Bixyl Shuftan
Normally, I pay more attention to when my virtual career as an online 
journalist began. But this month marked a certain
milestone: the anniversary of when I came into Second Life, or 
"Rezzday." It was fifteen years ago when I first stepped into Second Life.
I had gotten my start into going online with America Online, and stuck 
with them for a long time, partially because of the easy to remember 
email address I had. This meant that I was stuck with dial-up. Some 
online friends were starting to talk about online gaming, notably "World
 of Warcraft." But one mentioned a place known as Second Life, a virtual
 world that allowed one to build all kinds of places there. And also to 
design one's own avatar. My friend would show me the screenshots of 
their avatar: an anthro lioness whom was dressed up in everything from a
 Victorian dress to a harem girl outfit. 
Finally I signed up with a fast speed service that allowed me to keep my
 existing email address. I could finally check out the two places my 
friends were talking about so much. In World of Warcraft, I joined two 
friends there with Horde accounts, setting up a Tauren druid. But I also
 decided to give Second Life a try. So on December 17, 2006, I went to 
secondlife.com, downloaded the client software for the computer I had, 
then set up an account. 
 Two
 decisions I had were the name and the starting appearance. Thinking a 
bit, I remembered a favorite character from the roleplaying games I did 
with real-life friends: Bixyl. "Shuftan" was close to the old 
character's last name, so that's what I used. As for appearance, there 
were several styles of clothes and hair style and color among several 
human avatars, and one non-human avatar: the "Furry." As a 
science-fiction nut, I close the latter.
Two
 decisions I had were the name and the starting appearance. Thinking a 
bit, I remembered a favorite character from the roleplaying games I did 
with real-life friends: Bixyl. "Shuftan" was close to the old 
character's last name, so that's what I used. As for appearance, there 
were several styles of clothes and hair style and color among several 
human avatars, and one non-human avatar: the "Furry." As a 
science-fiction nut, I close the latter.
And with that, I turned the viewer on, pressed the button to log in, and
 what I saw was a sea of gray and shapes. As the seconds ticked on, the 
shapes gradually took form and slowly went from grey to color. My avatar
 took shape before me, and I saw I was on a piece of land with grass, 
trees, and signs and walkways. The sign near me had blurry words for a 
while, but after some moments they became clear, "Welcome to Orientation
 Island," with an arrow showing which way to proceed. Taking a look at 
the controls, I found those for movement, then for sound and music. The 
music button when pressed, I began hearing smooth gentle background 
music, as if in an elevator, with the occasional line, "If you open up 
your mind, you can build a whole new wor-ld."

 
Progress through the beginners course was slow. I didn't know the term 
"lag" at the time, though I was thinking molasses. I came across 
directions on avatar appearance, chatting, and others, but walking from 
point to point was slow, taking some minutes, and the viewer was prone 
to crashing. There were others on the course. Some stuck around long 
enough to rezz, others remained gray as they walked on ahead of me. At 
one point, events in real life needed my attention, and I had to turn 
off the viewer for a while. But I would later return to finish things. 
Eventually I would finish the course, but it took me a while, probably 
over two hours to cover the amount of territory the same place would 
take just five minutes to cover when I did a few days ago to take the 
pictures for this article. There was a teleport to Help Island at the 
end. But I didn't linger there for additional directions. I went out to 
explore a few random locations.

 
A couple days later, my friend and I chatted briefly in an AOL chatroom 
and we decided to meet up inworld. After I logged in, she 
Instant-messaged me there, and explaining what a teleport request was, 
sent me one. Meeting up, she explained a few things and showed me more 
pictures of scenes acrosss Second Life, the most memorable was of a 
prank a busty girl played on a guy whom was slouched forward from being 
away-from-keyboard. She also gave me a thousand Linden dollars to get 
another avatar later on, "It's no big deal getting a buddy a four dollar
 cheeseburger in real life." Among the things she herself was proud of 
was finding a niche in the Second Life clothing market, Victorian 
dresses, and being able to take full advantage of it. She was making the
 equivalent of several hundred real dollars a year, after virtual land 
rental and other expenses. Not enough to quit her day job, but a nice 
little bonus.
Soon after, my friend would tell me she'd gotten a position of 
leadership in her home community. So that meant less time for us to 
chat. I didn't know anyone else here, and my friends in World of 
Warcraft had no such distractions. So for a few months I didn't get on 
Second Life much, having fun with my friends in the Massive Multiplayer 
Online Game. The objectives there were more easily defined, and my 
friends there were often around to chat with and often meet up with for 
questing together.

So what would have better kept my attention here in these early days? 
More friends for one. But I wasn't sure what to do as random exploring 
was just showing garishly-decorated residential areas. If I had done an 
Internet search for Second Life websites, it hadn't resulted in anything
 at the time. There was no Destination Guide of interesting places. 
Hamlet Au would later invite readers to give their own newcomer 
experiences (here).
Several months later, my Second Life friend would get my attention 
again. The Relay for Life was having their "Relay Walk" with lots of 
things to see. So I went over, and was impressed with the exhibits I was
 seeing. I think I saw some of the enthusiasm for the event as well. 
My interest once again piqued, I began to look up more about the virtual
 world after the Relay Weekend was over. I found out about Luskwood, and
 headed there. The place being a bustling area of people after many sims
 of little but quiet, it took me a little time to get the gist of how 
people interacted. But it became my first real hangout in the virtual 
world, hearing about other places to explore.
Although I had gotten a bushier tail, I was still wearing the starter 
avatar. Not having a steady income in Second Life, and not wanting to 
put money in yet, I felt I had to be careful, feeling what I chose would
 be my appearance for a long time. After a great deal of thought, I 
settled on the Luskwood Red Fox as my appearance, buying the avatar at 
Luskwood. 
After having had the starter furry for months, it felt like I had 
finally shed my "baby fur."  The Lusk Fox would remain my everyday look until recently, despite 
suggestions over the years that I get a more recently made one. I've 
sometimes commented, "several weeks of thought, several years of use." 
In October, I caught a lucky break, winning several thousand Linden 
dollars at a Luskwood anniversary party. With this windfall, I got a 
second avatar for Halloween: vampire bat. It was fun flying around, but 
after a while it was back to foxy.
Meeting up with people at Luskwood, I made friends as Lomgren Smalls, 
Caelia Bailey, Hervy, and Kara Nakamori.  Lomgren and Caelia, the latter
 under another name, I would stay friends with to this day.  Kara and I 
would become close friends for the next several months. She would 
introduce me to another group of friends, notably Blarion and Keli, whom
 hung around at a less populated, and less laggy place: the Student 
Travel Association sims, or STA. My adventures with Kara can be read 
about in their own article written in March 2011.
Looking up websites about Second Life, I eventually came across the 
Second Life Newspaper. They asked for Reader Submissions, and giving 
them a few, I was offered a job there. I was thrilled and happy. I now 
had a steady income doing something I liked, writing, and an office as 
well. 
So one year later, December 2007, I was doing pretty good. I had a 
circle of friends, a steady income, and a couple places to hang out. 
Life, or in this case virtual life, was good.
Since then, quite a bit has happened. Much of it has been documented in 
my stories for the Second Life. I would end up living or hanging out a few communities before ending up at the Sunweavers in Spring 2010, and a few months later going from writing for the Second Life Newspaper to Second Life Newser. Some things however have been given little or no
 attention in my writings. Sometimes I go about exploring, and other times I'm just relaxing with friends. I've met many new friends. Sadly, I've had to say goodbye to a number. Such is life, virtual and otherwise. 
People come here for different reasons, to see the creations others have
 made, to roleplay in a way simple tabletop gaming doesn't allow, for 
music and art, to interact with other creative souls like themselves, 
and more. The result has been a virtual world unlike any other place 
online. While some individuals have had their time here and departed, 
others have been coming here to take their place. Perhaps the day-old 
newcomer you come across today will a year later be a highly successful 
fashionista, live musician, Relay for Life team leader, or maybe online 
journalist.
It's your, and my, Second Life. Let's make the most of each of ours.
"If you open up your mind, you can build a whole new wor-ld."
Reprinted (mostly) from 2015 article
Bixyl Shuftan