Showing posts with label sim. Show all posts
Showing posts with label sim. Show all posts

Monday, March 20, 2017

What It's Like To Acquire A Sim


By MajikVixen (bluevioletvixen.lorefield)

I knew that by the time I had four different parcels I was paying tier on, things were becoming a bit ridiculous, and it was time to investigate actually getting a sim.  With the beginning of Sansar underway, and the new increase of prims allotted to Second Life from Linden Labs, I figured there surely was a good solution to my predicament.

The first thing I did was call Linden Lab.  They gave me a good page off their website to go to (I have listed it at the bottom of this article in the URL section, and rehosted it at Tiny URL).  At that "Name Your Land" page, you can create a name for your region (or see if the name you want is available), find out which areas of the grid are available to make a sim (by putting in coordinates or another region name), and even click to chat immediately with a more-than-happy-to-speak-with-you sales associate.

I found the Linden Lab sales associate very informative, but my gawd, the prices were astounding! $600 USD for the initial buying price of a sim PLUS $300 USD a month tier -a car engine goes for around $500 USD.  Plus you have to take into account, their policy of residents not being allowed to own Homesteads without owning a Full private region, because Homesteads are essentially an add-on for a full region (not physically, but from a sales perspective).  Sadly, there are no discounts available.  Linden Lab only has the Premium incentive to offer: 1) weekly L$300 stipend deposited to your shop, 2) L$1,000 sign-up bonus for first-time Premium Account subscribers to be deposited to your account after 45 consecutive days, 3) Linden Home or 512 Square Meter Tier allotment for use towards a parcel on the Mainland, 4) Expanded Live-Chat customer support, 5) Exclusive Virtual Gifts, 6) Premium-only accessible areas and experiences in Second Life, 7) Exclusive activities and games, 8) Increased cap on missed Instant Messages, 9) Increased group membership limits, and 10) Voice Morphing.

I was a bit thwarted, but I decided to continue my research with one of the companies in Second Life that I had contently rented from for over a couple of years now, ZoHa Islands.  My relationship with them started because I Fish Hunt, and every time I went to their buoy, I was always greeted personally by a sales representative.  No matter that all I was interested in, was just catching fish, they were always polite and wished me good luck, consistently.  I thought that was really cool.  They built a good rapport with me, and I finally took them up on their offer one day, and haven't looked back.  They recently implemented a new system, where you must file a ticket on their website to get a response to any inquiry (I have listed that at the bottom of this article as the second link in the URL reference section).  They do this to make sure everyone gets answered and nobody gets accidentally missed on the group chat.  Tammy Mayo (tammiedee.mayo), a very helpful and patient representative, contacted me, and we talked for about three hours initially (but really, she did earn her commission, poor thing, *laughter*).

At the time, my main concern was being able to have a sim connected to my previous home of Faerie Crossing, a land of 10 neighbored regions.  Now, it is not possible for ZoHa to make a sim from scratch, off of any place on the grid, and sell it to you.  Nonetheless, they do have a fabulous selection of already existing regions to choose from (starting at $30 USD for the initial buy price, and about $120 USD per month for homesteads).  It is entirely conceivable to get a sim and have it moved (it costs a one-time fee of $150 USD, which is what LL charges).  However, in order to move a sim right next to another, and become neighbors, you need to have permission from the owner of the other region first.  All the areas on the map in the first link (under "Region Location" "Region Coordinates") that are cross-hatched in red, are these types of places you need to get permission for.  Everything else is fair game.  Also, it is just as easy to have any of ZoHa's sims renamed (it costs a one-time fee of $50 USD, which is also what Linden Lab charges). 

Next I had to decide whether I should invest in a Homestead sim or a Full.  The difference between them is not just price, but prims and avatar capacity.  They are exactly the same size of 65,000+ SqM.  However, a Homestead can only host 20 avatars at any given time, whereas a Full can have up to 100.  You also get 5,000 prims with a Homestead, but with a Full, you get 20,000.  This is why Homesteads are usually cheaper.  I figured it would be safe to give the Homestead a try, and I could always change to the Full later if it ever became necessary.  It's not like I was planning on renting out parcels or anything, so what the heck?

It took about a day or less to change the title of Vita Nova into Zamargad.  As far as Linden Lab paperwork goes, the Governor of ZoHa Islands owns it, but I have full control of the region.  From making it Moderate, who can visit (open to the public or not), generating parcels, to even writing my own Covenant; Zamargad is a little piece of me that I get to share with all who dare to tread it.  Not a bad deal at all.  I saved $950 USD (OMG!), and ZoHa gave me a current resident discount (for having already been a client).

After recovering from the shock and depression of being banned from my previous Faerie Crossing home of three years, and with some powerfully supportive decorating suggestions and tips from friends, it took about a month to finalize Zamargad.  I learned that the best way to see Second Life is to tick these in my viewer settings: "Automatically change environment to use region/parcel settings" and to "Use Firestorm Parcel Windlight Sharing."  Environment settings really set the mood for what kind of ornamentation is best.  I chose a night theme so the glowing vegetation and other structures had just the right touch of mysteriousness and wonder.  It took about $200 USD of birthday and Christmas money, and countless, relentless hours of scouring the Marketplace to turn my new home into a masterpiece.

I wanted an epic grand opening, and I definitely got one!  Vinnie (acoustic.rhapsody) of The Vinnie Show, one of the performers for my grand opening, mentioned something very key for setting things in motion, in the preparation of this event.  In anticipation of all the traffic this would generate, we were worried about crashing my Homestead of Zamargad.  Vinnie suggested a work around of using a parcel on a Full sim, and then having a tour of Zamargad afterward.  Tammy helped me again to get the grand opening party parcel.  I only had to rent it for a week, and I got another discount for having done so.  I went back into a productive creative mode, and designed the grand opening parcel set, so that all I had to do was "Take" it from Zamargad, and rerezz it at the parcel.  The grand opening was definitely a success!  Over L$2,500 were raised in donations during this all day event.  I was very pleased that everyone came to support and share my reverie with me.

I also learned that it actually doesn't matter where your region is on the grid.  You could be an adoption sim, surrounded by BDSM sims.  In any event, "location, location, location" doesn't matter, unless you're going for Mainland. And in that case, it's because you want to be a part of a historical continent, pricing, or clear rules instead of a covenant.  If your region is awesome, people will come, no matter what.  There are no such things as designated areas of the Second Life grid for fantasy, or any other what-have-you themes, even in Mainland where ironically the only constant theme is variety.  At one time there were a bunch of fantasy regions surrounding the realms of Faerie Crossing, Elf Circle, Farhaven, and Isle of Wyrms, but that is slowly dissipating.  I would love to see a huge continent of fantasy, but I suppose it's like when per say, a cell phone company buys out another cell phone company and they merge ... and they keep on buying all the other cell phone companies until there is almost a monopoly ... and then they split and get bought out by other cell phone companies altogether, and the cycle repeats.  It is just the nature of business and things. 

According to Rabbinical mythology, Zamargad is the name of the land to which Lilith (Adam's first wife) betook herself in her flight from Paradise (the garden of Eden). And it is near the Red Sea, which could be metaphorically construed as the disapproving neighbors cross-hatched in red on the "Name Your Land" map. - Thus I do toy with the idea of poetically moving a water sim away from the fantasy realms I once knew...  But Zamargad currently rests, nestled between a bunch of other private estates on the grid, and is happy there for the time being.  Despite my otherwise assertive soul and meaningful trivia, I do think there are better things to put my money toward... like tipping performers and venues!

But that is what it's like to get a sim.  Lots of research, preparation, anxiety, support, a new found appreciation of everything that goes into all the places you visit in Second Life, and of course, the big payoff - celebration and sharing your imagination with the world!  Very fulfilling and worth it.  If I had more money and ideas, I'm sure I would do it again.  ...I hope this article helped you some, and gave you a bit more perspective on the matter.  Here's to your dreams coming true as well!

Additional Information:

SLURL:
http://maps.secondlife.com/secondlife/Zamargad/143/108/21

URLs:
https://tinyurl.com/go2djxd
http://blog.zoha-islands.com/request-form/

Group:
^v^/<|;) (Group Key: 0dceeb4c-62ab-9436-ca6a-5f46106681b4)

Avatar Social Network:
http://www.avatarsocialnetwork.com/profile/MajikVixen
http://www.avatarsocialnetwork.com/ASNpage/BatsOutOfHats
https://asners.com/MajikVixen

MajikVixen (bluevioletvixen.lorefield)
Email: MajikVixen@GMail.com

Monday, March 13, 2017

Mauritius in Real Life and Second Life


By Mylie Foxclaw

The 12th of March is an important date in a very tiny part of the world, often overlooked by many but still significant for those residing there.  For those who are wondering, on 12 March 1968 Mauritius gained its independence from the British Empire, becoming a democracy.  Usually, as many residents have never heard of Mauritius, we get asked all sorts of questions.  Hence, through this post, you can learn a bit more about us.  

While Mauritius is unheard by most people, we do have Second Life residents from this little island. But first, let me tell you a little bit about us.  Mauritius is a tiny little island of 1.4 Million (yes that’s correct) inhabitants.  I fondly call it a tini-mini dot on the globe.  It’s situated near Africa, most specifically close to Madagascar (yes we do like to move it too).  We’re known for our beaches.  In fact, during my first two years in Second Life, I found a Mauritius sim and this is where I met a few Mauritians.  It was a beach type of resort with a dodo.


We’re the third smallest country in Africa and also among the most developed countries in the region.  We rely on tourism, ICT and the financial sector.  We’re also known because of the Dodo which originates from our country.  We speak French and English and Creole is our mother tongue. We’re a multicultural state with people originating from Europe, Africa and Asia and we respect each and every culture.  Sega is our national traditional dance.  The traditional sega is very popular, even today though there are some musicians who have added a little modern twist to it. 


As internet has become more accessible, there are more people discovering the internet.  Social media is a common favourite by most people.  Gamers seem more rare, at least in Second Life.  I have met a few fellow Mauritians in 2016 and it was a pleasant surprise.  The fact that SL is so huge makes it so amazing.  It’s really a chance meeting if I do actually meet another Mauritian.  The Mauritius sim does not exist anymore but maybe in the future someone may reproduce Mauritius with its popular landmarks to give Second Life a better idea of Mauritian Culture. 


Mylie Foxclaw

Wednesday, October 7, 2015

The Sim The Lab Wouldn't Close


Bixyl Shuftan

Lately, there have been a number of sims either closed down, almost closed down, or slated to be shut down. But the Newser was recently informed of a sim Linden Lab wouldn't close, despite the wishes of the owner.

In late September, I was contacted by Annie Brightstar. She told me about the MIC sim, and the troubles it's owner was having. Known as Marina MexiLane Bellini, she posted about her problems on Facebook. Annie used a translation program for her post.

The seriousness of Linden Lab.

As you know I've asked, via the form on the website of SL, the offline the sim mic on 17 July, specifying that I could no longer support the sim card. After an exchange of mail on the part of the support, in which I was advised to "find the money", That much to put offline the sim we wanted to "15 days and also much more", I reiterated that mic would come only with a new project funded by the Italian institutions, because I could not afford to pay for that rata every month.

All this time mic was online and only a few days ago I found out that they were asking for 600 $ arrears, in practice for the instalments 18-July / 18 August and 18 August / September 18 . Not only. The month of August I paid the monthly fee avatar premium but was rejected. Now the account is suspended, gone, deleted, and I can't interact with them by the owner (meximic chant).

The sim continues to stay on, but at this point I think it is an embezzlement, given that the earth is my property as all the rest.

In my shoes, how would you behave?


Deciding to check things out, I looked around. The place was a well-designed island with  builds of Ancient Roman architecture among the rocks and trees. One building served as the location for a store, another as an art gallery. It didn't take me long to find a gathering of people, and I went over. I found a "Mexi Lane" chatting with a couple men in Italian. I greeted them, and explained why I was there. She explained, through a translator, "This is a place (for) cultural events, especially art exhibitions and museums of Rome. ... I apologize for the inconvenience translator."

Mexi explained that the place, "was always a sim quiet and very successful." It had been up for over five years, "I've SL projected on screens in Rome, Capitoline Museums, Congress Palace, Biblioteca Angelica, all of Rome knew." It was advertising and exposure for the artists.

But unfortunately her economic situation changed. She came to the conclusion she could not keep up the teir payments, "It could not be paid by July 18 and asked the offline (on the) 17. LL tried to convince me to stay and find the money, but if the money is not there you do not find on the street. And I said 'no, I want the sim offline.' LL closed the ticket, and two months later I found out that they asked me two months to charge and account owner deleted." Talking to her more, she explained the account deleted was an alt "used only for transactions and management."

"The sim is still on, and I do not know what they want to do." She mentioned, "MIC is among the 25 selected for the sim card with the oculus Rift." I asked if she thought that might be a factor in their not closing the place. "It can be one of the reasons," she answered, but she thought the real reason was money, trying to get as much off her as they could.

Despite her problems, Mexi continued to help out others, "Yesterday the owner of Fashion Week, I was responsible for making the video teaser of their event. I'm here to serve the community." But she was still working on her problem, "I must write to LL as a guest and specify my ticket. It was opened on July 17. ... if they offer a service (for residents) to request (their sim) offline, must comply with the requirements of users and not to be clever. I do not have $600 to give to them." She did say some Italian institutions owed her money, but "it is not known when they will give them to me."

It was about then that we parted. Some days later, she posted on her Facebook page an image of her sim on a map, tinted red meaning offline, "Biggies: They did it to put the MIC offline! 2 months and a half after my request." I sent her a message about it, and she reaffirmed the sim was still down. It was not yet clear whether her bill was also nullified, and her alt account restored, but she wouldn not be billed aditional money.

So the sim that the Lab wouldn't take down finally was closed.

Bixyl Shuftan

Monday, January 14, 2013

News and Commentary: "Graphics Card" Griefing Attacks on Club Show a Serious Problem

By Bixyl Shuftan

Griefers have been a problem in Second Life probably since the beginning. Usually they're bored, immature individuals whom get their kicks out of pranking or harassing people. Little pests. But recently I've heard some news of some incidents that had me worrying.

Since first getting about the Grid, I myself have seen a number of examples at sandbox areas and the Luskwood community. One moment, a guy's peacefully building in a public 'box, and the next his work is surrounded by giant male organs with the N-word being shouted out repeatedly. While visiting Luskwood in the past, on occasion the place was flooded with squares showing some image, usually lame or obscene, or pictures of Mario. The response from the Lusk furs was a collective "Here we go again," and they'd turn off Particle images in their Preferences while an administrator got rid of the emitter. And a couple times while at a Live TV broadcasting, some character walked onto stage and began showering the set with particles. Both were quickly booted, and a little editing erased any traces of inconvenience to the show.

Usually these malcontents have simply been an occasional annoyance that pops up time to time. Although these particle storms could cause one to crash on occasion, the effect was mainly distraction and some lag. Although "The Herald" reported on them repeatedly, other newsletters and blogs have tended to do so sparingly. The most noted article about grieving by our predecessor paper, SL Newspaper, was when the Woodbury sim was hit by grieving attacks. The sim had a strong reputation of being a griefers hangout, so I couldn't help but chuckle at the equivalent of someone robbing a thieves guild. Since then, maybe a sentence or two of some philistine trying to disrupt a 9-11 memorial service.

But earlier this month, I've heard about some incidents of griefers whom truly were a serious problem for a location.

Junkyard Blues is an outdoor club that's been in business in Second Life for several years. Over time, a community has sprung up around the place, as well as shops, and some smaller additional clubs. According to an article written by Yordie Sands in her blog, the location was the target of a series of grieving attacks. Not the "Mario Mosh Pit" and the like that pestered Luskwood and other places, but using devices that I had never heard of until reading her post about an announcement by Kiff Clutterbuck, one of the owners.

These attackers used a particularly nasty kind of tool called a "sim crasher." Another name might be "graphics card crasher." Not only could they take the sim offline, but these things would cause peoples' computers to crash by overloading their graphics cards. Sims were sometimes offline for hours or the next day until Linden help during business hours could bring them back online.

Staff and patrons alike began expressing worry that these attacks might cause actual damage to their computers. Not to mention regulars and casual visitors alike began to stay away. They wanted to just relax and listen to the music, not deal with constant threats of harassment. Then came a new wrinkle. The management was sent a message by one of the griefers demanding money in order for the attacks to stop.

This was now an extortion scheme, one with the continued livelihood of the community as stake.

Aside from bringing crashed sims back online, Kiff stated the Lab was no help at all, "All that was available from Linden Lab was the invitation to file abuse reports, one by one, on each individual who attacked us, if we could even give then a name. And then we'd see the same people we reported returning to do it again." The attacks continued day after day, one show being crashed four times. Finally, the decision was made to make the Junkyard Blues club, and most of the community's sims, members only. Visitors could still drop into the one sim open to all, talk to a volunteer, and get a tag after a look-over.

The problem with this solution: making a place members-only can put a limit on traffic. Fewer people able to drop in money in a club's tip jar, fewer potential customers at the stores. Eventually, Junkyard Blues will lift their group membership requirement. But not until they feel the coast is clear.

To add insult to injury, it was soon discovered that "sim crashers" were available for sale on Marketplace. No only was the Lab not doing anything about the attacks, it wasn't doing anything about items for sale on Marketplace openly marked for griefing!

Why is Linden Lab not enforcing the rules it set down for its virtual world? Why is Linden Lab not helping it's customers?

Sims can cost big money, $300 US dollars a month in tier. If a griefing campaign like this results in a place closing down, that's less money for Linden Lab. If stores and clubs are unavailable for residents to frequent, that's less people buying Linden dollars. That's what this kind of mess directly costs Linden Lab. Indirectly, well, Linden Lab not enforcing its rules about harassment *and* dealing with criminal activity makes people less likely to want to invest time and money in Second Life.

Why Linden Lab isn't acting, we residents can only guess. We've long joked about Linden incompetence. Some people I know have wondered if the Lab can be lazy at times, not wanting to deal with issues even when they have the time and resources. Or perhaps they're simply having Second Life "treading water" while they look for the perfect "shared creative space" for the masses more suited to watching reality TV than figuring out the Grid's learning curve.

Oskar Linden's dismissal in November also raises a few questions on the matter as in his words "the root of it was complaints from a griefer whom I had banned from a private testing sandbox that I managed after he was harassing people and threatening to crash them and the region." A Linden fired for protecting residents against griefers? The Lab has been distancing itself from the residents, and it's believed they strongly dislike its employees getting involved with the residents. But has this unofficial policy gone to the point that even protecting residents from griefers is forbidden?

Or perhaps this is an example of how bad the dysfunction at the Lab has gotten. On the Second Life Universe forum thread Oskar Linden announced his dismissal, one poster commented "your firing is an example why employees 'freeze' when trying to make decisions on their own …" Another thought, "The result will surely be that the few surviving LL employees will do even less banning of griefers now. Why bother ARing grievers now, as the poor drudge who deals with your AR will be scared to take effective action."

So perhaps that the assault on Junkyard wasn't dealt with by the Lindens was a consequence of Oskar's dismissal: they were afraid what supposedly happened to him from banning a griefer would have happened to them. If so, the Grid's residents could truly be on their own when it comes to these troublemakers now able to crash people's computers, whether it be taking the "law" into their own hands, getting the help of a vigilante group, or bite the bullet and "hunker down" until the problem goes away like Junkyard did.

Yordie Sands did mention one possible solution: the Lab offering countermeasures for sim owners against griefers. Someone commenting on her article suggested residents had already made some countermeasures, but there was some debate on how effective they were, one wondering if they tended to attract griefers instead of being a shield.

So how could this end? Honour McMillian wrote in her blog the end result could very well be someone taking Linden Lab to court over it's failure to enforce it's terms of service. Crap Mariner commenting on her article wasn't so sure if many residents had a big enough investment in the Grid to get a lawyer on the matter. But if one of the few large land barons ended up the target of griefers and the Lab did nothing, then the Lab could very well be hit with a lawsuit.

With the Second Amendment being debated in the US in real life, the Junkyard incidents could very well be used by the pro-gun side in any debate in Second Life. Rules against the ownership of weapons are no help to the public when those in charge make no real effort to protect the public from those who buy or make them anyway and then use them with impunity with no fear of punishment.

I contacted Kiff Clutterbuck about the attacks, but he declined to be interviewed, "I think for now we are sort of burnt out on it."

Sources: Yordie Sands, SL Universe, Honour McMillian


Bixyl Shuftan

Friday, December 14, 2012

News & Commentary: Second Life's Declining Sim Numbers

By Bixyl Shuftan

Daniel Voyager recently posted his Second Life user concurrency Winter 2012 report on his blog, using statistics from the Second Life Grid Survey. The results were disappointing. While user concurrency itself had remained stable, the number of sims on the grid has been falling. In January 2012, the number of sims was about 31,000. By July, the number had dropped to 29,000. And now, the number of sims stands at 28,300.  Almost three thousand sims vanished, or a decline of 11.3 percent.


The cause of this, Daniel thought the reasons were Second Life users spending more time outside the Grid and fewer people signing up. Listening to people and reading comments, I heard two things repeatedly: dissatisfaction with Linden Lab's performance, and a poor economy that just isn't getting better.

So where are the users going? Facebook has certainly done a better job at attracting a mass audience, but what Second Life users are looking for is a virtual world. Daniel Voyager thought that one big reason was people moving to the OpenSim worlds, such as Avination and Inworldz. But his observation isn't quite the same as mine. Among the people I chat with, a few mention checking the OpenSim worlds, but not that many.  One gamer whom a couple years ago bought some space in Avination because of its friendlier policy toward gambling still maintains some places in Second Life. I've also heard comments that OS worlds are less stable than Second Life. A number who did talk about moving to Opensim were not doing so because of overall dissatisfaction with Second Life, but were Star Trek fans alarmed by CBS's moves against Trek-related items on the Grid and getting the impression it was time to consider moving on to other worlds as what they were doing might soon get them in serious trouble here.

Among those in Second Life who prefer nonhuman avatars (or in the words of a few "I don't want to look like a Ken doll"), the OpenSim worlds seem to have less to offer. In Daniel Voyager's comments, Pussycat Catnip commented her avatar was a furry feline, "When I can have that in an OS Grid, and a social community that is thriving, and a large continent I can explore around in, then I might start looking at an OS Grid seriously." Of her avatar, "I didn't make that furry, I bought it. Many folks don't have the time or expertise to make things like that. The people who do have not left SL."

So if not the OpenSim worlds, where have the people I've been talking to going? Massive Multiplayer Online games have been around since before Second Life, though their popularity seems to wax and wane. With the release of the latest "World of Warcraft" expansion, a number of my friends have been playing it more. They've also mentioned other games such as "Star Wars: The Old Republic," and "World of Tanks." But as popular as these games are, compared to Second Life, one's ability to express creativity is limited.

More recently, another kind of virtual world made an appearance: Minecraft. The graphics there were primitive compared to Second Life, but it did allow players to express their creativity in making buildings, gardens, and other structures. Not to mention for newcomers it offered clear short-term goals: don't get killed by the monsters coming out at night. While some Second Life residents will have nothing to do with this "8-bit throwback," overall it's been so popular, a number of communities on the Grid have been getting their own Minecraft servers, including the Angels/Sunweavers, the SL Newser office building's neighbors.

So what can be done to stop the decline, or at least slow it down? One response I hear again and again to the question is "lower the tier!" By making it less expensive for residents to get sims, more will put up their money for them. Simple supply and demand. Well, maybe not.

In an article in September, Hamlet Au brought up one noteworthy statistic: most sims in Second Life are owned by only a handful of residents. He stated of the 75 million US dollars Linden Lab made, half a million residents paid about three million for Lindens for various items while about 5500 residents paid sixty million for private land. And of those, just 500 paid 48 million, more than half of Linden Lab's revenues.

Hamlet thought it would be "a near suicidal gamble" to lower tier with this kind of arrangement, even if more residents were less able to pay. The majority of residents would probably disagree with him, and many who did had quite a few comments on the issue in several of Hamlet's articles related to the topic. Someone suggested, "replace those 500 high profile customers with 50,000 low profile ones." Hamlet's response was "Yes, but to get 50,000 customers … Second Life will probably need 500,000 or so more unique users, which will require growing the user base" with games and other attractions.

One land baron, Desmond Shang of Caledon, gave one reason shaking up the real estate market might not be good for Linden Lab's bottom line was what he called the "Rip Van Winkle" residents. These were residents whom almost never popped onto the Grid, but steadily paid their rent, content that their "happy place" was still around, "I've had to close a few regions over the years, and I can think of only two cases where a 'Rip Van  Winkle' made time to pull up stakes and move to another location. The rest simply quit."

So if lowering tier isn't an answer, whether or not the Lab can't or simply won't, what is? Hamlet himself thought that Linden Lab would offer occasional goodies to encourage Premium subscriptions, but it was up to the residents to offer more substantial things to attract new residents. He brought up a zombie MMO that was making news in Summer 2012 and suggested that something similar could be made on the Grid, or perhaps a third party SL Viewer with gaming controls built in. Indeed, there is no shortage of combat sims in Second Life, such as Aria Clash and New Bastogne, and a number of role-play regions have combat built in as part of the action.

Desmond himself thought there was "no easy fix" to the problem, "Lowering tier to match demand might bring back growth, but it would take a lot of lowering before growth came back. And it might not return." Could anything else bring back growth?  Not mentioning Hamlet's ideas, he felt "there are several (options), but few are legal," mentioning gambling was done away with, and some of the early growth was financed by "bank scams and ponzi schemes." He agreed with Hamlet that lowering tier was a risky move, but as numbers continue to drop, he did feel the option would be "someday ultimately necessary."

For now however, any talk of lowering tiers is pretty much ignored by Linden Lab. And it's up to the residents for an alternative solution for the Grid's shrinking numbers. 

Sources: Daniel Voyager's Blog, New World Notes

Bixyl Shuftan

Friday, February 17, 2012

Spaceport Alpha/International Space Museum Sim Goes Offline, But Will Return

The Spaceport Alpha sim, noted for being home to the International Space Museum, was recently taken offline. According to Daniel Voyager, it and Spaceport Bravo vanished from the Grid sometime in mid-Janurary. These two sims, along with NASA CoLab which closed sometime in early February 2012, were part of the Sci-Lands region in Second Life, aimed at the promotion of astronomy and other sciences. The ISM wasn't owned by NASA, as some people thought, but run by a volunteer group.

Hamlet Au talked with Katherine Prawl, whom was involved with the ISM since the start in 2006. She and others involved could no longer get enough money together to pay the tier. With the discount for nonprofit sims gone, they tried a different tactic: going to the US Internal Revenue Service to get a nonprofit tax exemption. Not surprisingly, the IRS turned them down. They felt the museum was ineligible since it had no real life presence.


"After nearly six years, Spaceport Alpha, home of the International Spaceflight Museum, together with Spaceport Bravo (a year younger), disappeared from Second Life. These sims represented the completely volunteered efforts of over 100 talented and committed residents, as well as contributions from many more hundreds of supporters.

"What happened? How could such a highly-acclaimed and beloved destination just go black? It goes back a few years, to the decision to apply for US tax-exempt status as a 501(c)(3) corporation. After nearly a year and a half of work, incorporating, filling out forms, answering questions, and of course paying fees to the government as well as to Linden Lab, the IRS decided not to grant the tax-exemption because the museum only existed in the virtual world, without a "real life" physical presence. (This was in spite of our having a "real life" corporation!) Subsequently, Kat Lemieux (Kat Prawl IRL) resigned as president and was replaced by Paradox Olbers (SL name). Kat became Treasurer, but later resigned that position as well when she went back to grad school and didn't have time to do the job.

"Things went along pretty well for awhile; Paradox managed to find donors who funded the sims for over a year, but then he had some personal problems (N.B. - I don't feel comfortable explicating that without Paradox's permission, although he did tell me what was going on. It's serious), and the payments to Linden Lab lapsed for months. The first we knew about the problem was around Jan. 13th, when the sims went offline. I tried to log into the land-owning alt's account, but it was disabled for non-payment. At that time, the amount due was over US$1,000, far beyond the means of the now-defunct corporation or the willingness of any of the planning group to pay."


Daniel Voyager noted that the Sci-Lands region used to be quite large. In July 2010, it was almost 70 sims in size. Since then, a number of these science-based sims have dropped off the Grid. With the ISM being a draw, in a sense this represented the loss of one of its more valuable ones.

But there is some good news, at least for the near term. On Wednesday, Katherine Prawl announced that a donor made it possible for them to bring the ISM back on, "as soon as some payment issues are settled." Problem is, they'll need more funding for later. Katherine expressed confidence they should be able to for a while, mentioning "help from several quarters."

Both Daniel Voyager's Blog and the New World Notes articles had a number of comments. Someone called the loss of the ISM no real surprise, "We're not even flying our own astronauts to the International Space Station any more." OpenSim fans suggested exporting the ISM out of Second Life. Trouble was, the ISM group doesn't have permission to copy the various builds and move. And of course the problem of OpenSim having only a tiny fraction of the traffic Second Life has. It would be preserved, but few people would see it. In a sense it would go from a themed exhibit in a museum to placed in the archives. Katherine expressed interest in Hamlet Au's suggestion of a "Crowdfunder" style project, like the recent one that worked very well for Bryn Oh. Beyond that, the comment chatter went a few ways, including pointed fingers at Linden Lab for letting this and other good sims fade away.

So it looks like the ISM will be coming back, at least for now. While the problem of sims going dark still persists, at least this one will still be around.

Sources: Daniel Voyager, New World Notes

Top pic from Daniel Voyager

Bixyl Shuftan

Tuesday, July 26, 2011

Behind Bronyville’s Fall

Bronyville was up for only a few scant months before it went down, and went down hard. All signs point to Bronyville (and its co-existing sim, Derpy) being lost forever with the removal of the original owners (Overbrain Unplugged and Twinkie Swizzle), the latter of which I did an interview with while things were finishing up being built. Krypton Radio is reporting at http://kryptonradio.com/2011/07/21/woodbury-banned-a-third-time-sl-bronies-take-a-hit/ that both Overbrain and Twinkie were "ban evasion" alts of trolls/griefers, real troublemakers against Linden Lab.

I talked to a few people, and they seemed to be in agreement. In the eyes of Linden Lab, "once a griefer, always a griefer" --- meaning if these two straightened up and "went legit" on their ban-evasion accounts, they'd still get in trouble if caught no matter how many good deeds they did (such as building Bronyville, getting people interested in SL BECAUSE of Bronyville, etc).

Then I got wind that the Bronies were recovering at a new sim raised by donation money, known as Bronytown (the sim next to that, Everfree Forest, I am not sure of if that is part of the new Brony sims or not). I tracked down one of the bronies who offered an interview, and they had this to say:

[12:19] Xymbers Slade: Ok, so what can you tell me about the massive avalanche that went on with Bronyville? I've been hearing a lot of reports of different things, from an admin coup to an admin troll.

[12:20] Magenta Stars: Well, I think it was the troll. I had heard rumors, but never really made the connection myself. That Overbrain was a Troll ALT was surprising

[12:21] Magenta Stars: I've seen coups before, they're never so clean or quick as this was.

[12:21] Xymbers Slade: Did you lose a lot from Bronyville when it went down? I had a plot I'd just dumped a good 6 or 7 more weeks into when it went down.

[12:23] Magenta Stars whispers: I had a plot in Derpy that still had three weeks rent on it, and I was on the waiting list for a merchant stall. They told me I could open for business when the Arena was finished.

[12:24] Magenta Stars: Beautiful sim you have here.

[12:24] Xymbers Slade: Are you going to grab a stall or plot on the new sims? Do you think the same thing will happen, that trolls disguised as "good people" will wreck things?

[12:26] Magenta Stars: Yea! And will I worry? No. Even if i know the leaders are trolls elsewhere. Trolls don't bother me, being a furry in SL makes you have to grow a thick skin, lol.

[12:27] Xymbers Slade: Thicker than most, at any rate. Do you think this was the intention of the trolls... to build everything up and to get their "lulz" later on, knowing it would come crashing down?

[12:28] Magenta Stars: No. I don't, maybe they got some lulz out of it, maybe not. But you know they invested some significant cash into the two sims. I think it was the genuine article. Maybe I'm nieve, but I like to hope for the best =^.^= mews Happily =^.^=

[12:29] Xymbers Slade: I'd seen at the meeting where the sim was going to be named... between the bouts of noise spam from those outside, it looked like [Another Brony], who I thought was a driving force, was basically ostracized.

[12:30] Xymbers Slade: Any idea why?

[12:31] Magenta Stars: I'm not sure, by the time I came in, Bronyville was largely formed and Derpy was only weeks away. [Another Brony] seemed to me to be a quiet type. Hope he's doing well, I havent' heard from him since this all started.

[12:32] Xymbers Slade: I think that's all the questions I can think of... thanks for your perspective. I remember interviewing Twinkie for my first article on the Bronies... hard to believe that he (according to other sources) was a troll alt as well.

[12:33] Magenta Stars: Yea, he seemed pretty cool.

[12:33] Magenta Stars: and no problem. Bix told me you were doing a piece, so I thought I'd offer.


I'm expecting more troll attacks in the future. I know that much of /b/ had declared the Bronies "cancer" (they did tell them to go get their own board, which they did at ponychan.net) and they like nothing more than trolling something as "innocent" as a kids show aimed at little girls. When something this popular rebounds this quickly in the face of the trolls, it just turns into too tempting a target. I didn't lose much from my little plot when Bronyville went down (other than a couple of no-copy freebie water jugs from years ago), but I'm not going to buy another plot for rebuilding my store... not until I see things are solid and stable and hopefully troll free. I'm sure Brony Town when finished will be a nice place to visit, but I'm not going to live there.

Xymbers Slade

Editor's note: Reading the Krypton article, I noticed the name connected to the alt "Overbrain Unpluged" was a familiar one: Intlibber Brautigan. Sorry to say the SLN veterans in Second Life Newser are all too acquainted with him.