Saturday, March 24, 2012

Classic SLN: Mystery Science Theater 3000 (2008)

Recently, Gemma Cleanslate wrote on the Mystery Science Theater 3000 in Second Life. I had come across the place before, in 2008. And in writing about it for Second Life Newspaper, I did so in a humorous style that Editor Dana loved to the point it was one of our exhibition articles at the SL5B later on. With the close of SLN, however, the article became blocked from view, so here it is again. There have been a number of changes at the place since it was written, so keep in mind this isn't exactly the same ship. Things change in four years.

* * * * * * * * * * * * * * * * * * * *

From 1988 to 1999 the show Mystery Science Theater 3000, also known as MST3K for short, hilariously poked fun at B-rated science fiction flicks. Attracting a cult following, the show was so popular, to watch a bad tv show with friends just to openly make fun of the lame bits became known as to “Mist” it.

I heard there was a tribute to MST3K here in Second Life, owned by a Squeebee Wakawaka in the BlaksleeWorld sim at (196/160/24). I put visiting the place on my “to do” list. However, the arrival of a couple visitors at the newspaper office sped up my plans a little.

Crow: Look Tom, a fox in a hat and coat!

Me: Wha- what are you doing here?

Crow: Look Tom, a fox in a hat and coat that talks!

Tom Servo: Looks like Rupert Murdock is out to take over the newspapers as well as TV news.

After a short conversation, I brought up the MST3K place here, and the two robots were curious and agreed to go there with me. So we teleported over.

Crow: Wooooooosh! Ah! I can’t see, I’m blind! Oh wait, that’s just the lag here.

Tom Servo, Welcome to Second Lag, where you too can hurry up and wait.

It wasn’t long though before the scene became clear. There stood two large statues of two familiar robots, with a certain ship behind them.

Crow: That does not look like me!

Tom Servo: Really? I thought that mustache looked rather fitting on you.

Crow: And is that the Satellite of Love? Oh noes! It’s half sunken into the ground. The apes have taken over! You idiots! You blew it up! Darn you all to heck!

Tom Servo: Wasn’t that supposed to be “Damn you all to Hell?”

Crow: The last time I used that line, I was in a PG sim and got booted.

We then went around to the front of the ship, at least we thought it was the front. The ship was next to some water with a big fish about to eat a motorboat and a small inner tube near the ship.

Tom Servo: Boy that fisherman didn’t just use special bait, he was the special bait.

Crow: Maybe that’s some college goldfish swallowing initiation. The goldfish swallow them.

When we got closer to the door, it opened and we stepped into the Bridge. For a Bridge, it was pretty bare, just a few screens, but the panel that told everyone “We got movie” will be unmistakable to the fans. There were also a couple vendors which sold items related to the show from Joel’s uniform, to statues, to a Tom Servo avatar.

Crow: Look Tom, you’re for sale!

Tom Servo: I demand a cut of every transaction. And I’m going to have to ask Joel to modify me again. I don’t want a thousand of me running around.

Crow: But think of your fans.

Tom Servo: Hey, here’s one of you too.

Crow: What? I’ve been robbed. Call a lawyer! Hey fox, you wouldn’t happen to know a legal weasel, would you?

I tried pressing the button to activate the “door sequence” leading to the movie theater, but it wouldn’t work. Poking my hand through the bone-shaped-hinge, it went through.

Crow: Holograms! We’ve been had all these years! They were never able to just off oxygen to just the bridge to force Joel to watch movies!

So we then went through the door sequence, 6, 5, 4, 3, 2, and through the final door into the theater. We found the movie screen with one of the numerous cheesy flicks that aired, with the familiar shilluetes of Joel and the two robots, poking fun at it all the way as always. And in the seats were over a dozen people watching, and joking it along with them, some using language the three never did.

Tom Servo: I have this strange feeling, like there is an audience sitting right behind me, and laughing along with me.

Crow: They can’t do this to us! We have a copyright on riffinig bad movies!

And so, Crow went off to look for someone to complain to. I thought about asking the man behind the sales counter what he might know. But instead, Tom Servo and I got seats, and sat to watch this “so cheesy you could smell the parmesan” for a while. The wisecracks, like in the TV show, were the real entertainment.

Eventually, it was time to go, but not before some final words from the robots.

Crow: Good luck next time at the chicken coop.

Me. Ha ha. Very funny.

Tom Servo: And what’s with that hat and overcoat? Shouldn’t you be wearing a space pilot’s outfit or something and hanging out with a girl named ‘Krystal?’

It was then that I parted company with the two robots.

Friday evenings are the best time to show up as that’s when the MSTK fans meet reguarly for the weekly feature. One can also see the flicks in a lounge chair and TV at the shore near the robot statues, but it’s not nearly as fun

Bixyl Shuftan

Monday, March 19, 2012

An Awesome 80’s Club

Chances are if you live and breathe, you like 80’s music. And if you type 80’s music on a search you’ll find an 80’s club within Second Life. What club should one go too though?

In this humble furry’s opinion, the best place to go is Chini’s and Joh’s “I love the 80’s club.” After being in business for a year now, they recently celebrated their first year anniversary. Besides just listening to 80’s music there’s more around her club then just clicking the play button and dancing with friends. There’s a greedy greedy table and bumper cars. Wait bumper cars? I don’t know any other clubs that have bumper cars. I’d say that’s pretty unique. Among of the events Chini had to celebrate the one year anniversary was various contests like “300L for the highest score on skeeball.” I was mildly upset I was 10 points away from 300L.

Also when you walk in you see 80’s poster,s like the Blackhearts or the Police.
Behind the stage with the host and dj there on a brick wall you see their cool logo which says “I love the 80’s club” which does look very 80’s.That and a few arcade games to goof with while your hear a live dj play 80’s music.

The club got it's start when Chini to surprise her boyfriend wanted to make an 80’s style party and built it up in the sky of the sim so Joh wouldn’t find out about it.This was on an 1800’s pirate sim. Then she got her friends to hang out there and have a blast. Later on Chini along with Joh built their own club on the Pengo sim. “I Love the 80’s Club” as they both have a passion for the Reagan era style of music. Now Chini has moved her club to Neurnburg North.

However even with 80’s music theme, Chini and Joh still had to work every day to overcome the challenges of running an SL club. Having a popular music genre doesn’t equate to instant success and the club bursting with people throwing their hands in the air. The pair of them persevered throughout the year. Over time they hired dj/s and hosts to keep the club active and fresh for people to stop and have a good time, Chini said.

Chini Blaisdale-Solo (chinitadoll.blaisdale): I cannot even say we are experts in running a club, but we learn something new every now and then.

I commented back looking at the real-life New York Giants the football team. A few years ago they had a 0-2 start. Despite that they worked together as a team and pulled through and won the Superbowl. Chini says that team work helps keep her club on the up and up. No one wants to come to come to a club where the staff isn’t managed correctly. Even if Chini and Joh aren’t experts, seems like they have a good game plan at least.

Chini also seemed to have good support from her buddies, "But mind you our very first vips who happens to be very good friends of ours now are not big fans of 80's but they have made the club their home."

Just like the popular Bay furry club I reported on earlier, upholding a friendly environment seems to be a big key to making a club popular. Lots of people in SL or real-life want to come to a place they feel comfortable at and at home.

It looks like Chini and Joh know how to make the 80’s live again. Their traffic isn’t as high as say the bBackhearts, but still pretty high to draw regulars on now a daily basis.

Next time you want a dose of the police or Madonna or tears for fears Bruce Springsteen or bon Jovi, check out the “I Love the 80’s Club” It’s certainly a place in SL to call home.

Nuernberg North (62, 63, 21)

Grease Coakes

Tuesday, March 6, 2012

A Musical Sunday

Last Sunday on Feb 26th, I went to a couple music events that I happened to just hear about. The first I stopped by at was an ABBA tribute at Anvaya Cove after getting a notice in a group.

From Keras Karas, Hey guys!!! There is a great tribute concert ABBA at my sim. IF you guys love ABBA, this is a MUST SEE event! Come join us for some fun. (smile)

I went over, and the place was packed. With 55 avatars, there must have been a lot of ABBA fans on the Grid.

Friday night and the lights are low,
Looking out for a place to go,
Where they play the right music, getting in the swing,
You come in to look for a king,

Anybody could be that guy,
Night is young and the music's high,
With a bit of rock music, everything is fine,
You're in the mood for a dance,
And when you get the chance,

You are the dancing queen,
Young and sweet, only seventeen,
Dancing queen, feel the beat
From the tambourine, oh yeah,

You can dance, you can jive,
Having the time of your life,
Ooh see that girl, watch that scene,
Dig in the dancing queen.

As the event went on, tribute band members Dragonfire17 Ghost, Belyse, Aude Tylman, Kristen Katrina, Littlejohn2 Deed, Jaguar Pearl, and PJ Wasp continued to perform.

The event went on a little past the two hours scheduled, but eventually, it came to a close.

At the end, thanks were given to all involved in the concert, THANK YOU KATIA KERES TO PRODUCE THE SHOW OF TONIGHT ON YOUR LAND .... PJ ON GUITAR ** JAGUAR ON KEYBOARD ** DRAGONFIRE ON PIANO ** BELYSE ON BASS GUITAR **LITTLE JOHN ON DRUM **** KRISTINA AND AUDE THE SINGER ABBA ******* THE BAND ON STAGE APPLAUSE THEM .
So I say,
Thank you for the music, the songs I'm singing,
Thanks for all the joy they're bringing,
Who can live without it, I ask in all honesty,
What would life be?
Without a song or a dance what are we?
So I say,
thank you for the music,

For giving it to me.

Feb 26 was also the last day of the Metaverse Music Expo in Areo Pines Park. Cindy Bolero told me it had been going on since the 22nd, with Friday, Saturday, and Sunday the main events.

"The Metaverse Music Expo is intended to expose new avatars or avatars not already aware of live performances in Second Life, as well as serves as at networking mechanism for musicians and singers, connecting them with music professionals, venues, as well as a conference for marketing, technology, and artist development. By popular demand, the expo has been extended another week so visitors can still catch some live music and explore the expo grounds. ... Its been an amazing collection of talent and enthusiasm, over 80 performers during three days, with a new act every 30 min."

Around the area were "lemonade stands" which took donations for charity against cancer. One of the people involved, Lillith Siamendes, told me they had plans to repeat the event next year.

Sadly, the day was a bit overshadowed by events with Linden Lab, so publishing was delayed until now.

Bixyl Shuftan

Sunday, February 26, 2012

Creative Fiction: Second Life’s TV Commercial

Originally written and published in Spring 2010 under Second Life Newspaper, this was my attempt at Second-Life inspired fiction. These were the days of M Linden. For those not familiar, he the second CEO of Linden Labs noted for his apparent disconnect from the wants of the residents of Second Life and a number of questionable moves on his watch. In this story, M Linden is interested in television advertising to pick up numbers, and an aide gives him two proposed commercials.

* * * * * * * * * * * * * * *

“So what do you have?”

“Well, Sir, our agency went through a number of commercial ideas, and selected two different ones to do commercials on. We decided to leave it up to you which of them to air, or perhaps both if both are to your liking.”

“Or we could ask you to start over.”

“Um, of course, Sir. Anyway, we heard there was a dispute between your staff about which direction to take in marketing your virtual world. Do you try to appeal to a select audience, saying Second Life is a special environment that is only for those looking for more creativity other places online offer? Or do you say Second Life is so big and so diverse, you have a little something for everyone with a computer?”

“I believe your job is to create commercials, not make decisions on issues limited to management.”

“Er, well, Sir, in any event, these two commercials each market a different point. I will go ahead and play them for you, and hopefully they will meet your approval.”

“We shall see.”

A TV screen in the room came on, and then appeared a caption, with a narrator speaking the line as well.

“You could join a Massive Multiplayer Online Game, with everyone.”

The scene then switched to an animated figure in medieval armor, sword and shield, fighting a ferocious looking beast. It’s a tough fight, and the health bar of the fighter is getting low. Finally the beast cries out and collapses. The scene then changes to the player, “Whew! That was close. ... Aw darn, only fifty experience points. Man, I hate grinding.”

Another scene comes of, of a dwarven figure picking at a rock with a pickaxe. After a few seconds, it changed again to a frustrated gamer, “C’mon, c’mon ... Finally! Just seven thousand one hundred, and twenty one more addimantium ores before I level up. Only a dozen more levels before I can finally mine unobtainium!”

The screen switches to the man talking into his computer, “Hey guys, who wants to make a dungeon run?” “Sorry dude, you’re too low level for me.” “I only go on Level 200 runs.” “Beat it, newb!”

The scene changes again, a man dresses in financial Medieval garb, going down a road. All of a sudden, a shadowy figure leaps out, there’s a flash of a blade, and the first figure collapses. The scene changes to a surprised player, “What the, one shot?” And from the computer there’s laughter, “LOL! I haxxor yur gamez. I pwned U, nub!!”

Another scene comes up, a team of players is gathered around the body of a dragon. The man behind the computer types, “Whew! It was tough going, but we did it. I’ll bet you guys never faced anything like this at the office.” But the comments get confused remarks, “Office? I’m in 8th grade.” “7th for me.” “Dude! You’re old!”

The screen goes dark again, and comes a caption, with the narrator speaking again, “Or you could go to Second Life.”

The scene changes to a handsome-looking, though plainly dressed female avatar walking through a door, and into a well detailed club, with bright lights, crystalline structures, and a few dozen avatars either dancing in the middle, or socializing closer to the new visitor, mostly human, but also a few nekos and a single furred, all well dressed. A few notice the new arrival, and wave at her, “Hi!” “Welcome.”

The screen then shows the woman outside a store, cutting to her inside and looking among a wide variety of dresses, on both mannequins and signs. Split second shots show her in a variety of fashions, from punkish, to high-class elegant, to ready for a night on the town. Her next stop, a scenic beach, which shows her at one point riding a jet ski, cutting to flying a hang glider alongside a flock of birds over a lush forrest, to surfing a big wave.

The scene cuts to a party, in which the lady is happily dancing at a club to some music. She stops, and walks to the wall, where there’s a sign saying “DJs wanted - will train.” The next scene then shows her in the DJ booth, operating the controls, and the audience emoting, “I love this tune - whoo-hoo!”, with her tip jar radiating dollar signs.

The next scene is after the party is over, it shows her making adjustments to the DJ table, slightly higher in places. Then she’s in a sandbox, building furniture. Following that is a store with her face on the sign, with “Grand Opening” underneath, and furniture inside. The next scene shows her on a stand, designing dresses. Following that is the store with several of her designs, a number of women looking and shopping. This is soon followed by a fashion show, with models going down the runway. Then comes a scene in front of an audience with her and another lady sitting on chairs on stage, with what look like TV cameras pointed at them, and a screen showing the two of them, “Tonight, we look at the woman recently voted by Metanomics as ‘Second Life’s Newcomer Entrepreneur of the Year ... “

The screen then goes black, and captions appear again, “You can go to an online game with everybody, and be a noob. Or, you can go to Second Life, a place where those whom are exceptional can go limited only by what they want to do.”

“Second Life: Not for everybody.”

The screen then faded, “And that’s our first commercial.”

“Hmmm. Not bad, though it seems instead of a broader audience, we would be appealing to a niche market.”

“Perhaps, Sir. It seems no matter what we do, numbers of people turn away. They’re confused by not being given clearly defined goals, or they confuse virtual worlds with games and don’t see a point if there’s nothing to kill. With that in mind, we did this commercial. That it focuses on a woman character was a deliberate decision. Although Second LIfe has no shortage of female users, forty percent compared to the twenty percent of World of Warcraft, there’s still room for improvement..”

“Hmmm. So, the second commercial is more about mass appeal?”

“Yes, Sir. The theme is ‘a little something for everyone,’ appealing to peoples’ varying tastes. We had a little fun with it at segments, appealing to humor. Perhaps low humor, but - “

“Can you please just play it?”

“Oh, pardon me Sir. Here you go.”

The screen was black, with the following caption appearing, with the narrator speaking the words, “People are different, and are interested in different things.”

Another caption appears, “The apartment-dwelling nature lover.”

The scene changes to a blonde lady in plain-looking clothes talking to the camera, “I’ve always loved walking around nature, but with my job I need to live in the city, and the park is so far away.”

The screen changes back to black, and up comes another caption, “The veteran.”

A middle-aged man wearing a POW shirt and with thinning hair is now the speaker, “I like getting in touch with my buddies from the Army, talk about Iraq and other old times. But we can meet up only so often, and while there’s chat rooms, I wish there was a way to see them.”

The screen goes black again, and the caption is now, “The science-fiction/fantasy fan.”

A dark-haired lady wearing glasses and dressed as if working in an office appears, “I’ve always had a love for sci-fi and fantasy, not just the adventure, but also seeing new worlds and peoples. Movies and books are great, but I wish there was something more.”

Once again, the screen goes black and comes a new caption, “The world traveler.”

The person now facing the camera is a man in a business suit, “I’ve always liked traveling about and seeing the world, the monuments, the different cities and cultures. But I have only so many vacation days a year, not to mention limited cash.”

Again, the screen blackens, and comes still another caption, “The average 18 year old male.”

The person shown is a young man with rumpled clothes and hair, and a few acne spots, “Boooooooooobs.”

The screen blackens again, with a new set of captions and narration, “Different people with different wants. Yet they all go to the first place to meet them.”

“Second Life.”

The scenery that appears is a blonde lady avatar walking around in a virtual forrest, the underbrush lush with flowers. The voice from the nature lover speaks, “Oh wow! It’s just like being there.” A scene change then shows her riding a horse. Then comes a scene of her hang-gliding over the treetops. This is followed by her underwater, swimming in a skin-diving suit with bubbles floating to the surface while looking at a coral reef, “So cool!”

The scene changes again, and a group of men and a few women are sitting in a circle, some in uniform, others in T-shirts & jeans or denim vests and jeans. Speaks the voice of the Veteran, “I’m really happy to be here with you guys.” The scene changes to the men reflecting in front of a solid black wall with names, and flowers and flags at the bottom: The Vietnam Wall, “Here, we can truly reflect better than in a chat room.”

The scene switches to an avatar much like that of the dark haired woman on a posing stand. It goes through a few changes. The first is just clothing, to skimpy fantasy armor. Then the avatar changes to a slender lady elven form in a silken dress, then an athletic-looking but still feminine orc fighter wearing just leather shorts and a top, then an anthro skunk in shorts and a short blouse. The woman’s voice is heard, “Hey, I can look like just about anything here!” The scene then changes to the skunkgirl wearing a jumpsuit and wielding a lightsaber, swinging it at a robot and cutting it to pieces. Then comes a scene in which a six inch catboy avatar is sitting on the skunkgirl’s shoulder, and the camera panning out a little shows her on the shoulder of a fifty-foot macro catgirl, “It’s just like walking into a book here.”

The scene changes to a well-dressed male avatar, walking in a city square with sizable and detailed fountains, “I don’t believe it. They got all this in a computer?” The scene changes to the man looking at the Statue of Liberty, then the Eiffel Tower, then the Mayan Pyramids, “This is great. I can just look around here until one day when I can afford to see it for real.”

Then comes a scene of a seedy looking girly bar, with rap music playing, and over a dozen male avatars ogling at a few scantily-clad females twisting and moving around dancepoles. The camera focuses on one punkish-looking male in the bunch, staring at one girl dancer as she moves and bends down to him, as if to give him a closer look of her front. Then comes the voice of the young man, “Boooooooooobs.”

The screen goes black, and comes a caption with the narrator speaking, “Second Life: Something for Everyone.”

“Well, there you are Sir. That part with the kid we debated whether to include or not, so we decided to run with it, and see what you thought. If you like this commercial, we could easily delete than part.”

“No, do not get rid of that. This is what we need.”

“Excellent Sir. I’ll contact the stations that expressed interest in airing an advertisement, and - “

“No, that’s not what I meant. Could you do a commercial focusing more on the 18 year olds and what they like?”

“I beg your pardon?”

“Second Life really needs to tap into the young adult market, and so far we’ve been lagging behind. We need to make stronger appeals to them, and nothing sells to them quite like sex.”

“Um, Sir, haven’t we been trying to get away from the perception that Second Life is about little but sex and populated by mostly perverse men? We were just having a little fun with it, and including there was much more.”

“Yes, but for some time our numbers, both in revenue and users, have stagnated, even declined. We need a fresh approach to bring people in, and young adults are the key market.”

“Sir, you do realize that if what you’re proposing hurts our reputation, it will take quite some time, perhaps years, to undo the damage?”

“Don’t give me that! You do your job, and I’ll do mine! I’ve made my decision!”

“(sigh) Yes, Sir, I’ll have work done on a commercial focusing more on the, adult, side of Second Life.”

“Excellent. We’ll feature various places in Zinrda. Maybe work with the pornographic studios. I can just see the business world talking about our new numbers.”

“I just hope we don’t end up making boobs out of ourselves.”

* * * * * * * * * * * * * * *

M Linden was shown the door not long after this story first aired, so whatever ideas he had for TV advertising went away. But if you could, what TV commercial would you do for Second Life?

Source: Second Life Newspaper

Bixyl Shuftan

Friday, February 17, 2012

Spaceport Alpha/International Space Museum Sim Goes Offline, But Will Return

The Spaceport Alpha sim, noted for being home to the International Space Museum, was recently taken offline. According to Daniel Voyager, it and Spaceport Bravo vanished from the Grid sometime in mid-Janurary. These two sims, along with NASA CoLab which closed sometime in early February 2012, were part of the Sci-Lands region in Second Life, aimed at the promotion of astronomy and other sciences. The ISM wasn't owned by NASA, as some people thought, but run by a volunteer group.

Hamlet Au talked with Katherine Prawl, whom was involved with the ISM since the start in 2006. She and others involved could no longer get enough money together to pay the tier. With the discount for nonprofit sims gone, they tried a different tactic: going to the US Internal Revenue Service to get a nonprofit tax exemption. Not surprisingly, the IRS turned them down. They felt the museum was ineligible since it had no real life presence.


"After nearly six years, Spaceport Alpha, home of the International Spaceflight Museum, together with Spaceport Bravo (a year younger), disappeared from Second Life. These sims represented the completely volunteered efforts of over 100 talented and committed residents, as well as contributions from many more hundreds of supporters.

"What happened? How could such a highly-acclaimed and beloved destination just go black? It goes back a few years, to the decision to apply for US tax-exempt status as a 501(c)(3) corporation. After nearly a year and a half of work, incorporating, filling out forms, answering questions, and of course paying fees to the government as well as to Linden Lab, the IRS decided not to grant the tax-exemption because the museum only existed in the virtual world, without a "real life" physical presence. (This was in spite of our having a "real life" corporation!) Subsequently, Kat Lemieux (Kat Prawl IRL) resigned as president and was replaced by Paradox Olbers (SL name). Kat became Treasurer, but later resigned that position as well when she went back to grad school and didn't have time to do the job.

"Things went along pretty well for awhile; Paradox managed to find donors who funded the sims for over a year, but then he had some personal problems (N.B. - I don't feel comfortable explicating that without Paradox's permission, although he did tell me what was going on. It's serious), and the payments to Linden Lab lapsed for months. The first we knew about the problem was around Jan. 13th, when the sims went offline. I tried to log into the land-owning alt's account, but it was disabled for non-payment. At that time, the amount due was over US$1,000, far beyond the means of the now-defunct corporation or the willingness of any of the planning group to pay."


Daniel Voyager noted that the Sci-Lands region used to be quite large. In July 2010, it was almost 70 sims in size. Since then, a number of these science-based sims have dropped off the Grid. With the ISM being a draw, in a sense this represented the loss of one of its more valuable ones.

But there is some good news, at least for the near term. On Wednesday, Katherine Prawl announced that a donor made it possible for them to bring the ISM back on, "as soon as some payment issues are settled." Problem is, they'll need more funding for later. Katherine expressed confidence they should be able to for a while, mentioning "help from several quarters."

Both Daniel Voyager's Blog and the New World Notes articles had a number of comments. Someone called the loss of the ISM no real surprise, "We're not even flying our own astronauts to the International Space Station any more." OpenSim fans suggested exporting the ISM out of Second Life. Trouble was, the ISM group doesn't have permission to copy the various builds and move. And of course the problem of OpenSim having only a tiny fraction of the traffic Second Life has. It would be preserved, but few people would see it. In a sense it would go from a themed exhibit in a museum to placed in the archives. Katherine expressed interest in Hamlet Au's suggestion of a "Crowdfunder" style project, like the recent one that worked very well for Bryn Oh. Beyond that, the comment chatter went a few ways, including pointed fingers at Linden Lab for letting this and other good sims fade away.

So it looks like the ISM will be coming back, at least for now. While the problem of sims going dark still persists, at least this one will still be around.

Sources: Daniel Voyager, New World Notes

Top pic from Daniel Voyager

Bixyl Shuftan

Wednesday, February 15, 2012

The Return of Bay Club

Furry clubs in Second Life generally have the same theme: provide music everyone can dance to and goofing off after a hard day of work. Also "Tail Sales" come into play to raise money for the clubs, and offer you to "buy" that furry you always wanted.

Then came the Bondage and Yiff club, or Bay. The BDSM slant, which was almost lacking (except for Furr in Chains) came alive with Entangledwolf "Entangled" Snowpaw’s club and hard work to keep it up. I was put off a couple times as he was busy with something, but I did get a chance to interview him and here’s what he had to say.

When he first started, he had a mere ¼ sim when he got the idea from his buddy Red. Even by just messing around and positive word of mouth, 2 weeks later Entangled’s basic version of Bay became more popular than Furr in Chains the other furry BDSM club in existence. When Entangled got on his feet and decided he wanted to go further, he stepped forward and bought the sim from Red and created Bay.

I asked Entangled how his club became popular and rose above the rest. He answered, "Well I attribute this to a few things.... one better advertising and the funding needed to run a club. People rarely realize how much these places cost." Entangled said running a club his size costs 325-350 US dollars a month, "They build themselves a club then when they open, lack funding for contests, streams, or anything else."

He mentioned that he modeled his club after IYC based upon the layout and how well managed the club is. Based upon logistics and layout and the need for empty spaces, also that IYC is a large club to draw people to.

Bay indeed did become a popular draw for furries and a hot spot. Sadly Entangled had some health issues and had to close the club for a few months. Lots of people were sad when the old bay closed down. Amazingly however when word came around SL that Bay would reopen its doors, lots of furries jumped for joy hearing their fave hang out was being brought to life.

Entangled was saying the traffic isn’t quite as high as before. However there’s always new furries and humans coming into Second Life as fresh blood to hang out. Entangled also said that a major challenge is finding staff to maintain his club as sometimes older players of SL get bored and leave. I asked him what he’s hiring for. He answered escorts, bar staff, security and DJ's. I asked to make sure, and Entangled said humans are welcome just like the furry crowd. However to work at Bay you need a furry or neko avatar. Simple enough if a human wants to try out a bartending job.

So even if you’re not into BDSM, but you’re looking for a nice place to hang out, or even if you do like BDSM, stop by Bay and meet new friends furry and/or human.

I might be there to serve you a drink. Entangled rehired me when he reopened Bay. ^.^

Grease Coakes

Wednesday, February 8, 2012

Personal Account: Finally Can See Mesh, But ...

Remember the Dranopia Quest Xymbers Slade wrote on? Well, some friends of mine insisted I head over them and join them in the fun. As the area is made up of lots of mesh objects, what I saw on my Singularity was essentially what the first picture shows.

Naturally, I felt a bit left out. So I told my friends I was going to get the latest Phoenix Viewer, Firestorm and the official viewers unable to run on my machine. Phoenix had been updated earlier to see Mesh, but was quite unstable. I crashed just after logging on with it. I did hear there was a further improvement to iron out a few bugs, but hadn't given it a try. So I logged off, downloaded the new Phoenix, and began logging on ...

And it worked!

It actually worked! I was finally able to see the mesh objects that I never could before, in all their detail.

But, there was a catch.

I found the viewer a bit awkward to use at times. It seemed to default to just behind my avatar's head in a position that made walking about difficult. It was like having to adjust to a stronger perscription of eyeglasses. It just seemed ... not quite right. It wasn't always easy to pan around to get a better look either.

And as it turned out, it was still a bit crashy. I would still crash on occasion after teleporting or even logging in. Mesh was now visible, but the result was an unstable viewer that could be hard to move around and focus with.

By this time, the old Singularity viewer I had had been starting to show it's age, some objects appearing as red even when they weren't. Downloading the latest version, I was no longer seeing red. But it wasn't long before I crashed. The viewer was less stable on my computer than the latest Phoenix.

So I now had a mesh-capable viewer that was hard to focus around and crashed occasionally, and a non-mesh capable viewer that crashed even more.

It might not be completely the viewers' fault. the computer I've been using is now five years old. Perhaps it's time to replace it soon, but as a working stiff, my finances have usually been a bit tight, and these days tighter than ever. To complicate matters, I've heard of computers upgraded to be more powerful, only to have Second Life run even slower.

Perhaps the best thing is to keep an eye out for a good buy. In the meantime, life on the Grid has become a bit crashy for me.

Bixyl Shuftan

Thursday, January 12, 2012

Review of Skyrim

So, like many people who are interested in the Elder Scrolls series, I recently got Skyrim (the 5th in the series). It's supposed to be "cutting edge", the best thing out there graphics- wise, etc. etc. etc. However, from my experiences, it doesn't seem to live up to the hype much.

The story goes that you're captured and set to be executed, when a dragon decides to make itself known and ruin the proceedings after being sealed away for so long. Once you escape and do a little investigation, you're sent to kill another dragon, and it is there you learn you're "dragonborn," able to use the "shouts" of the dragons. From there, you're off across the realm doing quests and slaying yet MORE dragons while you uncover the richness that is Skyrim.

And rich it is. It has a LOT of realism to it, and the graphics are just beautiful. The rivers and streams are beautifully rendered, there's a lot of background ambiance in the towns, you can capture bugs with your bare hands for alchemy ingredients or snag fish out of streams, and I don't know how many times I've -slowly- edged into a cave, fearful of all the sounds and worried that something's going to jump out at me and eat my face in. Dragons can attack at random in real time, diving out of the sky and surprising you if you're not paying attention to your surroundings. If it's one thing the creators of Skyrim at Bethesda got right, it's the graphics. They also have what is known as the "Radiant" quest system, where your actions influence what quests become available. If there's a bandit group in one cavern and you clean it out before the quest can be given, then the game will just pick another cavern from a predetermined list and use THAT for the quest bait.

But they got a lot of things wrong, as well. The first thing that annoyed me was some of the physics. Sometimes if I fall off a cliff, by the time I stop bouncing off the boulders like a ragdoll, I'm three cities away. There -is- a difference between "laws of gravity" and "bouncing like a ping pong ball across the planet", which kind of annoyed me when my first horse fell and I found its corpse half the continent away. The second thing that annoyed me was the experience system; instead of getting points for killing things and advancing skills once you level up, you only advance when you advance your skills enough and on a level-up you only gain ten points of magic, hit points or carrying capacity / stamina (dishonorable mention is the fact that you can't research new spells nor put more than one enchantment on any item).

The third thing that annoyed me was the behavior of some of the dragons, but I think that was by design (I'm playing a solid melee character with no magic or ranged support, and some dragons will stay airborne and breathe on you from the air, making it very difficult to bring them down), which brings me to yet another gripe I had: the way things don't respawn all that often. If you kill a dragon, bear, or other large beast, go off questing for several game hours, days or months, and then return, the skeleton/corpse will still be there when you get back. Nice when it's a dragon you'd rather not deal with again, but not so hot if you're trying to farm bandit camps for things to sell or the odd piece of extra gear like you could in Oblivion or Morrowind (I later found they do respawn, but it takes a -long- time).

The last thing that annoyed me, and this one's the big one, was the way they handled "followers." See, every now and again you can recruit mercenaries or people who like you (never more than one at a time, which -really- is dumb... I want to see an adventuring party and interparty politics, damn it!), but if they are badly badly wounded, they don't die. They fall to the ground and slowly regenerate instead. You can kill them if you attack them yourself at that point, but enemies will ignore them if they're injured and come straight for you instead. When I saw this, I went "Really?" --- the threat of the dungeons is lowered if your characters can't die; just send in the follower to soften them up, wait for them to go down, charge in swinging, kill the bad guy, rinse and repeat until everything's dead.

On top of that, one of the followers is actually tagged as "Essential", meaning she CAN'T die. Not EVER. So if you have her as a follower, equip her with the best gear and give her a steady supply of healing, you can basically just waltz through the entire game and never have to raise a sword. That takes something away from the game.

I'm going to give Skyrim 3 Dragon Hoards out of five. It's got a lot going for it, but they got too many things wrong in my opinion. It's worth at least one playthrough, but after that, I'm not so sure.

*Update* For more information, you can check reviews by New World Notes and Paul Tassi of Forbes.

Xymbers Slade

Thursday, December 29, 2011

MORPG Review: Rift

A few people have been asking me where I've been, and why I haven't put up a couple of articles for the Newser in recent times. The simple answer is that I haven't been in-world; I've been distracted by a game known as Rift... essentially "World of Warcraft" if WoW had respectable graphics.

Rift is a shameless WoW knockoff, but it's a good one. It's set in the world of Telara, and there are two factions, the Alliance and the Hor... I mean, the Guardians (chosen by the gods to go after evil) and the Defiant (relying on technology over "gods"). The two factions are at odds about how best to deal with a bunch of evil dragons that want essentially to eat the world. As of right now in the storyline, two of those dragons (Greenscale, dragon of Life, and Akylios, of Knowledge) have been taken out by players.

The classes are kind of the same, with skill "trees", only in this case, the more points you put into the "branches" of the tree, the more "root" skills are unlocked. There are a few differences from WoW in this regard; Rogues can tank (their tanking tree comes with a lot of shields and teleports both to and from the monsters) and mages can heal with a "Chloromancer" build.

Rift has a few things going that make it different from WoW. For one, it has its namesakes, the Rifts. These are mini events in which you "kill x amount of monsters" that are usually stronger than the norm. Rifts have multiple stages, with stronger and stronger beings appearing until the last of them drops and the rift is sealed. The other thing it has is its Artifact system, where during the course of your travels you can come across artifacts that make up "sets" and which you can turn in for a gold reward (and sometimes a costume piece, like the head of an iron golem you can use as a helmet). It also has "Chronicles", mini-dungeons/adventures that allow you to solo "high end" content (so instead of needing a 20 man raid to down Greenscale, you can do it alone or with one other person). Currently there are only two Chronicles, but I am sure there are going to be more.

Other than that it's the same as WoW. You go out questing, do dailies and holiday events, go on raids (the current end content, Hammerknell, has 11 bosses that take 10-15 minutes to down... each), get better gear. They just opened up a new continent for content, Ember Isle, with a tropical "jungle feel" to it for the Level 50s (the highest level you can be so far). I decided to play a Rogue, as I was looking for a Hunter build like my WoW days.

It's not without its faults. The aforementioned hunter only has three pets (tanking boar, dps wolf, and a mutant velociraptor called a blood raptor); there is a lot of groaning about how clerics seem to be underpowered, and one thing I have noticed is that the devs can't seem to get world events right. Their first (the opening of an instance called the River of Souls) was a disaster, and the ones following haven't been all that hot either, with a lot of unexpected bugs. Their PvP leaves much to be desired, as there's no scaling. You can be a "rank 2" (out of 8) PvPer, and routinely run into Rank 8s whom you can't put a dent into. When their newest expansion, Ember Isle, opened you had world bosses with 60-80 people fighting the boss trying to down it. The lag generated by so many people in one place means the boss despawns after two real-time hours before you finish killing it. The technology is advancing faster than most home computer users.

I've been playing since the beta that started in March. Having been kicked out of my WoW guild for stupid reasons, I was quitting cold turkey (a good decision; I found I didn't miss WoW at -all- after two years total of play). Rift's a good game that has a LOT of potential for improvement if they don't make stupid mistakes, so I'm giving it an optimistic 3 Dragon Hoards out of five, because it has room for improvement.

I've also been playing several other games and am pondering getting Skyrim, and I simply haven't been in Second Life all that much otherwise except to allow my Tiny Empires HUD to advance a few turns. So if you were looking for me, that's where I've been.

Now for an announcement. I've become a rather jaded equine reporter here on the Grid, it's very hard for me to find something I can get really excited about writing about. Twice already I've had to pass stuff back to Bixyl (the recent Meeroo story, for instance) because I couldn't get excited enough to write a piece on it.

With that in mind, for the 2012 year I want -you- out there to get me to do things. I'm a reporter, make me report things! :) If you can point me to something or have something to plug that I can get excited about, AND I give it a good review, it's $L in your pocket; I'm putting my $L where my mouth is. If I give something you bring to my attention 4 Dragon Hoards out of five, I'll pay you 500 $L. If I give it a full five out of five (harder than it looks), I'll pay 2000 $L out of my own pocket.

Xymbers Slade

Thursday, December 22, 2011

Have Yourself a Tiny Little Christmas


Remember the "Tiny Carollers" whom entertained the audience at the last show of the season of "the 1st Question" during technical difficulties? Well, their whole performance was too long for the article then. So here it is now.


~*~ O' Little Sim of Raglan Shire, Where Tinies come to Playyyy ~*~
~*~ To run and chitter endlessly and RiverDance all dayyyy ~*~
~*~ And in the Snow of Winterfest, Tinies are heard to Call.. ~*~
~*~ To Visitors of Biggie Height, Asked Why Are You So Tallllllll? ~*~

* ~*~ * ~*~ * ~*~ * ~*~ *

~*~ It's beginning to look alot like Wootmas! ~*~
~*~ All across the shire you go! ~*~
~*~ Take a look at the village chalet, ~*~
~*~ The snowmen and the sleigh, ~*~
~*~ With candy canes and tinsel all aglow! ~*~

~*~ Its beginning to look a lot like Wootmas! ~*~
~*~ Tinies in every store! ~*~
~*~ But the nommiest site to see ~*~
~*~ Is the waffles that will be ~*~
~*~ Inside your own front door. ~*~

~*~ A pair of bunny hop shoes and lazors that shoot ~*~
~*~ Is the wish of Copper and Reign! ~*~
~*~ Dolls that will talk and go for a walk ~*~
~*~ Is the hope of Jillan and Jane! ~*~
~*~ And Kayak and Toady can hardly wait ~*~
~*~ Till Raglan U opens agaaain! ~*~

~*~ Its beginning to look alot like Wootmas ~*~
~*~ All across the shire you go! ~*~
~*~ Theres a great tree name of Steve, ~*~
~*~ That all the tinies can see, ~*~
~*~ He's GINORMOUS, and doesnt mind the snow! ~*~

~*~ Its beginning to look alot like Wootmas! ~*~
~*~ Soon the bells will start! ~*~
~*~ And the thing that will make them ring, ~*~
~*~ When all the tinies sing, ~*~
~*~ Is right within your heart!!! ~*~


* ~*~ * ~*~ * ~*~ * ~*~ *

~*~ Hark the Tiny Critters Sing, Glory to the Waffle King! ~*~
~*~ Peace on the Grid & Syrup mild, Otters & Ferrets Reconciled! ~*~
~*~ Joyful with all your fur so slick, Raise up your Cookies on a stick! ~*~
~*~ And with upward paws proclaim, We shall RiverDance again! ~*~
~*~ Hark the Tiny Critters Sing, Glory to the Waffle Kinnnng ~*~

* ~*~ * ~*~ * ~*~ * ~*~ *

~*~ Jelly Beans, Hunks of Cheese, Sugar Frosted Ham. All Deep-fried, Toast on the Side with Wootberry Jam.. ~*~
~*~ Chocolate Cake all wrapped in Bacon, Nachos on a Stick! Come Along, Let's eat some Noms & Hope we don't get Sick... HEY!! ~*~
~*~ Nomming Treats & Sweets, from Our Raglan Shire Buffet, Fills our little tummies, with Food this Holiday! ~*~
~*~ Just singing 'bout it now, Make's our Hunger Rise! We can't wait to grab a Plate & Stack it real High.. Withhh.. ~*~
~*~ Jelly Beans, Hunks of Cheese, Sugar Frosted Ham. All Deep-fried, Toast on the Side with Wootberry Jam.. ~*~
~*~ Chocolate Cake all wrapped in Bacon, Nachos on a Stick! Come Along, Let's eat some Noms & Hope we don't get SICKKKKKKK! ~*~

~*~ Here we come A-waffling please feed us Breakfast Food! Here we come A-hungering so ~*~ Knives & Forks Come to Me, And a Warm Butter Patty, And please Serve us some Syrup & Chopped up Pecans Tooooo...~*~
~*~ And Please Sprinkle some Berries on them Toooo! Here we come A-waffling please Feed us Tasty Treats!~*~
~*~ Here we come A-chittering so give us something Sweet! Thanks to All for the Snax! Now we all can go Chillax!~*~
~*~And go about the things that we all Dooooo..... And Happy Holidays from All of Us to YOUUUUUUUUUU~*~

* ~*~ * ~*~ * ~*~ * ~*~ *

~*~ Sleigh bells ring! Are you listening? ~*~
~*~ In the shire, snow is glistening! ~*~
~*~ A wootiful sight, we're happy tonight, ~*~
~*~ Walking in a waffle wonderland! ~*~

~*~ Gone away is the blue bird ~*~
~*~ Here to stay is the new bird ~*~
~*~ He noms on chocolate ~*~
~*~ With bacon on a stick ~*~
~*~ Walking in a waffle wonderland! ~*~

~*~ In the shire we can build a snowman ~*~
~*~ Pretend that he's a chef from outta town ~*~
~*~ He'll say 'Want some waffle?' We'll say 'YEAH MAN!' ~*~
~*~ Then he'll pour the syrup while we chow! ~*~

~*~ Later on we'll conspire ~*~
~*~ As we riverdance in the shire ~*~
~*~ Tiny faces alight ~*~
~*~ With all the presents in sight ~*~
~*~ Walking in a waffle wonderland! ~*~

from the Tiny Crew of "the 1st Question"

Monday, December 12, 2011

Meanwhile Back in Azeroth: Holidays and Updates

Recently, the massive multiplayer online game World of Warcraft made news with plan announced for the new expansion. In the meantime, the players have been going through holiday events from Azerothian versions of Halloween to Thanksgiving, plus the latest update in which they can take a trip to an amusement park island and finally face down the arch-villain of the current game.

October brought the “Brewfest” holiday, during which players sampled various brews and could help out by bringing fresh ale to the festival grounds and defend them against the jealous Dark Iron Dwarves. Later on was “Hallow’s End.” Previously, it was featured with the Horde’s burning of the Wickerman near the Undercity with the Alliance watching from their neaby town of Southshore, Horde stinkbomb pranks on Southshore and Alliance cleaning them up “with the power of pine,” and of course going from inn to inn for tricks or treats, which besides candy could get you a mask or a costume (there were hunters with bat pets ending up with bat costumes), or perhaps a trick and getting temporarily turned into a worm or black cat.

With the introduction of the Worgen and Southshore lost by the Alliance there were some changes to Hallow’s End, as well as additions. The Forsaken’s burning of the Wickerman was closer to the Undercity, just inside the walls of the ruins of Loredon. And the Gilneans held their own Wickerman burning just outside the gates of Stormwind. And both the Forsaken and Gilneians had witches to offer players the chance to drop stinkbombs on the other’s city, as well as offering quests to clean up the messes left by the other. There was also a quest to douse the fire on the opposing side’s Wickerman, though just venturing near would get you flagged for PvP combat. Needless to say, I only attempted this late at night when there were few opposition around.

There was also a special Hallow’s End questline. A man at a bar asks you to get a crate that was recently shipped over. Naturally it’s missing, and the character has to search for it. Along the way, you discover the crate is far from harmless. Once you find it, you have a choice, go ahead and give it to the man who hired you, or to someone else you met better prepared to handle it’s dangers?

And like before, there were the Headless Horseman quests. During Hallow’s End, his spirit terrorized several Horde and Alliance towns, setting them afire. Players have the task of teaming up to put them out and stop the specter. But to truly slay the Headless Horseman, one has to go to his grave in a Scarlet Monastery dungeon, draw him out, and smash his head. Among the possible drops by besting him, his spooky flying horse. And of course there was the treat or treating at inns, which got you candy and possible prizes, such as masks, and broom mounts that lasted until the end of the holiday.

In November was a dual event. The more notable part was the Thanksgiving holiday theme “Pilgrim’s Bounty." There were no changes from last year, so characters were still going from capital to capital with holiday foods to complete quests. The good part of this holiday, characters could advance their character’s cooking much more quickly than usual to expert levels. And the special stat bonuses from the food were a help in combat, that is, for those who took time away from the cooking to fight.

Also was the “WoW 7th Anniversary” Event. In previous anniversary events, the reward had been a special companion pet. Unfortunately for pet collectors, this was not the case this time. Instead, players got a packaged that when activated shot a firework in the air, and gave the player a temporary special tabard with “WoW” on it plus a 7% boost to experience and reputation gains. It was good for two weeks, ending on Dec. 3rd. While some liked the little bonus, others expressed disappointment there would be no lasting memento.

And after Pilgrim’s Bounty came to a close came Patch 4.3 for the game, also known as “Hour of Twilight.” It is here that the quests to defeat Deathwing, the main villain of the third expansion, finally arrive. This includes a special rouge’s quest line, which supposedly deals with a mid-ranked quest in the Badlands in which the player ends up with a dragons egg (note to any WoW player reading, you *did* keep that egg, didn’t you?) There are a number of others, eventually ending up with the players on the massive black dragon’s back to rip off his specially armored plates long enough for a superweapon to be fired at the weak spot.

But these quests are for the strongest characters. For those of all ranks, there is the new Darkmoon Faire. Before, the Faire was a traveling show that alternated between showing up near Goldshire or Thunderbluff every month. Now, the carnival workers have set up a portal that takes players to the new Darkmoon Faire Island. There, players can buy tokens to play games from ring toss to wack-a-gnall to target shooting in exchange for tickets. They can also take on daily quests (daily for as long as the faire lasts) to complete the games. There are also quests to help out some of the carnies, the rewards being tokens and five levels of experience for the profession involved in the quest. All six professions are involved, not just cooking and fishing. For yours truly trying to become an Illustrious Leatherworker, the Darkmoon quest linked to that provided a welcome shortcut.

The Faire first appeared in early December, up for a week. The Faire may be gone now, but it won’t be long for the Christmas holiday, Winter Veil.

For yours truly, as well as many other players, it’s been a year since playing the game in our new favorite characters, starting them when Cataclysm appeared and brought with it Worgen as playable. So far, I’ve gotten to Level 83, but wanting to experience lots of quests and work up my professions, plus get materials for the guild's larger bags, I still have yet to experience the new Cataclysm regions with my newer characters. Still having fun in the Sunweaver guild, set up by my Second Life friends on my home estate, and still having fun in Azeroth after all these years.

But not everyone who was playing World of Warcraft is sticking around. More on that later.

Picture Source: WoWHead

Bixyl Shuftan

Friday, November 25, 2011

Meanwhie, Back in Azeroth: "The Mists of Pandaria"

World of Warcraft, the most popular of the Massive Multiplayer Online Roleplaying Games, has been in the news recently. A few days ago, it was for it’s Chuck Norris TV commercial. But before that, in October Blizzard announced their plans for the next expansion for their bestselling game: "The Mists of Pandaria.”

To begin with, a new PC race is introduced, the panda-like Pandaren. No this isn’t some “Kung Fu Panda” joke. Longtime players are probably familiar with the Pandaren Monk companions (most often seen in capital cities). As it turns out, they were originally created years ago as an April Fool’s gag. But the response was so popular, they were included in the Warcraft III game. Rumors of them soon to be introduced in World of Warcraft persisted for years, as well as rumors of complaints from China. But at Blizcon 2011 in October, the word was official.

The racial traits of Pandaren, at least according to current plans, include twice the stat benefits from foods, in addition to starting out with 15 points in the Cooking skill. Their rested experience will be twice as long as other players, and take 50% less damage when falling. The Pandaren’s background describes their homeland, Pandaria, as being secluded from the rest of Azeroth and its fighting. Beginning Pandaren PCs start out as among a group of explorers on the back of a giant turtle. The Pandaren are neither Horde or Alliance, but unaligned. After some time progressing, new Pandaren characters will need to choose which faction to support.

Pandaren were provided by Blizzard with an interesting background. Naturally, much of their in-game cultural background is based on that of China, with elements of Daoism and Tai-Chi used as inspiration. Much like the Tauren, they have a respect of Shamanism. Similar to the dwarves, they have a love of alcoholic beverages, brewmaking considered a revered tradition among them.

A new class of character is introduced as well: the Monk. They are available to all races except for the Worgen and Goblins. Monks have three specilizations: Brewmasters, which can take more damage, Mistweavers, which are healers, and Windwalkers, whom deal more melee damage. They can use staves and fist weapons, in addition to one handed maces, with Mistweavers being able to use off-hand items. They wear leather armor. They use a new resource bar, a Chi-bar, which is described as being similar to the Energy bar for Rogues.

The Talent system is being described as “entirely redone.” Talent trees are being replaced by being granted another specialization ability every few levels. Plus, every fifteen levels a talent point that can be spent on one of three talents. There will also be Challenge-Mode dungeons, requiring players to complete them in a certain time. There are also plans for Scenario battles, where players team up to accomplish a goal such as capturing or defending an area. Then there’s the “Pet Battle System,” which will do doubt get the attention of “Pokemon” fans. All those companion pets which are currently just for show will be able to fight and level, as well as able to be traded on the Auction House. As of now, Mists of Pandaria is planned to have nine new dungeons, and three new Raids. And players will be able to level up to Lvl 90, with adjustments to profession skills.

There is one change that will be a bit upsetting to some players. All classes are losing their secondary weapons, which means hunters lose their melee items (though will be able to shoot point-blank), and other clases lose their raged weapon slots, though warriors and rouges can throw their weapons, and casters can use wands in their main hand.

Blizzard got an enthusiastic response to news of the expansion at Blizcon. Since then, reactions have varied, as one can tell from the WoW forums. Joystik called the expansion an interesting move in new directions. They quoted game lead designer Dave Kosak, "What we're trying to do is find other ways to incorporate other playstyles into the game and give everybody something to do. ... We have this big, giant, incredible world -- what else can you do in it?"

But “Pandaren” and all its changes are about a year away most likely. Until then, WoWers still have some new content coming up, which we’ll be covering in our next article about World of Warcraft.

Images from Blizzard.
Other articles at PC World, Joystik, WoWWiki, ING


Bixyl Shuftan

Saturday, November 19, 2011

Images of Imagine Peacefest

IMAGINE PeaceFest was a respite from Occupy protests, where global solutions are envisioned, and Second Life's most fabulous talent converge in spirit of peace, love, and harmony. An eclectic melange of art, music, poetry, politics, and positive thinking, IMAGINE PeaceFest was a 3 day weekend, over 50 hours of events on dozens on Second Life regions.

Second Life's best and brightest and most talented, all turned out to bless us with their special human gifts. Donations went to READA, RAWA, and One Laptop per Child, important and under-reported small causes, where our Second Life contributions really do make a big difference.

Amazing Second Life immersive artist, Artistide Despres, stood alongside a huge hand peace symbol on New Caerleon region.

The IMAGINE MUSIC stage was set up by Gary Kohime and Pixels Sideways at New Caerleon for IMAGINE PeaceFest.

Bankers on the run!!!


Leading the parade of Occupy Movement protest marchers.

Famous photographic artist Gracie Kendal joined us at IMAGINE PeaceFest. Her new book 1000+ Avatars is in production. At the Peacefest, she declared that if you had your portrait taken for her first book, 1000 Avatars, your picture is definitely published there.

Epic artist, curator, and Second Life builder, Trill Zapatero comes out in her Occupy outfit for IMAGINE PeaceFest. Her RAWA and Afghanistan builds kicked off the festival, and on Sunday she hosts the RAWA BoHo Hobo Fashion Show of authentic and inspired traditional designs.

Photons of Imagine and Peace radiate from a large hand in peace symbol, sending a message of love towards the heavens.

The IMAGINE PeaceFest home page is at http://peacetraintrust.org/ .

Any1 Gynoid

Article & images originally on CNN.