Showing posts with label Design. Show all posts
Showing posts with label Design. Show all posts

Wednesday, November 7, 2018

My Cape Heron Lots



By Deaflegacy (Kalaya Karringten)

I remember the day I saw all these Cape Heron lots.  They are at a good size and have plenty of prims available.  I was living in an apartment back then.  I was paying one linden a week.  I really liked having an apartment but I couldn't resist asking myself if I'd like to have a parcel.

I talked to Stepin (stepinwolf.darkstone) about getting a parcel because he owns several parcel lots.  Stepin recommended that I talk to the manager of the parcels.  I did and got a parcel.

The parcel grew into two.  The next thing I knew, it not only grew into three, but into four as well. It was my desire to have a lot with some trees and a big house.

Soon enough, my lots have became a home to my family.  I also have some trees as well as a large gazebo for a piano so Ari (arisia.vita) could play on our piano for us to enjoy his music.  I did get some horses.  I have been taking care of horses for some time now.  I even named my horses after some people in real life. I cannot say who but I know who they are.  They are my inspiration.

I shouldn't say 'my lots'. Instead, because I'm sharing the lots with a few other people who are in my family, it should be 'our lots'.  So I think from now on, I'll say, 'our lots' because I like to share our lots with my family members as well as best friends.

For security reasons, I cannot say where my parcel lots are but I can tell you that it's Cape Heron.

I hope to have these parcels for a long time. I'm willing to pay for these parcels for a long time to come because I have started to consider our lots as a home.  A home to go to.  A safe place to be. It's a really good place to be.

I can definitely say right now that I have two homes – one in real life and one on Second Life.  Only that our lots are more beautiful than my real life home.  That's a fact.

Deaflegacy

Friday, February 26, 2016

PXL Promo


By Becky "Sha" Shamen

In our six years in SL, with three accounts, we have played as hundreds of avatars and travelled all over the grid. One of these avatars was created for a special purpose and has a unique name and appearance. His name is Rick and he is the spittin' image of the director of this army of avatars, the guy at the keyboard, Rick Audette. Rick's raison d'etre, in Second Life, is to design, build and photograph structures that he has spent 50 years developing and testing in real life, the Pneumatic Crystal Lattice, PXL for short.


The detailed, scientific description for this building technique can be found at http://www.geocities.ws/rick_audette/ . In short, it involves combining cellular biology with space frame technology to make building components very light weight and strong, by balancing outer tension forces in fabric skins with inner compression forces in air bladders or balloons. The result is a structure that is light and strong, like a football or car tires. The PXL principle works at any scale. It was derived from the study of how microscopic soft cells in the body work together to make rigid, erect, bone-like areas. Several generations of prototypes have tested assemblies of triangles from 6" to 18" sides. The first model was made with (20) 6" cloth triangles laced together to form two octahedron and two tetrahedron chambers. A latex party balloon was inserted into each cavity, leaving the stem sticking out. As each balloon was inflated, until it filled and bulged it's cavity, then the tied off stem was also pushed inside. To test the strength of this tiny assembly, I placed it on a wood stool and challenged my "heavy boned" buddy to sit on it hard enough to pop some balloons. He bounced up and down, until red in the face, but could do no damage. When it was shown to a Mechanical Engineer, you could see a look of awe on his face and a whiff of smoke coming out the top of his head. It blew his mind.

A later style protype was an attempt to combine the outer triangle skin and inner balloon. Triangles, 18" on each side were cut from vinyl shower curtains and glued together to form two octahedron and two tetrahedron balloons. Each balloon had a beach ball fill nozzle added, for inflation. This use of the PXL principle proved somewhat impractical, because it required tooling for two types of balloons and it was hard to make them leak-proof.

A third style of prototypes was made, making the triangles into balloons, using a custom made heat sealing tool. These are easier to make than the octahedron and tetrahedron balloons, but assemblies were somewhat less buoyant than the first two prototypes. The work-around for this would be to add balloons to the cavities formed by the inflated triangles. Another impractical feature was, this style would require a supply of vinyl and electricity to manufacture. For PXL technology to truly be a gift to the world, they must be built without any high-tech materials or energy sources. The first prototypes turned out to be the best, for this reason. Making and sewing cloth is ancient technology. Anybody in the world with cloth, needle and thread can make cloth triangles with grommet holes on the edges. The internal cavities don't need to be balloons either. Pieces of Styrofoam, cork and empty plastic bottles could be used for buoyancy. A man in Mexico built his own island, using discarded water bottles. He even has a tree, growing on the island.
 
The whole reason for inventing PXLs and putting the ideas into Public Domain was to offer mankind greater Freedom. In the past, if you were a member of a minority community, creating a kingdom where your philosophy could flourish meant moving to a swamp or desert that nobody else wanted to live in. With PXL, you can now build your own floating nation and place it in international waters. We'll leave the politics and defense of your island up to you.
 
When you think about it, a PXL island is much like a Second Life Sim. They both sit on top of the water. We give a special thank you to Erik Mouse, for letting us use the waters around Sunny Beach for our PXL photo shoots and to the SL Newser for letting us share our thought forms with a wider audience. We have been saying, for years, that SL communities could enhance life in the real world, so we also wish to thank you, the readers, for letting us plant these ideas into your imaginations.
Thank you,
 
"Sha"

Wednesday, January 14, 2015

Farewell, Silver Fire


By Wesley Regenbogen

In October 2014, I decided to own a virtual horse in Second Life. I wrote a few articles on virtual horse riding and I “horsed around” a bit. I also rented a horse box for many months.
At first it was all a bit new to me, but Hope Driftwood, whom I gotten the virtual horse from, guided me along the way and supported me with everything concerning the rideable pet.
Thanks to her, I learned how to ride my virtual horse. At first I thought : “ Oh God, riding the horse with my avatar will be hard.” But I must admit, it’s not difficult at all. Once you get the hang of it, it’s quite easy to ride your virtual horse.
Providing your virtual horse with food, Amaretto food, because it’s a Amaretto horse that I had, is done at the Amaretto Main Store in Second Life. You just need to know which one to buy and buy, Salt Lick (for the horse's happiness level) and Breedable Food as well. Renting the virtual horse box costs L$ 800/month and the food costs L$ 144 and L$ 158. Hope Driftwood is a very nice person, who has always helped me out with the virtual horse thing.
Sadly, on January 3rd 2015 I decided to stop doing the virtual horse thing. I had to make this decision, because I have a land rental to pay in Second Life as well. So this is the “farewell” article for my former virtual horse called “Silver Fire”. If you want a virtual horse, you can contact Hope Driftwood in-world. She will tell you all about it. I would like to thank her a million times for her help.
To “Silver Fire” I say : “Thank you for being my virtual horse. I wave you farewell now and I hope another owner will give you a nice virtual life in Second Life”.
I think I made the right decision and I hope that “Silver Fire” finds a good owner once again.
Farewell, “Silver Fire” and may virtual life be well for you in the future.

Wesley Regenbogen

Friday, May 9, 2014

Ripoffing Artists


By Theonlyjohnny Resident

Thieves are always out there. No matter what you do, there will always be thieves. Though the marketplace wasn't void of thieves, before, they used to actually somewhat respect people's wishes. If someone said not to sell something for more than a certain amount, and they sold it, they wouldn't go over that amount.

However, today, it seems as if all people care about is money. From selling freebies in a vendor, for 900 linden (you know who you are), to using bots to promote your own items. One person went beyond that, and decided to not only sell a freebie for 30 linden, but not even give the creators, Arcadia Asylum, credit.

The item in question is a hover scooter, and I know most of you are wondering why it's such a big deal. Well, firstly, Arcadia Asylum's admins work really hard to give people their free items, and they deserve credit for it. Secondly, upon receiving any item from Arcadia Asylum, you will also be given a notecard, that says, and I quote,

"*YOU CAN NOT RESELL ANYTHING IN THIS BOX FOR EVEN ONE LINDEN DOLLAR*."

Now some people wouldn't see the problem, thinking the person might not have read the notecard. However, it's a bit hard not to read a notecard that is named: "*****STOP***YOU MUST READ ME FIRST ***STOP*****". It's nearly impossible to not read it. However, even if they didn't read it, they had the means to, right there, so ignorance is not an excuse.

To make matters worse, the seller also decided to promote the stolen item, in the lowest way possible. He created bots, whose sole purpose was to simply buy from his store, and give the items 5 star reviews.

If you're wondering how I know they're bots, well it's simple. No actual person would buy an item, leave a 5 star review, but will only put "ty" or "nice." They would say why it's so good. Plus, in the seller's store, which is comprised of a bunch of stolen items, most of the people that review his items were made the exact same day. All of the people share one thing in common though, their profiles are all blank. Not even a profile pic or a description, yet most of them have been around for at least 8 months.

It's people like this, that make me weary of going to the marketplace. I don't know if the item was stolen or not. However, there is a way to tell if it was stolen, first off, think back, if you have seen it at another store then there is your answer. Another way, is to ask around. What ever you choose to do, always be cautious.

Theonlyjohnny Resident.

Editors Note: Shortly after Johnny sent me this article, he came across another ripoff. There was a package of furry avatars up for sale for 50L. But upon closer inspection, it contained works from Curious and Aventity which weren't yet retired. Be careful that your "bargain" isn't really from a burglar.

Wednesday, November 6, 2013

Sha's Thoughts: Cyclopean Pursuit


By Becky Shamen

Scattered through the books in the library, one will find certain phrases, verses, paragraphs or chapters that make a lasting, lifetime impression. We remember them word for word, what book they came from or even what page they are on. In unexpected moments, they come back to our attention. They may even have a strong effect on the direction of our lives. 
In a book titled, "Eternal Words", The Immortal Series, Book IV, by Author/Teacher J. J. Dewey, there is just such a passage. In this somewhat science fiction story, the main character meets and works with an individual who is the most powerful being on the planet. Like a Wizard of Oz, few people have ever seen this being's face. All that changes, when Joe gets to see his face for the first time. On page 241, we read these two paragraphs: 

  I thought about his comments on beauty as I gazed upon his face having, not two, but one great eye in the center of the forehead! This was the only visible feature that set him apart from the features of a regular human.

   My reaction to this sight was much different than I would have previously guessed it would be.  The reason was that any previous image I had seen of a one eyed person, or Cyclops. was portrayed as abnormal and subhuman in beauty, but this being was different. Instead of being abhorred by the difference, I found myself captivated by it.  It's difficult to describe, but his face was put together in such a way that the eye became a royal diadem, a thing of great beauty, like the jewel in the lotus.

 I can see how it would be difficult to describe. Even with a great imagination, it is hard to picture this in my imagination. I had to, as an artist, get something on paper.  Here (left) is an early attempt at photoshopping a photo of my old friend Rick. He's a friendly, soulful guy and the loss of one eye doesn't take away any of that. If anything, it would peobably make him even more popular than he already is. Picture him, at your next party. There would be a crowd, gathered around him, captivated by every word that came out of the one eyed guy's mouth. Nobody would even notice that brand new dress,  you bought for the party.
While exploring Star Journey Island, Joshua got a free package of Mardi Gras masks. Instead of being worn like a face tattoo, these were flat objects with a texture on them. The object is worn on the nose and gives the impression of being a form fitting mask. Because of the 3D shape of the face, it's hard to create an avatar with only one eye, using skin or tattoo textures. This technique seemed like a good way of doing so.
A photograph of an eye was chopped, mirrored, and pieced back together, to create a symetrical, single eye and then was uploaded to Second Life. The texture was applied to a prim, attached to Sha's nose. Then the texture and prim both got sized to fit her face.The result was photographed and touched up, to smoothly blend it together, for the above image. Not bad for a first attempt. We'll have to experiment more with the idea. As is, we begin to see that it might be possible to create a beautiful cyclops. Perhaps the SL Newser could host a contest, challenging SL artists to create the most beautiful cyclops. The contest would be open to everyone, unless you are an Argonaut, calling himself Noman.
Becky "Sha" Shamen

Sunday, October 13, 2013

Wingless Avatars in Inworldz


By Bixyl Shuftan

With the controversy over Linden Lab's new Terms of Service directed at content creators, alternative virtual worlds to Second Life have been getting more attention. Second Life residents have been dropping over to look. But what about Second Life residents who prefer furry avatars? Going over, unless one was a content creator, he/she'd have to go tailless.

But for those visiting Inworldz, some good news. There's a package of freebie furry avatars available for anyone to pick up for free.

The package is available in the Amber sim, at the Furry Welcome Center in Amber (114, 92, 23). Turn around, and head to the tables. One has three cubes, one labeled Wingless Emoto Avatars. Click on that to receive a copy. For those interested, there's also a pony avatar and house.

For those who don't know, Wingless Emoto is an avatar designer in Second Life. Some years ago, he had a dispute with the retailer he was selling them through, and since the contract stated he couldn't sell his avatars at the time through anyone else, he made them freely available to all. Many residents have kept a copy of a package of the avatars on them to give to others wanting to try a furred avatar. Even after several years, although other avatars have been available for free, no other package that can be held to give to others has emerged. There was a package of newer free avatars available at the AnthroXtacy store recently, but with the company closing down, those avatars are not known to be available.

Like the package in Second Life, the InWorldz Wingless avatars come in a variety of anthro fox, wolf, horse, and hyena avatars in a variety of colors, red, white, blue, pink, etc. But the cube passed around in Second Life was mostly fox and wolf while the InWorldz package has a roughly equal number of the four, plus a few reindeer and werewolf avatars. Like the avatars in Second Life, the Wingless avs in InWorldz have both male and female skins (except the werewolf), and both parts for plantigrade and digigrade feet (except the werewolf and reindeer, plantigrade and digitgrade only respectively), and options for large and small hands. But the Customization and Control HUDs are not in the InWorldz Wingless avatars. A notecard included with the avatar package stated this was a first release, with another one planned later with HUDs.

Like it's Second Life counterpart, one doesn't have to wear the whole avatar. One can just wear the ears and tail (and feet) for a kitsune-style neko look. There are also a few hairpieces included.

So for those in Second Life who prefer looks with a tail, the option for furred avatars is available in Inworldz.

Inworldz Grid, Amber (114, 92, 23)

Bixyl Shuftan

Friday, March 29, 2013

Ghostbusters Sim


By Grease Coakes
 
An iconic movie of the 80’s was the Ghostbusters with Dan Aykroyd and Bill Murray. The movie where New York was terrorized by ghosts and the Ghostbusters busted the ghosts with laughs and chills. To most people it’s an entertaining movie. To Kheph777 Enoch he was inspired to take it one step further and create his own sim based upon the Ghostbusters movies.

 I warp in and land in the fire house and by dumb luck there’s the sim owner Kheph777 Enoch. I tell him I write for the SL Newser and he gives me a tour around the SL version of the firehouse where the Ghostbusters hang out at. Down in the basement is the vault of where ghosts are stored like in the movie and also where to buy my very own proton pack and trap. To do battle against slimer and his buddies costs 500L to buy the newest proton pack. There was also Kheph777’s friend Stabitha who helps build around the sim too.
 
I pay the 500L and Kheph777 shows me the tutorial. It’s simpler then it seems to blast ghosts and trap them. First you turn on your proton pack, (Everything is done in a simple HUD) then you grab you proton beam in your hand. You activate your stream and fire away! The tutorial only has you fight a class 1 ghost where you just zap to defeat. Kheph777 then showed me upstairs where there’s a phone where you click to automate a call. Kheph777 took lines from Janine’s phone calls in the movie typed out in text and then you know where to go to fight the fiendish ghost.
 
Fighting a mere spirit in the training was easy, but fighting a live class 3 ghost was tricky. It weaved and dodged my proton blasting for a few minutes hiding behind walls. Eventfully I got the bugger, but I still had to trap him! I had to bring in the ghost by walking my avatar close to the trap and then mouse click the foot pedal to trap him in the energy trap. The cash over my proton pack HUD went up some (cash within the game not Linden).
 
Now that I captured a ghost I have to return to the Ghostbusters firehouse to place the trap and drop off the ghost.  You flick the red switch and the drop box falls down, you insert the trap flip it back up and when the light it green the trap is clean. Fair warning you always want to clean your trap. 

Cash you use for upgrades from Egon’s equipment closet and also to recharge your pack. Kheph777 was telling me that your proton pack has an hour of real time charge so you always want to keep it off unless you’re fighting ghosts. He said it’s happened that Joe Birdsong was fighting ghosts and all of the sudden his proton pack turned off. That must be a pain in the butt I bet!
 
Various upgrades go to your trap capacity and goggles to act as radar to see the ghosts. Oh and fighting ghosts in New York is dangerous when you fight a class 6 or 7 ghost. They can attack you, causing you to lose in game hp/s that you see in your HUD. When you drop to zero and die, you’re penalized by having to recharge your pack for $5,000. Don’t have $5,000? Not to worry there’s a petty cash box in the fire house to help you out. You also have to recharge your pack when your hour of battery life is used up.
 
Kheph777 wants to create stronger ghosts like the staypuft marshmallow man to be a bigger challenge. Also there’s a lot of detail in the sim in not only the firehouse but all over like the keymaster and gatekeeper’s apartments. The call I took was at the hotel where the ghostbusters fought slimer. There’s also the library with the gray ghost lady. When I typed something I got a text message saying shhhh!
 
Kheph777 also says his sim is "light RP," meaning you can roleplay as a Ghostbuster or whatever you like. But it’s not required you can come in and fight ghosts by yourself or with your friends just being yourself. When you want to take a break from fighting ghosts there’s also a movie theater showing the first Ghostbusters film and Ghostbusters 2. There’s even the Ecto 1 car sitting in the firehouse for you to drive around to whatever location to reach your call. Zheph777 thought of everything to add realism to the Ghostbusters universe. There was even Zuul and the demon dogs.
 
There’s plenty to do here if you want to try something different even if you’re not a fan of the Ghostbusters. This is the right place for die-hards too who love the series as there’s even voice emotes you can activate from your proton pack HUD as the speech balloon icon. Oh by the way for kicks I tried to trap a ghost in my trap when I already had a ghost. There was a white explosion as my pixel Grease Coakes fell over and died. Luckily I had enough cash to recharge my pack Stabitha kept saying “I want to see him die!” To see my digital death I’d say it was worth blowing the $5,000 in game cash. 
 
The sim itself is loads of fun to play around in I recommend checking out this exciting sim.
 
The Ghostbusters sim and "Light RP" is at Slime Square, Whatever Burg (77, 92, 27). The group has a page on Facebook at: https://www.facebook.com/GBRPSL . The sim was also featured in a Ghostbusters fan website last month, ghostbustersnews.com (article here).
 
Grease Coakes
 
 

Thursday, January 12, 2012

Review of Skyrim

So, like many people who are interested in the Elder Scrolls series, I recently got Skyrim (the 5th in the series). It's supposed to be "cutting edge", the best thing out there graphics- wise, etc. etc. etc. However, from my experiences, it doesn't seem to live up to the hype much.

The story goes that you're captured and set to be executed, when a dragon decides to make itself known and ruin the proceedings after being sealed away for so long. Once you escape and do a little investigation, you're sent to kill another dragon, and it is there you learn you're "dragonborn," able to use the "shouts" of the dragons. From there, you're off across the realm doing quests and slaying yet MORE dragons while you uncover the richness that is Skyrim.

And rich it is. It has a LOT of realism to it, and the graphics are just beautiful. The rivers and streams are beautifully rendered, there's a lot of background ambiance in the towns, you can capture bugs with your bare hands for alchemy ingredients or snag fish out of streams, and I don't know how many times I've -slowly- edged into a cave, fearful of all the sounds and worried that something's going to jump out at me and eat my face in. Dragons can attack at random in real time, diving out of the sky and surprising you if you're not paying attention to your surroundings. If it's one thing the creators of Skyrim at Bethesda got right, it's the graphics. They also have what is known as the "Radiant" quest system, where your actions influence what quests become available. If there's a bandit group in one cavern and you clean it out before the quest can be given, then the game will just pick another cavern from a predetermined list and use THAT for the quest bait.

But they got a lot of things wrong, as well. The first thing that annoyed me was some of the physics. Sometimes if I fall off a cliff, by the time I stop bouncing off the boulders like a ragdoll, I'm three cities away. There -is- a difference between "laws of gravity" and "bouncing like a ping pong ball across the planet", which kind of annoyed me when my first horse fell and I found its corpse half the continent away. The second thing that annoyed me was the experience system; instead of getting points for killing things and advancing skills once you level up, you only advance when you advance your skills enough and on a level-up you only gain ten points of magic, hit points or carrying capacity / stamina (dishonorable mention is the fact that you can't research new spells nor put more than one enchantment on any item).

The third thing that annoyed me was the behavior of some of the dragons, but I think that was by design (I'm playing a solid melee character with no magic or ranged support, and some dragons will stay airborne and breathe on you from the air, making it very difficult to bring them down), which brings me to yet another gripe I had: the way things don't respawn all that often. If you kill a dragon, bear, or other large beast, go off questing for several game hours, days or months, and then return, the skeleton/corpse will still be there when you get back. Nice when it's a dragon you'd rather not deal with again, but not so hot if you're trying to farm bandit camps for things to sell or the odd piece of extra gear like you could in Oblivion or Morrowind (I later found they do respawn, but it takes a -long- time).

The last thing that annoyed me, and this one's the big one, was the way they handled "followers." See, every now and again you can recruit mercenaries or people who like you (never more than one at a time, which -really- is dumb... I want to see an adventuring party and interparty politics, damn it!), but if they are badly badly wounded, they don't die. They fall to the ground and slowly regenerate instead. You can kill them if you attack them yourself at that point, but enemies will ignore them if they're injured and come straight for you instead. When I saw this, I went "Really?" --- the threat of the dungeons is lowered if your characters can't die; just send in the follower to soften them up, wait for them to go down, charge in swinging, kill the bad guy, rinse and repeat until everything's dead.

On top of that, one of the followers is actually tagged as "Essential", meaning she CAN'T die. Not EVER. So if you have her as a follower, equip her with the best gear and give her a steady supply of healing, you can basically just waltz through the entire game and never have to raise a sword. That takes something away from the game.

I'm going to give Skyrim 3 Dragon Hoards out of five. It's got a lot going for it, but they got too many things wrong in my opinion. It's worth at least one playthrough, but after that, I'm not so sure.

*Update* For more information, you can check reviews by New World Notes and Paul Tassi of Forbes.

Xymbers Slade