years have gone by, there's been numerous challenges and developments in both real life and Second Life. Being part of a community, one of the landholders provided space for an office as well as the office itself. In turn, I've helped them with their Relay for Life team and helping to manage one of their clubs. I've also chatted with a number whom have been feeling frustrated or down at times. And this year with a deadly pandemic and a sense of political crisis, there's been plenty. When I have a number of anxious and worried friends that need an ear and a word of encouragement, that can occasionally mean less time to write something. But that hasn't stopped me from still delivering the news.

And I've been writing about other things as well. At the suggestion of real life family, I started a blog to write about topics other than Second Life: "Food on the Table." It doesn't get updated nearly as often as the Newser, about an article every few months. But this is were I write about things such as current events and history. I've also gone back to science-fiction writing. I've done some short stories, and have been working on a science-fiction novel, "The Corsean Encounter," about the adventures of two humans as they end up in a Medieval/Renaissance/Pre-Industrial level world and dealing with both the friends and foes among the not-quite-human inhabitants and other humans that soon discover the way to the world. I've made some good progress, and it looks like it will be a series of novels. I'll likely discuss more about it in the near future.

And the future? Well, when I started I wasn't sure how much longer Second Life would be around as it's glory days were coming to an end and Linden Lab was reacting with some questionable moves. But Second Life has continued to provide many tens of thousands a place in virtual reality. And with the Pandemic, it's gotten a second wind. It will continue to be around for some time to come. Unless something out of the blue happens, such as a traffic accident I don't walk away from, I should be continuing to write for years to come.

I'll keep on reporting on the people, places, and events here in Second Life.

Thank you all for your support,

Bixyl Shuftan

Monday, November 26, 2018

Eleven Years of Reporting


By Bixyl Shuftan

It was about eleven years ago that yours truly got his start as a reporter here in Second Life. Before coming to Second Life, I had been writing a few science-fiction stories and posting them on a personal website. They got some reads, and a little fanart. But by 2007, I felt it was time for a break, so put that on pause. In the meantime, I had taken an interest in Second Life, and that year started logging in on a regular basis. Wanting to know more about this virtual world, I began looking up websites and blogs. I eventually came across a few newsletters, the one getting my attention the most being "Second Life Newspaper." It was owned by JamesT Juno and run by Dana Vanmoer. After a while, I came across an invitation for it's readers to send in "reader submitted" articles. So I wrote a few and sent them in. James and Dana were impressed, and invited me for a job interview. After several minutes of talking, I got the job.

Although I wasn't always sure what would make for a good subject in the first few weeks, I soon got the hang of things. I would write about a variety of subjects about the people, places, and events of Second Life. While occasionally my stories were a bit on the sensational side, such as writing about "Zig Zag" and her adult media company, more often than not, they were about how Second Life sometimes mirrored real life, such as the 2008 Presidential Election, people doing good things in Second Life, notably the Vietnam Veterans Memorial and the Relay for Life, the various things people made here, or people just having fun such as the games and virtual pets. And of course I was part of a great time, some who would become my friends.

In Spring 2010, James and Dana were having to deal with real life situations that would not go away, and made the decision to close the Second Life Newspaper. Four of us, Gemma Cleanslate, Grey Lupindo, Shellie Sands, and I made the decision to start a new paper with me as the leader. And so my role changed from just another writer to the head of the team. Over the years, the team has seen people come and go, such as DrFran, Zymbers Slade, Grease Coakes, Majik, and others. But the team remains, with Gemma and I still writing stories.

As Second Life has changed, I've written about new places, things, and people here, such as the development of mesh and Bento. I've written about other virtual worlds, such as InWorldz. And as my friends here also play games outside Second Life, I've written about those as well, such as Minecraft, World of Warcraft, and more. But the main focus continues to be this virtual world. I'm able to write one, two or three larger stories each week, plus briefs for the front page about Linden blog announcements and other breaking news.

So now what? For one, I plan on continuing what I've been doing all along. But I also have something else going on. Before getting into journalism, I wrote a few fictional stories, some short and some long. And recently I've started up on another science-fiction novel, "The Corsean Encounter." This is the story of two men as they end up on an alien world that in some ways is quite familiar, in others very different, in a pivotal moment in it's history, and the decisions they and their friends and enemies make will affect the world for generations to come. As of now, it's slightly less than halfway done. The Newser keeps me busy.

Eleven years later, much has changed. But the primary objective remains the same, getting the word out about the people, places, and events, of Second Life.

"And that's the way it is."

Bixyl Shuftan

Monday, November 6, 2017

The Media Looks At Second Life: Ars Technica and Atlantic Monthly Write About The Grid


By Bixyl Shuftan

Second Life got no shortage of attention from both the tech media and mainstream media in it's golden age, when it was regularly featured in both online and real life technology publications, newspapers, real life TV news and science programs, and more. These days, not so much. So when larger media writes about the virtual world these days, it gets the attention of residents.

Ars Technica, an online publication about news and opinion articles about technology, published an article on October 23 by Samuel Axon. Axon had been in Second Life in earlier years "and found it to be more successful (and less ambitious) than its critics and commentators advertised." Wondering how it had changed, he recently came back. So what did Axon think of Second Life today? On one hand, he felt "the platform today enjoys a healthy community."

One example of this is the commerce the residents engage in, such as in breedable pets of which the rarest "still sell for thousands of US dollars." But the making of the goods has changed as technologies like mesh and Bento mean the "hobbyists and tinkerers have given way to more experienced professionals." And "the Amazonification of retail seems to have happened to Second Life" with shopping taking place less in inworld stores and more on Marketplace.

And it wasn't just traveling to stores that people were spending less time doing inworld, but exploring in general. Axon wrote, "as with the shopping experience, discovery and exploration are things some users are not all happy with right now." While there is some traveling to different places on the Grid, "most of the action really happens around events or on private property." The Destination Guide, Axon feels, doesn't get that much attention. He stated that this lack of exploring didn't necessarily mean "Second Life has become is any less interesting. It’s just more evidence that Second Life has evolved into something more specific and personalized. "

Axon also touched on the issue of sex, which he stated is "often one of the first things people think of when Second Life comes up." Although it still goes on he wrote, what he went on to say was a big contrast in the picture some in larger media give, "just as I was years ago, I’m convinced that framing it primarily as a cybersex emporium isn’t accurate. Anecdotally, it seems to me that the same or even a smaller segment of Second Life is dedicated to sex-related content when compared to what you’d find in the Internet at large. Second Life is, above all else, a gathering place for people with special interests. In some cases, that means Star Trek role-playing nights. In others, it means very specific fetish dungeons. Like the Internet, Second Life simply stands as an expression of the diversity of human experience."

Besides Ars Technica, another publication has taken an interest in Second Life. New World Notes recently reported that Atlantic Monthly (https://www.theatlantic.com/) would soon "feature an in-depth exploration of Second Life ... both online and in print." The article was written by Lesile Jamison. Hamlet Au talked to her, and she told him, "I found users generous and acute and incredibly thoughtful about why Second Life was meaningful to them," whatever the reason. She also found help when trying to learn about how to get around.

Hamlet was optimistic about Jamison's article, saying this "could be the most essential article on Second Life written in its roughly 15 year history." We'll soon find out, as the article should be published in mid-November

Sources: Ars Technica, New World Notes, lesliejamison.com/
Bixyl Shuftan

Monday, June 8, 2015

My Time At Second Life Newspaper


By Bixyl Shuftan

It was November 2007 in which I became more or less what I am today in Second Life. Although I first came here almost a year before, for months I'd only come on only intermentally. It wasn't until June in which I began appearing inworld with any sense of regularity, enjoying the creative builds, such as those of the Relay for Life, and finding a social hangout where there was always someone: Luskwood, where I began making a few friends.

But where to find out about interesting places to see and do inworld. Word of mouth was one way. But what about blogs? I began Googling and Yahooing for Second Life based websites and found a number. Some were more frequently updated than others and covered more subjects. There was the Alphaville Herald, but I found it to be mostly "peanut gallery" material with it's stories about griefing and a focus on drama. New World Notes was useful, updated about five times a week. But one newsletter stood out: Second Life Newspaper. It had several sections, and had multiple updates a day. So it was definitely a source of Second Life news to check every day.

Not long after I started reading it, there was a request for "reader submissions." So I sent in a few funny pictures and a small article about a couple funny situations. It wasn't long before it's owner JamesT Juno and Editor Dana Vanmoer asked me to drop by the office for a possible job. A bit nervous, I showed up, and we talked for a while. It was a happy moment when they welcomed me aboard their team. In real life, I had taken pride in keeping up with the news. Now in Second Life, I would be covering it. With my first paycheck, I decided it would be better if I dressed in a classical reporter's outfit. So I got a fedora and overcoat. I had a "Fox News" look that fit pretty well, and gave me a unique look.

I ended up covering a bit of everything. There were art shows that Dana didn't have the time to write on herself that she felt needed a spotlight. But my exploring around, a number of the places I saw through Sean Voss' Second Life Tours, provided no shortage of material. I also reported on the happenings of my first hangout after Luskwood: The STA. And I would write about the various people I came across, such as musicians. And of course the screenshot cartoons. I kept sending as many as Dana would put up.

And of course we were a team. Just after I joined was the first anniversary party, and I ended up chatting with the others durring a dance. James and Dana also had a club, the "Metamorphasis." The name was from it's being changed to reflect the theme of the dance. One month, it resembled a bloodly mad doctor's hospital. Another month it looked like an alien base. Another month it was a Fantasy settling. But the place took a lot of time to rearange. So eventually it was given up. But there were also the beach parties, often DJed for by KONA and GoSpeed Racer. I made a number of friends among the staff, such as Dashwood Dayafter, Breezes Babii, Delinda Dyssen, and Dixie Barbosa. Gemma Cleanslate signed on just after I did, and we would stay in touch.

To my sadness, among the things I ended up covering early on was the STA's closing. And so my "home location" would be the office building for a while. Or rather the new office as they had moved from the place they had when I came aboard. The favorite hangout of my friends was gone, but Second Life would go on, and there were still places to explore and write about, such as the Silverscreen area setup by a real life movie company whom had exhibits of various movies set up, and even a freebie Transformer av and Greek Spartan outfit. There was the Mystery Science Theater 3000 build, which prompted me to do one of my most whimsical articles. There was Tuna Oddfellow's "Odd Ball," which I would continue to write about for years. There were performances such as "The Wall," and exhibits such as the Berlin Wall. And then there were the three grand events. June had the Second Life Fifth Birthday, of which there were many exhibits to see, including one for the paper shaped like a newsbox. The Relay took place on an "H" shaped track, and the number and variety of sights never failed to amaze me, exceeding even the year before. And in October came Burning Life, Second Life's largest art festival which was a reflection of the yearly Burning Man festival in real life that was an inspiration to help create this virtual world. Then there was my interview with Azar Shelman, who in real life was Tony Dyson, the man who was credited with creating R2D2.

Two happy times stood out for Second Life Newspaper in 2008. One was of James and Dana's virtual wedding in June. I was among those who James trusted to invite for his bachelor party (and what happened still stays there *wink*). And the wedding itself was just beautiful. So was the reception which was reporter Breezes Babii's real life daughter Glitter made her debut appearance. The other happy time was the paper's two year anniversary. It was a week of celebrations from formal dances to a western party, and more. One party was distinguished by a "sploder" that broke and people kept feeding it cash for when it would eventually release the cash, giving half to the last guy to put in money and spliting the other half with everyone else. It was over 25,000 Lindens when it finally exploded, giving one lucky guy almost 13,000. One guy whom was broke whom I loaned 10L to put in the machine ended up with a few hundred Lindens. A year ago, the team had gone from a glorified blog to a respeciable newsletter. Now we were clearly established as the source of news to check out about Second Life.

And this was the time Second Life was in the media spotlight. Real life media, such as CNN and Reuters were establishing presences here. So were real life businesses, such as car companies whom were making cars inworld with hopes people would be inclined to buy the real thing in real life. Just before I joined the paper, CBS and Linden Lab were doing a cross-promotion in which the CSI TV show had an episode in which the police investigated the virtual world to catch a killer, and Second Life was host to a game in which players solved murder mysteries. The grid also found itself the scene of political expression as people set up HQs for political candidates, and even politicians such as Newt Gingrich popped in. IBM was known as a generous sponsor, paying for dozens of sims.

But hype and reality, or in this case virtual reality, had a way of clashing. Real life reporters coming in as newcomers were puzzled by how to go about the virtual world. Real life carmakers when making virtual cars often tried making them themselves instead of hiring local builders and made shoddy products. Of CSI fans who saw the Second Life episode and came here found the place much different from the idealized depiction on TV, few people using Voice, bugs, and of course the lag.

Then came the sex stories, or "cyber noggie" as my real-life coworkers called it, real life media reporting on couples whom were in trouble or breaking up because one was using Second Life to have virtual intimacy with someone there. The addage "sex sells" is well known, and the stories were soon less about the virtual world being a technical marvel and a place where people could build anything and socialize from people around the world, and more of a place where people could go to indulge in sexual fantasy, or even a place that attracted sexual deviants. It got to the point Newt Ginchrich's visit here was used as a minus against him. Stories such as charities raising money here and disabled veterans using Second Life to meet up and chat became increasingly ignored. Alesia Schuman, who worked with real life media, called it a sad reality, "It is so easier to sell to the public when there is controversy than when the story is constructive."

Another problem was Linden Lab itself began to seem increasingly detatched from the residents. In October 2008 came the Openspace controversy when the Lindens announced a huge price increase for the sims intended as low use areas. The result was protests and demonstrations, people accusing Linden Lab of "bait and switch" tactics. In May 2009, changes were annouced with a new "Adult" content rating, an "adult content" filtering system, and a new continent with all Adult rated sims, Zindra, coming up soon. Critics feared Second Life would be about to go through massive censorship, unable to wear small dresses or even engage intimately with partners in private behind closed doors. There was Linden Lab getting rid of their official mentors group. There was their new Viewer 2, which residents found awkward to use.

Why was Linden Lab doing this? I couldn't help but think of the Ferengi of "Star Trek" whose motto was "never let long term thinking get in the way of short term profits." Later on, others would suggest something else was at work. One blogger would write that this was an attempt by the leadership of Linden Lab at the time to "transform Second Life from an anarchic virtual frontier settlement into a business-friendly company town." As I would write later, This wouldn't the first time a business decided to alter it's focus in an attempt to gain a wider audience. Unfortunately like many such businesses, it ended up alienating it's existing market while failing to gain a new one.

But Life, or rather Second Life, went on. Although some friends of line moved on from the paper, Delinda heading to become a part of the "Tonight Live" talk show, others came in such as Covadonga Writer and Fox M, whom did some interesting SL fiction. While at the SL6B, I ran into Grey Lupindo, who saw my reporter's tag and asked about Second Life Newspaper. She would later sign up with us, and we remained good friends. Also coming in was Shelie Sands, whom distinguished herself with her poetry. We soon moved to a larger brick office. It was there that James and Dana offered me a promotion of sorts, "Office Manager." This meant updating the paper when James and Dana didn't that day, and answer any questions others had when they weren't around.

We continued to report on stories such as the rumors about Australia banning Second Life, the Sixth Second Life Birthday Celebrations (of which the second time around might not have been as exciting as the first, but still great), a moon rocket ride to celebrate the Apollo landing's 40th anniversary, the Relay for Life (of which I helped put the spotlight on the Passionate Redheads and their Wild West camp, and got a special "Hope Kitty" avatar from Lost Furest), the Netroots political convention, Paisley Bebee's "Live n' Kickin." the 9/11 anniversary, the goings on at our minor sponsor Mystery, my appearance on "the 1st Question" game show, and more.

Unfortunately, it wasn't just Linden Lab's blunders and Second Life's dwindling public spotlight that were our problems that year. In October dropped a bombshell: Our main sponsor BNT went bankrupt, taking the area where our office was with it. It was reopened just long enough for us to get our things. We were eventually able to find another sponsor, and space for a new office. But there was another problem. James had departed Second Life for personal reasons. Dana was now in charge, but with her partner gone, things just weren't the same. I was updating the paper for her more often. But I was confident she would eventually step back to resume her role.

The first quarter of 2010 went on with us exploring about the Grid as usual, covering the people, places, and events. But there were fewer of us. There weren't quite as many coming in to replace those stepping out.  But still we went on. We were still Second Life's number one newspaper, getting the news of the Grid to the residents.

In early April, Dana asked everyone to attend an emergency meeting. I showed up, thinking perhaps this was about a new sponsor or perhaps James ending his hiatus. Instead she delivered some stunning news. She told everyone she would not be able to keep up her duties as editor, and the paper would be closing in early June. Needless to say we were stunned. We asked why couldn't someone run the paper until she was ready to come back, even if it took months or over a year. Dana answered that this was really James' paper, and she felt she didn't have the authority to turn it over to anyone else. The only option was to close it down. Gemma in particular was outspoken, perhaps defiant, insisting there had to be another way. If not one of us, have someone else run the paper to keep it alive. But the decision was done.

Stunned, we could only move on, continuing to write as we did before. We had several more weeks, Dana wanting to honor our obligations to our sponsors. But we were asked to keep quiet about the paper closing, which we did. It was about this time our star reporter Nazz Lane went on his own to concentrate on his own blog and Second Life fiction. The rest of us talked amongst ourselves about what to do. Finally four of us, Gemma Cleanslate, Grey Lupindo, Shelie Sands, and myself came to a decision. There was no guarantee it would work, but we didn't have much to lose.

In mid-May, Dana gave us the date of the last day, Saturday June 5. The event would be marked not just with a final goodbye message, but with a party alongside our friends and readers, "Let's end this with a bang." Eventually the day came, James ending his hiatus for the event. The event was all smiles, until James got on stage to make the announcement, "It is with pain in our heart that we salute you tonight. It is with pain in our heart we leave this place. It is with pain in our heart we allow the final curtain to fall. For us as avatar, and for our beloved newspaper, its time to end it. The sl-newspaper will end."

The response was naturally sad sighs and expressions of sympathy, but James and Dana insisted that things go out with a great party. So that's what we gave them. After two hours, they logged out for what we thought could very well be the last time.

But their last word, or rather Dana's, would be that night. She had a farewell message thanking the staff, their sponsors and friends, and of course the readers. Dana did have two wishes. One was, "that people do not give up on the good that can be achieved within these virtual worlds," citing the Relay for Life as a prime example. Her other wish was also a final swipe at Linden Lab, "One thing I would hope for the future of SL is that the Lindens go back and realise what they are destroying with their policies. The sheer creativity, communication and international impact somewhere like Secondlife can be is being eaten away by the Lindens stupidly ignoring the content creators with their ill thought out policies which help no-one except their own pockets."

The website's main page was changed with a red "X" over the newspaper picture, symbolizing its closing. For some reason, most of the sections were taken down. Only the Front section remained, though one could sometimes access the People section. A few years later, the website and paper would vanish. Only parts of the front section could be accessed by way of the "Wayback machine" aka the Internet archiver.

The reaction to Second Life Newspaper's closing went on for days. People kept asking me what the heck was going on. The overall response was sadness, but there was some anger. One former minor sponsor was furious neither me or Dana told her about this, accusing her of selfishness. Our "arch rival" the Herald mentioned our closing in an article I felt was respectable, suggesting Dana was simply being practical.

The "Gray Lady" of Second Life was gone. What had been accomplished? As a source of news, it covered the Grid for three and a half years from November 2006 to June 2010. From when Second Life was the darling of the tech media, it's landscape littered with shopping malls and "ad farms," to when it's popularity among the general public had wanned, and those who came to make money were more and more replaced with those looking to build roleplays and the virtual home they couldn't have in reality. What started as one man's dream had grown to a staff that at one point was close to two dozen, others whom shared the dream. James and Dana had been great leaders of a great team. And for that we thank them.

But Second Life would continue on. Just a week after James and Dana's farewell party. Linden Lab dismissed thirty percenty of their staff. Gone were popular Lindens such as Teegan and Blue. Then came other events such as the resignation of Linden Lab's CEO, the "Emeraldgate" controversy, the decision to merge the Teen Grid with the main one, and others. It was a time when Second Life's future was in doubt.

What would cover these events was a new newsletter, staffed by those from the old. Shellie Sands, Grey Lupindo, Gemma Cleanslate, and me, Bixyl Shuftan, were back under a new name: Second Life Newser. This would be the legacy of JamesT Juno and Dana Vanmoer. And five years later, it would still be standing, keeping the dream alive.

Bixyl Shuftan

Wednesday, November 16, 2011

Four Years of Reporting

It was four years ago this month in which I started writing about the Grid as a Second Life reporter. It had been just weeks since my time as a newcomer had come to an end, having taken a greater interest in the virtual world, logging on more frequently, finding a hangout and making friends, and ditching the newbie ringtail in favor of the Lusk red foxboy. I wanted to learn more, so began searching the ‘net for websites related to Second Life. It was this search that led me to Second Life Newspaper, run by founder JamesT Juno and Editor Dana Vanmoer, and began reading it daily. I took pride in keeping up with real-life news, so felt keeping up with it here would only help.

In October 2007, I came across a notice calling for “Reader Submitted” articles and pictures. I responded by sending some amusing screenshots along with noteworthy personal accounts. It wasn’t long before James and Dana called me to their office for an interview, and offered me a job. Needless to say, it was an opportunity I couldn’t refuse. I would do more than just read the news, I would take part in reporting it.

And the rest, as they say, is history. With my first payment, got a trenchcoat and hat to look the part of a “Fox Reporter,” standing out in the SL Newspaper staff. I continued to produce at least one article a week, along with at least one picture for a cartoon, which added a little humor to the paper. Although some writers specialize in one field, such as music, I preferred to cover a variety of topics, reporting on the various people, places, and events across Second Life. Sadly, real life caught up with James and Dana, and SL Newspaper closed. In response, Second Life Newser was created for most of the remaining staff to keep reporting on the news. But I now had a new role: editor.

Second Life has changed quite a bit since I began writing on it. Back then, it was still somewhat new, and it was being talked about warmly. In the BBC News website at the time, one reporter was describing his experiences of creating an avatar, getting past Help Island, and going about the Grid. Politicians such as Newt Gingrich appeared via an avatar to make a speech before residents. It even made network TV a few times, most notably in an episode of CSI that was a cooperation with Second Life. Viewers saw the police track down a killer in the virtual world, and on the grid residents got a chance to play a CSI game. Companies from Honda, to Circuit City, and most notably IBM appeared on the Grid.

As the years went by, Second Life didn’t make real-life news so much. It has gotten a little attention for veterans getting help there recently. But unfortunately people seem to know of it more through someone getting in trouble through a love affair on the Grid. Talking about it with real-life friends and co-workers, most have a hard time understanding what it is. One guy kept calling it a “porn site.” Another I talked to was interested only in it’s seedier aspects. People have been much more familiar with World of Warcraft, and especially Facebook.

My own personal experiences in Second Life have also changed over time. When first writing about the Grid, I had only recently found a couple hangouts and a group of friends. Over time, I’ve lived in a few estates, taken part in a few communities, become part of a combat RP, helping run a few virtual clubs, taken part in the Relay for Life, and gotten to know many friends and talented individuals. People like Pooky Amsterdam and Delinda Dyrssen have made a name for themselves showing what one can do with Second Life. Other talented individuals, such as Lomgren Smalls and Alleara Snoodle, prefer to work more quietly behind the scenes, such as at eh Relay for Life.

And of course there’s the people I’ve been writing with. I’ve had a number of interesting people I worked alongside with at SL Newspaper, some of whom I had the fortune of joining up with me at the Newser such as Gemma Cleanslate and Grey Lupindo. I’ve had a number of interesting people on the team along the way, and more recent arrivals such as Netera Landar and Xymbers Slade show there are still more people interested in writing about the Grid.

Writing about Second Life has been no small challenge, but it’s been an experience well worth it. And I’ll continue for as long as I can.

Bixyl Shuftan