Showing posts with label combat. Show all posts
Showing posts with label combat. Show all posts

Friday, April 3, 2015

Commentary: The Boys From Brazil - The Megiddo


By Foxythejamie Resident

Brazilians, when most combat personnel hear or see the word, they think of cheaters and poor fighters. However this is not true with a group called Megiddo. This group is full of Brazilian fighters, as well as people from all over the world. The group is usually ranked as one of the worst, skill wise, but after witnessing countless raids, and defenses by this group, I can attest, this group is given a less than accurate rank. In fact, this group can not only hold its own against, but can even push back groups twice as large as it.

The very same groups that give this group a bad reputation, are the ones that this group deals the most damage to. From slamming them hard on the ground, to claiming air superiority over them in the air, this group is one of the best combat groups.

However, due to people giving it a hard time, even some of its members think poorly of their combat skills. Which is only because the group is mainly a Brazilian group. However, even if they're Brazilian, doesn't make them any less of a well oiled fighting machine.

The group works with tactics, and the members defend each other, while bettering themselves. This only proves how this group is one of the best, and bot just because they work well with each other, but also because they follow the most important rule of combat. Always keep your guard up.

However another thing that makes group one of the best is the fact that it's not run like a dictatorship. Everyone has a voice, and everyone is given a chance for greatness inside this group. All in all, this group is one of the best groups, if not the best group in all of Second Life Military Combat.

Jamie

Monday, September 1, 2014

Commentary: Second Thoughts on the ADI


By Theonlyjohnny Resident


All groups have their pros and cons, however, how many are truly evident from the inside? The common thought is that being on the inside gives you a better picture of things, however, this isn't the case in SLMC. In fact, to get the best picture, one must be on the inside, then on the outside of it, for the best picture.

I learned this the hard way, when I left ADI. Yes, there are some good things about ADI, there are some bad things too. For one, compared to other groups in the SLMC community, ADI isn't all that fair, in fact, it's one of the most unfair ones I have ever seen. Another example, ADI's supposed testing and redesigning of their weapons, isn't as in-depth as I had originally thought.

While ADI does boast a strong force, they rely too much on over powered weapons, rather than their own skill. Despite numerous training efforts, ADI's strategies seem to remain the same, charge forward, and forget about the flanks, and the rear. Given the current training sessions of ADI, one must wonder what they even do in their sessions.

Another con for ADI, is their over use of their gunships. While other groups will use a gunship, when it's absolutely necessary, ADI will simply put up 2 or 3 gunships, close to the beginning of the fight, just to ensure they will get some ground on the enemy. While the strategy is effective, it's also a bit cheap, due to the fact that their gunships are not only powerful, but they are pretty fast compared to other gunships.

On to their ground strategy, also known as a zerg rush. Their infantry, will give the rush 2 or 3 chances to get them some ground, and if it fails, they will bring up their tanks, and bikes, to ensure that it doesn't fail again. While the use of tanks is common among military groups, their use of bikes, is simply to ensure they do not die. While their use of bikes look strange, it's the same concept, as if they were using sandbags. However, some sims won't allow sandbags, so ADI will simply skirt past this rule, by sitting on armored bikes, so the bike takes damage, instead of them.

Their use of sandbags is questionable as well. While nearly all groups have a way of repairing their fortifications, ADI's tactic is to simply, rerezz the fortification, and sit back on it, so it's automatically at full health again. While this has yet to be seen by all groups, it has been done, by even some of their higher ranking members.

Of course, strategy and tactics isn't all that they need work on. ADI's views on the personal life of their members seems to be that they have final say in the matter. This way of thinking ended with one ADI member actually removed from the group, after refusing to breakup with someone from a different group. While ADI's actions were so that they wouldn't be stabbed in the back, the group still has some lessons to learn about what they can and cannot do. A member's personal life, is just that, it's personal, meaning private. A group has no right to meddle with that.

However, ADI isn't all bad. There are some aspects of the group that are good, for example, the fact that they won't nuke the hub if they're losing, however, that is just one of the very few pros about ADI. Being on the receiving end of one of their raids, can really put a new image in your head, and that's why my views of ADI have changed so drastically.

Theonlyjohnny

Friday, August 1, 2014

Commentary: Hackings On the ADI Combat Group


By TheonlyJohnny

In SL, hackings are not new. They've occurred in SL, and all across the web, for years. So it isn't really news that they have occurred. However, recently, there has been a spike in the number of hackings.

In the last month of so, there has been at least 4 hackings, in ADI alone. This is not only strange, due to the fact that all these hacked accounts are in ADI, but also due to the fact that all are amazing fighters for ADI. Looking at the hacked accounts, one can see that it doesn't look random. In fact, it looks like a way to bring down ADI.

**Please note, I will not disclose the names of any of the accounts that have been hacked, for privacy reasons, among other reasons**

The Proof:

Let's take a look at the first account. It has been recovered, however, the account is that of one of the best fighters in all of ADI. He doesn't give up, and he's proficient in all ADI weapons, making him a force to be reckoned with. Like I said, the account has been recovered, however it was still hacked.

The second account to be hacked, also has been recovered. This account is that of an officer in ADI, and of course, another amazing fighter. This account is also proficient in all ADI weapons, and is one of the most beloved accounts, by ADI members.

The third account to be hacked, remains closed. This account is also that of one of the best fighters ADI has ever seen. This account has been with ADI for a while, and has been trained constantly, making this another force to be reckoned with.

The fourth account, a newer member of ADI, remains closed as well. Despite being new to ADI, this account is still that of an amazing ADI fighter. From spot on aim, to amazing use of surroundings, this account knows a thing or two about combat, making me glad it was on my side.

Though the toppling of ADI is just this reporters opinion, the facts do support it. One thing is for sure, you better keep a close eye on your accounts, if you're in SLMC. There is no telling who is next. The best advice I can give, change your password often, and make it extremely difficult.

Theonlyjohnny Resident

Thursday, May 16, 2013

Reader Submitted: Game Review "World of Tanks"


By Nydia Tungsten


This is my first attempt to right a “review” if you will. Now while I claim to be a gamer, I do NOT claim to be a good one. I game to have fun, NOT to prove I am the best. I am more than likely to complement you on the way you killed me than to cuss the fact that you killed me. Hell it’s how we learn.

THAT said, you will now know where I am coming from gaming wise. And I hope you try every game I review to see for yourself. Just because I don’t like it doesn’t mean you won’t. Just remember what games are for, having fun, and I hope you enjoy what I have to say.

I started playing World Of Tanks, or WoT to those who play a lot and I do. A few months ago, it was recommended to me by Jessicabelle Dayafter, whom I have the privilege of playing with.

You can download it here:  http://worldoftanks.com/ . Be prepared to wait a bit there is a LOT to download, but it is WELL worth the wait. The graphics are fantastic, and if you enjoy first person shooters you will like this one.

You start off with “tier one” tanks the lowest level and earliest ever made tanks as the “T1 Cunningham.” The higher you progress in the ranks, or “tiers,” the more modern the tanks become.  The load out of ammo consists of “Armor piercing” and “HEAT” rounds as to be expected. But they also have “gold” rounds, which will do at least a third more in damage. But here is the catch. In order to have “gold” rounds you need to buy them, and risk being called a “wallet warrior” by other players.

It is the same for “Premium” tanks such as one of my favorites the “TOG II.” It is by far the slowest tank on the battle field and doesn’t do the most damage either. But it DOES have one of the highest hit points in the game, but weak armor so it can’t go toe to toe with almost anything. Then why do I like it? Easy, remember what I said at the beginning? IT’S FUN!

Once the other players see a TOG on the list the good natured comments start flying, “we have a whale”, “No fair you have a battleship!” “I bet I could park on your back and you would STILL have room to move your turret!” and they go on, and I play into it whole heartedly, “The HMS White Vixen reporting for duty!” I call out to the other players.

This is strictly a PvP game, 15 tanks on each side face off and slug it out. You have the “Heavy” class as well as the “Medium,” “Tank Destroyer,” “Light,” and “Artillery.” So you have to find your niche in the game. There is a bit of thinking as well, knowing what rounds go best with what barrel on what tank, etc. There are TONS of videos on “How To’s”  to learn from, or just jump in with both feet and start blasting away.

Now like ANY MMO you will have the “Game Gods” that know everything, and are not shy to tell you how much of a “Noob” you are as their battered tank husk burns across the battlefield. Take my advice and ignore them and just have fun.

And if you come across me on the battlefield,  remember to do one thing…..DUCK!!

Nydia Tungsten

Wednesday, February 6, 2013

The Island of Lost Dreams



By Bixyl Shuftan

Second Life has a number of combat areas. And there's no shortage of places offering adult action. The Island of Lost Dreams combines both, but there's a lot more to the place as well.


The Island of Lost Dreams is a "Capture / Roleplay" or CARP sim, or a "slave hunt" sim as the group calls itself. The players are in three groups, Preys, Hunters, and Amazons. Preys are the more submissive players, armed only with slings with stones, and can only shoot back when attacked. Mostly made up of females, the girls are pursued by the Hunters, and the guys by the Amazons. The Hunters are male players armed with bows whom try to capture female prey or hunters. The Amazons are female hunters, armed with bows and melee weapons, whom protect prey girls and fight the Hunters. Players are required to wear a combat GM meter and hud, with Preys also needing a collar.

In one on one combat, the participants fight one another until one runs out of hit points and falls unconscious. A victorious hunter can capture and bind Preys and Amazons he bests. Amazons can also capture hunters.

According to the notecard, outfits were to be Fantasy Medieval or Gorean-themed. The rules stated only humans, elves, and possibly demons could be active participants. Child and four-footed avatars are absolutely not allowed.

I was invited to get a look at the island, by the leader of the role-play Lisa Salvadori. The LM provided takes one to a platform high over the sim, where one can get notecards explaining the place and weapons appropriate for the role you join. We used the teleporter to drop down to ground level near the village. The main building there is the tavern, which is considered a safe or neutral zone, and is the main social spot. She then led me to one of the tunnels there, "We have several tunnels here, leading to different places." There was one point in which the wooden walkway we were on was interrupted with an underground stream under the gap, "Have to jump up here." While she made it, yours truly missed and took a bath, getting some girlish giggles in response, "Ha ha! You could have also went down underwater. Just have to find the secrets (laughter)." At least one of the tunnels offers a secret entrance to the castle dungeon.

Lisa soon had to go, so one of the Amazons, Raven, took me around. The scenery was very good once rezzed. Besides the village and the tunnels, there were waterfalls, hills, and the castle in the distance. Sometimes one needs to jump to get to a spot without taking a long way around, but Raven loved it, "running and jumping I love sooo much. (grin)"

We went up to one spot in the hills for a picturesque view, "This is my favorite spot to sit and look at the water." For traveling over the water, there's a boat, "it's fun to ride in, but we found it can't hold a lot of people (laughter), it will sink!" The boat can hold a driver, two "holding" and a fourth. At one point, we passed a hammock, "you can lay in solo or with a partner." With 58 animations, it didn't take much imagination to figure out what a couple could be doing there. In another part of the sim were ruins one could hide in, or fight from behind a wall. And there were more tunnels. Raven used some to get away from Hunters when outgunned or when her hitpoints were low.

In the main field there was a dummy for combat practice. To keep one from being ambushed while distracted, the location it was in was considered a safe zone. Once activated, it could move around and return fire on one attacking it. It had adjustable settings so beginners could start low and work their way up.

Back at the tavern, Raven introduced me to one of the hunters, Keven, whom was dressed in a modern hunter's camo outfit. The conversation soon got to some friendly bickering, "Lisa a Miss, since when?" "(laughter) Careful, you know if she hears you, she's going to spank you." "(chuckle) More like she gets spanked." "(raspberries)." Looking to me, Raven told, "Keven here put an arrow in my (behind) earlier." "Poor Raven, I make her blush, and it makes me feel so damn good." "Hee-hee. … I'll get you yet, Sir, you can count on that." They described earlier that he had captured her and taken him to his home, locking her up. But when he had to leave she escaped, after getting her bow and dagger. She explained for melee weapons, Amazons could use "swords, whips, hammers" or most anything that could be easily used in one hand inland to hand combat and could reasonably be found in this kind of setting.

Keven explained given patience, most anyone could learn how to fight here, "a newcomer … would need to learn fast as some of these Amazons are hard to take down." Raven stated fights could be over in less than five minutes or go on for a half hour. At one point, Keven and Raven demonstrated a capture, with Raven letting him win a fight, the combat meter declaring her unconscious, and Keven tying her up. While unconscious, one could be aided by someone on their side. But once captured, the captive could be taken away, "Once she is leashed, I can drag her over the sim." "Like this, I can't run, unless he loosens my legs, and if he doesn't leash me when he loosens my legs, I can run."

Recorded damage slowly healed over time. Unless reset, a combat meter takes up to thirty minutes to fully heal wounds. While there was an option for "arena mode," it wasn't used normally as once someone was beating, it was soon reset. It wasn't good for the CARP fighting, only PvP combat in which the only objective was how many wins. It was also mentioned that "splash" damage arrows were active at the moment, which Raven disliked as it made for easier ambushes and captures.

They got along well, though there was no shortage of rivalry and scheming, albeit in a friendly way, Keven himself saying, "One thing to remember is never trust a Hunter, they are evil." "Or an Amazon," Raven quipped, grinning evilly. Keven smirked, "Its good we are friends." At one point, Raven accidentally activated a music gesture, singing "Bad to the Bone." Keven chuckled, "See, if you tickle her good, she will sing all happy like." "(laughter and raspberries) I am the one here you will find just randomly dancing (laughter)." "Yea, I remember not too long ago she was dancing and captured me. (laughter) But I do have to say, her (behind) looked good." There were more chuckles, Keven saying, "Well, you know most of the girls chase me, only one can really catch me, and I'm not pointing her out," then he looked at Raven and grinned.

Soon we were joined by another Hunter, Kairos, "one of our Russian Hunters." "We have Hunters all over the world," Raven told. Then came a scantily clad Amazon, "Sweet Honey Pot." Raven spoke of her, "Sweet started as Prey, then learned to pick up a bow. Now she's my sister. (smile)" We were then joined by another, Olivia Direwytch, also lacking much cover, "Darn, lost my skirt again." Raven remarked, "As you can see, we all dress differently, but we chicks are hotties." Keven drooled, "Hot hell, I melt any time I'm around any of ays." Looking to me, Raven warned, "Don't let any of these girls fool you, we all love a good fight." One of the girls looked at me, openly wondering what it would be like to go after foxboy prey.

Over time, there have been some crazy happenings. Raven described one time in which some Amazons had captured a hunter, and after tying him to a pole were having fun with him by taking turns spanking his behind.

Besides the CARP action, there are also "Capture the flag" battles. The usual roles of hunter vs prey and Hunter vs Amazon are cast aside for "Red vs Blue." Here the normally submissive players are free to attack as they please, and only one item counts as a capture: the opposing team's flag. Whoever swipes the opposing player's flag and can bring it back to base wins.

On some weekends, there's music parties at the tavern or castle, with either a DJ or live musician. Raven commented, "There's also 'Spin the Bottle' up in the castle for naughty times - shhhhhh!" The parties can take all sorts of fun, "We have fun, one night we got all these bouncy balls and were bouncin' all over the place and hidin' in the bushes!" Sweet commented, "A couple weeks ago, we had a love concert, er live concert in the castle ballroom." She giggled, "The love concert came after."

Most of the houses and other buildings in the Village are available for rent, with a 50 prim limit available for 360 Lindens a week, 75 for 575L and 100 for 680. One could be rented for a home, or a store. There were already stores in the area where one could get clothing, furniture,  weapons, and a few adult items.

Finally, there are the roleplaying classes. The ILD Roleplayers group is ranked "Mature" and not adult. These are taught by Rayah Marenwolf at 2PM on Wednesdays in the Tavern. There's also RP practice in the Tavern on Sundays at announced times. Once a month is the "Virtual Live Band," with four people from four different countries.

The builder behind the Island of Lost Dreams was Jenne Dibou, whom is also known for her Steampunk designs and builds.

With the adult themes in mind, the main objective was for everyone to have fun, with the rule book on occasion getting tossed aside when everyone desired. Sweet told, "The best thing about this sim is the people. Everyone I've met is very open and friendly and willing to help." "A sense of humor helps too," Olivia added.

The entrance is at Lost Dreams Island, (129, 82, 3506). For more information, there's also a Island of Lost Dreams Blog at http://islandoflostdreamscarpsim.blogspot.com/ .


Bixyl Shuftan

Wednesday, June 20, 2012

Troubled Waters at the Blake Sea


As many of my readers know, the Blake Sea is the most widely used water area in all of Second Life. It was created a few years ago, with support from the community, to be a "sailing first" area of mainland, where races and pleasure sailing can occur without interference from other residents. The Blake Sea is Linden-owned, and therefore is supposedly open to everyone to use as they wish.
 
There have been many problems in the Blake Sea over the years. Almost as soon as it was created, the aviation community in Second Life saw the opportunity to use the 30 sim estate, and surrounding sailing estates that total over 100 sims. After some debate, an established set of guidelines for the aviation community in the Blake Sea was determined. Namely this meant that pilots could not fly close to the water (unless they were landing or taking off from an airfield), they need to remain clear of sailboats, and they must avoid areas that sailing races can occur.
 
Eventually, a third group joined the Blake Sea. The Pirates and Navy roleplay battles in century vessels, and have an established leadership. An area of the Blake Sea was set aside for their battles, the "Contested Waters" - a four sim block of open water, with rezzing enabled and a short autoreturn. The sailing community debated for a while, but with approval from Linden Labs, the pirates and navy were welcome into the Blake Sea, with the caveat that they remain in their own contested waters.
 
About a month ago, a new group has been gaining ground in the Blake Sea. They have been sailing around in WW2 era boats, which are rather large and visible from a great distance (depending on your draw distance). Some have been combative between each other, but most have been peacefully sailing in the public waters. In addition, this group (after gaining approval from the community liaison, MarkTwain White) has placed an aircraft carrier in the Southwest corner of the Blake Sea, in an area that is rarely used by the sailing community.
 
There has been mixed reaction to this new entity in the Blake Sea, for the most part split between the established sailing and aviation groups. At first, the new group has been using the entire public Blake Sea estate, but after discussions the group has agreed to remain in a small area away from everyone else - just like the Pirates and Navy. This area, in the southwest corner of the Blake Sea, is the least used by the sailing community, and does not contain any racing lines.
 
For a majority of the sailing community, this was not well accepted, and has culminated with a rather large protest on June 17th, 2012. Participants were asked to silently protest the new group's activities, waiving white flags and floating next to the aircraft carrier. In response, the aviation and pirate communities, for the most part, started protesting their protest - waiving green flags and lining up in helicopters and aircraft. It was a sight to behold! According to one protester, Gwenetha Juliesse, who was waiving a green flag and is an avid aviation enthusiast, "We already have established air traffic routes over the Blake Sea area for people's convenience. There must be some way of establishing battle zones for ships or so on."
 
A proposal has been submitted to Linden Lab regarding this issue, but they have yet to make an official decision as of this time of writing. This proposal, which involves setting aside a four sim block in the southwest corner for their use, which mirrors what was approved for the pirates group.
 
Marianne McCann recently stated the "situation in the Blake Sea is getting worse." She told of a group notice from Tig Spijkers on the SL Aviation group, "Effective and immediately all military style or combat boats, planes, helicopters, etc are now banned from the Saliors Cove regions. Only current exception to this rule are the aircraft and vessels of the SL Coast Guard."  
 
Gemma Cleanslate and Howdy Colter, pictures by Marianne McCann

Friday, August 6, 2010

Ninja Combat System Developer Working on “First True Second Life MMO System”

Recently, I was contacted by Bioblaze Payne. Bioblaze was the head of the design team that created the “Ninja Combat System: Version 2,” or NCS2 as it was more commonly called. Bioblaze has still been at work, building a new ninja village, and a new system.

“We are still doing some works on Iwagakure Village,” Bioblaze told me “The Hotsprings, Bathhouse, Nightclub(Dock) Area, Caverns, and some of the School are done. The Foundry, City, Undercity, Sewer, Kage Building, Welcoming Area, and a few small things still need to be finished. The Marketplace is basically half-finished.”

“Since the introduction of new ‘Functions’ and Mesh-importing on the Beta servers, we reevaluated NCS2. Silicon Plunkett a long time friend of mine, joined up with me to create the first ‘*true*’ Secondlife MMO System. It seamlessly combines both, ‘combat system`s meters, and attacks,’ along with in-depth "roleplay" things such as mining, farming, and trading These can help you produce weaponry, projectiles, potions, which in turn you can sell on the Local Market of the game. (This) generates you a form of Currency, which will be interchangeable with the Linden dollar. For now, we are opening it up with a base creation system: Mining -> Smelting -> Smithing -> Forging.”

“We also have implemented a Full Food System. Characters have to eat you know? Something that a lot of people take for granted.” Bioblaze explained the food system was done by Satu Moreau, “Sushi, snacks, cups of ramen, the works. Once we see the Mining system going well, we will be opening up a ‘Food Creation’ system. Same basics like mining, which you will gather ingredients, some of which you can buy in a local ‘RP/CS’ Store, and some which you can grow yourself.”

“But the interesting thing is it will be implemented within actual restaurants. So your character can go in and work a few hours as a chef, making dishes. As long as someone eats it, you gain EXP in your profession. When the plate is done you`ll get a small bonus. Ingredients will have taste effects, sweet, sour, moist, soggy, etc etc., which you will have to combine correctly to produce meals. You can burn the food, over spice it, make it just about anyway you can in real-life. The more complex the meals, the harder and longer they take to cook, but the more experience you will gain in the long run. Same with any Smithing product.”

“This is just some of the things we have planned. Dynamic Hud Generation System, and Dynamic Auto Weaponry/Attachment Changer are some of the other things.” Bioblaze explained Silicon Plunket was playing a big part in the projects, and had become the co-owner of NCS2 Systems. Bioblaze and I came across Silicon while he was Away-From-Keyboard. Noticing some numbers with minus signs briefly floating over his head, -6, -20, etc., I asked Bioblaze. He answered, “He’s using the new system for showing EXP gains, damage losses, and level ups. Well, more like testing it (laughter). ... (I am) sending DMG commands to see if it works well.” Bioblaze explained the system had “flood protection to keep too much damage from being inflicted all at once and ending a fight almost instantly, “So you can’t get 600 and more DMG in a split-second.”

Bioblaze showed off some of Iwagakure Village, starting at the Iwagakure School of Arts, “When you start in this game, since it’s a ninja-based game, you start as a student. You have to attend classes, and by attending those classes, you get equipment. You get Jutsus, weaponry, and more. We also have the option to allow people to just skip the Student level, going directly to Genin. But by doing that, they don’t get anything free, except for the HUD.”

Bioblaze had also written some backstory for the game, the world as the characters knowing it coming to be in the years following the end of five centuries of constant warfare, “Since we want this to be a real MMO, we are striving for as much depth as possible, in both the storyline and the game mechanics. The actual backstory was created by us, the NCS2 team.”

Bioblaze showed off the “nightclub” of the village, at the docks “Second Life is played by adults. ... To say that a bar or tavern exists in a game, but a strip joint or a nightclub does not, it doesn’t seem realistic.” Before one makes plans for a wild time there, Bioblaze stated no nudity was permitted, and there were sets of rules for parties, “but it’s still a nightclub.” There will be liquor, such as saki, available, though characters whom indulge will have trouble, “we do have drunk effects, have to make our stuff realistic. If you’re drinking, your jutsus will be slower, your taijutsu will be sloppier. You may even fall over or a jutsu can backfire. That is, unless your using ‘Drunken Fist Style.’ Then the more you drink the faster and more insane your attacks, of course (laughter).”

Drugs are also available, sort of, “I consider tobacco a drug.” There will be cigarettes and cigars available, “Since a lot of Fire Jutsus are so simple, such as Fireballs, I wanted to create something new, something different, something that was interesting enough but not insane. So we produced Ash Jutsus, a meld between Fire and Earth, by funneling Chakra into your ‘smoke,’ you can generate huge clouds of Ash/Smoke which can be used to combine jutsus and many many other things. ... a lot of players whom have the habit would love to ‘Smoke’ (laughter).

“ We do have other drugs, but they are ninja-based, Soldier Pill, Plasma Pill, Food Pill, Enhanced Smoke, and others. Enhanced Smoke is a hallucinogen more or less, causing effects almost like drunkenness but closer to ‘stoned’ if you were a pothead. You’re slower it’s hard to charge your chakra, and it causes your screen to shift and change ever so often. Much like a Genjutsu but without the use of Chakra, and can not be broken. You have to take an antidote or heal.”

Bioblaze showed off the public bathhouse, “One side ladies, one side the men. Basic roleplay area, but it gives a place for relaxing and chitchatting with friends. Also, the water here heals you two to three times faster than just sitting down.” There was also a hotsprings that worked similar, but on stamina instead of health.

The last places shown were the quarry and foundry, the latter which wasn’t complete yet. The quarry, Bioblaze explained, has a “small market area for people selling their wares of ore and metal. In the storyline of our world, this place is one of the biggest mining villages. ... We will have hundreds of ore places here, this will be a busy area. Ore here can be mined and sold to the village, or can be taken to the forge and made into bars, rods, ingots, etc. Those in turn can be made into shuriken, kunai, etc. Ore can also be sold in the marketplace.” Just about everything in the game, he stated, would be sellable, “besides jutsu styles.”

Besides copper, iron, and other metals, there would also be a small amount of “chakra metal, which is a special metal that absorbs chakara. You can imbue your weapons with special properties by applying this metal to them. It takes your primary and secondary chakara types. Say you mined fifty pounds of ore. After you identify it as chakara ore, you process it. Once processed, it is turned into refined chakara ore. This allows you to choose from either your primary or secondary skills, and apply stat bonuses to it. So if you wanted an extremely powerful ‘Katel - Fire Chakra metal,’ an extremely powerful Fire Ninja would have had to make it, and sold it onto the market, else there wouldn’t be one. When you want refined ore, and want to apply a skill to it, it requires both that skill and chakra control. In order to produce good metal. Someone with 20 points in Earth and 5 Points in Chakara Control making a ‘ Dotel - Earth Chakara Metal’ would give a small 2-3 % boost in damage or resistance. With someone with 200 points in Earth and 150 points in Chakara Control, you would have a 20 to 50 % boost.”

Bioblaze hoped that the games players would have a sense of community, wanting people to think more of what others needed than just making money or becoming more powerful, “I think a lot of people forget that the community is what gets things done. Instead of relying just on themselves, they can rely on each other.” This way, he felt, more players could concentrate on just what they were good at, “more miners, more smiths, that means more ore and more and better weapons.”

Bioblaze commented he had a lot of things lined up, but too many to explain. He did say there was an alpha version of the new combat system being tested, and it would be released, for free, once the village was finished.

Following Bioblaze, I talked with a few others on his team. The lead GM of Iwagakure is Chibiusa Pinklady, “Part of what I do is see what people like, and what they want from the village. ... try to fill in the holes between the ideas, and refine what other people really want.” Her most interesting challenge, she thought, were the people, her first big job making sure there were “enough role players that are capable of leading the traditional 3-man teams ... When looking for talented people, you can't merely send out a notice and expect them to jump into your lap. Sometimes you get lucky, but I've discovered word of mouth to really be the best tool for that. And as with any large group, you find a number of different types, all that have their own interests in taking the position.” She will soon be starting classes for players new to the village, “what will really get the community churning will be new arrivals.”

Karasu Nakatani is the leader of the Hyuuga Clan, and described by Bioblaze as one of the main backstory contributors. Asked to describe his role, Karasu answered, “ I would go with ‘Writer.’ I am, like the entire team, doing my own share of work, where I am personally skilled at.” He has been writing up much of the backstory of the roleplay, but talks with others involved before completing parts, “At times it can require one talk to people about lack ofs and the such, but ... with everyone working together, it goes pretty smoothly.”

Karasu has had a few years of storywriting experience, putting tales to pen since his teens. As the leader of the Hyuuga Clan, he’s been writing it’s backstory, after talking with other players involved. The clan acts as “a sort of special task force for Iwagakure.” It also represents the royalty of the village.

TokenBlack Guyot was called one of the lead Administrators by Bioblaze, but in his words, “I couldn't think of any official title short of GM. I'm one of the folks that concentrate on creating and maintaining the paraRP aspects of the sim. Right now, that means setting up a balanced system as far as what people can and cannot do.” He was bringing in “some old contacts” ito the roleplay “to build a solid RP base. Once we have that, the roleplay itself will be on its way to becoming self-sufficient, ... attracting visitors who will then want to become apart of our world.”

He was also working on the backstory of “the Eight Gates.” TokenBlack explained, “In the RP, every person has what is called a Chakra Circulatory System,” much like the blood circulatory system, “but instead of blood it circulates chakra. The Eight Celestial Divination Gates are just that, different gates that once a person grasps the understanding of, can be opened and allow them to receive a boost of power and speed as a result of the surge of chakra being released by the 'opening' of the gate. However, taking advantage of such is forbidden because of the damage it can do to a person. Should someone go beyond what their body can handle they can tear their muscles to bits. As you go from each gate, located in different parts of the body you receive more power. But as a result, risk your life on an even higher percentage the farther down you go. Releasing the eighth is a guaranteed death, it being located in the heart. While you obtain god-like power, once it stops you stop, for good.”

Players will be able to collect the book in chapters across the roleplay area, “With each chapter, you will learn something about each gate. ... to complete the book, you have to find all ten. but through doing specific things one will be able to find them. But even with reading the book, it will take guts to actually avoid the warnings within the book itself and go about doing it.” The book describes “where within your body you can find the gate, and what one experienced upon opening it,” except of course for the eighth one, which is described by a witness.

TokenBlack also made a notecard for new players, “to give a bit of a headstart and clear any initial confusion. ... Should anyone want information on the sim in general, or how they can be an active part of things feel free to throw me an IM. There's something for everyone, and if there isn't already their input can bring it about.”

Then there was the builder of the village, Numberofthebeast Angelus. He had been building in Second Life “since Day One when I was rezzed back in 2004. It all began with ships , sci-fi spaceships.” He showed off his first real build, the Spirit Thorn starship, “Building in general is a passion of mine.” He explained that Bioblaze had found about him through a friend, “Bio asked me to work form him here after he saw my skill as a builder.”

The part of the Village that gets the most complements? “Everyone seems to like the cave system under the monastery. They’re always telling me they get lost so easy. ... Better carry a torch or a lantern.” The cave system has also been the most challenging for him to build as he keeps finding a prim out of place or a phantom wall as he keeps building and checking his work, “There are many secret passages and rooms crawl spaces and deck throughout the city, and I’m adding more every day. Some passages ways only the most skilled acrobat will find. Others you will just stumble upon as you get missions from the Clan lords. You just don't know what you'll find around the next corner. Could be anything from a treasure chest, to an enraged animal that you have unwittingly cornered.” Number thinks he’s about three quarters done, but there could be still more.

Another place that gets good reviews is a bar on the loading docks, No Mast, “It’s called No Mast because I used the mast from the ship to stabilize that area.” More recently, he’s been doing additional work on the Foundry.

“I’m always busy every day. My motto is ‘Make something new every day,’ but I’m happy to take breaks and help out my customers. I’d like to thank the NCS2 Team for giving me the opportunity to show the village I’m building to the world of Second Life.”

Iwagakure Village is located at Hinode Shima (150, 175, 1896)


Bixyl Shuftan