Showing posts with label World of Warcraft. Show all posts
Showing posts with label World of Warcraft. Show all posts

Sunday, July 21, 2013

World of Warcraft To Test Using Real Money to Buy Experience Buffs




By Bixyl Shuftan

While World of Warcraft players have been busy with the Battle of the Barrens and other places, earlier this month there was some news that Blizzard would be testing out something never done before in the game - allowing players to gain experience faster by using real money purchases.

The buying of game items, or "micro-transactions," are not new to gaming, or even to WoW. Some smaller Internet games such as Evony allow players to purchase a variety of buffs, better equipment, etc. As these purchases give the buyer an advantage over free players, they are sometimes called "Pay to Win" games. Larger MMOs have tended to avoid such offers, not wanting to give loyal players who've gamed a long time the impression someone can just buy their way to the top and avoid the time and hard work in getting there. Instead some, WoW included, offer the sale of items that do not affect gameplay, such as mounts and pets.

In Summer 2011, Eve Online players protested plans to allow the purchase of items that would affect gameplay, and eventually the company relented. "It's one thing to add non-game items and make money off that," one reader wrote, "It's another entirely to screw up the whole game mechanics so that veteran players who've worked a year to get where they are get bumped by some snotnosed kid who's using Daddy's credit card to buy his way to the top."

Earlier this month, Blizzard forum moderators admitted to plans to "exploring" options after it was discovered there were plans for items to be sold at an "in game store," such as an "Enduring Elixir of Wisdom" that gave a 100% experience boost. The store will reportedly be only on Asian servers at first, and the item is described as currently only on test servers and only available to players level 85 or more.

The response from the players was mostly negative, "The item itself is mostly harmless … the problem is that it opens doors to (the) 'Pay to Win' model. And we already pay the game and a monthy fee just to skip that." Some stated they would leave the game, or feared others would if the In Game Store was released. Some stated they wouldn't mind the option to level other characters this way once a player had brought one up to the maximum Level 90 anyway.

This comes soon after some less than happy news for World of Warcraft. In May, Blizzard stated they had lost more than a million players in the first three months of the year, from 9.6 million n January 2013 to 8.3 million in March. While most of the losses were from Asia (where the in-game store will be tested), some Western gamers left as well. This continues a long-term drop from it's peak of 12 million in 2010, and the company admitted further decline was likely, "we expect to have fewer subscribers at year end than we do today." The reasons for the drop, players were leaving for cheaper games, notably those playable on mobile devices. The video game industry, in addition to virtual words such as Second Life, has been facing increased competition from handhelds such as tablets, iPods, and others.

At the time, Blizzard stated they would be investing more in WoW, with more storylines and features. Since then, the Darkspear Rebellion was introduced. But that even the largest of MMOs would resort to "dabbling in the darkest gold-producing alchemy of them all" of microtransactions allowing those with deeper pockets an edge over conventional players, this could be taken as a sign that even the people behind World of Warcraft are wondering if it won't be long before they no longer dominate online gaming.

Sources: Gamasutra, BBC News, Rock Paper Shotgun, Blizzard Forums,

Bixyl Shuftan

Saturday, June 15, 2013

Game Review: World of Warcraft - The Darkspear Rebellion


By Bixyl Shuftan

(Note, the article has some spoilers about what happens in this World of Warcraft adventure)

The biggest Multiplayer Online Game, World of Warcraft, recently went though a few changes in the form of a "patch." Patch 5.3, also known as "Escalation." There are four new scenarios players can play out, two of which are aimed at one of the factions, one Horde, one Alliance. Two new battlegrounds for player vs player action. There's new PvP gear and some Pet Battle and Brawler's Guild Tweaks. But the biggest feature is the Darkspear Rebellion.

For those who don't remember much about the game in it's earlier days, the Horde used to be led by Orcish Warchief Thrall. Thrall valued peace with the Alliance and the freedom of the Horde's peoples. But when Azeroth was threatened with being torn apart in the Cataclysm, Thrall steped down to help stop it as a shaman. In his place, he appoints Garrosh Hellscream as the new Orc and Horde leader. But unlike Thrall, Hellscream sees little need to negotiate for what can be taken by force, and refuses to listen to the Orcs' allies. His brutal ways lead to increased conflict with the Alliance, and the alienation of the other peoples of the Horde who see him more and more as a tyrant.

With opposition against him increasing, Garrosh brands the the Trolls of the Horde, the Darkspear, as traitors, rounding up those still in the Orc capital Ogrimmar and moves against them elsewhere in the province of Durotar (the home province to the Orcs and trolls). The Troll leader Vol'jin responds by declaring open rebellion, dubbed the Darkspear Rebellion.

Both Horde and Alliance players can take part in quest chains, Horde players as part of the rebellion, and Alliance players aiding it. Level 90 players will get a letter in the mail from Lorewalker Cho, and upon entering the Vale of Eternal Blossoms in Pandaria will see him waving at them from Mogu'shan Palace. Talking to him, the player hears about actions concerning the Alliance and the Horde, and sends out the player in two scenarios via his "dream brew" on a nearby table: "Blood in the Snow," and "The Warchief and the Darkness." Normally playable by just one faction, in this case the opposite one can do so as well, Horde players in "Blood" disguised as humans, and Alliance ones in "Darkness" taking on the guise of Goblins.

Following the revelations, Cho will send the player off. For Horde players, they head to Duartor and to Sen'jin Village. Vol'jin is there, among with Chen Stormstout and Thrall. Thrall has finally had enough of Hellscream, and is aiding the effort against him.

Speaking to Vol'jin, the player hears about the rebellion, and will be asked to gather resources from the Northern Barrens to help supply it. These resources are in camps set up by Hellscream's Kor'kron, once elite soldiers of the Horde now Hellscream's personal army, loyal only to him and determined to carry out his will (see later in the article on more how to get the resources). After the player returns to the village, the place is attacked by the Kor'kron.

After the player helps defeat the assault, Thrall heads off to convince some Orc leaders to more actively support the rebellion. Vol'jin will launch a counterattack north to Razor Hill. There, the player has to free several captives (dissident Orcs are among the Trolls), in addition to defeating three elite NPC enemies, a gunman, a shaman, and a Lvl 92 axe-wielding melee fighter. Speaking to the NPC Zulu de Voice just outside the town will provide a healing buff that without defeating them single-handed is nearly impossible. Even with it, players may need to team up to defeat them.

After the battle, Horde players will see a scene between Vol'jin and the Tauren leader Baine Bloodhoof, discussing the future of the rebellion.

For Alliance players, they can take a shortcut to Duartor via a teleporter at the upper level on the Summer Terrace (the Alliance hub in the Vale of Eternal Blossoms), which takes them to the town of Ratchet in the Southern Barrens. Flying to above the defenses south of Ogrimmar, they'll see two Alliance agents, who will ask them to help scout for intelligence. Once they find out just how badly Hellscream and Vol'jin have fallen out, the player is send as an emissary to contact them. After talking to the Troll leader, the player is offered a chance to show his good intentions by getting some supplies from the Kor'kron camps in the Barrens and delivering them to the insurrection.

Following these quests, both Horde and Alliance players will be asked by Chen Stormstout to return to Pandaria to Mount Neverest in the Kun-Lai Summit to talk to an old seer about some answers to questions about Pandaria's situation. Meeting up with him, he accompanies the player up the mountain. Once they reach Seeker's Point, the seer will reveal his true identity, why Pandaria was hidden from the world, and how that is relevant to the current situation, "Only by working together can we overcome the darkness."

Horde and Alliance players can continue to gather supplies in a weekly "Battlefied: Barrens" quest. The player needs to gather 150 units each of lumber, stone, oil, and meat. These can be gathered at four camps in the Northern Barrens. Players can gather them by clobbering Kor'kron guards or the workers helping them or swiping crates and slabs of meat there. One can also get meat from slain wolf mounts.

There are two quicker ways to get resources. One is by escorting caravans of goods. Multiple players are needed to ensure the caravans survive the attacks by Kor'kron raiders. Once it reaches it's destination, the player gets rewarded with surplus supplies. You can also get supplies by taking down elite Kor'kron commanders, but they're too tough to fight alone. It takes a team to defeat them. One can also get supplies by overturned Kor'kron caravans, announced in Barrens chat when these events happen. But only if you can get them before they're recovered.

Rewards include new titles, "Darkspear Revolutionary" for Horde Players, and "Hordebreaker" for Alliance, some high level gear from some of the quests, and the "Radical Mojo" rewards from the weekly Barrens quests can be combined with "Latent Kor'kron armor" you get either from battle or the Darkspear Quartermaster into items with "randomized stats that may have some unexpected results that you won't be able to get from other gear."

The Darkspear Rebellion won't last forever. Eventually another patch will close these events, "where the story will continue beyond the Barrens and take the next step toward what could be a historic shift in power."

So players of WoW, whether you're "For the Horde" or "For the Alliance," get into the action while you can in this turning point in Azeroth's history.

Sources: BlizzardWowpedia

Bixyl Shuftan

Thursday, May 23, 2013

Reader Submitted: Game Review - World of Warcraft


By Nydia Tungsten

While I claim to be a gamer I do NOT claim to be a good one, I game to have fun, NOT to prove I am the best, I am more than likely to complement you on the way you killed me than to cuss the fact that you killed me, hell it’s how we learn, THAT said you will now know where I am coming from gaming wise and I hope you try every game I review to see for yourself, just because I don’t like it doesn’t mean you won’t just remember what games are for, having fun, and I hope you enjoy what I have to say.

I have been playing WOW off and on for almost….(have to think here)…I would have to say… almost ten years….(holy cow)  Do I have any level 90’s? Pfffft! not even close! But I do have a lot of levels between 20 and 70 and I enjoyed every min. I have 3 guilds and 2 servers and in a 4rth with my SL family The Sunweavers where I play with the Fox Newshound himself, Bixyl, and the original Micro Kitty Lomgren Smalls, as well as others from the Sunweavers.

Now in ALL the years I have been playing, I have found one thing to be true. With any and I mean ANY type of MMO you have WAY more fun if you have friends with you.

Unlike 90% of the games I play, WoW is a paid game. You can either have a reoccurring bank charge or do like I do and get the prepaid cards when you can afford them, when you can’t your account will be blocked or frozen.

But Blizzard keeps it in their system for a LONG time, I was inactive for 3 years and thought I would have to start all over. NOPE! The boys at Blizzard kept my data and account right there ready for me when I was.


When you first start you will end up on a creation page like this with ALL the Races and Classes and sexes. It can be overwhelming to some, but take a deep breath, it WILL help you through it. There is the “more info” button. It will tell you about the race and class you have highlighted.

I have always chosen the oddball races. I started with the Draenei (Space goats LOL). I loved the fact they had tails. Then came the Worgen. I was so disappointed that they had no tails. Then came the Pandaren. YAY! They could have a tail!

Then you go through what seem the endless choices for your appearance, just like in SL you can choose who YOU want to be!

And once done with all that, you get to face the

ULTIMATE CHALLENGE!

.... finding a name that ISN'T taken.

Now you have your character all set the way you want it. A name you like, then you click play and you are sent deep into the story line you chose.

I think it is important to listen and learn from the narration as you fly to your new body to your first quest, which is pretty easy, most of them are set to teach you how to move and defend yourself before you leave the newbies area. Once done there, you find a wonderful word to explore and have fun with, there are some pretty crazy quests,  with all kinds of pop culture references, one of my favorites is the  “Rambo” quest. I won’t spoil it but when you find it you will know.

So I give this game a BIG thumbs up and recommend it. Find some friends that play and have a ball, good luck and Good Hunting to you!

Nydia Tungsten

Monday, October 15, 2012

Review of World of Warcraft's "Mists of Pandaria," Part Two

In Part One of the review, we discussed "Mists of Pandaria's: new race, the Pandaren, and the new continent of Pandaria. Besides the Pandaren and Pandaria, the new feature getting the most talk is the Pet Battle System. Here, all those non-combat pets players have been collecting over time can be put to use besides showing them. It's gotten a lot of comparisons to "Pokemon," which even Wowpedia admits.

To gain the ability, one visits a Battle Pet trainer. Only one character needs to do so as the ability is account bound rather than on one single character. One's pets start at Level one, and by challenging wild pets or another trainer's pets in duels, winning pet battles increases' ones pets experience and over time levels them. Like items, pets can be common, uncommon, or rare in quality, rares having higher stats.

Players can heal their pets once every ten minutes. They can also pay a stable master to heal them or a special battle pet bandage. There are some achievements and quests than can be done. One can also buy and sell pets at the auction house. Naturally rares sell for the most. 

Mounts have also become account bound, although characters can still use only those of their level or lower. And those of the opposing faction will be unavailable.

Another new feature is scenarios, which are much like instances, but are shorter "with progressive objectives and a story arc." Unlike regular instances, tanks and healers are described as not truly needed. One "WoW Insider" writer described them as much more ideal for warrior class characters than instances. The first one, Theramore's Fall, was made available a couple weeks before the release of "Mists of Pandaria," which gave the sense of the Horde and Alliance, already hostile to one another, getting closer to all out war. If this was a signal for "get ready for more player vs player," there were opportunities for it in two new battleground areas.

There's some fun new things in the game. One feature isn't so much new as brought back from WoW's beta days. While the game was still under development, druids in their travel form could carry a passenger. But this feature was cut before the game's release. The reason, Blizzard was a bit wary of juvenile wisecracks of guys "riding" female druids. But with some of the more suggestive jokes and flirts for the past couple expansions, a guy going about on a lady druid's travel form was mild in comparison. So the feature was brought back for "Mists of Pandaria", with the addition of a new glyph for druids. By now though, it's more of a neat feature than a practical move since back then it took a lot longer to get to level 40.

Players in Pandaria can also do a bit of farming. Unlike games such as Runescape, there is no farming skill. Instead, one can help a farmer at Sunsong Ranch in the Valley of the Four Winds, and he'll let you grow your own veggies. Quests allow one to gain favor with the farming faction, the Tillers, and the further one goes, the more plots that are available. Naturally it isn't always so simple to just plant and forget. Your crops may need watering, weeding, defending from critters trying to make lunch out of them, and "wild" crops will need to be wrestled (see picture). "Farmvile" certainly didn't involve defending pumpkins from Level 86 Swooping Planshawks. Successful harvests yield cooking ingredients for Zen Master level Cooking and other items such as herbs, enchanting materials, and even skins, minerals, and cloth.

One fun new gadget for engineers is the "Blingtron 4000," as well as fun for everyone else around it. When summoned, it hangs around for about ten minutes and gives a gift to anyone who talks to him. WoW Insider described the gifts as a variety of items from potions to items that help raise your skills, to "a steamy romance novel."

It's a little easier for those doing the archeology profession. Instead of three digs, one is able now to dig five times at an archeology site on a map before it fades. In Pandaria, Pandaren archeological finds can be crated and stacked in one single space in your backpacks and get you better reputation with the Lorewalkers.

With five new levels come some new moves and attacks. For the Hunter, one fun move is "Stampede" in which all of your pets attack the target at once, although each having only a quarter of it's offensive strength. 

One major difference between "Mists of Pandaria" and the two previous expansions is the lack of a single villain dominating the plot. "Wrath of the Lich King" got it's name from it's big bad boy. With "Cataclysm," it was Deathwing the dragon aspect that threatened to wreck the world. Here, no one bad guy dominates the field like they do, players dealing with a few separate bigger bosses as they go about Pandaria.

However, there will be one interesting villain that players will deal with later on after a major patch several months from now: Horde Warchief Garrosh Hellscream. In the plot, Thrall's replacement as the Horde's leader as he goes off to help the elements against Deathwing isn't the careful statesman he was. Instead of bargaining, Hellscream feels the Horde should simply take what it wants, and if it means war with the Alliance, so be it. Unlike Thrall, he feels only Orcs are deserving of the most honored roles in the Horde, and woe to anyone Orc or not who openly questions him. His plans to expel the Alliance from the continent of Kalimador change to outright genocide. More and more, Horde members are increasingly dissatisfied at his rule, and eventually rebellion will break out. In the upcoming Siege of Ogrimmar, both Alliance and Horde players help the Horde rebels to defeat Hellscream, whom as it turns out has been secretly been doing some abominable activities. There is only speculation as to who replaces him. Will Thrall return, or will the Horde see a third Warchief? Time will tell.

Considering World of Warcraft's size and fanbase, any news involving it is going to get conversation, and the "Mists of Pandaria" expansion has brought about no shortage of them. A number dismissed it from the beginning as little more than a "Kung-Fu Panda" joke because of the new race. Others however welcomed them, one girl saying, "They are just so CUTE!" Some PvP players do have a preference for this kind of character, feeling others will be embarrassed to be "pawned" by a cutsie character, "You just got your a** handed to you by a panda?!" The biggest complaint about the Pandaren I've heard is of them being a neutral race, though most can see why Blizzard made them available to both sides, some citing Horde fan complaints about the Worgens' Alliance status.

Of the Pet Battle System, many have dismissed that as well as "WoW meets Pokeman." Others find it an occasional interesting break from the routine of the game. Though few if any seem to be making it a major part of the game for the long haul. The new scenarios, however, have gotten praise.

Among the comments about the expansion was of the detail of Pandaria, very picturesque with it's towns' architecture and the wilderness. Some also commented the land seemed more "normal" than previous parts of Azeroth. Here, you're more likely to see NPC people going about their lives farming, mining, fishing, and otherwise living. You'll also see a lot more kids.

WoW players interested in the role-play aspects of their characters have expressed these kind of  Pandaren players have something of an interesting challenge. Not only do they have to come up with an explanation why they sided with Horde or Alliance, but as from a race that's been isolated, war-torn Azeroth that's had to deal all kinds of threats and challenges from The Plague, Goblin technology, all kinds of demons and monsters, and of course that the Alliance and Horde are perpetually at some level of conflict. A new reality entirely foreign to these characters, it could certainly warp the mindsets of these furry adventurers. Or perhaps they somehow remain laid back and curious at heart.

A number of people feel Blizzard did a better job with "Mists of Pandaria" than "Cataclysm." Among the people I know, the Sunweavers guild in WoW is active again, with players both rolling up Pandaren characters and exploring the new land. The response doesn't seem to be as great as Cataclysm, when the guild grew with new players happy to have Worgen characters, but it has brought life back to a guild that was seeing only minimal activity for the past few months.

It's been commented on that if "Mists of Pandaria" fails to keep World of Warcraft's numbers up, it will be the expansion that sees the biggest multiplayer online game begin to lose it's dominance. While it will still be number one for at least a few more years, if it continues to decline like it has, games like Star Wars the Old Republic will begin to have comparable numbers of players. For the short term however, "Mists" has been a success, with 2.7 million units sold in its first week and the total number of players past ten million again, up from 9.1 million in August. So at least for now Blizzard is unlikely to make any major changes, such as expanding it's free-to-play version beyond level 20. It's a safe bet this game will eventually be getting players who hadn't been born when it was first launched.

My personal opinion is "Mist of Pandaria" rates a four out of five. If you're a dedicated WoW player you'll most likely love it, especially if you're a panda fan. If you're not already playing, it may not hold your interest for more than a few months. As for yours truly, I'm keeping my subscription.

And that's it for now from Azeroth.


Sources: WoWpedia, Gamespot.com, WoWInsider,

Bixyl Shuftan

Friday, October 12, 2012

Review of World of Warcraft's "Mists of Pandaria," Part One

On September 25th, Blizzard's "World of Warcraft," the most popular of massive multiplayer online games, released it's fourth expansion "Mists of Pandaria." Anticipated for several months, the update promised a number of new features, notably the new continent of Pandaria and a new player race: the Pandaren.

The Pandaren were originally created as an April Fool's joke, but to Blizzard's surprise the response was a positive one. So they were included in the Warcraft III computer game. The Pandaren are of course panda-like, with females smaller than males and sporting earrings. They also have small tails, with female reds having longer ones. They have a few special features compared to other races. They take less damage from falls. They get double the " Well Fed" stat bonuses from food. They start off with a fifteen point bonus in Cooking. Their "Quaking Palm" can stun a target for a few seconds. And their rested experience bonus lasts twice as long. The latter can be quite helpful for players leveling up a character. Most player classes are available: Warrior, Rouge, Mage, Priest, Shaman, Hunter, and the newest one: the Monk. What truly distinguishes Pandaren from other player races is that they are the first "neutral" one. They don't start out as Alliance or Horde, but choose who to side with near the end of their introductory quests.

Saying the Pandaren background have a Chinese influence is stating the obvious, though this is nothing new with World of Warcraft races such as American Indians with Taruen and Victorian English with Worgen. The plot background describes their last emperor shrouding their lands with an "impenetrable mists" thousands of years ago to protect it from the calamities at the time other lands were facing. Some generations ago, some Pandaren explorers founded a colony on the back of an island-sized sea turtle and their descendants have wandered the ocean since. This is where new Pandaren characters begin. Pandaren and turtles go together in other ways, with Pandaren hunters starting off with a turtle as a combat pet, and their racial mount being the speedy Dragon Turtle.

Beginning Pandaren characters start off as training in a small village, then are sent on quests to help out the island, occasionally fighting hostile monkeys and rabbit-like denziens. A few quests are an obvious take on one popular Japanese anime. Around Level 10, one's character and his/her friends come across the source of the island's distress: an airship having crashed into the giant turtle's side. There, they meet up with members of the Alliance and Horde, fighting against naga which have been stirred up by the crash. Once the island has been saved, it's decided to send Pandaren out into "the broken world" to help out it's other peoples. One of the character's friends decides on going over to the Alliance, while another will head to the Horde. The player then decides which path lies before his/her character: Alliance or Horde. After meeting up with the new leader, the player is free on how to progress while his/her friend begins teaching those interested on the ways of the monk.

Blizzard advertises monks as being experts in unarmed combat that "draw their weapons for devastating finishing moves." This doesn't mean going in without a weapon in your slot. Monk characters should be armed as normal. Monks have both an energy bar, and another bar for "Chi" energy. Some energy attacks will build up Chi energy,  while other special attacks use it up. Besides staves (which mine started out with), these characters can use fist weapons, one handed axes, maces, and swords, and polearms. Monks can be of most races, Humans, elves, dwarves, gnomes, and Draenei for the Alliance, Orcs, Tauren, Trolls, Forsaken, and Bloodelves for the Horde, and of course the Pandaren. Monks are limited to cloth and leather armor. Monks have three specializations: Windwalkers who concentrate on melee attacks, Mistweavers whom can heal, and Brewmasters whom can tank with their special moves like the "drunken masters" in some martial arts flicks.

Besides new races and new characters, players have some new territory to cover with their current ones. Level 85 characters upon entering their capital are given a mission. A ship carrying the Prince of Stormwind has run aground on a strange new land. Alliance characters are sent with a force to recover him and secure the land before the Horde does. Horde characters are sent with a force to get him and likewise secure the land before the Alliance. Once getting to Pandaria, both sides come to blows, and besides fighting one another are trying to win over the local Pandarens, as well as fighting the locals old foes whose attention has been aroused, as well as some dark spirits which have also been stirred up.

Characters will be unable to fly on personal mounts, until reaching level 90, the new top level in the game. Until then, there's the Pandaria kite transportation. There's also no mailboxes in the first few places you come across in the Jade Forest Zone, the entrance to Pandara. So saving loot such as player gear for the Auction House and skins & ores may be a problem at first. But if you look around the region, eventually you'll find a village with one. Deeper into the continent are some auction houses, including the Black Market Auction House with some items unavailable anywhere else. In the Black Market, items will be generated and listed by NPCs. There is no buyout price, only bidding.

Part Two of the "Mists of Pandaria" review will cover the Pet Battle System, and what some have been saying about the expansion. 

To read the second part, Click Here.

Bixyl Shuftan

Monday, December 12, 2011

Meanwhile Back in Azeroth: Holidays and Updates

Recently, the massive multiplayer online game World of Warcraft made news with plan announced for the new expansion. In the meantime, the players have been going through holiday events from Azerothian versions of Halloween to Thanksgiving, plus the latest update in which they can take a trip to an amusement park island and finally face down the arch-villain of the current game.

October brought the “Brewfest” holiday, during which players sampled various brews and could help out by bringing fresh ale to the festival grounds and defend them against the jealous Dark Iron Dwarves. Later on was “Hallow’s End.” Previously, it was featured with the Horde’s burning of the Wickerman near the Undercity with the Alliance watching from their neaby town of Southshore, Horde stinkbomb pranks on Southshore and Alliance cleaning them up “with the power of pine,” and of course going from inn to inn for tricks or treats, which besides candy could get you a mask or a costume (there were hunters with bat pets ending up with bat costumes), or perhaps a trick and getting temporarily turned into a worm or black cat.

With the introduction of the Worgen and Southshore lost by the Alliance there were some changes to Hallow’s End, as well as additions. The Forsaken’s burning of the Wickerman was closer to the Undercity, just inside the walls of the ruins of Loredon. And the Gilneans held their own Wickerman burning just outside the gates of Stormwind. And both the Forsaken and Gilneians had witches to offer players the chance to drop stinkbombs on the other’s city, as well as offering quests to clean up the messes left by the other. There was also a quest to douse the fire on the opposing side’s Wickerman, though just venturing near would get you flagged for PvP combat. Needless to say, I only attempted this late at night when there were few opposition around.

There was also a special Hallow’s End questline. A man at a bar asks you to get a crate that was recently shipped over. Naturally it’s missing, and the character has to search for it. Along the way, you discover the crate is far from harmless. Once you find it, you have a choice, go ahead and give it to the man who hired you, or to someone else you met better prepared to handle it’s dangers?

And like before, there were the Headless Horseman quests. During Hallow’s End, his spirit terrorized several Horde and Alliance towns, setting them afire. Players have the task of teaming up to put them out and stop the specter. But to truly slay the Headless Horseman, one has to go to his grave in a Scarlet Monastery dungeon, draw him out, and smash his head. Among the possible drops by besting him, his spooky flying horse. And of course there was the treat or treating at inns, which got you candy and possible prizes, such as masks, and broom mounts that lasted until the end of the holiday.

In November was a dual event. The more notable part was the Thanksgiving holiday theme “Pilgrim’s Bounty." There were no changes from last year, so characters were still going from capital to capital with holiday foods to complete quests. The good part of this holiday, characters could advance their character’s cooking much more quickly than usual to expert levels. And the special stat bonuses from the food were a help in combat, that is, for those who took time away from the cooking to fight.

Also was the “WoW 7th Anniversary” Event. In previous anniversary events, the reward had been a special companion pet. Unfortunately for pet collectors, this was not the case this time. Instead, players got a packaged that when activated shot a firework in the air, and gave the player a temporary special tabard with “WoW” on it plus a 7% boost to experience and reputation gains. It was good for two weeks, ending on Dec. 3rd. While some liked the little bonus, others expressed disappointment there would be no lasting memento.

And after Pilgrim’s Bounty came to a close came Patch 4.3 for the game, also known as “Hour of Twilight.” It is here that the quests to defeat Deathwing, the main villain of the third expansion, finally arrive. This includes a special rouge’s quest line, which supposedly deals with a mid-ranked quest in the Badlands in which the player ends up with a dragons egg (note to any WoW player reading, you *did* keep that egg, didn’t you?) There are a number of others, eventually ending up with the players on the massive black dragon’s back to rip off his specially armored plates long enough for a superweapon to be fired at the weak spot.

But these quests are for the strongest characters. For those of all ranks, there is the new Darkmoon Faire. Before, the Faire was a traveling show that alternated between showing up near Goldshire or Thunderbluff every month. Now, the carnival workers have set up a portal that takes players to the new Darkmoon Faire Island. There, players can buy tokens to play games from ring toss to wack-a-gnall to target shooting in exchange for tickets. They can also take on daily quests (daily for as long as the faire lasts) to complete the games. There are also quests to help out some of the carnies, the rewards being tokens and five levels of experience for the profession involved in the quest. All six professions are involved, not just cooking and fishing. For yours truly trying to become an Illustrious Leatherworker, the Darkmoon quest linked to that provided a welcome shortcut.

The Faire first appeared in early December, up for a week. The Faire may be gone now, but it won’t be long for the Christmas holiday, Winter Veil.

For yours truly, as well as many other players, it’s been a year since playing the game in our new favorite characters, starting them when Cataclysm appeared and brought with it Worgen as playable. So far, I’ve gotten to Level 83, but wanting to experience lots of quests and work up my professions, plus get materials for the guild's larger bags, I still have yet to experience the new Cataclysm regions with my newer characters. Still having fun in the Sunweaver guild, set up by my Second Life friends on my home estate, and still having fun in Azeroth after all these years.

But not everyone who was playing World of Warcraft is sticking around. More on that later.

Picture Source: WoWHead

Bixyl Shuftan

Friday, November 25, 2011

Meanwhie, Back in Azeroth: "The Mists of Pandaria"

World of Warcraft, the most popular of the Massive Multiplayer Online Roleplaying Games, has been in the news recently. A few days ago, it was for it’s Chuck Norris TV commercial. But before that, in October Blizzard announced their plans for the next expansion for their bestselling game: "The Mists of Pandaria.”

To begin with, a new PC race is introduced, the panda-like Pandaren. No this isn’t some “Kung Fu Panda” joke. Longtime players are probably familiar with the Pandaren Monk companions (most often seen in capital cities). As it turns out, they were originally created years ago as an April Fool’s gag. But the response was so popular, they were included in the Warcraft III game. Rumors of them soon to be introduced in World of Warcraft persisted for years, as well as rumors of complaints from China. But at Blizcon 2011 in October, the word was official.

The racial traits of Pandaren, at least according to current plans, include twice the stat benefits from foods, in addition to starting out with 15 points in the Cooking skill. Their rested experience will be twice as long as other players, and take 50% less damage when falling. The Pandaren’s background describes their homeland, Pandaria, as being secluded from the rest of Azeroth and its fighting. Beginning Pandaren PCs start out as among a group of explorers on the back of a giant turtle. The Pandaren are neither Horde or Alliance, but unaligned. After some time progressing, new Pandaren characters will need to choose which faction to support.

Pandaren were provided by Blizzard with an interesting background. Naturally, much of their in-game cultural background is based on that of China, with elements of Daoism and Tai-Chi used as inspiration. Much like the Tauren, they have a respect of Shamanism. Similar to the dwarves, they have a love of alcoholic beverages, brewmaking considered a revered tradition among them.

A new class of character is introduced as well: the Monk. They are available to all races except for the Worgen and Goblins. Monks have three specilizations: Brewmasters, which can take more damage, Mistweavers, which are healers, and Windwalkers, whom deal more melee damage. They can use staves and fist weapons, in addition to one handed maces, with Mistweavers being able to use off-hand items. They wear leather armor. They use a new resource bar, a Chi-bar, which is described as being similar to the Energy bar for Rogues.

The Talent system is being described as “entirely redone.” Talent trees are being replaced by being granted another specialization ability every few levels. Plus, every fifteen levels a talent point that can be spent on one of three talents. There will also be Challenge-Mode dungeons, requiring players to complete them in a certain time. There are also plans for Scenario battles, where players team up to accomplish a goal such as capturing or defending an area. Then there’s the “Pet Battle System,” which will do doubt get the attention of “Pokemon” fans. All those companion pets which are currently just for show will be able to fight and level, as well as able to be traded on the Auction House. As of now, Mists of Pandaria is planned to have nine new dungeons, and three new Raids. And players will be able to level up to Lvl 90, with adjustments to profession skills.

There is one change that will be a bit upsetting to some players. All classes are losing their secondary weapons, which means hunters lose their melee items (though will be able to shoot point-blank), and other clases lose their raged weapon slots, though warriors and rouges can throw their weapons, and casters can use wands in their main hand.

Blizzard got an enthusiastic response to news of the expansion at Blizcon. Since then, reactions have varied, as one can tell from the WoW forums. Joystik called the expansion an interesting move in new directions. They quoted game lead designer Dave Kosak, "What we're trying to do is find other ways to incorporate other playstyles into the game and give everybody something to do. ... We have this big, giant, incredible world -- what else can you do in it?"

But “Pandaren” and all its changes are about a year away most likely. Until then, WoWers still have some new content coming up, which we’ll be covering in our next article about World of Warcraft.

Images from Blizzard.
Other articles at PC World, Joystik, WoWWiki, ING


Bixyl Shuftan