Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Wednesday, June 10, 2020

The Last Roll: An SL Avatar Builder Makes a Fun Game For Real Life


By Bixyl Shuftan

2020 has been both a tragic, and crazy, year. On one hand, the Coronavirus has caused a great deal of tragedy. On the other, it's caused people to behave in strange ways. Local grocery stores in the United States and some other developed countries have often been short on particular foods and supplies. But for some peculiar reason, the item many seem to want to hoard more than anything else isn't canned food or bottled water. It's toilet paper. A number of us, presumably a small minority, bought up all they could early on in the Pandemic. And to this day, bathroom tissue can still be hard to come by.

Nance Clowes, a noted Second Life game maker, recently informed the Newser about "a free downloadable board game" poking fun at the absurdity of the situation made by an avatar maker in Second Life. So I tracked down the person better known for dinosaurs than tush tissue, Wanders Nowhere.

"It has, absolutely nothing to do with Second Life, or what I do (here), which is the Dawn Kingdoms dinosaur sims," Wanders told me, "And it's mostly my partner's work. But it is fun and topical. It's a printable, downloadable boardgame which is a satire of the Toilet Paper panic. We call it 'The Last Roll.' and you can find it at www.lastrollgame.com . It comes in (so far) two forms, the family-friendly boardgame version, Supermarket Dash, and the upcoming tabletop RPG version, TPocalypse."

When asked just when did he and his partner get the idea, he answered, "We were at a friend's house in the early days of the Covid crisis, before lockdown became a thing. We live in Australia, so things have all progressed a bit differently here, and at the time we'd convened for a solstice celebration party. We were discussing upcoming D and D games, and I got up to go to the bathroom. Someone made a joke about the toilet paper panic. And by the time I got back, everyone was laughing at the idea of turning that into an RPG set in a post-apocalypse, where TP is the only remaining currency.

"As the country locked down, the idea eventually shifted into doing two games, one that would be a family-friendly boardgame aimed to help families locked down together to have a laugh at the crisis. And another that would be the post-apocalyptic RPG, with a kind of over the top Mad Max meets Nightvale in a supermarket vibe. That's the upcoming 'TPocalypse' variant, which we're putting the finishing touches on now.

"We're offering both games on a pay-what-you-want basis. We understand that the crisis has hit people very hard economically and want to be able to share this even with people who can't afford to buy frivolous things like games right now. It's designed to be printable at home, but even if you don't have a printer, there's instructions for making your own board and markers. If we can give people even a bit of levity at this juncture, we'll consider it a success."

Wanders told me the game hadn't been around long enough yet for much of a response on social media, but, "We have playtested all our games and had a strong positive response. Dash in particular has become a favorite with some of the local families in our area."

He went on to explain the difference between the two games, "Supermarket Dash is a friendly silly tongue-in-cheek kind of game, TPocalypse goes all out on the surreal humour. Fungus zombies in the veggie section, a vacant-eyed cult of former staff members serving a Lovecraftian unseen Manager locked in an aisle-by-aisle turf war with a koven of murderous Karens gunning for the Manager's blood. And that's just the tip of the iceberg lettuce, shambling mounds made of shopping bags that can devour your character whole, you name it."

There's also a third game in the works: The Last Roll: Biggest Hoarder. In the words of the website, "Form alliances and break them, help out and hinder, tempt and trip up. You all arrive at the store together, but when it comes to the finish line, it’s every shopper for themselves. Pack out your cart with panic-buying, elbow whoever you can out of the way, and come out on top. But it’s all for nothing if you don’t have that precious roll of TP! An irreverent parody board game for 2-6 players aged 12+ (parental guidance). May the most underhanded shopper win!"

As for what Wanders makes in Second Life, he's one of the people at Dawn Kingdoms, making dinosaur avatars. When I asked him which was his favorite, he answered, "Whatever dinosaur I'm currently working on, that's my favorite at the time. I fall in love with each creation as it is born. It's the John Hammond in me, I swear." Prehistorica had grown since the Newser last wrote about it, "It's three sims now. There's a rocky plains, deep jungle, canyon, active volcano, all the classic dino tropes. There's also three underwater areas, a reef, kelp forest and abyss caves. And a floating dragon island with a minigame where you battle earth elementals." He did say there was one thing in the works, "That's my big hush master project (grin), so that will need more time." He then laughed, "Hell the only limit on my ambition is now 'how many prims do I have left to spawn animesh creatures with?' "

When asked if he had anything else to say about the game, Wanders answered, "I guess I could say that in times like these where everything is unexpected and everything feels like it could go badly at any minute, it's more important than ever to hold on to a sense of humour and be able to use that to get through things instead of only blocking out the bad stuff, particularly for kids. We hope our game can highlight that and give parents a way to introduce the idea of these sorts of changes, shortages and restrictions in a way that doesn't seem scary or overwhelming as it can be, even for adults. And with the TP panic easing off in many places that can be a relatively harmless aspect of this serious and terrible crisis, something safe to have a laugh at. Because let's face it, the fact that, when the chips are down and we're facing a global crisis, the first thing people do is panic buy toilet paper is really, really silly."

Read more about the games, and get them if you wish, at https://lastrollgame.com/ .

Bixyl Shuftan

Thursday, November 3, 2016

Going Out With A Bang: Madpea Blows Up UNIA Game Area


By Bixyl Shuftan

For about a year and a half, fans of Madpea could play UNIA, an inworld horror game that bedeviled those trying to get through the grounds and it's various monsters such as zombie chickens. Originally slated to close on July 31st, the end was postponed until Halloween, October 31st, with those who hadn't tried it yet offered the gaming HUD for 1 Linden dollar, "With many fond memories of zombie chickens, killer scarecrows and mad cows, it will be sad to see the doors finally close on what was Second Life’s biggest game.  But as we say goodbye to what was the biggest game in Second Life, we also can’t wait to tell you what’s coming next!"

But instead of just simply shutting down, Kiana Writer and her Madpeas decided to make it's end a public event: blowing up the sim in front of everyone who wanted to watch, "Let it rain zombie chickens and dead mad cows.... bring your weapons.. and come over to see how one of the most loved games in the SL history will burn to the ground and only live in our memories!"

Heading over to Madpea Base, and getting to the group of people near the entrance of a drive-in, we found ourselves under assault by zombies, the nearby buildings on fire, and a few cow carcasses nearby. Not far away was a huuuuuge glowing giant chicken. On the drive-in entrance was a countdown clock, with the song "It's the Final Countdown" playing in the last minute. When it reached zero, heck broke loose with buildings falling apart, trees flying through the air, and the sim flooding. To get out of the water, we had to hop on or sit on the drive-in entrance. From there, we saw the place continue to blow up, as more songs like "Let the Bodies Hit the Floor" and "It's the End of the World As We Know It" played.

There were more than a few comments about the end. One remarked, "Unia, I was here when you took your first breath, and I'm here as you take your last." Another commented he had been gaming at the last minute to get one item that eluded him, "Doesn't matter that world ends and angry zombie chases me, I need to get that item. it fits with my socks."

Madpea hasn't stated yet what game will take UNIA's place, but no doubt it's fans will be anxiously waiting.

Bixyl Shuftan.

Wednesday, August 13, 2014

Second Advice: Blowing Off Steam


By Nydia and Brandi Tungsten


"I FERKIN' HATE YOU!!!"

   How many of us have wanted to scream that phase at our computer or gaming console because the game we were playing just handed us our butts? Or, we raged at an MMO like World of Tanks or World of Warcraft?

   I am here to give you all the best advice on the net about that when it happens to you…….quit!

    No, not rage quit or give up the game, just stop for now or go to another game.

Games are supposed to be enjoyable, something we do to relax and have fun with, hence to word “play." Too many it seems have forgotten that simple fact and feel they must continue to reach a “daily goal” in order to get a bonus or perk that is dangled in front of us like a carrot on a stick. MMOs make use of this to make sure that they can keep players, providing fun for us is secondary to them.

    So, to make sure you still have fun, walk away when you have had enough from the frustration of a game and go do something else. I have almost 100 games on my PC alone, and I play every one of them.

   I have been told by others, “I can’t play any other game because I HAVE to beat this one." Uhm…no you don’t. You play a game until it’s not fun anymore. One way or another, you will probably stop playing it anyways. Either from frustration to the point where you don’t even want to even THINK about getting on that system because you know it is there, or you rage quit and give up on games completely. As for rage quitting, we have all done it, we get so mad we can’t even think straight and hit the power button….literally.

   When you start feeling the heat of anger building, instead of raging at the “Noobs” and telling them that they all need to die in a fire…. step back and ask yourself this, “Am I having fun?” and if the answer is “No”, then log off and move on to something else. Just like in our real-life lives, if you don’t enjoy something, why do it? ( and no, I am not talking about work so don’t blame me if you quit your job *grin*)   Things like, fishing, hiking, bike riding, long walks off of short piers…..

If you don’t enjoy it, why do it? We have a choice, not to mention a duty to ourselves to stay as stress free possible. Even if you REALLY like a game, like Minecraft for example, there have been times I have had to walk away, for many reasons, one of which if you have ever played with me you KNOW how I feel about creeper swarms (shudders). I get SO FERKIN FRUSTRATED I WANT TO   S C R E A M ! !

   But I log out, get some coffee and go on to something else like World of Tanks, WarThunder, Space Engineers, SL, whatever and I play that for a while. Whatever you do, have fun with it.  It’s not worth your anger and rage to TRY and have fun, because if you’re feeling that …. you’re not.

   So for the first time since I started writing for the Newser, I am giving you all homework. Find a new game you have never played before and try it, have fun with it, if you don’t like it, delete it and try another.

   Now I can hear you all saying “Right, like we’re made of money and rush out to buy games.” You don’t have to buy anything. There are enough free games out there that you can get several good ones with nothing out of pocket. A good source for free games is Steam (http://store.steampowered.com/). They have a LOT of them and Steam is free to join. There are other sites as well, but I have not fully explored those yet so I can’t recommend them.

   But find something and give it a try, and if you find a good one, let me know and I will review it here.
As always, until next time, GOOD GAMING TO YOU!!  (and have some fun)

Nydia Tungsten

Sunday, October 6, 2013

Minecraft Games



By Bixyl Shuftan

Following the pirate ship battle in mid-September, Nydia wanted to do more group activities with her new server set up for uploaded maps. She found a couple more she liked, and on two different occasions invited residents in the HV Community sim group and her friends in the Angels community to take part.

On the evening of September 22, she uploaded a "Lord of the Rings" map. It was meant to be seen with some additional textures uploaded, so mobs could be seen as attacking orcs, etc. And the "swiss cheese" texture seen on some builds led to a few jokes. But there was quite a bit of detail, especially in the palaces and towns.

Nydia took on the role of a dungeon master for this game, leading the party down the path after leading us to a chest with a little gear, giving us a few rules and reading the introduction. We soon had to go through a dark cave, and when mobs attacked many of us lost sight of one another. Nydia ended up having to port those behind to the group. Our journey went across fields, mountain passes, towns, underground passageways, and more. Every so often, we would come to a chest with a notecard describing the next chapter in the action, such as having to carry a message to a leader.

One of the more thrilling parts of the map was the mine area, complete with a fast-moving minecart ride, which got a few comparisons to the one from "Indiana Jones and the Temple of Doom." Unfortunetly, if anything went wrong, the character would end up off the cart, and one wrong step off the track and into the darkness. I myself ended up in a cavern under the rail, and had to find my way back, and go down the track until I finally found the cart.

Probably the scene that gave us the most headaches was having to go through a mob-filled town. The action was harrier than Nydia had expected, and she passed us chainmail armor, and then diamond. But we ended up getting split up again, and Minecraft veterans can pretty much guess what happens to players who get repeatedly assaulted by attackers. I was among them, but managed to find a two story house where I could wait for Nydia to port me over. Others weren't as fortunate.

The adventure for me lasted a few hours, and over 25 levels of experience from clobbering mobs.  Before it was finished, players began to drop out as it was getting late in the evening, and we had real-life work or college in the morning. Perhaps Nydia's next map adventure will start on a weekend afternoon.

Nydia's next map was "Race Fo Da Wool." This  would be a competition between two teams: red and blue. Each had an identical obstacle course to search for three colors of wool: blue, lime, and magneta. The base had receptacles for one of each of the wools, with trunks nearby with armor, weapons, food, and torches.

Just in front of the base was a forest area, which had some underground caves one could dig down into. Getting through the forest was a building a few stories tall. But getting through it, or up it, one had to get through a number of mob spawners. Past that was a chasm in which players had a choice: build a bridge across it, or go down and then back up, across a number of mob spawners. Getting past that was a thin bridge over a lava pit, followed by a vertical maze in which one went up and down some steep ladders. One wrong move near the top and one would plummet to their avatar's demise.

If one croaked, one had to take a waterfall down. To keep from drowning, one had to poke out just enough to breath, but not so far as to plummet. Player versus player action was allowed, either arrows or the cannons at one point on the course. But in the games I witnessed, the players concentrated on the mobs and getting through the course. For one player, the vertical maze part was the hardest, "Gaaah! I'm afraid of heights!"

We had choices to make, such as taking the time to destroy mob spawners or take chances and try to speed through. During the day, the mobs couldn't usually get far from the building. But at night, they could sneak through and attack the base. And for a newly respawned player whom was alone while the rest of the team was deep in the obstacle course, the relentless waves of zombies, skeletons and creepers could send them back to the respawn point before they could so much as grab a weapon. Players who respawned at night began to wait until daybreak to go back down.

I took part in two games, both which took well over an hour. In one match, I had found one of the wools, and was on my way back, only to find nightfall  had come, and ended up pushed off the edge by attacking mobs, and therefore loosing the wool that had taken me a while to get. My team lost that match.

Despite the frustration with getting clobbered and having to respawn repeatedly at times, everyone had fun. And the player who was afraid of heights, by the end of the game wasn't so afraid.

In the meantime, progress continues in the new Angels Village, with players spreading out again and making new builds. But this is another story.

Bixyl Shuftan

Sunday, September 1, 2013

Holocluck Henly on Disney's "Toontown" Closing


 By Bixyl Shuftan

On August 20, the players of Disney's multiplayer online game "Toontown" got some unwelcome news. The game would be closing in a month. One of the more well-known Toontown players in Second Life is Holocluck Henly. I met up with him and asked him a few questions about the game.

So how was the game played? Holocluck told me, "You're a happy go lucky cartoon animal in Toontown, but humanoid robots called Cogs are trying to take over. They are based on corporate stereotypes and they are turning shops into office buildings etc. The toons fight back using silly slapstick gags. The cogs retaliate with corporate clichés and office supplies. It,s intended for all ages, and like a classic cartoon people of all generations each get something out of it. … There are things you can do beside fighting cogs. You can socialize, you can play golf, race autos, fish, and more."

"An account comes with 6 characters sharing an estate where each of their homes are." The various toon types "are more preference and what you like to look and sound like in game. When you type to friends or use the vast library of pre-written phrases, your character makes animal gibberish to word balloons, different sounds based on questions, exclamations, one or several words etc. Originally only friends who traded special codes received outside the game could text chat. Everyone else was via the phrases and you could purchase phrases. But a few years ago they opened it up to parental permission and you just had to verify on the site and the inworld accounts could talk to each other. Still some words are not in the vocabulary and become animal gibberish. That's the other thing. if you were to read it, you saw 'arf arf ruff' in the word balloon for a dog for instance."

Of the toon types, "Originally there were cats, dogs, ducks, rabbits, horses, and mice. They aded monkeys and bears eventually, and then pigs."

"The amusing thing about the game was that so many adults played. many of them were parents whose kid may have started and then the parent got addicted while the kid moved on to something else." Ads at Nickelodian and Nick at Night attracted both kids and adults, "This was the ad: ( http://www.youtube.com/watch?v=XCUTFd-ZRqM )."

Holocluck admitted he was "a great fan of the 30s-40s Warner Brothers" cartoons, "I'm a traditionalist." He stated he had learned animation "a few decades back. … I learned at a college owned by Disney called california institute of the arts. A few Disney veterans ran a character animation program. Toontown is 3D, I believe it utilizes Python. But it's the feel of a traditional cartoon, and some of the animation is just great. Going to Goofy's Speedway and watching Goofy walk around... to an animator it's very rewarding (laughter)."

"Being a Disney game, is that when you build your toon (when you first join the game) it can come in a combination of proportions. And each one moves differently. Same as the cogs, who have about three different basic physiques. they move different from one another in everything they do. That sounds a bit technical but I'm an adult and an adult cartoonist. I look at it a little differently. He smiled, "And then I drop a piano on the head of some lawyer robot."

I asked him about the attacks, and he answered you start with small ones and work your way up, "you start with a squirting lapel flower and a cupcake. These can be worked up to a geyser and a wedding cake." Attacks like the dropped piano need the help of another toon to distract the target first.

"Walking around Toontown is just great. there are several neighborhoods with themes. Obviously in the game you work your way in tasks and challenges from neighborhood to neighborhood. But the meticulous attention made to these, the names of the shops, the styles... and the last few years some things like hydrants and mailboxes have personalities and animate."

I asked Holocluck about the tasks, "They start off simple enough, a cog, fish something out of the pond. there is a narrative which flows through the neighborhood of some shopkeeper or other who was harassed by cogs or something was stolen etc. And as you achieve these you can carry more gags at a time, jellybeans at a time, get bigger, maybe handle many tasks at once. And eventually you fight the source of the cogs. Not for the faint of heart."

"There are four categories of cogs: the lawyers, the salesmen, the financiers and the bosses. Each has a headquarters and there's someone making them. (It's) Usually a behemoth of a robot in charge and up to 8 toons go in together to defeat them. There is usually a battle not unlike the ones in the streets or in buildings, a stream of four cogs at a time versus up to four toons at a time for about ten minutes. Then the special, direct fight with the one in charge."

"As an example, the cashbot CFO (chief financial officer) looks like a cash register for a head, a large body with dollar signs for the suit pattern, and the bottom half of him looks like tank treads. There are some toons who take to cranes (I do that) where we work with the other toons who disabled these special sentinels coming out from between the treads,. and we take large magnets and fling the things into the CFO in the middle. Then when he periodically gets dizzy we grab large safes and smack him." Holocluck laughed, "then we win! And we get some special perk. The fight itself may be different each type of cog."

I asked Holocluck what kind of perks did toons get for beating boses. He answered,  "Well for the CFO fights we get special phrases we can say which can endow anyone within range with jellybeans, more gags, or more laff. (Toons) don't die but our levels called laff can diminish in a fight."

For the lawyer cog boss battle, "in the case of the lawbot CJ aka Chief Justice, the CJ is blindfolded, love that one. After the cog battle there is a sequence where for a limited time the cogs are landing into the jury seats and we use cannons to shoot toons to replace them. When time is up the more toons means the scale in the center of the large room may be in our favor. There comes a sequence where once side of the room the cogs are lined up throwing evidence aka books at their side of the scale, and we throw on our side and run to restock etc from the witness. They occasionally skid their evidence on the ground to trip us. we gotta know to jump (grin). Oh and the giant gavels. gotta be careful where to stand." Holockuck laughed, "We win when the scale reaches down on our side."

One element of character advancement was deciding on what new skills to have, "as they advanced and added other types of gags … you had to leave one off. One gag was not for the cogs but for fellow tons: the toon-up." This move ranged, "from a tickle feather to a high dive act into a glass of water, making friends laugh during battle to being their numbers up."

"We had pets called Doodles which look like a 'Lil Abner' 'Schmoo,' and we could train them to do tricks and come out during battle for that. The animatons on those are marvelous and the personalities are very complex. That alone makes it a shame (Toontown) is leaving."

There were some special happenings during holidays. For instance, one could make a black cat character around Halloween. Besides those, "there are invasions, when a particular cog is everywhere at once. regardless of the type of building etc. when that happens everything is double value in your efforts."

That a major corporation like Disney  would make a game in which the characters spent much of their time fighting corporate stereotypes, Holocluck commented, "Well, there was an inevitable irony waiting to happen." Toontown would soon be closing.

"Last month, Toontown was hit by teen hackers and they closed it and the test servers, for about a week, to patch the game up. The test server never came back but they made up for things with free beans (money) and other perks to celebrate returning and for our patience." Holocluck sighed, "But face it, that's a resource. If they have to work on that, and if they're scaling down guess what leaves."

An article on CNN stated Toontown had experienced a "significant drop in user numbers." Holocluck admitted after ten years, things were not looking as rosy for the game as in the past, "Times have since changed. things have gone mobile, they lost many players in the past to sophisticated MMORPG like star wars or WoW." Although Disney promoted the game in the past with commercials on television, they weren't doing so now. With the public " looking to apps, etc., they just launched Inifinity and pushing that." Holocluck concluded that Disney felt, "Disney online is just in the way."

Holocluck stated Toontown wasn't the only game closing, "A friend in Second Life goes to 'Pixie Hollow,' another game. The third is 'Pirates of the Caribean.' All three are closing Sept 19.  I believe … Disney pulled the plug on the Disney Online project. There was news this morning of major layoffs at ABC as part of their downsizing plan."

So where might the players go after the game closed, Holocluck didn't have an answer, "Nothing will take the place of Toontown. It was a nice game for people who wanted light hearted entertainment and challenges, some funny mixed with getting back at the corporate world, and beautiful Disney animation."

When not playing Toontown for the next few weeks, Holocluck Henly manages the Starship Diner at Hydrangea (77, 173, 72). He also DJs for Relay for Life events.

One can check out Holocluck's Youtube stream for more Toontown videos, and his Flickr page for pictures.

Image credit: Holocluck Henly

Bixyl Shuftan

Friday, July 19, 2013

Game Review: Final Fantasy VII Returns on Steam


By Grease Coakes

Lots of people remember the old Atari game systems with the old games combat and space invaders with very primitive graphics. A little later the Nintendo entertainment system stormed across the world with Super Mario bros and classics like Metroid and Zelda.

Fast forward about ten years or so and the First Playstation became the popular gaming system of the time. Squaresoft a gaming company from Japan well known for its Final Fantasy RPG game series came out with the seventh game in the series. Back in 1997 when it was released it had state of the art graphics not with the characters but with realistic looking environments. By today’s standards the blocky avatar you controlled as Cloud was a graphical joke. However the environments made a solid attempt of looking realistic especially in Midgar where you start the game. Considering this was back in 1997 before the year flipped to 2000 and beyond, Final Fantasy VII was a major feat.

In combat however the avatars are better looking 3-d models as your characters do battle with bad guys that you encounter to gain experience Gil and so on. In fact one of the main features of FF VII is the active combat system. Instead of turn based combat like in a dragon quest game where you can take your time deciding what to do your team will be attacked as you tell your characters what to do.

So yes if you do nothing and step away for a bathroom break or your roommate badgers you to death about taking out the trash when you get back your game may be over as the pixel Cloud and his buddies were told to do nothing.

The story itself starts in Midgar as you control a blond spiky man named Cloud who was an Ex-Solider. Caring for nothing but himself, Cloud was hired by Avalanche, a resistance group against the powerful corporation Shinra. Barret the group leader doesn’t trust Cloud’s arrogant attitude, but lets him help in the mission anyway.

Barret and Cloud sabotage a mako reactor as Barret explains it’s unethical for Shinra to drain energy from the earth to power homes etc. Cloud could care less as he just wants his payment of Gil. The game from then on starts as possibly one of the greatest role playing games in the history of video games.

The game play is simple where you command Cloud and your team to attack cast magic or use an item like a potion during combat. However each character can only cast magic if he or she has Materia equipped to their weapon and or armor. Having a Restore Materia equipped to Cloud lets him cast cure to heal hit points on himself or others. Fire Materia allows a character like Barret or Tifa to cast fire attack spells. Materia is created as condensed life energy and allows magical abilities. Most materia very slightly reduces physical attributes while very slightly increasing your magical power. Over a long period of time you gain AP or attribute points to make your material level up to give you stronger healing or lightning abilities. You could just constantly fight enemies early on to beat the system and level up your materia to fire and cure 2, but it would take a very long time to do so.

Another addition to combat is the limit break where a bar fills up a little or a lot depending how much damage your character takes. When the bar fills up instead of attacking your character can do a Limit break instead. Aeris a weak physical character her limit break heals everyone on your team. Cloud does a Braver, which is a super physical attack with his large sword. As you level up your characters gain new limit breaks along with higher hit points and magic points.

The game from years ago is still the same from 1997 with a slight brush up of the graphics along with the same music and sound effects. When I talked to a dog I heard a good attempt of recreating a dog’s woof. It missed by a mile or so, but I enjoyed the sound effect anyway. The movies in between scenes were graphically good though for the time. Pixar or another computer animation company could easily blow those scenes away in one of their movies today though. However Squareenix left the old school movies as is and only improved upon them cleaning them up. Cloud’s sword twirl at the end of each battle and Tifa’s stretching are still there. In fact when I loaded up the game for the first time there were the charging chocobos with the Squaresoft logo very much if I started up the game 16 years ago.

Another feature that I liked playing with was the color change feature to change the color of the background behind the menus and dialogue and combat. There’s a screen with four corners and you can change the color of each corner to customize your very own color scheme as you helped Cloud and his friends fight Shinra and whatever other baddies came your way. I remember changing the color scheme every so often.

There’s something shocking that happens later in the game, but if you never played FF7 I don’t want to give it away. If you really must know ask a friend or use the web. But if you want to find out for yourself and you tell your friends “No! Don’t tell me! I want to find out for myself!” More power to you I won’t give away what happens.

When I played Final Fantasy 7 for a little bit before I wrote this article, I greatly enjoyed playing through the game as I played on my computer years ago when I didn’t have a playstation. I’ll savor the game by playing a little bit now and again and not rush through the game as I barely got anywhere in the game anyway so far. Final Fantasy 7 is a classic game that even if you hate video games and RPG/s you can at least give a try, or you could be reading this article and you beat the game 100 times before and you want to beat the game 101th time on steam on your computer.

It’s available for download on steam at www.steam.com for a low price of $11.99. Swing Cloud’s big sword or shoot Barret’s hand gun (no really his hand is a gun) for the first time or you’re a hardened vet of the game. This game is a smart buy.

Grease Coakes

Saturday, June 15, 2013

Game Review: World of Warcraft - The Darkspear Rebellion


By Bixyl Shuftan

(Note, the article has some spoilers about what happens in this World of Warcraft adventure)

The biggest Multiplayer Online Game, World of Warcraft, recently went though a few changes in the form of a "patch." Patch 5.3, also known as "Escalation." There are four new scenarios players can play out, two of which are aimed at one of the factions, one Horde, one Alliance. Two new battlegrounds for player vs player action. There's new PvP gear and some Pet Battle and Brawler's Guild Tweaks. But the biggest feature is the Darkspear Rebellion.

For those who don't remember much about the game in it's earlier days, the Horde used to be led by Orcish Warchief Thrall. Thrall valued peace with the Alliance and the freedom of the Horde's peoples. But when Azeroth was threatened with being torn apart in the Cataclysm, Thrall steped down to help stop it as a shaman. In his place, he appoints Garrosh Hellscream as the new Orc and Horde leader. But unlike Thrall, Hellscream sees little need to negotiate for what can be taken by force, and refuses to listen to the Orcs' allies. His brutal ways lead to increased conflict with the Alliance, and the alienation of the other peoples of the Horde who see him more and more as a tyrant.

With opposition against him increasing, Garrosh brands the the Trolls of the Horde, the Darkspear, as traitors, rounding up those still in the Orc capital Ogrimmar and moves against them elsewhere in the province of Durotar (the home province to the Orcs and trolls). The Troll leader Vol'jin responds by declaring open rebellion, dubbed the Darkspear Rebellion.

Both Horde and Alliance players can take part in quest chains, Horde players as part of the rebellion, and Alliance players aiding it. Level 90 players will get a letter in the mail from Lorewalker Cho, and upon entering the Vale of Eternal Blossoms in Pandaria will see him waving at them from Mogu'shan Palace. Talking to him, the player hears about actions concerning the Alliance and the Horde, and sends out the player in two scenarios via his "dream brew" on a nearby table: "Blood in the Snow," and "The Warchief and the Darkness." Normally playable by just one faction, in this case the opposite one can do so as well, Horde players in "Blood" disguised as humans, and Alliance ones in "Darkness" taking on the guise of Goblins.

Following the revelations, Cho will send the player off. For Horde players, they head to Duartor and to Sen'jin Village. Vol'jin is there, among with Chen Stormstout and Thrall. Thrall has finally had enough of Hellscream, and is aiding the effort against him.

Speaking to Vol'jin, the player hears about the rebellion, and will be asked to gather resources from the Northern Barrens to help supply it. These resources are in camps set up by Hellscream's Kor'kron, once elite soldiers of the Horde now Hellscream's personal army, loyal only to him and determined to carry out his will (see later in the article on more how to get the resources). After the player returns to the village, the place is attacked by the Kor'kron.

After the player helps defeat the assault, Thrall heads off to convince some Orc leaders to more actively support the rebellion. Vol'jin will launch a counterattack north to Razor Hill. There, the player has to free several captives (dissident Orcs are among the Trolls), in addition to defeating three elite NPC enemies, a gunman, a shaman, and a Lvl 92 axe-wielding melee fighter. Speaking to the NPC Zulu de Voice just outside the town will provide a healing buff that without defeating them single-handed is nearly impossible. Even with it, players may need to team up to defeat them.

After the battle, Horde players will see a scene between Vol'jin and the Tauren leader Baine Bloodhoof, discussing the future of the rebellion.

For Alliance players, they can take a shortcut to Duartor via a teleporter at the upper level on the Summer Terrace (the Alliance hub in the Vale of Eternal Blossoms), which takes them to the town of Ratchet in the Southern Barrens. Flying to above the defenses south of Ogrimmar, they'll see two Alliance agents, who will ask them to help scout for intelligence. Once they find out just how badly Hellscream and Vol'jin have fallen out, the player is send as an emissary to contact them. After talking to the Troll leader, the player is offered a chance to show his good intentions by getting some supplies from the Kor'kron camps in the Barrens and delivering them to the insurrection.

Following these quests, both Horde and Alliance players will be asked by Chen Stormstout to return to Pandaria to Mount Neverest in the Kun-Lai Summit to talk to an old seer about some answers to questions about Pandaria's situation. Meeting up with him, he accompanies the player up the mountain. Once they reach Seeker's Point, the seer will reveal his true identity, why Pandaria was hidden from the world, and how that is relevant to the current situation, "Only by working together can we overcome the darkness."

Horde and Alliance players can continue to gather supplies in a weekly "Battlefied: Barrens" quest. The player needs to gather 150 units each of lumber, stone, oil, and meat. These can be gathered at four camps in the Northern Barrens. Players can gather them by clobbering Kor'kron guards or the workers helping them or swiping crates and slabs of meat there. One can also get meat from slain wolf mounts.

There are two quicker ways to get resources. One is by escorting caravans of goods. Multiple players are needed to ensure the caravans survive the attacks by Kor'kron raiders. Once it reaches it's destination, the player gets rewarded with surplus supplies. You can also get supplies by taking down elite Kor'kron commanders, but they're too tough to fight alone. It takes a team to defeat them. One can also get supplies by overturned Kor'kron caravans, announced in Barrens chat when these events happen. But only if you can get them before they're recovered.

Rewards include new titles, "Darkspear Revolutionary" for Horde Players, and "Hordebreaker" for Alliance, some high level gear from some of the quests, and the "Radical Mojo" rewards from the weekly Barrens quests can be combined with "Latent Kor'kron armor" you get either from battle or the Darkspear Quartermaster into items with "randomized stats that may have some unexpected results that you won't be able to get from other gear."

The Darkspear Rebellion won't last forever. Eventually another patch will close these events, "where the story will continue beyond the Barrens and take the next step toward what could be a historic shift in power."

So players of WoW, whether you're "For the Horde" or "For the Alliance," get into the action while you can in this turning point in Azeroth's history.

Sources: BlizzardWowpedia

Bixyl Shuftan

Thursday, May 30, 2013

Reader Submitted: Star Wars The Old Republic - Free vs Paid Accounts

By Nydia Tungsten

 While I claim to be a gamer I do NOT claim to be a good one. I game to have fun, NOT to prove I am the best. I am more than likely to complement you on the way you killed me, than to cuss the fact that you killed me. Hell, it’s how we learn, THAT said you now know where I am coming from gaming wise and I hope you try every game I review to see for yourself. Just because I don’t like it doesn’t mean you won’t. Just remember what games are for, having fun, and I hope you enjoy what I have to say.

Like most M.M.O.R.P.’s, in this game you start by creating your in game avatar.  Starting with what side of the coin you begin at, either the “Republic” side or the “Empire” side.  After that, you choose what class you want to be, then the gender and after that the race.  From there you can further edit the details slightly about your Star Wars embodiment with sliders that adjust the body, face, skin and other features as well.  The most challenging part in this process, like with other long running M.M.O.R.P.G.s, is choosing a name that hasn’t been taken by someone.

You start out with basic missions but even at the lower levels you are given choices as to the direction you will go, and when you group you ALL get the choices but only one will answer and you each get social points for the answer but if you choose a different answer than the one given, you STILL get the light or dark points of the answer you have given

BUT where this is different is there are two ways to play.  You can have either a paid account or free, and I have played both sides of this coin.  The main difference is how badly the free side is cut to the bone.  You can’t even trade with fellow players.  If someone wants to give you a piece of better equipment, they have to “mail” it to you, which like the real-life postal service can take a while.  I have heard of it taking as long as overnight, and by that time that item isn’t a boost up but a step down.

You can’t “Sprint” until level 15 meaning you have a hard time keeping up with other paid players, causing some frustration on both sides.   Can’t get a speeder until level 25, which is the old level that players had to make it to before SW:TOR became free to play, again causing frustration between paid and unpaid accounts.   Free accounts have been “Nerfed” BADLY and feel like the put upon redheaded.

As for customer support…. Well lets say that has been “out sourced” and if you call them it can be hard to understand them through the thick accents

All that said, let’s look at some of the good things.  While the free accounts have been “Nerfed” it can still be a great game to play, especially if you get with the right group.  This is the only game that I know of that you can choose your path on how “Dark” or “Light” you can go. I have tried it both ways, a light and dark side. I play with “The Furry Gamers” Group.  We are on two servers, some paid some free.   We take that into account when we play and help each other’s characters level. 

Have they neutered the free to play accounts? Most definitely! Is it still fun to play as a free player? I must give a resounding YES! But don’t just take my word for it, try it for yourself.

May the force be with you!

And remember if you have a game you think should be reviewed shoot a notecard to me with its name and link and I will take a look.

GOOD GAMING TO YOU!!

By Nydia Tungsten

Thursday, May 23, 2013

Reader Submitted: Game Review - World of Warcraft


By Nydia Tungsten

While I claim to be a gamer I do NOT claim to be a good one, I game to have fun, NOT to prove I am the best, I am more than likely to complement you on the way you killed me than to cuss the fact that you killed me, hell it’s how we learn, THAT said you will now know where I am coming from gaming wise and I hope you try every game I review to see for yourself, just because I don’t like it doesn’t mean you won’t just remember what games are for, having fun, and I hope you enjoy what I have to say.

I have been playing WOW off and on for almost….(have to think here)…I would have to say… almost ten years….(holy cow)  Do I have any level 90’s? Pfffft! not even close! But I do have a lot of levels between 20 and 70 and I enjoyed every min. I have 3 guilds and 2 servers and in a 4rth with my SL family The Sunweavers where I play with the Fox Newshound himself, Bixyl, and the original Micro Kitty Lomgren Smalls, as well as others from the Sunweavers.

Now in ALL the years I have been playing, I have found one thing to be true. With any and I mean ANY type of MMO you have WAY more fun if you have friends with you.

Unlike 90% of the games I play, WoW is a paid game. You can either have a reoccurring bank charge or do like I do and get the prepaid cards when you can afford them, when you can’t your account will be blocked or frozen.

But Blizzard keeps it in their system for a LONG time, I was inactive for 3 years and thought I would have to start all over. NOPE! The boys at Blizzard kept my data and account right there ready for me when I was.


When you first start you will end up on a creation page like this with ALL the Races and Classes and sexes. It can be overwhelming to some, but take a deep breath, it WILL help you through it. There is the “more info” button. It will tell you about the race and class you have highlighted.

I have always chosen the oddball races. I started with the Draenei (Space goats LOL). I loved the fact they had tails. Then came the Worgen. I was so disappointed that they had no tails. Then came the Pandaren. YAY! They could have a tail!

Then you go through what seem the endless choices for your appearance, just like in SL you can choose who YOU want to be!

And once done with all that, you get to face the

ULTIMATE CHALLENGE!

.... finding a name that ISN'T taken.

Now you have your character all set the way you want it. A name you like, then you click play and you are sent deep into the story line you chose.

I think it is important to listen and learn from the narration as you fly to your new body to your first quest, which is pretty easy, most of them are set to teach you how to move and defend yourself before you leave the newbies area. Once done there, you find a wonderful word to explore and have fun with, there are some pretty crazy quests,  with all kinds of pop culture references, one of my favorites is the  “Rambo” quest. I won’t spoil it but when you find it you will know.

So I give this game a BIG thumbs up and recommend it. Find some friends that play and have a ball, good luck and Good Hunting to you!

Nydia Tungsten

Thursday, May 16, 2013

Reader Submitted: Game Review "World of Tanks"


By Nydia Tungsten


This is my first attempt to right a “review” if you will. Now while I claim to be a gamer, I do NOT claim to be a good one. I game to have fun, NOT to prove I am the best. I am more than likely to complement you on the way you killed me than to cuss the fact that you killed me. Hell it’s how we learn.

THAT said, you will now know where I am coming from gaming wise. And I hope you try every game I review to see for yourself. Just because I don’t like it doesn’t mean you won’t. Just remember what games are for, having fun, and I hope you enjoy what I have to say.

I started playing World Of Tanks, or WoT to those who play a lot and I do. A few months ago, it was recommended to me by Jessicabelle Dayafter, whom I have the privilege of playing with.

You can download it here:  http://worldoftanks.com/ . Be prepared to wait a bit there is a LOT to download, but it is WELL worth the wait. The graphics are fantastic, and if you enjoy first person shooters you will like this one.

You start off with “tier one” tanks the lowest level and earliest ever made tanks as the “T1 Cunningham.” The higher you progress in the ranks, or “tiers,” the more modern the tanks become.  The load out of ammo consists of “Armor piercing” and “HEAT” rounds as to be expected. But they also have “gold” rounds, which will do at least a third more in damage. But here is the catch. In order to have “gold” rounds you need to buy them, and risk being called a “wallet warrior” by other players.

It is the same for “Premium” tanks such as one of my favorites the “TOG II.” It is by far the slowest tank on the battle field and doesn’t do the most damage either. But it DOES have one of the highest hit points in the game, but weak armor so it can’t go toe to toe with almost anything. Then why do I like it? Easy, remember what I said at the beginning? IT’S FUN!

Once the other players see a TOG on the list the good natured comments start flying, “we have a whale”, “No fair you have a battleship!” “I bet I could park on your back and you would STILL have room to move your turret!” and they go on, and I play into it whole heartedly, “The HMS White Vixen reporting for duty!” I call out to the other players.

This is strictly a PvP game, 15 tanks on each side face off and slug it out. You have the “Heavy” class as well as the “Medium,” “Tank Destroyer,” “Light,” and “Artillery.” So you have to find your niche in the game. There is a bit of thinking as well, knowing what rounds go best with what barrel on what tank, etc. There are TONS of videos on “How To’s”  to learn from, or just jump in with both feet and start blasting away.

Now like ANY MMO you will have the “Game Gods” that know everything, and are not shy to tell you how much of a “Noob” you are as their battered tank husk burns across the battlefield. Take my advice and ignore them and just have fun.

And if you come across me on the battlefield,  remember to do one thing…..DUCK!!

Nydia Tungsten

Friday, March 29, 2013

Ghostbusters Sim


By Grease Coakes
 
An iconic movie of the 80’s was the Ghostbusters with Dan Aykroyd and Bill Murray. The movie where New York was terrorized by ghosts and the Ghostbusters busted the ghosts with laughs and chills. To most people it’s an entertaining movie. To Kheph777 Enoch he was inspired to take it one step further and create his own sim based upon the Ghostbusters movies.

 I warp in and land in the fire house and by dumb luck there’s the sim owner Kheph777 Enoch. I tell him I write for the SL Newser and he gives me a tour around the SL version of the firehouse where the Ghostbusters hang out at. Down in the basement is the vault of where ghosts are stored like in the movie and also where to buy my very own proton pack and trap. To do battle against slimer and his buddies costs 500L to buy the newest proton pack. There was also Kheph777’s friend Stabitha who helps build around the sim too.
 
I pay the 500L and Kheph777 shows me the tutorial. It’s simpler then it seems to blast ghosts and trap them. First you turn on your proton pack, (Everything is done in a simple HUD) then you grab you proton beam in your hand. You activate your stream and fire away! The tutorial only has you fight a class 1 ghost where you just zap to defeat. Kheph777 then showed me upstairs where there’s a phone where you click to automate a call. Kheph777 took lines from Janine’s phone calls in the movie typed out in text and then you know where to go to fight the fiendish ghost.
 
Fighting a mere spirit in the training was easy, but fighting a live class 3 ghost was tricky. It weaved and dodged my proton blasting for a few minutes hiding behind walls. Eventfully I got the bugger, but I still had to trap him! I had to bring in the ghost by walking my avatar close to the trap and then mouse click the foot pedal to trap him in the energy trap. The cash over my proton pack HUD went up some (cash within the game not Linden).
 
Now that I captured a ghost I have to return to the Ghostbusters firehouse to place the trap and drop off the ghost.  You flick the red switch and the drop box falls down, you insert the trap flip it back up and when the light it green the trap is clean. Fair warning you always want to clean your trap. 

Cash you use for upgrades from Egon’s equipment closet and also to recharge your pack. Kheph777 was telling me that your proton pack has an hour of real time charge so you always want to keep it off unless you’re fighting ghosts. He said it’s happened that Joe Birdsong was fighting ghosts and all of the sudden his proton pack turned off. That must be a pain in the butt I bet!
 
Various upgrades go to your trap capacity and goggles to act as radar to see the ghosts. Oh and fighting ghosts in New York is dangerous when you fight a class 6 or 7 ghost. They can attack you, causing you to lose in game hp/s that you see in your HUD. When you drop to zero and die, you’re penalized by having to recharge your pack for $5,000. Don’t have $5,000? Not to worry there’s a petty cash box in the fire house to help you out. You also have to recharge your pack when your hour of battery life is used up.
 
Kheph777 wants to create stronger ghosts like the staypuft marshmallow man to be a bigger challenge. Also there’s a lot of detail in the sim in not only the firehouse but all over like the keymaster and gatekeeper’s apartments. The call I took was at the hotel where the ghostbusters fought slimer. There’s also the library with the gray ghost lady. When I typed something I got a text message saying shhhh!
 
Kheph777 also says his sim is "light RP," meaning you can roleplay as a Ghostbuster or whatever you like. But it’s not required you can come in and fight ghosts by yourself or with your friends just being yourself. When you want to take a break from fighting ghosts there’s also a movie theater showing the first Ghostbusters film and Ghostbusters 2. There’s even the Ecto 1 car sitting in the firehouse for you to drive around to whatever location to reach your call. Zheph777 thought of everything to add realism to the Ghostbusters universe. There was even Zuul and the demon dogs.
 
There’s plenty to do here if you want to try something different even if you’re not a fan of the Ghostbusters. This is the right place for die-hards too who love the series as there’s even voice emotes you can activate from your proton pack HUD as the speech balloon icon. Oh by the way for kicks I tried to trap a ghost in my trap when I already had a ghost. There was a white explosion as my pixel Grease Coakes fell over and died. Luckily I had enough cash to recharge my pack Stabitha kept saying “I want to see him die!” To see my digital death I’d say it was worth blowing the $5,000 in game cash. 
 
The sim itself is loads of fun to play around in I recommend checking out this exciting sim.
 
The Ghostbusters sim and "Light RP" is at Slime Square, Whatever Burg (77, 92, 27). The group has a page on Facebook at: https://www.facebook.com/GBRPSL . The sim was also featured in a Ghostbusters fan website last month, ghostbustersnews.com (article here).
 
Grease Coakes
 
 

Tuesday, January 29, 2013

Game Review: Torchlight 2

By Grease Coakes

For Xmas my brother got me Torchlight 2 from steam and I have been playing on and off since last month. For fans of Diablo 2 and 3 this game is a welcome addition to the dungeon crawler mouse clicking genre. Where Diablo 3 seemed fun at first, but it got stale and repetitive every time I played it. Torchlight 2 seems fresh every time I play it.

The Alchemist from the first torchlight series as a magic blasting class was corrupted by the Ember Blight coming from the Heart of Ordrak in the original Torchlight. The game progresses as your character chases after him as he creates chaos in his wake. So far as I play through the game the first act is basic plains. The second act is a desert, and the third act is a forest.
 
The four characters you can play as are the engineer which is your melee brawling character. The berserker is another melee class using animal based attacks. The ember mage is a wizard class, and finally the outlander is a gun toting ranged class with some magic ability. The Outlander is my main character as he seems the most fun (in my opinion) to play. Not to say the other characters aren’t fun either as I dabbled in the other classes
 
When you create your character you’re not stuck with one character appearance as you can pick out hair color and style and skin tone along with the gender of your character.
 
Like the first Torchlight you have an animal as your sidekick to go to town and sell trash and help you fight the baddies that stand in your way. In the first Torchlight you could only pick a dog or cat as your animal ally. In the second Torchlight you can pick from many more including a panther, hawk, badger and owl along with the original dog and cat and you can also change the animal fur color as well. You can also feed your pet fish from fishing that change your pet into different kinds of animals to boost kitty’s fighting ability like an armored crab or a mole that can stun enemies. Fishing itself isn’t hard or time-consuming so fishing for your pet is rewarding to give your pet a fighting edge.
 
One thing I can say about Torchlight II is how fast your character levels up. Whereas Diablo 3 you slowly level having to repeat acts to level up the game pace in Torchlight II is just right as it seems I progress through the game and level up at a rapid pace. In addition to that I was happy to play through the game as I got a fair share of treasure to sell as fodder and weapons and armor to boost my character. Green is good, blue is a lot better and orange is legendary. Your pet gets gear too as collars and tags.
 
The difficulty level is just right too. A turn off from Diablo 3 was that towards the end of the game it was no fun to play anymore as my character died if a bad guy sneezed on him. As I’m in the third act now the game play difficulty is a happy medium. Sure I die now and again, but I’m not dying constantly. A definite plus in the game is I’m not punished for dying. When I die I’m given a choice to go to the start of the dungeon I’m at costing some gold, or start back in town costing nothing. The no-brainer choice is use the town teleport scrolls as I progress along and start in town losing no gold. No cash eating repair bills in this game. 
 
Each time I level up I get 5 points to assign attributes such as focus to increase magic, dexterity, and Strength speak for themselves and Vitality to boost hit points and defense. Using the outlander I was dumping a lot of points into dexterity increasing his critical strike chance while throwing the rest into Strength and Vitality and rarely in focus. So far this seems like the right way as my outlander named chair is shooting down baddies pretty well. 
 
You also receive a single point to put into your character build. Thinking this is a gun toting character I put a lot of my points into gun abilities (Warfare) boosting his rapid fire (right click on the mouse) among other ranged attacks. Plus I have been boosting his overall damage using dual wielding pistols and increasing his attack range and damage. So far it seems like a winning strategy. As you level up new abilities are available like a rain of poison arrows that do a LOT of damage in a certain radius but this was only available when I hit level 42 chair is now near level 50 in the third act. The other characters have skill trees as well with different abilities as the embermage has fire arcane and frost to play with for example.
 
Something that helps keep the game fresh is like the popular game "World of Warcraft," in-town NPC/s ask you to do quests to progress through the game so you’re not mindlessly killing monsters to gain experience/gold/gear. Makes you wonder sometimes why those lazy NPC/s can’t do the quests themselves. On top of that the bosses so far were a thrill to fight. They were tough making me constantly guzzle potions to keep my hp/s and magic up but they always dropped great gear and gold.
There are slots to place gems in armor and weapons for elemental damage or adding to your elemental defense against say poison or fire. Also enhancements you can pay an NPC to enchant your gear that is expensive, but worth your gold. Torchlight II gives you plenty of ways to boost your character
 
All in all I’d say Torchlight II is a blast to play with the option to play with others, but for now I’ve been killing baddies solo wanting to progress at my own pace. I may try a multiplayer game with another character like my embermage, but for now I want to keep shooting down bad guys on my outlander. The only flaws I can think of are that I can only repsec three points on your character’s skill tree if you want to change. The music is okay, but not amazing. However the sound effects make up for it. If you get the chance buy Torchlight II from Steam and have a ball killing baddies and more.
 
Grease Coakes

Monday, December 3, 2012

City of Heroes MMO Closes


There was some sad news in the world of Massive Multiplayer Online games. "City of Heroes," the popular superhero MORPG from NCsoft, is no more. At Midnight, Friday night on Nov. 30th, the servers powered down for the last time, disconnecting players from their CoH characters for good.


The decision to close the game was announced on August 31st, the official reasons being "realignment of company focus and publishing support." Following the announcement, players rallied to try to get the company to reverse it's decision, taking part in online demonstrations and even mailing the company capes and masks. But the company refused to change its mind, and on the last day, players gathered at a "final unity rally" at the town hall's city park across all the servers. Players talked about old times, in addition to taking on monsters, aliens, and other bad guys dropping in. One of Massively.com's writers, Beau Hindman, covered the event, until his screen read "Lost Connection" (link to the final hour and a half can be found Here), "It's unfortunate to see an MMO unlike any others shutting down."

"City of Heroes" was launched in 2004. The superhero game was hailed as a "gust of fresh air into an increasingly stale sword and sorcery MMO world," with an extremely flexible character creation system that allowed for a wide variety of appearances, notably the costumes. Despite terms of service forbidding characters that looked like or were named after heroes from the comics, Marvel Comics filed a lawsuit, saying the company was doing nothing to stop it. But the court dismissed some of Marvel's claims. The remainder were settled out of court.

NCsoft has several other games, including Aion and Guild Wars. Some Second Life residents commented to me they had enjoyed the game, and will miss it. Where the fomer CoH will go is anyone's guess. Perhaps many will make their way to superhero RPs in Second Life.

Sources: Massively, Wikipedia

Bixyl Shuftan

Monday, October 15, 2012

Review of World of Warcraft's "Mists of Pandaria," Part Two

In Part One of the review, we discussed "Mists of Pandaria's: new race, the Pandaren, and the new continent of Pandaria. Besides the Pandaren and Pandaria, the new feature getting the most talk is the Pet Battle System. Here, all those non-combat pets players have been collecting over time can be put to use besides showing them. It's gotten a lot of comparisons to "Pokemon," which even Wowpedia admits.

To gain the ability, one visits a Battle Pet trainer. Only one character needs to do so as the ability is account bound rather than on one single character. One's pets start at Level one, and by challenging wild pets or another trainer's pets in duels, winning pet battles increases' ones pets experience and over time levels them. Like items, pets can be common, uncommon, or rare in quality, rares having higher stats.

Players can heal their pets once every ten minutes. They can also pay a stable master to heal them or a special battle pet bandage. There are some achievements and quests than can be done. One can also buy and sell pets at the auction house. Naturally rares sell for the most. 

Mounts have also become account bound, although characters can still use only those of their level or lower. And those of the opposing faction will be unavailable.

Another new feature is scenarios, which are much like instances, but are shorter "with progressive objectives and a story arc." Unlike regular instances, tanks and healers are described as not truly needed. One "WoW Insider" writer described them as much more ideal for warrior class characters than instances. The first one, Theramore's Fall, was made available a couple weeks before the release of "Mists of Pandaria," which gave the sense of the Horde and Alliance, already hostile to one another, getting closer to all out war. If this was a signal for "get ready for more player vs player," there were opportunities for it in two new battleground areas.

There's some fun new things in the game. One feature isn't so much new as brought back from WoW's beta days. While the game was still under development, druids in their travel form could carry a passenger. But this feature was cut before the game's release. The reason, Blizzard was a bit wary of juvenile wisecracks of guys "riding" female druids. But with some of the more suggestive jokes and flirts for the past couple expansions, a guy going about on a lady druid's travel form was mild in comparison. So the feature was brought back for "Mists of Pandaria", with the addition of a new glyph for druids. By now though, it's more of a neat feature than a practical move since back then it took a lot longer to get to level 40.

Players in Pandaria can also do a bit of farming. Unlike games such as Runescape, there is no farming skill. Instead, one can help a farmer at Sunsong Ranch in the Valley of the Four Winds, and he'll let you grow your own veggies. Quests allow one to gain favor with the farming faction, the Tillers, and the further one goes, the more plots that are available. Naturally it isn't always so simple to just plant and forget. Your crops may need watering, weeding, defending from critters trying to make lunch out of them, and "wild" crops will need to be wrestled (see picture). "Farmvile" certainly didn't involve defending pumpkins from Level 86 Swooping Planshawks. Successful harvests yield cooking ingredients for Zen Master level Cooking and other items such as herbs, enchanting materials, and even skins, minerals, and cloth.

One fun new gadget for engineers is the "Blingtron 4000," as well as fun for everyone else around it. When summoned, it hangs around for about ten minutes and gives a gift to anyone who talks to him. WoW Insider described the gifts as a variety of items from potions to items that help raise your skills, to "a steamy romance novel."

It's a little easier for those doing the archeology profession. Instead of three digs, one is able now to dig five times at an archeology site on a map before it fades. In Pandaria, Pandaren archeological finds can be crated and stacked in one single space in your backpacks and get you better reputation with the Lorewalkers.

With five new levels come some new moves and attacks. For the Hunter, one fun move is "Stampede" in which all of your pets attack the target at once, although each having only a quarter of it's offensive strength. 

One major difference between "Mists of Pandaria" and the two previous expansions is the lack of a single villain dominating the plot. "Wrath of the Lich King" got it's name from it's big bad boy. With "Cataclysm," it was Deathwing the dragon aspect that threatened to wreck the world. Here, no one bad guy dominates the field like they do, players dealing with a few separate bigger bosses as they go about Pandaria.

However, there will be one interesting villain that players will deal with later on after a major patch several months from now: Horde Warchief Garrosh Hellscream. In the plot, Thrall's replacement as the Horde's leader as he goes off to help the elements against Deathwing isn't the careful statesman he was. Instead of bargaining, Hellscream feels the Horde should simply take what it wants, and if it means war with the Alliance, so be it. Unlike Thrall, he feels only Orcs are deserving of the most honored roles in the Horde, and woe to anyone Orc or not who openly questions him. His plans to expel the Alliance from the continent of Kalimador change to outright genocide. More and more, Horde members are increasingly dissatisfied at his rule, and eventually rebellion will break out. In the upcoming Siege of Ogrimmar, both Alliance and Horde players help the Horde rebels to defeat Hellscream, whom as it turns out has been secretly been doing some abominable activities. There is only speculation as to who replaces him. Will Thrall return, or will the Horde see a third Warchief? Time will tell.

Considering World of Warcraft's size and fanbase, any news involving it is going to get conversation, and the "Mists of Pandaria" expansion has brought about no shortage of them. A number dismissed it from the beginning as little more than a "Kung-Fu Panda" joke because of the new race. Others however welcomed them, one girl saying, "They are just so CUTE!" Some PvP players do have a preference for this kind of character, feeling others will be embarrassed to be "pawned" by a cutsie character, "You just got your a** handed to you by a panda?!" The biggest complaint about the Pandaren I've heard is of them being a neutral race, though most can see why Blizzard made them available to both sides, some citing Horde fan complaints about the Worgens' Alliance status.

Of the Pet Battle System, many have dismissed that as well as "WoW meets Pokeman." Others find it an occasional interesting break from the routine of the game. Though few if any seem to be making it a major part of the game for the long haul. The new scenarios, however, have gotten praise.

Among the comments about the expansion was of the detail of Pandaria, very picturesque with it's towns' architecture and the wilderness. Some also commented the land seemed more "normal" than previous parts of Azeroth. Here, you're more likely to see NPC people going about their lives farming, mining, fishing, and otherwise living. You'll also see a lot more kids.

WoW players interested in the role-play aspects of their characters have expressed these kind of  Pandaren players have something of an interesting challenge. Not only do they have to come up with an explanation why they sided with Horde or Alliance, but as from a race that's been isolated, war-torn Azeroth that's had to deal all kinds of threats and challenges from The Plague, Goblin technology, all kinds of demons and monsters, and of course that the Alliance and Horde are perpetually at some level of conflict. A new reality entirely foreign to these characters, it could certainly warp the mindsets of these furry adventurers. Or perhaps they somehow remain laid back and curious at heart.

A number of people feel Blizzard did a better job with "Mists of Pandaria" than "Cataclysm." Among the people I know, the Sunweavers guild in WoW is active again, with players both rolling up Pandaren characters and exploring the new land. The response doesn't seem to be as great as Cataclysm, when the guild grew with new players happy to have Worgen characters, but it has brought life back to a guild that was seeing only minimal activity for the past few months.

It's been commented on that if "Mists of Pandaria" fails to keep World of Warcraft's numbers up, it will be the expansion that sees the biggest multiplayer online game begin to lose it's dominance. While it will still be number one for at least a few more years, if it continues to decline like it has, games like Star Wars the Old Republic will begin to have comparable numbers of players. For the short term however, "Mists" has been a success, with 2.7 million units sold in its first week and the total number of players past ten million again, up from 9.1 million in August. So at least for now Blizzard is unlikely to make any major changes, such as expanding it's free-to-play version beyond level 20. It's a safe bet this game will eventually be getting players who hadn't been born when it was first launched.

My personal opinion is "Mist of Pandaria" rates a four out of five. If you're a dedicated WoW player you'll most likely love it, especially if you're a panda fan. If you're not already playing, it may not hold your interest for more than a few months. As for yours truly, I'm keeping my subscription.

And that's it for now from Azeroth.


Sources: WoWpedia, Gamespot.com, WoWInsider,

Bixyl Shuftan