Showing posts with label Facebook. Show all posts
Showing posts with label Facebook. Show all posts

Monday, February 23, 2015

Facebook Accused of Suspending Accounts of Native Americans, Asking They Use "Real Names"


By Bixyl Shuftan

Facebook has often been the subject of grumbles from Second Life users for it's "Real Names Only" policy. But recently they've been the targets of a group of people whom claim even their real names get no respect from the largest of all social networks: American Indians.

On the "Last Real Indians" website, Dana Lone Hill describes how she was suspended from using Facebook, getting the message, "Please Change Your Name." Even though she was using the name she was going by in real life, Facebook still didn't think this name was her real one. They did suggest if she provided proof, they would reactivate her account. So far, "To date I have sent 3 forms of ID, one with a picture, my library card, and a piece of mail in file form. I received a generated message to be patient while they investigate to see if I am a real person."

Hill wrote she wasn't the only Native American to get such treatment, describing how another had to change his name to an Anglicized one, some had to "smash the two word last names together or omit one of the two words in the last name," and one was able to use his real life name only after contacting the Better Business Bureau and threatening Facebook with a lawsuit.

"Why do we have to prove who we are on the internet where anybody can be whoever they want. We already have to prove who we are in real life with our blood quantum. No other race in mankind has to prove their blood percentage but Native Americans, just like dogs in the AKC. Katy Perry’s Left Shark from her Superbowl halftime show has a facebook page and we have to prove who we are?"

Nadia Kayyali wrote on The Electronic Frontier Foundation that the issue was more than just a matter of inconvienence to Native Americans, quoting Creepingbear, "There’s been a long history of Native erasure and while Facebook might not be enacting it with that intention, it’s still a part of that long history of people erasing native names."

Hill pointed out there was a petition on change.org for Facebook to demand that they allowNative Americans to use traditional names. So far, over sixteen thousand people have signed it, with about eight thousand five hundred needed at the time of this article's publishing.

Native Americans aren't the only ones complaining about being disconnected. Russel Brandom wrote on "The Verge" that human rights activists in countries such as Vietnam have also been targeted.

As it turns out, New World Notes is reporting that Facebook may be altering it's policy somewhat, allowing users to use pseudonyms, but with a catch. In response to complaints from drag queen performers, Facebook is making some allowances for alternate names but in the words of one such performer, "Your user name should reflect the name you are known by as and use in your everyday life, on- and offline."

So perhaps Native Americans may soon be getting a break when it comes to their ethnic names. For run-of-the-mill Second Life users however, although there are suggestions that moves such as including a real-life photo can sometimes get Facebook moderators to look the other way, the threat of their accounts being blocked remains.

Sources: "Last Real Indians,"  change.org, Electronic Frontier Foundation, "The Verge," New World Notes

Bixyl Shuftan

Thursday, August 28, 2014

Avatar Social Network : The First Facebook for Virtual Worlds ( and Second Life, of Course)



By Wesley Regenbogen
Avatar Social Network ( http://www.avatarsocialnetwork.com ) is owned and operated by AP Holdings. It’s the first social network that doesn’t ask for your real life name, but asks for your Second Life name or any other virtual name you might have in other virtual worlds. They offer a free registration process. Also they offer a peaceful and friendly environment where people can share, create friendships, post photos and can be friends with each other. This is all supervised by admins and moderators, though.
Once you are registered, you can start posting, sharing and do other activities on the website and get credits for doing something on the website. Once you get a certain amount of credits, you can be rewarded in-world ( Second Life or another virtual world you are registered in ). This is why the website is a fast growing community for virtual worlds and games and where members are truly appreciated not by the rewarding system itself, but by other members as well.
You can also sign up with Facebook and Twitter, which is a bit odd, because Facebook and Twitter are more related to Real Life, right? Nevertheless, this new virtual worlds oriented social network does seem to be growing ever since it has been created. There is the ability to create groups, I created two already, while writing this article. You can also post your thoughts on the forums and you can also create your blog there. Posting videos and adding your virtual world employment to the social network are also possible. There is even a section where you can give or receive gifts. You can search with the “Search” feature, which is obvious, of course. You can add your own pages to the social network as well.
Chatting with your friends, similar to Facebook, is also possible, as well as sending private messages to each other. Playing games on Avatar Social Network, the so-called ASN Games are also available. This is more like what you can do on Facebook as well.
Well, to make a long story very short : Avatar Social Network is the Virtual Facebook for every avatar around the globe, whether you are in Second Life or another MMO or game, you want Avatar Social Network to get credits, both on the site and in-world, to get you started !
You can find Avatar Social Network ( ASN ) ATMs around in Second Life, but I don’t know if there’s a Avatar Social Network place within Second Life.

Wesley Regenbogen

Wednesday, September 5, 2012

Zynga and "The Sims Social"


Most anyone who has a computer has been on or at least heard about Facebook. The website where you connect with friends online or locally around your geographical area. Besides keeping in touch with your friends by posting on their walls, there are lots of mini games to get involved in like Farmville or Mafia Wars. There’s no real end to these games, or goals as you keep gaining levels in any of the Zynga games. The games are just a way to connect with friends and end up eating up a lot of your free time.
 
Right now EA is suing Zynga for violating copyright laws for ripping off their popular game, The Sims and making their own version “The Ville.” Playing the original sims when it first came out, I had a good idea what to expect from the sims. “The Sims Social” made by EA is their Facebook version of their very own Sims. Like the Sims series, you create your own person and interact with people throughout the Facebook network with various requests for more energy or items to complete sets of items. You use energy to do actions like the Sims like being social with your neighbor or eating some pie. Also you get to pick out clothes and a characteristic for your sim. I picked out a charming personality. Just like original Sims you have to keep an eye on the needs gauges making sure your sim makes it to the bathroom and gets enough sleep.

Playing The Ville seemed very much like playing EA’s the social Sims. You do the same actions and the ville offered the same personality types and similar clothes and goals. It seemed confusing whether I was playing either EA’s “The Sims Social” or Zynga’s “The Ville.” The Sims animations when talking to other Sims seemed identical. Also the gag of your sim eating a tiny or big bite from the pie is in both versions. When you sim has a tiny bite, he or she shrinks. A big bite will make your character bigger. The music also seems the same the easy breezy music style of the Sims as the game loads up seems identical when you play Zynga’s version. 
 
It seems very clear that Zynga wanted to ride the popularity of the widely successful Sims from EA and create their own version. My question was it worth it for Zynga to carbon copy the Sims and put themselves in a bad position to be sued? Zynga already has popular games like Farmville on Facebook and many others. Seemed like an unnecessary risk to take over a single game.
 
I wonder how the lawsuit will turn out? Zynga’s future seems cloudy now when before it had a strong standing with Facebook making endless games that tend to be addictive. Sometimes you have to leave a classic idea alone and move on to make your own classics hopefully Zynga will learn that lesson.
 
For more information, check out the article from CNN
 
Grease Coakes

Friday, August 24, 2012

Facebook Game Review: Campaign Story

One computer game I remember from my youth was "President Elect," which allowed the player to take on the role of a political candidate for the White House. Since then, election games have continued to come up every four years, though I never did buy another. Recently, one came out for Facebook: "Campaign Story," billed as "the first political Facebook game where you run your own political campaign." It is made by Five One Nine Games.


The selling point of the game is the chance to run for office with the option of "Play Clean or Play Dirty." Indeed when your candidate starts his/her first election, you're greeted by a pol from your party whom expresses hope you'll be a refreshing change from the politician you're up against who's known for his dirty tricks.

Starting out, you're given a selection of several appearances to choose from, male and female. You're also asked your candidate's name, the symbol he/she will be using (Democrat, Republican, or one of several others), and the slogan. You'll also be asked if you'll be playing as a liberal, conservative, or moderate, though I have yet to see how this affects gameplay.

Your first election is one for mayor of a city. You're given some guidance for the first several moves. The map shows your appeal in various places, from welcoming to hostile. Canvassers from your staff can be placed on the map to speak directly to the people about your candidate and make some gains in the polls. Fundraisers can be placed to raise money.

The news board shows events that have an effect on the election, such as reports of declining industry or rising crime rates, as well as statements (lies) by your opponent against you. By spending Influence points, you can act on an issue. You can then have your staff promote your efforts for votes. But your opponent will usually make some response, more often than not by using cheap shots. You can respond by either defending your move, or by going negative yourself. Positive moves are shown as white angel wings while attacks are shown as red devil horns.

Different staff have different roles. Press Secretaries issue press releases and hold press conferences. Researchers dig up facts and figures to fight off attacks from your opponent, or dig up dirt for attacks of your own. Speech writers can help make  your candidate sound more intelligent on issues. Image consultants can help polish an image after an opponents smear campaign, or set up photo-ops to promote your candidate.

Gameplay has your candidate starting out low in the polls, with your actions making the numbers swing to your favor. Once your approval rating reaches 51%, the game declares you the winner on election day. Following your victory as mayor, your next campaign is for state senate. This election is a bit more detailed, taking place across four maps, and four regions of news issues and opponent's responses. As you win, you'll go up the political ladder, with elections for Governor, US Senator, and eventually the Presidency.

Campaign Story is a new game to Facebook, launched only last week, so there may be some changes to it as time goes on. As the real-life election makes the news, it's an interesting way to make gamers think a little about what goes on in winning races in the real world, and what it takes.

Unlike certain Facebook games, it doesn't ask to make posts to your friends (yet). So Facebook has done what to some would seem impossible: make politics a subject less annoying than many others, at least with games.

Bixyl Shuftan