Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Friday, July 19, 2019

Blau Rascon and The Second Life Avatar Index


By Cyfir (cyfiremmerich Resident)

Blau Rascon currently maintains the Second Life Avatar Index and works at Kinzart Kreetures. I recently had a chance to interview him- regarding the Avatar Index as well as KZK. The Avatar Index can be found here:

https://theavatarindex.wordpress.com

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Cyfir: What inspired you to create The Second Life Avatar Index?

Blau Rascon: From mid-2011 through early 2013, I was a writer at a similar site called Second Life Avatar Review Files (SLARF). I loved writing for SLARF, but when I was brought on at KZK, we decided that it would be better if I retired from writing there to help avoid any conflicts of interest. I stayed on as a senior staff member, but the site got quiet not long after. SLARF is now inactive, and currently only available to visit through the Wayback Machine. I was pretty bummed to see that - it was a really good resource, and I had hoped it would go on for longer.

I put out a poll last September to see how the community would feel about me starting a similar site, and the response was very much in favor. The first three entries were published on September 25th. It feels good to be writing again!

Cyfir: Can you tell those who don't know what the site is about?

Blau Rascon: The Second Life Avatar Index is a website dedicated to cataloging avatars - primarily, but not exclusively, anthropomorphic / "furry" avatars. The goal is to have a place where people can come and browse avatars, discover new creators, or share entries with friends.

Given that I currently work for an avatar company and know that there are some who would be uncomfortable with a competitor's employee writing reviews of their avatars, I don't write traditional reviews; rather, I present data points about an avatar, in an effort to be as neutral as possible in my writing.

Entries include a text section describing the avatar's features and details, a gallery section including turnaround images, HUD images, and an imgur album of detail shots and GIFs of animations, and a video including a 360 turnaround and a demonstration of an avatar's functions and features, if applicable.

Cyfir: How has it been received by the community?

Blau Rascon: So far, the feedback has been pretty positive! I've gotten some IMs from folks that were pleasantly surprised to see their works on the Index, which always makes my day.

Cyfir: What are your plans for the site in the future?

Blau Rascon: I plan to move the site to its own host in the semi-near future, which would allow me to do some more neat things with plugins that I can't currently do while hosted on Wordpress. One of the ideas I had was to make a calendar and allow avatar creators to add events like release parties to it, and I'd like to see if that could work someday.

Many people would like to see mod parts / modkits on the Index - I'd love to add them in, but for now, I'd like to keep the site focused on full avatars. There is definitely an interest there, though, so I'll be revisiting the idea when I can!

Cyfir : You also work at Kinzart Kreetures. Can you tell us what you do there?

Blau Rascon: I do a little bit of everything - beta testing, troubleshooting, moderating, demoing, keeping things organized, and so on.

Kat is often not logged in to SL while working to keep himself focused, so I help handle most in-world things while he's unavailable.

Cyfir: Is there any upcoming news you would like to share from KZK?

Blau Rascon: There have been some long delays due to in real-life events, but we're working on finishing up the bug-fixing and preorder bonuses for the Direwolf hybrid avatar we released a few months ago. No set dates for these, but we're doing our best to get them out soon.

As thanks to our community for sticking by us through these rough times, we're doing a pretty neat project. Together with the community, we're designing an original anthro avatar that will be given away for free. We're doing several phases of polls to determine the details. The species basis is still being narrowed down, but as of writing this, the species will be a hybrid of "Eastern Dragon" and "Canid - Misc / Extinct". There will be more polls coming to determine things like whether or not it'll have wings, what kind of tail, what kind of legs, and so on. I'm excited to see what will happen!

If folks would like to keep up with the project or participate in the polls, they can join our in-world groups or our Discord.

Cyfir: Is there anything else you would like to share with the Second Life community?

Blau Rascon: I'd like to tell folks - keep making cool stuff! And even if you think you can't draw, or model, or mod, don't be afraid to try. You can learn a lot just from tinkering!

And something more personal, drawing from recent family events - please consider donating blood and/or bone marrow if you are able to. There are many people that need the help!

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I personally think that the Avatar Index is a great resource for those wanting to browse different avatar options and I’m looking forward to seeing what the free avatar will be like from KZK!

Cyfir

Monday, June 8, 2015

My Time At Second Life Newspaper


By Bixyl Shuftan

It was November 2007 in which I became more or less what I am today in Second Life. Although I first came here almost a year before, for months I'd only come on only intermentally. It wasn't until June in which I began appearing inworld with any sense of regularity, enjoying the creative builds, such as those of the Relay for Life, and finding a social hangout where there was always someone: Luskwood, where I began making a few friends.

But where to find out about interesting places to see and do inworld. Word of mouth was one way. But what about blogs? I began Googling and Yahooing for Second Life based websites and found a number. Some were more frequently updated than others and covered more subjects. There was the Alphaville Herald, but I found it to be mostly "peanut gallery" material with it's stories about griefing and a focus on drama. New World Notes was useful, updated about five times a week. But one newsletter stood out: Second Life Newspaper. It had several sections, and had multiple updates a day. So it was definitely a source of Second Life news to check every day.

Not long after I started reading it, there was a request for "reader submissions." So I sent in a few funny pictures and a small article about a couple funny situations. It wasn't long before it's owner JamesT Juno and Editor Dana Vanmoer asked me to drop by the office for a possible job. A bit nervous, I showed up, and we talked for a while. It was a happy moment when they welcomed me aboard their team. In real life, I had taken pride in keeping up with the news. Now in Second Life, I would be covering it. With my first paycheck, I decided it would be better if I dressed in a classical reporter's outfit. So I got a fedora and overcoat. I had a "Fox News" look that fit pretty well, and gave me a unique look.

I ended up covering a bit of everything. There were art shows that Dana didn't have the time to write on herself that she felt needed a spotlight. But my exploring around, a number of the places I saw through Sean Voss' Second Life Tours, provided no shortage of material. I also reported on the happenings of my first hangout after Luskwood: The STA. And I would write about the various people I came across, such as musicians. And of course the screenshot cartoons. I kept sending as many as Dana would put up.

And of course we were a team. Just after I joined was the first anniversary party, and I ended up chatting with the others durring a dance. James and Dana also had a club, the "Metamorphasis." The name was from it's being changed to reflect the theme of the dance. One month, it resembled a bloodly mad doctor's hospital. Another month it looked like an alien base. Another month it was a Fantasy settling. But the place took a lot of time to rearange. So eventually it was given up. But there were also the beach parties, often DJed for by KONA and GoSpeed Racer. I made a number of friends among the staff, such as Dashwood Dayafter, Breezes Babii, Delinda Dyssen, and Dixie Barbosa. Gemma Cleanslate signed on just after I did, and we would stay in touch.

To my sadness, among the things I ended up covering early on was the STA's closing. And so my "home location" would be the office building for a while. Or rather the new office as they had moved from the place they had when I came aboard. The favorite hangout of my friends was gone, but Second Life would go on, and there were still places to explore and write about, such as the Silverscreen area setup by a real life movie company whom had exhibits of various movies set up, and even a freebie Transformer av and Greek Spartan outfit. There was the Mystery Science Theater 3000 build, which prompted me to do one of my most whimsical articles. There was Tuna Oddfellow's "Odd Ball," which I would continue to write about for years. There were performances such as "The Wall," and exhibits such as the Berlin Wall. And then there were the three grand events. June had the Second Life Fifth Birthday, of which there were many exhibits to see, including one for the paper shaped like a newsbox. The Relay took place on an "H" shaped track, and the number and variety of sights never failed to amaze me, exceeding even the year before. And in October came Burning Life, Second Life's largest art festival which was a reflection of the yearly Burning Man festival in real life that was an inspiration to help create this virtual world. Then there was my interview with Azar Shelman, who in real life was Tony Dyson, the man who was credited with creating R2D2.

Two happy times stood out for Second Life Newspaper in 2008. One was of James and Dana's virtual wedding in June. I was among those who James trusted to invite for his bachelor party (and what happened still stays there *wink*). And the wedding itself was just beautiful. So was the reception which was reporter Breezes Babii's real life daughter Glitter made her debut appearance. The other happy time was the paper's two year anniversary. It was a week of celebrations from formal dances to a western party, and more. One party was distinguished by a "sploder" that broke and people kept feeding it cash for when it would eventually release the cash, giving half to the last guy to put in money and spliting the other half with everyone else. It was over 25,000 Lindens when it finally exploded, giving one lucky guy almost 13,000. One guy whom was broke whom I loaned 10L to put in the machine ended up with a few hundred Lindens. A year ago, the team had gone from a glorified blog to a respeciable newsletter. Now we were clearly established as the source of news to check out about Second Life.

And this was the time Second Life was in the media spotlight. Real life media, such as CNN and Reuters were establishing presences here. So were real life businesses, such as car companies whom were making cars inworld with hopes people would be inclined to buy the real thing in real life. Just before I joined the paper, CBS and Linden Lab were doing a cross-promotion in which the CSI TV show had an episode in which the police investigated the virtual world to catch a killer, and Second Life was host to a game in which players solved murder mysteries. The grid also found itself the scene of political expression as people set up HQs for political candidates, and even politicians such as Newt Gingrich popped in. IBM was known as a generous sponsor, paying for dozens of sims.

But hype and reality, or in this case virtual reality, had a way of clashing. Real life reporters coming in as newcomers were puzzled by how to go about the virtual world. Real life carmakers when making virtual cars often tried making them themselves instead of hiring local builders and made shoddy products. Of CSI fans who saw the Second Life episode and came here found the place much different from the idealized depiction on TV, few people using Voice, bugs, and of course the lag.

Then came the sex stories, or "cyber noggie" as my real-life coworkers called it, real life media reporting on couples whom were in trouble or breaking up because one was using Second Life to have virtual intimacy with someone there. The addage "sex sells" is well known, and the stories were soon less about the virtual world being a technical marvel and a place where people could build anything and socialize from people around the world, and more of a place where people could go to indulge in sexual fantasy, or even a place that attracted sexual deviants. It got to the point Newt Ginchrich's visit here was used as a minus against him. Stories such as charities raising money here and disabled veterans using Second Life to meet up and chat became increasingly ignored. Alesia Schuman, who worked with real life media, called it a sad reality, "It is so easier to sell to the public when there is controversy than when the story is constructive."

Another problem was Linden Lab itself began to seem increasingly detatched from the residents. In October 2008 came the Openspace controversy when the Lindens announced a huge price increase for the sims intended as low use areas. The result was protests and demonstrations, people accusing Linden Lab of "bait and switch" tactics. In May 2009, changes were annouced with a new "Adult" content rating, an "adult content" filtering system, and a new continent with all Adult rated sims, Zindra, coming up soon. Critics feared Second Life would be about to go through massive censorship, unable to wear small dresses or even engage intimately with partners in private behind closed doors. There was Linden Lab getting rid of their official mentors group. There was their new Viewer 2, which residents found awkward to use.

Why was Linden Lab doing this? I couldn't help but think of the Ferengi of "Star Trek" whose motto was "never let long term thinking get in the way of short term profits." Later on, others would suggest something else was at work. One blogger would write that this was an attempt by the leadership of Linden Lab at the time to "transform Second Life from an anarchic virtual frontier settlement into a business-friendly company town." As I would write later, This wouldn't the first time a business decided to alter it's focus in an attempt to gain a wider audience. Unfortunately like many such businesses, it ended up alienating it's existing market while failing to gain a new one.

But Life, or rather Second Life, went on. Although some friends of line moved on from the paper, Delinda heading to become a part of the "Tonight Live" talk show, others came in such as Covadonga Writer and Fox M, whom did some interesting SL fiction. While at the SL6B, I ran into Grey Lupindo, who saw my reporter's tag and asked about Second Life Newspaper. She would later sign up with us, and we remained good friends. Also coming in was Shelie Sands, whom distinguished herself with her poetry. We soon moved to a larger brick office. It was there that James and Dana offered me a promotion of sorts, "Office Manager." This meant updating the paper when James and Dana didn't that day, and answer any questions others had when they weren't around.

We continued to report on stories such as the rumors about Australia banning Second Life, the Sixth Second Life Birthday Celebrations (of which the second time around might not have been as exciting as the first, but still great), a moon rocket ride to celebrate the Apollo landing's 40th anniversary, the Relay for Life (of which I helped put the spotlight on the Passionate Redheads and their Wild West camp, and got a special "Hope Kitty" avatar from Lost Furest), the Netroots political convention, Paisley Bebee's "Live n' Kickin." the 9/11 anniversary, the goings on at our minor sponsor Mystery, my appearance on "the 1st Question" game show, and more.

Unfortunately, it wasn't just Linden Lab's blunders and Second Life's dwindling public spotlight that were our problems that year. In October dropped a bombshell: Our main sponsor BNT went bankrupt, taking the area where our office was with it. It was reopened just long enough for us to get our things. We were eventually able to find another sponsor, and space for a new office. But there was another problem. James had departed Second Life for personal reasons. Dana was now in charge, but with her partner gone, things just weren't the same. I was updating the paper for her more often. But I was confident she would eventually step back to resume her role.

The first quarter of 2010 went on with us exploring about the Grid as usual, covering the people, places, and events. But there were fewer of us. There weren't quite as many coming in to replace those stepping out.  But still we went on. We were still Second Life's number one newspaper, getting the news of the Grid to the residents.

In early April, Dana asked everyone to attend an emergency meeting. I showed up, thinking perhaps this was about a new sponsor or perhaps James ending his hiatus. Instead she delivered some stunning news. She told everyone she would not be able to keep up her duties as editor, and the paper would be closing in early June. Needless to say we were stunned. We asked why couldn't someone run the paper until she was ready to come back, even if it took months or over a year. Dana answered that this was really James' paper, and she felt she didn't have the authority to turn it over to anyone else. The only option was to close it down. Gemma in particular was outspoken, perhaps defiant, insisting there had to be another way. If not one of us, have someone else run the paper to keep it alive. But the decision was done.

Stunned, we could only move on, continuing to write as we did before. We had several more weeks, Dana wanting to honor our obligations to our sponsors. But we were asked to keep quiet about the paper closing, which we did. It was about this time our star reporter Nazz Lane went on his own to concentrate on his own blog and Second Life fiction. The rest of us talked amongst ourselves about what to do. Finally four of us, Gemma Cleanslate, Grey Lupindo, Shelie Sands, and myself came to a decision. There was no guarantee it would work, but we didn't have much to lose.

In mid-May, Dana gave us the date of the last day, Saturday June 5. The event would be marked not just with a final goodbye message, but with a party alongside our friends and readers, "Let's end this with a bang." Eventually the day came, James ending his hiatus for the event. The event was all smiles, until James got on stage to make the announcement, "It is with pain in our heart that we salute you tonight. It is with pain in our heart we leave this place. It is with pain in our heart we allow the final curtain to fall. For us as avatar, and for our beloved newspaper, its time to end it. The sl-newspaper will end."

The response was naturally sad sighs and expressions of sympathy, but James and Dana insisted that things go out with a great party. So that's what we gave them. After two hours, they logged out for what we thought could very well be the last time.

But their last word, or rather Dana's, would be that night. She had a farewell message thanking the staff, their sponsors and friends, and of course the readers. Dana did have two wishes. One was, "that people do not give up on the good that can be achieved within these virtual worlds," citing the Relay for Life as a prime example. Her other wish was also a final swipe at Linden Lab, "One thing I would hope for the future of SL is that the Lindens go back and realise what they are destroying with their policies. The sheer creativity, communication and international impact somewhere like Secondlife can be is being eaten away by the Lindens stupidly ignoring the content creators with their ill thought out policies which help no-one except their own pockets."

The website's main page was changed with a red "X" over the newspaper picture, symbolizing its closing. For some reason, most of the sections were taken down. Only the Front section remained, though one could sometimes access the People section. A few years later, the website and paper would vanish. Only parts of the front section could be accessed by way of the "Wayback machine" aka the Internet archiver.

The reaction to Second Life Newspaper's closing went on for days. People kept asking me what the heck was going on. The overall response was sadness, but there was some anger. One former minor sponsor was furious neither me or Dana told her about this, accusing her of selfishness. Our "arch rival" the Herald mentioned our closing in an article I felt was respectable, suggesting Dana was simply being practical.

The "Gray Lady" of Second Life was gone. What had been accomplished? As a source of news, it covered the Grid for three and a half years from November 2006 to June 2010. From when Second Life was the darling of the tech media, it's landscape littered with shopping malls and "ad farms," to when it's popularity among the general public had wanned, and those who came to make money were more and more replaced with those looking to build roleplays and the virtual home they couldn't have in reality. What started as one man's dream had grown to a staff that at one point was close to two dozen, others whom shared the dream. James and Dana had been great leaders of a great team. And for that we thank them.

But Second Life would continue on. Just a week after James and Dana's farewell party. Linden Lab dismissed thirty percenty of their staff. Gone were popular Lindens such as Teegan and Blue. Then came other events such as the resignation of Linden Lab's CEO, the "Emeraldgate" controversy, the decision to merge the Teen Grid with the main one, and others. It was a time when Second Life's future was in doubt.

What would cover these events was a new newsletter, staffed by those from the old. Shellie Sands, Grey Lupindo, Gemma Cleanslate, and me, Bixyl Shuftan, were back under a new name: Second Life Newser. This would be the legacy of JamesT Juno and Dana Vanmoer. And five years later, it would still be standing, keeping the dream alive.

Bixyl Shuftan

Wednesday, September 10, 2014

Second Life "Game Review" : "What Is Second Life" Part 2


By Nydia Tungsten





Most of you that have read my articles know I have done a “What is Second Life?” article. But this time, something very personal happened to me and it started me thinking, with everything I have said about Second Life, I have missed a LOT. Here is my chance to correct that.

It is 4 a.m. and I am unable to go to sleep so I sit here gaming and listening to my REALLY off the wall music as I play different games. I realized, out of every MMO I play or have EVER played, SL is the most in depth format of the MMOs. For example, when SL first came out, I remember hearing people laughing at those “idiots” that spend real money for virtual items, which I have to admit we do (land, homes, furniture, parties, ect…ect…). BUT, so do they. They pay monthly fees to play their MMO, some up to $20 USD a month AFTER they pay the $60 to $75 USD to buy it. THEN, they pay those little extra’s to give them an edge, i.e. that nice pay for only main battle axe or buy extra gold to get those better rounds for tanks in the MMO “World of Tanks”. And now some MMO’s are starting to offer a “home” that you can make and have it look how you want it, so you have people paying extra to decorate those homes.  Yeah, they look nice, but what can you do with them? Nothing except make them look pretty and never go in them again. But yet, you paid for them and continue to put money into a “virtual world.” Now, let’s flip the coin here. For the same money you put into the average MMO, you can get twice that in SL and do MORE.

  In SL, not only could you get a home and make it look the way you want it to, you can even make the items yourself so it is TRULY a one of a kind place that you can be proud of.

   A place you can take your friends to more than once or twice before they get bored of just standing in the same spot and just looking. In SL, you can interact with almost EVERYTHING in the grid INCLUDING other players.

   Yes, there are the sex beds, but there are also so much more! You have swings, movies, chairs, desks, you can hug other players, they can hug you (both with permissions asked and given). You can make true friends there from all over the world.  The other MMO’s have certain servers for certain parts of the world so you can’t ever meet someone from…say.. Russia. I used to go to a club where 99% of the members were Russian and another for Germans. You can travel the world in the space of five minutes.

    Now we come to my experiences. I had an accident; I tripped over two playful dogs and took a bad spill involving a concrete slab. And then family issues ensued, and then I woke up to find myself with “Bells Palsy”. For those that don’t know what it is (like me until I got it), it has a lot of the symptoms of a stroke where the right side of my face was paralyzed but this is caused by pinched nerves and not a clog in the brain. I even have to wear an eye patch to keep my eye from getting gunk in it or drying out so that is why I wear an eye patch in SL as well.

      When I was FINALLY able to get back into SL after being gone for a more than a week, I found candles on my mantel from my loving Angels to show me they were thinking of me and missing me. They are still there and I get misty eyed every time I see them. The people of Second Life have become a like a family to me. I don’t know of any other MMO you can get so involved with others OUTSIDE the grid like you can with Second Life.

   You can even marry that special someone in your life, no matter which you prefer, you can marry them here. I know this first hand because I married someone so very special to me. Brandi is a part of everything I do in SL now, and I know of many others that have done the same; some have taken it to the next level and hooked up in real life too.

   I am so proud of my accomplishments in SL. I have come a very long way since I was first “rezzed”. I have come to know and love each of my Angels, without whom I would be nothing and have nothing. So, let me publicly thank my family group “Nydia’s Angels”. Thank you, my Angels.

    I have been adopted by several people in SL as well, one of which is Skylark. She adopted me from almost the start of my life in SL. She taught me about clubs and how to run them, also a bit about land, and I have taken that knowledge and ran with it. At one point, I had 6 active clubs and administered over 14 sims, but those numbers have come down now due to a lot of factors. But one thing remains, it was so much fun to learn about it and make a go of it.  Let’s see you make money in your real life (legally) from any other MMO, then let me know so I can try that as well.

   SL is also great for those who have self esteem issues. In SL, you can look how you feel you deserve to look. I know of many that are disfigured for some reason or another but here in SL, they can look how they feel, be who they are. Like myself, I am a little white vixen that I think looks nice and I have adopted that fursona  in all my online dealings.

   Until SL, I never even had an email address of my own. With the help of my friends and family in SL, I opened and bloomed and grew and tried a lot of things I would never have tried in real life. I am becoming more of who I truly am.


 So, to sum it up, SL is not just a game, but also a wonderful tool that can be used by so many people in so many ways, because no matter what you’re into, you will find it in SL.

    As soon as I am over this Bells Palsy, I will try and do more stories about more games, but….until then
GOOD GAMING TO YOU!

Nydia Tungsten

Friday, July 19, 2013

Game Review: Final Fantasy VII Returns on Steam


By Grease Coakes

Lots of people remember the old Atari game systems with the old games combat and space invaders with very primitive graphics. A little later the Nintendo entertainment system stormed across the world with Super Mario bros and classics like Metroid and Zelda.

Fast forward about ten years or so and the First Playstation became the popular gaming system of the time. Squaresoft a gaming company from Japan well known for its Final Fantasy RPG game series came out with the seventh game in the series. Back in 1997 when it was released it had state of the art graphics not with the characters but with realistic looking environments. By today’s standards the blocky avatar you controlled as Cloud was a graphical joke. However the environments made a solid attempt of looking realistic especially in Midgar where you start the game. Considering this was back in 1997 before the year flipped to 2000 and beyond, Final Fantasy VII was a major feat.

In combat however the avatars are better looking 3-d models as your characters do battle with bad guys that you encounter to gain experience Gil and so on. In fact one of the main features of FF VII is the active combat system. Instead of turn based combat like in a dragon quest game where you can take your time deciding what to do your team will be attacked as you tell your characters what to do.

So yes if you do nothing and step away for a bathroom break or your roommate badgers you to death about taking out the trash when you get back your game may be over as the pixel Cloud and his buddies were told to do nothing.

The story itself starts in Midgar as you control a blond spiky man named Cloud who was an Ex-Solider. Caring for nothing but himself, Cloud was hired by Avalanche, a resistance group against the powerful corporation Shinra. Barret the group leader doesn’t trust Cloud’s arrogant attitude, but lets him help in the mission anyway.

Barret and Cloud sabotage a mako reactor as Barret explains it’s unethical for Shinra to drain energy from the earth to power homes etc. Cloud could care less as he just wants his payment of Gil. The game from then on starts as possibly one of the greatest role playing games in the history of video games.

The game play is simple where you command Cloud and your team to attack cast magic or use an item like a potion during combat. However each character can only cast magic if he or she has Materia equipped to their weapon and or armor. Having a Restore Materia equipped to Cloud lets him cast cure to heal hit points on himself or others. Fire Materia allows a character like Barret or Tifa to cast fire attack spells. Materia is created as condensed life energy and allows magical abilities. Most materia very slightly reduces physical attributes while very slightly increasing your magical power. Over a long period of time you gain AP or attribute points to make your material level up to give you stronger healing or lightning abilities. You could just constantly fight enemies early on to beat the system and level up your materia to fire and cure 2, but it would take a very long time to do so.

Another addition to combat is the limit break where a bar fills up a little or a lot depending how much damage your character takes. When the bar fills up instead of attacking your character can do a Limit break instead. Aeris a weak physical character her limit break heals everyone on your team. Cloud does a Braver, which is a super physical attack with his large sword. As you level up your characters gain new limit breaks along with higher hit points and magic points.

The game from years ago is still the same from 1997 with a slight brush up of the graphics along with the same music and sound effects. When I talked to a dog I heard a good attempt of recreating a dog’s woof. It missed by a mile or so, but I enjoyed the sound effect anyway. The movies in between scenes were graphically good though for the time. Pixar or another computer animation company could easily blow those scenes away in one of their movies today though. However Squareenix left the old school movies as is and only improved upon them cleaning them up. Cloud’s sword twirl at the end of each battle and Tifa’s stretching are still there. In fact when I loaded up the game for the first time there were the charging chocobos with the Squaresoft logo very much if I started up the game 16 years ago.

Another feature that I liked playing with was the color change feature to change the color of the background behind the menus and dialogue and combat. There’s a screen with four corners and you can change the color of each corner to customize your very own color scheme as you helped Cloud and his friends fight Shinra and whatever other baddies came your way. I remember changing the color scheme every so often.

There’s something shocking that happens later in the game, but if you never played FF7 I don’t want to give it away. If you really must know ask a friend or use the web. But if you want to find out for yourself and you tell your friends “No! Don’t tell me! I want to find out for myself!” More power to you I won’t give away what happens.

When I played Final Fantasy 7 for a little bit before I wrote this article, I greatly enjoyed playing through the game as I played on my computer years ago when I didn’t have a playstation. I’ll savor the game by playing a little bit now and again and not rush through the game as I barely got anywhere in the game anyway so far. Final Fantasy 7 is a classic game that even if you hate video games and RPG/s you can at least give a try, or you could be reading this article and you beat the game 100 times before and you want to beat the game 101th time on steam on your computer.

It’s available for download on steam at www.steam.com for a low price of $11.99. Swing Cloud’s big sword or shoot Barret’s hand gun (no really his hand is a gun) for the first time or you’re a hardened vet of the game. This game is a smart buy.

Grease Coakes

Thursday, May 30, 2013

Reader Submitted: Star Wars The Old Republic - Free vs Paid Accounts

By Nydia Tungsten

 While I claim to be a gamer I do NOT claim to be a good one. I game to have fun, NOT to prove I am the best. I am more than likely to complement you on the way you killed me, than to cuss the fact that you killed me. Hell, it’s how we learn, THAT said you now know where I am coming from gaming wise and I hope you try every game I review to see for yourself. Just because I don’t like it doesn’t mean you won’t. Just remember what games are for, having fun, and I hope you enjoy what I have to say.

Like most M.M.O.R.P.’s, in this game you start by creating your in game avatar.  Starting with what side of the coin you begin at, either the “Republic” side or the “Empire” side.  After that, you choose what class you want to be, then the gender and after that the race.  From there you can further edit the details slightly about your Star Wars embodiment with sliders that adjust the body, face, skin and other features as well.  The most challenging part in this process, like with other long running M.M.O.R.P.G.s, is choosing a name that hasn’t been taken by someone.

You start out with basic missions but even at the lower levels you are given choices as to the direction you will go, and when you group you ALL get the choices but only one will answer and you each get social points for the answer but if you choose a different answer than the one given, you STILL get the light or dark points of the answer you have given

BUT where this is different is there are two ways to play.  You can have either a paid account or free, and I have played both sides of this coin.  The main difference is how badly the free side is cut to the bone.  You can’t even trade with fellow players.  If someone wants to give you a piece of better equipment, they have to “mail” it to you, which like the real-life postal service can take a while.  I have heard of it taking as long as overnight, and by that time that item isn’t a boost up but a step down.

You can’t “Sprint” until level 15 meaning you have a hard time keeping up with other paid players, causing some frustration on both sides.   Can’t get a speeder until level 25, which is the old level that players had to make it to before SW:TOR became free to play, again causing frustration between paid and unpaid accounts.   Free accounts have been “Nerfed” BADLY and feel like the put upon redheaded.

As for customer support…. Well lets say that has been “out sourced” and if you call them it can be hard to understand them through the thick accents

All that said, let’s look at some of the good things.  While the free accounts have been “Nerfed” it can still be a great game to play, especially if you get with the right group.  This is the only game that I know of that you can choose your path on how “Dark” or “Light” you can go. I have tried it both ways, a light and dark side. I play with “The Furry Gamers” Group.  We are on two servers, some paid some free.   We take that into account when we play and help each other’s characters level. 

Have they neutered the free to play accounts? Most definitely! Is it still fun to play as a free player? I must give a resounding YES! But don’t just take my word for it, try it for yourself.

May the force be with you!

And remember if you have a game you think should be reviewed shoot a notecard to me with its name and link and I will take a look.

GOOD GAMING TO YOU!!

By Nydia Tungsten

Thursday, May 23, 2013

Reader Submitted: Game Review - World of Warcraft


By Nydia Tungsten

While I claim to be a gamer I do NOT claim to be a good one, I game to have fun, NOT to prove I am the best, I am more than likely to complement you on the way you killed me than to cuss the fact that you killed me, hell it’s how we learn, THAT said you will now know where I am coming from gaming wise and I hope you try every game I review to see for yourself, just because I don’t like it doesn’t mean you won’t just remember what games are for, having fun, and I hope you enjoy what I have to say.

I have been playing WOW off and on for almost….(have to think here)…I would have to say… almost ten years….(holy cow)  Do I have any level 90’s? Pfffft! not even close! But I do have a lot of levels between 20 and 70 and I enjoyed every min. I have 3 guilds and 2 servers and in a 4rth with my SL family The Sunweavers where I play with the Fox Newshound himself, Bixyl, and the original Micro Kitty Lomgren Smalls, as well as others from the Sunweavers.

Now in ALL the years I have been playing, I have found one thing to be true. With any and I mean ANY type of MMO you have WAY more fun if you have friends with you.

Unlike 90% of the games I play, WoW is a paid game. You can either have a reoccurring bank charge or do like I do and get the prepaid cards when you can afford them, when you can’t your account will be blocked or frozen.

But Blizzard keeps it in their system for a LONG time, I was inactive for 3 years and thought I would have to start all over. NOPE! The boys at Blizzard kept my data and account right there ready for me when I was.


When you first start you will end up on a creation page like this with ALL the Races and Classes and sexes. It can be overwhelming to some, but take a deep breath, it WILL help you through it. There is the “more info” button. It will tell you about the race and class you have highlighted.

I have always chosen the oddball races. I started with the Draenei (Space goats LOL). I loved the fact they had tails. Then came the Worgen. I was so disappointed that they had no tails. Then came the Pandaren. YAY! They could have a tail!

Then you go through what seem the endless choices for your appearance, just like in SL you can choose who YOU want to be!

And once done with all that, you get to face the

ULTIMATE CHALLENGE!

.... finding a name that ISN'T taken.

Now you have your character all set the way you want it. A name you like, then you click play and you are sent deep into the story line you chose.

I think it is important to listen and learn from the narration as you fly to your new body to your first quest, which is pretty easy, most of them are set to teach you how to move and defend yourself before you leave the newbies area. Once done there, you find a wonderful word to explore and have fun with, there are some pretty crazy quests,  with all kinds of pop culture references, one of my favorites is the  “Rambo” quest. I won’t spoil it but when you find it you will know.

So I give this game a BIG thumbs up and recommend it. Find some friends that play and have a ball, good luck and Good Hunting to you!

Nydia Tungsten

Thursday, May 16, 2013

Reader Submitted: Game Review "World of Tanks"


By Nydia Tungsten


This is my first attempt to right a “review” if you will. Now while I claim to be a gamer, I do NOT claim to be a good one. I game to have fun, NOT to prove I am the best. I am more than likely to complement you on the way you killed me than to cuss the fact that you killed me. Hell it’s how we learn.

THAT said, you will now know where I am coming from gaming wise. And I hope you try every game I review to see for yourself. Just because I don’t like it doesn’t mean you won’t. Just remember what games are for, having fun, and I hope you enjoy what I have to say.

I started playing World Of Tanks, or WoT to those who play a lot and I do. A few months ago, it was recommended to me by Jessicabelle Dayafter, whom I have the privilege of playing with.

You can download it here:  http://worldoftanks.com/ . Be prepared to wait a bit there is a LOT to download, but it is WELL worth the wait. The graphics are fantastic, and if you enjoy first person shooters you will like this one.

You start off with “tier one” tanks the lowest level and earliest ever made tanks as the “T1 Cunningham.” The higher you progress in the ranks, or “tiers,” the more modern the tanks become.  The load out of ammo consists of “Armor piercing” and “HEAT” rounds as to be expected. But they also have “gold” rounds, which will do at least a third more in damage. But here is the catch. In order to have “gold” rounds you need to buy them, and risk being called a “wallet warrior” by other players.

It is the same for “Premium” tanks such as one of my favorites the “TOG II.” It is by far the slowest tank on the battle field and doesn’t do the most damage either. But it DOES have one of the highest hit points in the game, but weak armor so it can’t go toe to toe with almost anything. Then why do I like it? Easy, remember what I said at the beginning? IT’S FUN!

Once the other players see a TOG on the list the good natured comments start flying, “we have a whale”, “No fair you have a battleship!” “I bet I could park on your back and you would STILL have room to move your turret!” and they go on, and I play into it whole heartedly, “The HMS White Vixen reporting for duty!” I call out to the other players.

This is strictly a PvP game, 15 tanks on each side face off and slug it out. You have the “Heavy” class as well as the “Medium,” “Tank Destroyer,” “Light,” and “Artillery.” So you have to find your niche in the game. There is a bit of thinking as well, knowing what rounds go best with what barrel on what tank, etc. There are TONS of videos on “How To’s”  to learn from, or just jump in with both feet and start blasting away.

Now like ANY MMO you will have the “Game Gods” that know everything, and are not shy to tell you how much of a “Noob” you are as their battered tank husk burns across the battlefield. Take my advice and ignore them and just have fun.

And if you come across me on the battlefield,  remember to do one thing…..DUCK!!

Nydia Tungsten

Tuesday, January 29, 2013

Game Review: Torchlight 2

By Grease Coakes

For Xmas my brother got me Torchlight 2 from steam and I have been playing on and off since last month. For fans of Diablo 2 and 3 this game is a welcome addition to the dungeon crawler mouse clicking genre. Where Diablo 3 seemed fun at first, but it got stale and repetitive every time I played it. Torchlight 2 seems fresh every time I play it.

The Alchemist from the first torchlight series as a magic blasting class was corrupted by the Ember Blight coming from the Heart of Ordrak in the original Torchlight. The game progresses as your character chases after him as he creates chaos in his wake. So far as I play through the game the first act is basic plains. The second act is a desert, and the third act is a forest.
 
The four characters you can play as are the engineer which is your melee brawling character. The berserker is another melee class using animal based attacks. The ember mage is a wizard class, and finally the outlander is a gun toting ranged class with some magic ability. The Outlander is my main character as he seems the most fun (in my opinion) to play. Not to say the other characters aren’t fun either as I dabbled in the other classes
 
When you create your character you’re not stuck with one character appearance as you can pick out hair color and style and skin tone along with the gender of your character.
 
Like the first Torchlight you have an animal as your sidekick to go to town and sell trash and help you fight the baddies that stand in your way. In the first Torchlight you could only pick a dog or cat as your animal ally. In the second Torchlight you can pick from many more including a panther, hawk, badger and owl along with the original dog and cat and you can also change the animal fur color as well. You can also feed your pet fish from fishing that change your pet into different kinds of animals to boost kitty’s fighting ability like an armored crab or a mole that can stun enemies. Fishing itself isn’t hard or time-consuming so fishing for your pet is rewarding to give your pet a fighting edge.
 
One thing I can say about Torchlight II is how fast your character levels up. Whereas Diablo 3 you slowly level having to repeat acts to level up the game pace in Torchlight II is just right as it seems I progress through the game and level up at a rapid pace. In addition to that I was happy to play through the game as I got a fair share of treasure to sell as fodder and weapons and armor to boost my character. Green is good, blue is a lot better and orange is legendary. Your pet gets gear too as collars and tags.
 
The difficulty level is just right too. A turn off from Diablo 3 was that towards the end of the game it was no fun to play anymore as my character died if a bad guy sneezed on him. As I’m in the third act now the game play difficulty is a happy medium. Sure I die now and again, but I’m not dying constantly. A definite plus in the game is I’m not punished for dying. When I die I’m given a choice to go to the start of the dungeon I’m at costing some gold, or start back in town costing nothing. The no-brainer choice is use the town teleport scrolls as I progress along and start in town losing no gold. No cash eating repair bills in this game. 
 
Each time I level up I get 5 points to assign attributes such as focus to increase magic, dexterity, and Strength speak for themselves and Vitality to boost hit points and defense. Using the outlander I was dumping a lot of points into dexterity increasing his critical strike chance while throwing the rest into Strength and Vitality and rarely in focus. So far this seems like the right way as my outlander named chair is shooting down baddies pretty well. 
 
You also receive a single point to put into your character build. Thinking this is a gun toting character I put a lot of my points into gun abilities (Warfare) boosting his rapid fire (right click on the mouse) among other ranged attacks. Plus I have been boosting his overall damage using dual wielding pistols and increasing his attack range and damage. So far it seems like a winning strategy. As you level up new abilities are available like a rain of poison arrows that do a LOT of damage in a certain radius but this was only available when I hit level 42 chair is now near level 50 in the third act. The other characters have skill trees as well with different abilities as the embermage has fire arcane and frost to play with for example.
 
Something that helps keep the game fresh is like the popular game "World of Warcraft," in-town NPC/s ask you to do quests to progress through the game so you’re not mindlessly killing monsters to gain experience/gold/gear. Makes you wonder sometimes why those lazy NPC/s can’t do the quests themselves. On top of that the bosses so far were a thrill to fight. They were tough making me constantly guzzle potions to keep my hp/s and magic up but they always dropped great gear and gold.
There are slots to place gems in armor and weapons for elemental damage or adding to your elemental defense against say poison or fire. Also enhancements you can pay an NPC to enchant your gear that is expensive, but worth your gold. Torchlight II gives you plenty of ways to boost your character
 
All in all I’d say Torchlight II is a blast to play with the option to play with others, but for now I’ve been killing baddies solo wanting to progress at my own pace. I may try a multiplayer game with another character like my embermage, but for now I want to keep shooting down bad guys on my outlander. The only flaws I can think of are that I can only repsec three points on your character’s skill tree if you want to change. The music is okay, but not amazing. However the sound effects make up for it. If you get the chance buy Torchlight II from Steam and have a ball killing baddies and more.
 
Grease Coakes

Monday, October 15, 2012

Review of World of Warcraft's "Mists of Pandaria," Part Two

In Part One of the review, we discussed "Mists of Pandaria's: new race, the Pandaren, and the new continent of Pandaria. Besides the Pandaren and Pandaria, the new feature getting the most talk is the Pet Battle System. Here, all those non-combat pets players have been collecting over time can be put to use besides showing them. It's gotten a lot of comparisons to "Pokemon," which even Wowpedia admits.

To gain the ability, one visits a Battle Pet trainer. Only one character needs to do so as the ability is account bound rather than on one single character. One's pets start at Level one, and by challenging wild pets or another trainer's pets in duels, winning pet battles increases' ones pets experience and over time levels them. Like items, pets can be common, uncommon, or rare in quality, rares having higher stats.

Players can heal their pets once every ten minutes. They can also pay a stable master to heal them or a special battle pet bandage. There are some achievements and quests than can be done. One can also buy and sell pets at the auction house. Naturally rares sell for the most. 

Mounts have also become account bound, although characters can still use only those of their level or lower. And those of the opposing faction will be unavailable.

Another new feature is scenarios, which are much like instances, but are shorter "with progressive objectives and a story arc." Unlike regular instances, tanks and healers are described as not truly needed. One "WoW Insider" writer described them as much more ideal for warrior class characters than instances. The first one, Theramore's Fall, was made available a couple weeks before the release of "Mists of Pandaria," which gave the sense of the Horde and Alliance, already hostile to one another, getting closer to all out war. If this was a signal for "get ready for more player vs player," there were opportunities for it in two new battleground areas.

There's some fun new things in the game. One feature isn't so much new as brought back from WoW's beta days. While the game was still under development, druids in their travel form could carry a passenger. But this feature was cut before the game's release. The reason, Blizzard was a bit wary of juvenile wisecracks of guys "riding" female druids. But with some of the more suggestive jokes and flirts for the past couple expansions, a guy going about on a lady druid's travel form was mild in comparison. So the feature was brought back for "Mists of Pandaria", with the addition of a new glyph for druids. By now though, it's more of a neat feature than a practical move since back then it took a lot longer to get to level 40.

Players in Pandaria can also do a bit of farming. Unlike games such as Runescape, there is no farming skill. Instead, one can help a farmer at Sunsong Ranch in the Valley of the Four Winds, and he'll let you grow your own veggies. Quests allow one to gain favor with the farming faction, the Tillers, and the further one goes, the more plots that are available. Naturally it isn't always so simple to just plant and forget. Your crops may need watering, weeding, defending from critters trying to make lunch out of them, and "wild" crops will need to be wrestled (see picture). "Farmvile" certainly didn't involve defending pumpkins from Level 86 Swooping Planshawks. Successful harvests yield cooking ingredients for Zen Master level Cooking and other items such as herbs, enchanting materials, and even skins, minerals, and cloth.

One fun new gadget for engineers is the "Blingtron 4000," as well as fun for everyone else around it. When summoned, it hangs around for about ten minutes and gives a gift to anyone who talks to him. WoW Insider described the gifts as a variety of items from potions to items that help raise your skills, to "a steamy romance novel."

It's a little easier for those doing the archeology profession. Instead of three digs, one is able now to dig five times at an archeology site on a map before it fades. In Pandaria, Pandaren archeological finds can be crated and stacked in one single space in your backpacks and get you better reputation with the Lorewalkers.

With five new levels come some new moves and attacks. For the Hunter, one fun move is "Stampede" in which all of your pets attack the target at once, although each having only a quarter of it's offensive strength. 

One major difference between "Mists of Pandaria" and the two previous expansions is the lack of a single villain dominating the plot. "Wrath of the Lich King" got it's name from it's big bad boy. With "Cataclysm," it was Deathwing the dragon aspect that threatened to wreck the world. Here, no one bad guy dominates the field like they do, players dealing with a few separate bigger bosses as they go about Pandaria.

However, there will be one interesting villain that players will deal with later on after a major patch several months from now: Horde Warchief Garrosh Hellscream. In the plot, Thrall's replacement as the Horde's leader as he goes off to help the elements against Deathwing isn't the careful statesman he was. Instead of bargaining, Hellscream feels the Horde should simply take what it wants, and if it means war with the Alliance, so be it. Unlike Thrall, he feels only Orcs are deserving of the most honored roles in the Horde, and woe to anyone Orc or not who openly questions him. His plans to expel the Alliance from the continent of Kalimador change to outright genocide. More and more, Horde members are increasingly dissatisfied at his rule, and eventually rebellion will break out. In the upcoming Siege of Ogrimmar, both Alliance and Horde players help the Horde rebels to defeat Hellscream, whom as it turns out has been secretly been doing some abominable activities. There is only speculation as to who replaces him. Will Thrall return, or will the Horde see a third Warchief? Time will tell.

Considering World of Warcraft's size and fanbase, any news involving it is going to get conversation, and the "Mists of Pandaria" expansion has brought about no shortage of them. A number dismissed it from the beginning as little more than a "Kung-Fu Panda" joke because of the new race. Others however welcomed them, one girl saying, "They are just so CUTE!" Some PvP players do have a preference for this kind of character, feeling others will be embarrassed to be "pawned" by a cutsie character, "You just got your a** handed to you by a panda?!" The biggest complaint about the Pandaren I've heard is of them being a neutral race, though most can see why Blizzard made them available to both sides, some citing Horde fan complaints about the Worgens' Alliance status.

Of the Pet Battle System, many have dismissed that as well as "WoW meets Pokeman." Others find it an occasional interesting break from the routine of the game. Though few if any seem to be making it a major part of the game for the long haul. The new scenarios, however, have gotten praise.

Among the comments about the expansion was of the detail of Pandaria, very picturesque with it's towns' architecture and the wilderness. Some also commented the land seemed more "normal" than previous parts of Azeroth. Here, you're more likely to see NPC people going about their lives farming, mining, fishing, and otherwise living. You'll also see a lot more kids.

WoW players interested in the role-play aspects of their characters have expressed these kind of  Pandaren players have something of an interesting challenge. Not only do they have to come up with an explanation why they sided with Horde or Alliance, but as from a race that's been isolated, war-torn Azeroth that's had to deal all kinds of threats and challenges from The Plague, Goblin technology, all kinds of demons and monsters, and of course that the Alliance and Horde are perpetually at some level of conflict. A new reality entirely foreign to these characters, it could certainly warp the mindsets of these furry adventurers. Or perhaps they somehow remain laid back and curious at heart.

A number of people feel Blizzard did a better job with "Mists of Pandaria" than "Cataclysm." Among the people I know, the Sunweavers guild in WoW is active again, with players both rolling up Pandaren characters and exploring the new land. The response doesn't seem to be as great as Cataclysm, when the guild grew with new players happy to have Worgen characters, but it has brought life back to a guild that was seeing only minimal activity for the past few months.

It's been commented on that if "Mists of Pandaria" fails to keep World of Warcraft's numbers up, it will be the expansion that sees the biggest multiplayer online game begin to lose it's dominance. While it will still be number one for at least a few more years, if it continues to decline like it has, games like Star Wars the Old Republic will begin to have comparable numbers of players. For the short term however, "Mists" has been a success, with 2.7 million units sold in its first week and the total number of players past ten million again, up from 9.1 million in August. So at least for now Blizzard is unlikely to make any major changes, such as expanding it's free-to-play version beyond level 20. It's a safe bet this game will eventually be getting players who hadn't been born when it was first launched.

My personal opinion is "Mist of Pandaria" rates a four out of five. If you're a dedicated WoW player you'll most likely love it, especially if you're a panda fan. If you're not already playing, it may not hold your interest for more than a few months. As for yours truly, I'm keeping my subscription.

And that's it for now from Azeroth.


Sources: WoWpedia, Gamespot.com, WoWInsider,

Bixyl Shuftan

Friday, October 12, 2012

Review of World of Warcraft's "Mists of Pandaria," Part One

On September 25th, Blizzard's "World of Warcraft," the most popular of massive multiplayer online games, released it's fourth expansion "Mists of Pandaria." Anticipated for several months, the update promised a number of new features, notably the new continent of Pandaria and a new player race: the Pandaren.

The Pandaren were originally created as an April Fool's joke, but to Blizzard's surprise the response was a positive one. So they were included in the Warcraft III computer game. The Pandaren are of course panda-like, with females smaller than males and sporting earrings. They also have small tails, with female reds having longer ones. They have a few special features compared to other races. They take less damage from falls. They get double the " Well Fed" stat bonuses from food. They start off with a fifteen point bonus in Cooking. Their "Quaking Palm" can stun a target for a few seconds. And their rested experience bonus lasts twice as long. The latter can be quite helpful for players leveling up a character. Most player classes are available: Warrior, Rouge, Mage, Priest, Shaman, Hunter, and the newest one: the Monk. What truly distinguishes Pandaren from other player races is that they are the first "neutral" one. They don't start out as Alliance or Horde, but choose who to side with near the end of their introductory quests.

Saying the Pandaren background have a Chinese influence is stating the obvious, though this is nothing new with World of Warcraft races such as American Indians with Taruen and Victorian English with Worgen. The plot background describes their last emperor shrouding their lands with an "impenetrable mists" thousands of years ago to protect it from the calamities at the time other lands were facing. Some generations ago, some Pandaren explorers founded a colony on the back of an island-sized sea turtle and their descendants have wandered the ocean since. This is where new Pandaren characters begin. Pandaren and turtles go together in other ways, with Pandaren hunters starting off with a turtle as a combat pet, and their racial mount being the speedy Dragon Turtle.

Beginning Pandaren characters start off as training in a small village, then are sent on quests to help out the island, occasionally fighting hostile monkeys and rabbit-like denziens. A few quests are an obvious take on one popular Japanese anime. Around Level 10, one's character and his/her friends come across the source of the island's distress: an airship having crashed into the giant turtle's side. There, they meet up with members of the Alliance and Horde, fighting against naga which have been stirred up by the crash. Once the island has been saved, it's decided to send Pandaren out into "the broken world" to help out it's other peoples. One of the character's friends decides on going over to the Alliance, while another will head to the Horde. The player then decides which path lies before his/her character: Alliance or Horde. After meeting up with the new leader, the player is free on how to progress while his/her friend begins teaching those interested on the ways of the monk.

Blizzard advertises monks as being experts in unarmed combat that "draw their weapons for devastating finishing moves." This doesn't mean going in without a weapon in your slot. Monk characters should be armed as normal. Monks have both an energy bar, and another bar for "Chi" energy. Some energy attacks will build up Chi energy,  while other special attacks use it up. Besides staves (which mine started out with), these characters can use fist weapons, one handed axes, maces, and swords, and polearms. Monks can be of most races, Humans, elves, dwarves, gnomes, and Draenei for the Alliance, Orcs, Tauren, Trolls, Forsaken, and Bloodelves for the Horde, and of course the Pandaren. Monks are limited to cloth and leather armor. Monks have three specializations: Windwalkers who concentrate on melee attacks, Mistweavers whom can heal, and Brewmasters whom can tank with their special moves like the "drunken masters" in some martial arts flicks.

Besides new races and new characters, players have some new territory to cover with their current ones. Level 85 characters upon entering their capital are given a mission. A ship carrying the Prince of Stormwind has run aground on a strange new land. Alliance characters are sent with a force to recover him and secure the land before the Horde does. Horde characters are sent with a force to get him and likewise secure the land before the Alliance. Once getting to Pandaria, both sides come to blows, and besides fighting one another are trying to win over the local Pandarens, as well as fighting the locals old foes whose attention has been aroused, as well as some dark spirits which have also been stirred up.

Characters will be unable to fly on personal mounts, until reaching level 90, the new top level in the game. Until then, there's the Pandaria kite transportation. There's also no mailboxes in the first few places you come across in the Jade Forest Zone, the entrance to Pandara. So saving loot such as player gear for the Auction House and skins & ores may be a problem at first. But if you look around the region, eventually you'll find a village with one. Deeper into the continent are some auction houses, including the Black Market Auction House with some items unavailable anywhere else. In the Black Market, items will be generated and listed by NPCs. There is no buyout price, only bidding.

Part Two of the "Mists of Pandaria" review will cover the Pet Battle System, and what some have been saying about the expansion. 

To read the second part, Click Here.

Bixyl Shuftan

Monday, September 10, 2012

Game Review: Herzog Zwei and Airmech

When gamers think of good real time strategy games computer games like StarCraft or Warcraft 2 or perhaps other various games come to mind. Many people think of Dune 2 as one of the first strategy games, but there’s another game that’s vague but still an excellent first game for a strategy game against your friend or a computer AI.
 
When Sega Genesis came out, everyone thought of arcade games like Altered Beast and Golden Axe. One of the lesser known games is Herzog Zwei created by Technosoft. My brother and I in real life played this game like crazy and we had the saying “Look at your base power”! It plays like a strategy game where you manage resources to buy and build units to destroy the opposing player. What makes Herzog Zwei different though is that you control a plane that picks up your units like tanks and stationary cannons. Also this plane can blast enemy units and the other player with a gun in air or on the ground. You’re not invincible though take enough hits and you die to respawn at your main base after a short period of time. The main goal of Herzog Zwei is to destroy not the opposing player’s plane/robot. But instead to destroy the player’s main base through your units attacking it.
 
To gain resources you gain to buy units come from what me and brother called “mini bases”. You capture a mini base by sending four infantry with a command “Capture mini base”. Infantry have lousy hit points so it’s best to deliver the infantry yourself to the mini base. You can see how many infantry are in the mini base by dots shown on the mini base. When it reaches four in your color you gain control of the base. The two colors are an orange and dark blue. Don’t get lazy though just because you gain control of a mini base doesn’t mean the other player can’t capture it.
 
Your main base and mini bases allow you to build and pick up units recharge your plane’s ammo and fuel and hit points. The same goes for units if you are carrying one of your tanks they get recharged too. Mini bases also give you more resources to buy units. When you order a unit it takes a set amount of time for it to be built. You’ll see a signal when it’s ready.
 
You also assign commands to your troops. One was called the dizzy command where your unit went in a circle. The other commands were capture mini base or attack main base. When you think you have enough firepower start sending your tanks, motorcycles etc. to attack the other’s player’s main base. Commands for your units cost resources too.
 
Once you destroy the enemy’s main base you win! The focus of the game is balancing capturing and keeping control of mini bases and attacking the other player’s main base. No mini bases means you barely get any resources to fund your army. So get control of those ASAP.
 
Airmech made by Carbon Games follows the same game style you control the same jetplane and order units. However there are enough differences from the original that Airmech is a whole new game by itself.For example you can pick different planes like a flying saucer that allows you to gain control of enemy units when you float over them. Eventually they change to your color and it’s yours as if you built it in the first place. Also a cargo plane can heal your own units. Many actions during the game give you experience. Each level you gain gives you a skill point that you can use to give yourself more firepower or higher armor, each plane is different.
 
Also in Herzog Zwei you could only order and build one unit at a time. In Airmech you have a build list and can order up to five at once. If the units are small enough infantry for example you can carry three at a time. Instead of being stuck with the same units from Herzog Zwei, players have the option to customize your army from tanks to HUGE tanks to probes that are very fast that can capture mini bases or cannons or as my brother and I called them “grims” From Herzog Zwei when the cannons had a skull on top.
 
The game is original and addicting. Gameplay is rewarded with experience and kudos and using kudos you can buy the right to use certain units and pilots. The flying saucer I bought with kudos wanting to brainwash enemy units and let them go their merry way on their command against the enemy.
 
How do you play Airmech? It’s pretty easy get an email account from Google and go to the game store and "buy" Airmech. It’s free to play. It’s possible to play against human players in Airmech but beware it tends to lag. There’s a tutorial to get you used to the game play. So even if you never played a strategy game or Herzog Zwei, you’ll get used to it.
 
When you feel like trying out something new and you’re not in the mood for Second Life upload Airmech and give it a shot. You might even yell out “Look at your base power!”
 
Grease Coakes


Friday, August 24, 2012

Facebook Game Review: Campaign Story

One computer game I remember from my youth was "President Elect," which allowed the player to take on the role of a political candidate for the White House. Since then, election games have continued to come up every four years, though I never did buy another. Recently, one came out for Facebook: "Campaign Story," billed as "the first political Facebook game where you run your own political campaign." It is made by Five One Nine Games.


The selling point of the game is the chance to run for office with the option of "Play Clean or Play Dirty." Indeed when your candidate starts his/her first election, you're greeted by a pol from your party whom expresses hope you'll be a refreshing change from the politician you're up against who's known for his dirty tricks.

Starting out, you're given a selection of several appearances to choose from, male and female. You're also asked your candidate's name, the symbol he/she will be using (Democrat, Republican, or one of several others), and the slogan. You'll also be asked if you'll be playing as a liberal, conservative, or moderate, though I have yet to see how this affects gameplay.

Your first election is one for mayor of a city. You're given some guidance for the first several moves. The map shows your appeal in various places, from welcoming to hostile. Canvassers from your staff can be placed on the map to speak directly to the people about your candidate and make some gains in the polls. Fundraisers can be placed to raise money.

The news board shows events that have an effect on the election, such as reports of declining industry or rising crime rates, as well as statements (lies) by your opponent against you. By spending Influence points, you can act on an issue. You can then have your staff promote your efforts for votes. But your opponent will usually make some response, more often than not by using cheap shots. You can respond by either defending your move, or by going negative yourself. Positive moves are shown as white angel wings while attacks are shown as red devil horns.

Different staff have different roles. Press Secretaries issue press releases and hold press conferences. Researchers dig up facts and figures to fight off attacks from your opponent, or dig up dirt for attacks of your own. Speech writers can help make  your candidate sound more intelligent on issues. Image consultants can help polish an image after an opponents smear campaign, or set up photo-ops to promote your candidate.

Gameplay has your candidate starting out low in the polls, with your actions making the numbers swing to your favor. Once your approval rating reaches 51%, the game declares you the winner on election day. Following your victory as mayor, your next campaign is for state senate. This election is a bit more detailed, taking place across four maps, and four regions of news issues and opponent's responses. As you win, you'll go up the political ladder, with elections for Governor, US Senator, and eventually the Presidency.

Campaign Story is a new game to Facebook, launched only last week, so there may be some changes to it as time goes on. As the real-life election makes the news, it's an interesting way to make gamers think a little about what goes on in winning races in the real world, and what it takes.

Unlike certain Facebook games, it doesn't ask to make posts to your friends (yet). So Facebook has done what to some would seem impossible: make politics a subject less annoying than many others, at least with games.

Bixyl Shuftan