Showing posts with label social. Show all posts
Showing posts with label social. Show all posts

Wednesday, September 5, 2012

Zynga and "The Sims Social"


Most anyone who has a computer has been on or at least heard about Facebook. The website where you connect with friends online or locally around your geographical area. Besides keeping in touch with your friends by posting on their walls, there are lots of mini games to get involved in like Farmville or Mafia Wars. There’s no real end to these games, or goals as you keep gaining levels in any of the Zynga games. The games are just a way to connect with friends and end up eating up a lot of your free time.
 
Right now EA is suing Zynga for violating copyright laws for ripping off their popular game, The Sims and making their own version “The Ville.” Playing the original sims when it first came out, I had a good idea what to expect from the sims. “The Sims Social” made by EA is their Facebook version of their very own Sims. Like the Sims series, you create your own person and interact with people throughout the Facebook network with various requests for more energy or items to complete sets of items. You use energy to do actions like the Sims like being social with your neighbor or eating some pie. Also you get to pick out clothes and a characteristic for your sim. I picked out a charming personality. Just like original Sims you have to keep an eye on the needs gauges making sure your sim makes it to the bathroom and gets enough sleep.

Playing The Ville seemed very much like playing EA’s the social Sims. You do the same actions and the ville offered the same personality types and similar clothes and goals. It seemed confusing whether I was playing either EA’s “The Sims Social” or Zynga’s “The Ville.” The Sims animations when talking to other Sims seemed identical. Also the gag of your sim eating a tiny or big bite from the pie is in both versions. When you sim has a tiny bite, he or she shrinks. A big bite will make your character bigger. The music also seems the same the easy breezy music style of the Sims as the game loads up seems identical when you play Zynga’s version. 
 
It seems very clear that Zynga wanted to ride the popularity of the widely successful Sims from EA and create their own version. My question was it worth it for Zynga to carbon copy the Sims and put themselves in a bad position to be sued? Zynga already has popular games like Farmville on Facebook and many others. Seemed like an unnecessary risk to take over a single game.
 
I wonder how the lawsuit will turn out? Zynga’s future seems cloudy now when before it had a strong standing with Facebook making endless games that tend to be addictive. Sometimes you have to leave a classic idea alone and move on to make your own classics hopefully Zynga will learn that lesson.
 
For more information, check out the article from CNN
 
Grease Coakes

Wednesday, February 15, 2012

The Return of Bay Club

Furry clubs in Second Life generally have the same theme: provide music everyone can dance to and goofing off after a hard day of work. Also "Tail Sales" come into play to raise money for the clubs, and offer you to "buy" that furry you always wanted.

Then came the Bondage and Yiff club, or Bay. The BDSM slant, which was almost lacking (except for Furr in Chains) came alive with Entangledwolf "Entangled" Snowpaw’s club and hard work to keep it up. I was put off a couple times as he was busy with something, but I did get a chance to interview him and here’s what he had to say.

When he first started, he had a mere ¼ sim when he got the idea from his buddy Red. Even by just messing around and positive word of mouth, 2 weeks later Entangled’s basic version of Bay became more popular than Furr in Chains the other furry BDSM club in existence. When Entangled got on his feet and decided he wanted to go further, he stepped forward and bought the sim from Red and created Bay.

I asked Entangled how his club became popular and rose above the rest. He answered, "Well I attribute this to a few things.... one better advertising and the funding needed to run a club. People rarely realize how much these places cost." Entangled said running a club his size costs 325-350 US dollars a month, "They build themselves a club then when they open, lack funding for contests, streams, or anything else."

He mentioned that he modeled his club after IYC based upon the layout and how well managed the club is. Based upon logistics and layout and the need for empty spaces, also that IYC is a large club to draw people to.

Bay indeed did become a popular draw for furries and a hot spot. Sadly Entangled had some health issues and had to close the club for a few months. Lots of people were sad when the old bay closed down. Amazingly however when word came around SL that Bay would reopen its doors, lots of furries jumped for joy hearing their fave hang out was being brought to life.

Entangled was saying the traffic isn’t quite as high as before. However there’s always new furries and humans coming into Second Life as fresh blood to hang out. Entangled also said that a major challenge is finding staff to maintain his club as sometimes older players of SL get bored and leave. I asked him what he’s hiring for. He answered escorts, bar staff, security and DJ's. I asked to make sure, and Entangled said humans are welcome just like the furry crowd. However to work at Bay you need a furry or neko avatar. Simple enough if a human wants to try out a bartending job.

So even if you’re not into BDSM, but you’re looking for a nice place to hang out, or even if you do like BDSM, stop by Bay and meet new friends furry and/or human.

I might be there to serve you a drink. Entangled rehired me when he reopened Bay. ^.^

Grease Coakes