Showing posts with label SLN. Show all posts
Showing posts with label SLN. Show all posts

Friday, November 20, 2020

Commentary: Thirteen Years of Writing The News in Second Life

 
By Bixyl Shuftan

Although it was December 2006 I first came to Second Life, it wasn't until July 2007 I started coming on regularly. By late summer, I had bought my first avatar following the one I walked into the grid with, and was talking to people, making friends, and exploring around. Wanting to know more about this strange new world, I started looking up blogs and newsletters. Some were more informative than others. The most interesting of them was the Second Life Newspaper, owned by JamesT Juno with Dana Vanmoer as it's editor. One day, I saw a request for some reader submissions. So I sent in an amusing picture. A couple weeks later, there was another, so I sent in another picture and a short commentary. That got the attention of the editor and owner as they asked me to meet up with them at the office for a possible job. And at the end of the meeting, I got it. 

I had been writing fiction for over a decade, mostly sci-fi, and posting it on a website. But my last story had been a little depressing. So I thought it was time for a break from it. Since I prided myself on keeping up with the news in real life, the idea of being a reporter and writing news articles myself was a welcome change. And with my avatar being an anthro fox, there was the "Fox News" pun. My second and third articles were probably the trickiest to write as I was still getting the knack of things and wondering which things made the best topics. But I never did have real trouble sending in articles an average of once a week, and often twice a week. James and Dana also wanted pictures for cartoons. With my sense of humor, I had little trouble finding at least one a week and often twice.

And so over time, I would go about the Grid and explore places, attend events, talk to people, and take a closer look at things. And I would write about numerous people, places, and events in Second Life of many kinds. While I would do a few stories about the wilder and adult areas, most of my articles weren't about them. While occasionally I would write about some kind of controversy, I wouldn't do so for it's own sake. One of my coworkers at the old SLN commented that it was easier to sell something controversial than of people acting to help others. But I didn't think those interested in how the Grid was doing was interested in reading most of the time. For entertainment I did do a little Second Life fiction and a few obvious parody articles. And of course there were the screenshot cartoons, for which James and Dana were appreciative.

I would continue to write for Second Life Newspaper for two and a half years, eventually reaching the position of "Office Manager," which was updating the paper when Dana couldn't. But James and Dana's real lives would catch up to them, and in 2010 the decision was made to close the paper. I talked to three of the other reporters, and we made the decision to form a new one, the Second Life Newser. So my position had changed over time from reporter, to reporter and assistant editor, and finally the editor and head reporter of a new publication. Things were scary in those first few months. But as the stories came in and got reported on, and both ad purchases and sponsors came in, it became clear we were around to stay.

Many of my friends and family have been more than a little critical of the real-life press. Perhaps in becoming part of the Second Life media, I was subconsciously trying to do something about their concerns. But it's also given me something of a perspective from the inside. While a reporter can express his opinion, it should be obvious that's what it is when he does so. As a reporter turned editor/head writer of a newsletter, I try not to tell the readers what to think. It's my objective to give the facts and let people think for themselves. As of my observations of much larger real life news publications and networks, yes there have been times individual newspapers and networks have acted badly. But I see no grand conspiracy among major news media productions to brainwash the public, unless perhaps it's to make more money.

As the years have gone by, there's been numerous challenges and developments in both real life and Second Life. Being part of a community, one of the landholders provided space for an office as well as the office itself. In turn, I've helped them with their Relay for Life team and helping to manage one of their clubs. I've also chatted with a number whom have been feeling frustrated or down at times. And this year with a deadly pandemic and a sense of political crisis, there's been plenty. When I have a number of anxious and worried friends that need an ear and a word of encouragement, that can occasionally mean less time to write something. But that hasn't stopped me from still delivering the news.

And I've been writing about other things as well. At the suggestion of real life family, I started a blog to write about topics other than Second Life: "Food on the Table." It doesn't get updated nearly as often as the Newser, about an article every few months. But this is were I write about things such as current events and history. I've also gone back to science-fiction writing. I've done some short stories, and have been working on a science-fiction novel, "The Corsean Encounter," about the adventures of two humans as they end up in a Medieval/Renaissance/Pre-Industrial level world and dealing with both the friends and foes among the not-quite-human inhabitants and other humans that soon discover the way to the world. I've made some good progress, and it looks like it will be a series of novels. I'll likely discuss more about it in the near future.

And the future? Well, when I started I wasn't sure how much longer Second Life would be around as it's glory days were coming to an end and Linden Lab was reacting with some questionable moves. But Second Life has continued to provide many tens of thousands a place in virtual reality. And with the Pandemic, it's gotten a second wind. It will continue to be around for some time to come. Unless something out of the blue happens, such as a traffic accident I don't walk away from, I should be continuing to write for years to come.

I'll keep on reporting on the people, places, and events here in Second Life.

Thank you all for your support,

Bixyl Shuftan

Friday, April 10, 2020

Reflections: Ten Years Ago ...


By Bixyl Shuftan

I forget the exact date, but it was one weekend a decade ago that the decision was made by it's editor to close the newsletter I worked for at the time, the Second Life Newspaper.

It had not been the best of times. Second Life's Golden Age was behind us. This was partially due to the hype from the 2006-08 years having faded as stories in real life media about the possibilities of what could be done here such as the Relay for Life became replaced by tales of marriages broken by virtual adultery and "flying penis" griefing attacks. So fewer people were signing up. The global economy was still sluggish after the 2008 crash, and it was reflected in Second Life with fewer people having plenty of money to spend. The number of private sims down began a long slow decline, and it was harder to make good money.

For the Second Life Newspaper, we had our own troubles. One of our sponsors had suddenly up and went under in a very public collapse that angered many of his customers and some of it went our way due to his sponsorship. There were also fewer reporters on the staff. The owner of SLN, JamesT Juno, had left Second Life for personal reasons. Editor Dana Vanomer was in charge, but was also being dragged down by real life matters. Fortunately, the paper had a short-term contingency plan for times she wasn't available for a day or two. The "office manager" of the newsletter, me, would post articles when she couldn't. So we continued on.

But eventually, Dana came to a realization. So it was one weekend in early April 2010 that we met for an "emergency meeting." I had hoped it was a new sponsor. But instead, she told us the newsletter would be closing in three months. I was, stunned. For over two years, most of my time here in Second Life, I'd spent my time as a reporter, and it had become my online identity. And now, we were faced with it coming to an end. Gemma Cleanslate was the most outspoken of us, saying there had to be a way to keep things running. But the way Dana saw it, it was James' paper, and she had no right to give it to anyone else.

And after that, some of the team dropped out. The rest of us continued to do what we'd been doing, reporting the news about Second Life. But we talked to one another. And four of us came to a conclusion: start a new paper, a new newsletter. And the very day Second Life Newspaper folded, the Second Life Newser would begin.

If it was in my power, I would have taken the chance in an instant to be the owner of the old Second Life Newspaper. But after a rough start, we continued to do well under the new name. Perhaps there's a lesson to be learned here. Life, virtual and real, is full of change. But life goes on. Sometimes it means saying goodbye to something, or someone, you've cherished. But still, life goes on. It always has.

Ten years later, Gemma Cleanslate and I have been part of the Second Life Newser, having worked with some fantastic writers over time, Grey Lupindo, Shelly Sands, DrFran Babcock, and many others. Numerous sponsors have backed us over the years. Times have changed, both in virtual reality and real life. But our mission remains the same: reporting the news big and small about the people, places, and events across Second Life. And we have every intention of keeping it up.

Bixyl Shuftan

Monday, November 13, 2017

Commentary: Ten Years of Writing About Second Life


By Bixyl Shuftan

For most in Second Life, their big day is their rezzday. For me, I've had other milestones. There was when I first began logging onto the Grid on a regular basis, when I got my fox avatar, and most importantly, when I first became a journalist here, in November 2007.

My journey to Second Life actually started almost a year earlier. Although I'd been told about Second Life before, notably by an online friend who went by Kamilah Hauptman here, telling me how great the place was, that unlike an MMO one could build their own place and look how they wanted. But as I only had dial-up Internet at the time, I didn't think I could access the place. Finally in Dec 2006 I got high speed Internet and came here. Unfortunetly, Kamilah was suddenly unavailable due to new responsibilities. Going around, I found mostly just homes and ban lines, with no idea where the events were or how to find interesting places. There was no Destination Guide back then to look for them. So my visits became few and far between, spending more time in "World of Warcraft" with friends whom were available.

Things began to change in July 2007. Kamilah told me about the Relay for Life, and gave me the landmark for the Relay Track. Seeing many interesting builds, my interest in Second Life was rekindled, and I began to both learn more about how to go about and look around. I came across Luskwood, and began finding friends there. I soon ditched the starter ringtail for a red Luskwood Fox, and began looking over newsletters and blogs about the virtual world. The most interesting of these was "Second Life Newspaper," owned by JamesT Juno and edited by Dana Vanmoer. I found it more informative about what one could see and do in Second Life than certain other tablodish webpages. After reading it for a while, I saw a call for readers to send them stories and interesting pictures. So I sent in a few, feeling at least it would get me a little attention. It got me more than a little; James and Dana asked me in for an interview. During the chat, they were satisfied with what I could offer, and I was invited to join the team. With my first payment for a story, I bought an overcoat and a fedora, the classic reporter's garb. Combined with my avatar, it made for the "Fox Reporter" look that I continue to wear to this day as my everyday look.

I would write about all kinds of subjects in Second Life, it's people, places, and events. There were popular places and noted personalities, and there were out of the way locations that I found interesting and relatively unknown people whom had done things I felt were worthy of attention. There were many events, such as holiday celebrations, openings and the anniversaries of locations, the Second Life Birthday event, Burning Life, which was later changed to Burn2, the Relay for Life, and many more. There was the occasional personal experience that I found noteworthy. And there were the screenshot cartoons that I would send in every week. I was always able to find something noteworthy to write about every week, covering a little bit of everything, and was always finding scenes with potential humor. And we were a team, were I made friends such as Gemma Cleanslate, Grey Lupindo, Covadonga Writer, Shelly Sands, Nazz Lane, and many others. Eventually, I was giving the position of "Office Manager," which meant updating the paper when Dana couldn't.

Not everything went well. Sadly one of the first things I would write about in 2008 was the closing of my first hangout after Luskwood, the STA, and over the next few months many of my friends at the time would drop out of the Grid. Over time, I would be invited to be a part of other places and groups in Second Life, the Fortunas Club and Fortunas Estates, the Woodlin community (not to be confused with Woodland which had a different atmosphere) and the Star Tails club, the Foxworth community and the Blue Parrot Club (later known as the Bahama Beach Club or BBC). But all of these locations would eventually close and fade, with nothing left but screenshots and memories, and the treehouse I would take with me from Woodlin. It wasn't until Spring 2010 that I finally found a place that lasted, and became a part of the Sunweaver and Angels community, where I remain to this day.

By this time, my role in virtual journalism was about to change. In Fall 2009, JamesT Juno had to depart Second Life, and Dana Vanmoer wasn't able to give the time to the paper she once could. So she reluctantly made the decistion to close Second Life Newspaper. I along with the rest of the team was shocked and saddened. The newspaper had been such a big part of our experience in the virtual world, we couldn't imagine life here without it. So I talked with the others, and three others, Gemma, Grey, and Shelie, agreed to join me in the founding of a new paper that would take over from where James and Dana left off: The Second Life Newser. With the new paper starting up in June 2010, my role changed from being just one of the reporters to the editor and head of the publication. The Sunweaver/Angels offered us a place for the office at the start, and we soon had an inworld office. Under a new banner, we kept on covering the people, places, and events across the virtual world.

Over the past ten years, much has changed in Second Life. I came on when it was the darling of the tech media, considered "Internet 2.0," and mentioned in big media, including newspapers and TV news, even prime time TV shows. By the time the Newser took over from the old SLN, it was already fading from public view and the public was changing it's attention to other computer applications it could easier understand, such as Facebook. Many places here have come and gone. A few such as The Lost Gardens of Apollo have been lucky enough to be brought back by Linden Lab. Second Life's media has changed as well. Treet  TV used to do live programing across the Grid, viewable on inworld TV sets. Today, live programing is a rarity, reserved for a few special events. Shows like "Tonight Life" and "The 1st Question" that went on for a number of years are gone.

But while some things have been lost as time has gone on, there have also been some additions. Over time, new people have come to Second Life and made their own marks on the Grid. New places and builds have been constructed, giving those here new areas to explore. There's always something new here. One just needs to know where to find it.

Of "The Lab," as the residents call Linden Lab, the owners of Second Life, the love/hate relationship the residents have with them is still there. When I first came on there was some interaction with the residents. But after Linden Lab's founder Philip Rosedale/Philip Linden stepped down, they seemed to become more distant. Then with the appearance of the current CEO Ebbe Altberg/Ebbe Linden, there was more interaction again. But while the increased interaction helps, the view the residents have of The Lab is still mixed. They appreciate it's founders inventing Second Life, and the present company maintaining it. But at the same time they groan, sometimes curse at it for it's blunders. It seems the Lab puts developing new bells and whistles to getting rid of bugs and glitches. When it comes to banning people, there's a general feeling that the Lab has a way of being unable to stop a location from being repeatedly griefed by day-old alts made by the same owner, yet accounts that have lasted for years end up banned for trivial infractions. And then there is Sansar. While a few people here see promise in the "next generation virtual world" as it was originally called, at least some years from now, most residents see it as a waste of Linden Lab's time and their money, feeling all Sansar does for them is delay the amount of time bugs and glitches get fixed and raise their fees.

For myself, there have been ups and downs along the way. Old friends have stopped coming on, often when real life demands their full attention or otherwise makes it impossible to be here. This includes some hands at the Newser staff, of whom we've had to say goodbye to some talented writers such as DrFran Babcock. But new ones have continued to come in to bring in their own skill at reporting, such as Deaflegacy and Klaus Bereznyak. My home of the Sunweaver and Angels Estates has seen some changes, sims vanishing and appearing, clubs closing and opening, and people leaving and coming in. Club Zero Gravity for instance had to close it's doors for a time when finances forced it to, but recently reopened back and as good as ever. I myself have been helping Nydia Tungsten and Skylark Lefavre manage the community's beach club the Happy Vixen.

So what's ahead? Ten years ago, I had no real idea what my future was here beyond the next year or two. I never saw myself two and a half years later heading the publication that would replace the one my old employers had then. Despite Linden Lab's heavy handedness at times, it's a safe bet the Grid will still be around for a few more years, probably several more years, unless there's a major catastrophe such as a devastating earthquake in California that takes out the Lab and it's servers. I have expanded my writing beyond the virtual world, doing a blog about matters outside of Second LIfe, which I named "Food on the Table" on hopes it will eventually lead me to a writing job I can make a full time living on. I've also been writing a science-fiction novel on the side, the working title being "The Corsean Encounter." In the story, two humans end up on a pre-Industrial alien world, followed later by others with hostile intentions. If it does modestly well, I'll write more.

But I have no plans on stopping my reporting on Second Life, and the good this virtual world can do for people. As long as you keep reading, as long as I have a team by my side and as long as I'm able to, I'll keep on writing about the news here..

Bixyl Shuftan

Thursday, May 28, 2015

Caricavatars Political Satire Sim (2007/2008)


Second Life has been the scene of political expression. One of the more notable examples was when a member of the right-wing French National Front built a place where his party could express it's views and promote it's candidate Le Pen. But the result was protests from it's opponents that sometimes went to the point where they could be considered griefing (youtube) (The Guardian) (New World Notes). Another example from France was the Caricavatars sim, owned by Christophe Hugo. He called himself a political satirist, with caricatures of political figures, hence the sim's name, of the United States and several other countries, notably the sim owner's home country of France, in the sim, as well as builds made with the purpose of expressing political views such as "George Bush's Colon," and "Larry Craig's Bathroom." However, Christophe could be a little thin-skinned when it came to anything he considered a slight in his direction. His place would be the scene of two articles by Second Life Newspaper, by Brutha Voodoo in April 24, 2007, and several months later by Bixyl Shuftan in Jan 25, 2008.

*  *  *  *  *
April 24, 2007

Vive La Politque


By Brutha Voodoo,

So there I am... standing in a nightclub high above the ground, trying to interview with a man who is sitting pointing a rocket launcher squarely at my head, as he sits in his army helicopter, telling me in no uncertain terms that if I was not French, then I would be removed from his island... and since I'm not, and can barely speak French... well, you can see what I have to go through in the name of a story.

"So how did you get yourself into this strange situation, and should I call amnesty international or the UN to ensure your swift release?" you may be asking? Well, to answer that, I need we need to go back to a previous article I wrote, where I interviewed a gentleman doing a study on SL for university (http://15timez.blogspot.com/2007/02/interview-study-of-sl.html). In the interview, it was mentioned that "The French National Front set up a HQ in Second Life, which caused a protest, which broke down in to a riot." This stuck with me, as the idea of having politicians following us into our little virtual fantasy world, where we go to escape the boring day to day grind and reality of things just like this, was not one that particularly struck me as being conducive to fun. However, being the studier of the human condition that I am, it intrigued me, and so I went searching for evidence of real world politics in SL.

Frustratingly, I found little evidence of the politicians actually getting on their laptops, logging into Secondlife, and canvassing the streets for potential voters. There are a few groups and places for politically like minded people to gather and chat and debate (as much as you DO debate when you're politically like minded). There are even a few places independently trying to promote certain political candidates, but are completely unaffiliated with the party the represent, or the person, and didn't really seem worthy of in depth investigation (although I did learn that Hilary Clinton seems to have her own logo).

Frustratedly, I moped around the sl-newspaper offices, until, while discussing this piece with fellow newshound Dixie Barbosa, it was suggested that I return to the source of my intrigue. With the French Election in full swing, we set off to investigate it's effects on SL.

And thus, we ended up on the island of Caricavatars, a place of political discussion, demonstration, and from what we discovered, performance art. The place is littered with signs and posters, protesting for amongst other things, gun control (with their own little tribute to the Virginia Tech victims next to a picture of a George W Bush type avatar wearing stars and stripes boxers, and holding two handguns). There is a castle with more propaganda and political statement, and a nightclub where folk gather to chat about the pros and cons of current political feeling. But the thing that really got my attention on arrival, was the gunfire. At first, we thought it was a griefer, but upon closer inspection, a caricature avatar of the French centre-right politician Nicolas Sarkozy, current UMP candidate for the French Presidency, was shooting randomly, and flying a military aircraft. Eventually I managed to grab a few words:

[16:36] You shout: Hello!
[16:36] You shout: May I ask what you're doing?
[16:37] Christophe Hugo: I am the owner. Next question
[16:37] You: ah... np.....
[16:37] You: was just looking into this place as part of a story on rl politics in sl
[16:38] Christophe Hugo: there is no rl politics in France. There is just a dictatorship
[16:38] Christophe Hugo: I am the dictator
[16:38] Christophe Hugo: any more question?
[16:38] You: right....
[16:38] Christophe Hugo: are you French?
[16:38] You: no... english
[16:39] You: but interested in learning
[16:39] Christophe Hugo: I am sorry but I have to protect the French national identity
[16:39] Christophe Hugo: consequently I will have to ask you to leave if you are not French
[16:39] You: o....k......
[16:39] Christophe Hugo: you can't learn to become French
[16:39] Christophe Hugo: you're French or not, simple for Sarkozy
[16:40] You: no.... but I can get a perspective on french situations and politics
[16:40] Christophe Hugo: easy:
[16:40] Christophe Hugo: (a) me Virtual Sarko next dict... next president
[16:40] Christophe Hugo: (b) you and all French people have to obey me
[16:41] Christophe Hugo: (c) for the next 5 years
[16:41] You: ah...
[16:41] Christophe Hugo: simple
[16:41] Christophe Hugo: and it seems that you truly are not French...
[16:42] You: well... thank you for the information, my brother from across the channel
[16:42] Christophe Hugo: you welcome.

This is the fascinating and impressive thing about island: Not only is it being used to allow political debate and discussion, and proving to attract many intellectual residents to engage in these talks, but also for performance art, using skillfully modelled cartoon avs, to make dramatic points about the real world, through character and presentation. And while the ability to move the discussion from the real world to the virtual, to get a wider mix of perspectives, is undoubtedly a good thing, the use of the medium to create thought provoking pieces, that actually engage with you, and make you think, is much much more so. And if the rl political influence into SL produces more things like this, then it can't be all bad, can it?

Thanks to Dixie Barbosa for the assistance and photos

Brutha Voodoo

*  *  *  *  *

January 25, 2008

Hillarious 2008 - Biting Political Satire

On one of Sean Voss' tours, he showed me and the others in his group a unique sim in Second Life - Hillarious 2008, of the Caricavatars sim.

Teleporting into the sim, one finds oneself surrounded by caricatures of various political figures, black helicopters, A Beijing 2008 Olympic flag with "N"s circling the Olympic rings so they resemble "NO"s. Further in the distance is a punching bag with a picture of Hillary with a black eye, in front of a recreation of the White House.

Nearby on a chair sat the creator of the sim, Christophe Hugo.  He never spoke a word outside IM to us, but after overreacting to a question by one guy in the group (more on that later), he changed into a Hillary Clinton avatar, then took a gun and began popping at us, "Hey, don't shoot, we're Democrats!" As this was not a combat sim, we weren't hurt, but it encouraged us to retreat to the White House.

Sean got the codes to enter the White House from Hugo through IM, then we went in. The first floor had a public restroom lampooning the disgraced Senator Larry Craig. The second floor had what might be called "Hillary's Oval Office." There was a funny picture of Bill, and the computer on the Resolute Desk had a google search no doubt done by Hugo's version of Hillary Clinton.

Christophe Hugo is a biting satirist, whom some might say is the kind that's the most fun. Unfortunately, his temper was anything but fun for someone in the group. All the visitor did was ask about a red mosque in the sim that was supposedly the subject of some controversy for being insulting to Muslims, and Hugo threw him out. Talking to the guy who had been unceremoniously given the boot, he told me Hugo had insulted him, then before he could answer, was told he was being muted.

Returning to the place later, Christophe Hugo would only respond to me in Chinese characters. Of the Red Mosque, there was no sign of it. In the place where a picture I found on a website showed it in another area of the sim, was a Sphinx with face of the French President's fiancé. Apparently he had taken it down.

*  *  *  *  *

Christophe did not appreciate the second article written about him, he writing in the comments that not just would I be banned from the area, but all of Sean Voss's exploration group. He would also appear in the Second Life Herald (2006), and Free Rebublic "Xeroxing Hillary Clinton" (2008). Hamlet Au had the fortune to contact him when he was feeling civil, explaining he had a mild form of Autism. (2008). He called the 2008 elections a challenging one for satirists, as criticism of women and blacks could easily be taken the wrong way. I would later hear that someone complained about an exhibit to Linden Lab and he was asked to take it down, he angrily took down everything in Caricavatars. I also heard he had been banned soon after.

Satire can be a tricky art to pull off right for even a man of mild temperament, let alone one with a temper. It appears either his art or his behavior got Christophe Hugo booted by Linden Lab.

Bixyl Shuftan

Saturday, May 16, 2015

SLN Archives: BNT Bankrupt 53 Sims Offline ( October 2009)



Original article by Dana Vanmoer,
Additional comments by Bixyl Shuftan

In the history of Second Life Newspaper, one of our major sponsors for a time was BNT holdings, held by an Intilibber Brautigan. He could be a little opinionated at times, once remarking (not an exact quote) "Second Life's furries should stop yiffing and start actually building things." As a defender of Woodbury University, infamous for having a reputation as a griefer hangout, he raised more than a few eyebrows. But his business seemed to be doing well, and his sponsorship bennefited us for a time, Second Life Newspaper getting a huge space for an office, a quarter sim, of which a three story brick and mortar building was built on. James and Dana also got their own private island, on which we had a few parties on, notably our second anniversary bashes. Then in mid-October, there was trouble, major trouble. We couldn't get to our office, Dana couldn't get to her island. Dana soon found out the reason: without warning our sponsor had defaulted on the sim payments.

October 19, 2009
*  *  *  *  *

A couple of days ago I got a message to say my sim was offline, ok these things happen so I didn't worry too much, next day I logged in to find 'Your location is unavailable you have been moved to a nearby area'.

OK whats going on???

I went to the office and looked at the map about 1/2 of BNTs sims were gone - including my island WTF!!!????

Scrolling through past notices I found one in the Brautigan and Tuck holdings group:

BnT Holdings started with one man and his dream. A dream of building a virtual free state where the residents could proudly call Ancapistan home. Unfortunately even the world's greatest empires have endured hard times. These times are no exception. Due to the current economic status of the world and Second Life, it has become increasingly difficult to sustain 50 sims. BNT Holdings will continue to exist, but we must take one step back in order to take two steps forward. If you wish to remain a part of our family at BNT, we will be happy to relocate you to our original estate in the Surreal BT sims. Thank you for being a loyal part of BNT. Here's to a bright future.



No warning, no notice, nothing just gone.

Next - will we lose the office? Our 1/4 sim on BNT land the answer came the next day when that too disappeared. In this time I had spoken to Duchess Shepard who helped me get the sim back online for 24 hours so I could empty it. The loss of this and all our hard work on Fairyteller was devastating.

Duchess also knew nothing about this until it happened, despite the anger being directed towards her she is doing what she can to help people for which I commend her as many in her position (and some who are) don't log in or hide behind alts.

Many notes followed which I wont repeat here. I asked Intlibber for an official statement that I received this morning, which to be honest, I am not going to publish in full simply because its an out-pouring of spite and blame on others (named) none of which actually answers the questions, the rest you can read here:

"Three years ago, I launched BNT with the dream of building a real life sustainable business that could pay a real world income for myself and staff. Those were heady days when land sold reliably for 12 L$ per square meter and one could double their holdings in a few months. I built some of the iconic buildings of the SL business community, and was featured from almost our first week in business in major SL and RL media for our projects. We grew from a half sim in October 2006 to 53 sims this summer, doing so organically from sales, and capital raised via inworld markets. We had begun the transition to becoming a major developer a few times, the first time stymied by sabotage by the largest competitor, and most recently by a smaller competitor with a big obnoxious mouth."

"At the same time, it appears that the real life economy is taking much longer to recover than we had expected earlier in the year. The disposable incomes of SL users continues to erode in RL and SL, causing some of our long standing tenants to give up their land. We have also seen a systemic failure by our shareholders to follow sage investment advice to rent BNT land rather than land in other estates, in order to support their investment in BNT.

Unlike many in SL, we do not subsidize our SL business with real life income. BNT always operated on a sustainable basis on its own organic inworld growth and cash flow and was not a 'hobby' or 'game' like we see so many in the land business who do not operate with common sense business models and who undercut the market with cost-based prices.


As a result of these pressures, this past month we fell into an unrecoverable condition. We had been expecting additional income from development projects but those have not come to fruition in time to even out our cash flow. We do not expect the real world economy to recover sufficiently in the next 6 months to improve the land business, and we have made the decision to get out of the land business almost entirely.


As a result of a sudden severe drop in income, Linden Lab seized our sims on the 16th of this month. We have negotiated with them to reopen the sims temporarily so tenants may recover their property.


We are working to raise capital to recover them so we may sell them off and to pay off existing tenants tier. Once we accomplish this, we will focus solely on the content, finance, and education businesses. Our work with Woodbury University is poised to take off with major student body involvement in SL.


Unfortunately, the 10 sims we have with Surreal are also under attack from the admins there. Despite being paid up on tier with Surreal, and despite having reached an agreement with their staff about our continued operation there, they have seized our sims and banned our staff from serving our customers. Despite public claims by Deuce Marjeta, we have kept tier paid up to date on our Surreal BT sims and his actions we consider criminal theft. Despite his claims to the contrary, we do NOT endorse our residents moving to Surreal, as he reneged on our earlier agreement.
"

Many are angry at tier paid in advance and lost, from what I have heard Mr Brautigan is trying to arrange the sale of the now defunct sims in order to pay the debts owed - we shall just have to wait and see if anything comes of this.

Despite what people have said about this newspapers' support of Intlibber we have always tried to give an even picture with all sides being able to comment rather than making judgements or leading 'witch hunts' as many other publications do. Not through a desire to keep a sponsor, as accused, but through what we believe to be fair reporting allowing a forum for people to post their own opinions and arguments.

My personal opinion doesn't matter here even if I think someone has acted very badly I will always try to make sure the reporting here is unbiased.

I would like to say that I truly understand the anger of residents who have not only lost money but also content and much much more BUT please direct that anger at the right people not the ones who have tried to help throughout, I am truly dismayed at the outpouring of hatred directed at those who have not tried to hide.

Dana Vanmoer

SLN has a new headquarters http://slurl.com/secondlife/SkyBeam/161/231/38

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We didn't hear much more about Intilibber after his bankruptcy. In 2011, Kal-El Venkman's Krypton Radio claimed he had an alt account named "Overbrain Unplugged," linked to the Bronyville sim, which fell in July 2011 and the account removed as a ban evasion alt. So apparently he had been banned. His page on the Second Life Wiki describes him as being "banned for multiple breaches of TOS." That would be the last we heard of him until August 2014, in which he posted on Facebook about being limited to a 1 sim "prison" in Second Life to put his items on Marketplace as part of a settlement reached with Linden Lab. He would respond in February 2015, in which he stated, "We reached a mutually agreeable final settlement with Linden Lab, and are pleased with the results. ... This has given us the resources for the next phase of things for us." Intilibber stated he and BNT would be launching their own virtual world, "one based on an uncounterfeitable cryptocurrency, copybot-immune DRM." He went on to say "BNT land holders in SL will be compensated with free purchase price on an equivalent or greater amount of virtual land in this virtual world. BNT shareholders will see their shares continued in the new company, Galactic Systems Inc."

For Second Life Newspaper, BNT's bankruptcy yanked the rug out from under us. Dana scrambled to get a new sponsor and new office, and soon cut a deal with SkyBeam Estates. But the paper wasn't quite the same, our third anniversary celebrations being a low-key affair compared to our second. We continued on for a while. But in April 2010, Dana told the staff she couldn't keep the paper going, and on June 5, Second Life Newspaper folded.

Bixyl Shuftan