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But they got a lot of things wrong, as well. The first thing that annoyed me was some of the physics. Sometimes if I fall off a cliff, by the time I stop bouncing off the boulders like a ragdoll, I'm three cities away. There -is- a difference between "laws of gravity" and "bouncing like a ping pong ball across the planet", which kind of annoyed me when my first horse fell and I found its corpse half the continent away. The second thing that annoyed me was the experience system; instead of getting points for killing things and advancing skills once you level up, you only advance when you advance your skills enough and on a level-up you only gain ten points of magic, hit points or carrying capacity / stamina (dishonorable mention is the fact that you can't research new spells nor put more than one enchantment on any item).
The last thing that annoyed me, and this one's the big one, was the way they handled "followers." See, every now and again you can recruit mercenaries or people who like you (never more than one at a time, which -really- is dumb... I want to see an adventuring party and interparty politics, damn it!), but if they are badly badly wounded, they don't die. They fall to the ground and slowly regenerate instead. You can kill them if you attack them yourself at that point, but enemies will ignore them if they're injured and come straight for you instead. When I saw this, I went "Really?" --- the threat of the dungeons is lowered if your characters can't die; just send in the follower to soften them up, wait for them to go down, charge in swinging, kill the bad guy, rinse and repeat until everything's dead.
Rift is a shameless WoW knockoff, but it's a good one. It's set in the world of Telara, and there are two factions, the Alliance and the Hor... I mean, the Guardians (chosen by the gods to go after evil) and the Defiant (relying on technology over "gods"). The two factions are at odds about how best to deal with a bunch of evil dragons that want essentially to eat the world. As of right now in the storyline, two of those dragons (Greenscale, dragon of Life, and Akylios, of Knowledge) have been taken out by players.
Other than that it's the same as WoW. You go out questing, do dailies and holiday events, go on raids (the current end content, Hammerknell, has 11 bosses that take 10-15 minutes to down... each), get better gear. They just opened up a new continent for content, Ember Isle, with a tropical "jungle feel" to it for the Level 50s (the highest level you can be so far). I decided to play a Rogue, as I was looking for a Hunter build like my WoW days.
I've been playing since the beta that started in March. Having been kicked out of my WoW guild for stupid reasons, I was quitting cold turkey (a good decision; I found I didn't miss WoW at -all- after two years total of play). Rift's a good game that has a LOT of potential for improvement if they don't make stupid mistakes, so I'm giving it an optimistic 3 Dragon Hoards out of five, because it has room for improvement.
And like before, there were the Headless Horseman quests. During Hallow’s End, his spirit terrorized several Horde and Alliance towns, setting them afire. Players have the task of teaming up to put them out and stop the specter. But to truly slay the Headless Horseman, one has to go to his grave in a Scarlet Monastery dungeon, draw him out, and smash his head. Among the possible drops by besting him, his spooky flying horse. And of course there was the treat or treating at inns, which got you candy and possible prizes, such as masks, and broom mounts that lasted until the end of the holiday.
Also was the “WoW 7th Anniversary” Event. In previous anniversary events, the reward had been a special companion pet. Unfortunately for pet collectors, this was not the case this time. Instead, players got a packaged that when activated shot a firework in the air, and gave the player a temporary special tabard with “WoW” on it plus a 7% boost to experience and reputation gains. It was good for two weeks, ending on Dec. 3rd. While some liked the little bonus, others expressed disappointment there would be no lasting memento.
But these quests are for the strongest characters. For those of all ranks, there is the new Darkmoon Faire. Before, the Faire was a traveling show that alternated between showing up near Goldshire or Thunderbluff every month. Now, the carnival workers have set up a portal that takes players to the new Darkmoon Faire Island. There, players can buy tokens to play games from ring toss to wack-a-gnall to target shooting in exchange for tickets. They can also take on daily quests (daily for as long as the faire lasts) to complete the games. There are also quests to help out some of the carnies, the rewards being tokens and five levels of experience for the profession involved in the quest. All six professions are involved, not just cooking and fishing. For yours truly trying to become an Illustrious Leatherworker, the Darkmoon quest linked to that provided a welcome shortcut.
To begin with, a new PC race is introduced, the panda-like Pandaren. No this isn’t some “Kung Fu Panda” joke. Longtime players are probably familiar with the Pandaren Monk companions (most often seen in capital cities). As it turns out, they were originally created years ago as an April Fool’s gag. But the response was so popular, they were included in the Warcraft III game. Rumors of them soon to be introduced in World of Warcraft persisted for years, as well as rumors of complaints from China. But at Blizcon 2011 in October, the word was official.
Pandaren were provided by Blizzard with an interesting background. Naturally, much of their in-game cultural background is based on that of China, with elements of Daoism and Tai-Chi used as inspiration. Much like the Tauren, they have a respect of Shamanism. Similar to the dwarves, they have a love of alcoholic beverages, brewmaking considered a revered tradition among them.
The Talent system is being described as “entirely redone.” Talent trees are being replaced by being granted another specialization ability every few levels. Plus, every fifteen levels a talent point that can be spent on one of three talents. There will also be Challenge-Mode dungeons, requiring players to complete them in a certain time. There are also plans for Scenario battles, where players team up to accomplish a goal such as capturing or defending an area. Then there’s the “Pet Battle System,” which will do doubt get the attention of “Pokemon” fans. All those companion pets which are currently just for show will be able to fight and level, as well as able to be traded on the Auction House. As of now, Mists of Pandaria is planned to have nine new dungeons, and three new Raids. And players will be able to level up to Lvl 90, with adjustments to profession skills.
Amazing Second Life immersive artist, Artistide Despres, stood alongside a huge hand peace symbol on New Caerleon region.
The IMAGINE MUSIC stage was set up by Gary Kohime and Pixels Sideways at New Caerleon for IMAGINE PeaceFest.
Famous photographic artist Gracie Kendal joined us at IMAGINE PeaceFest. Her new book 1000+ Avatars is in production. At the Peacefest, she declared that if you had your portrait taken for her first book, 1000 Avatars, your picture is definitely published there.
Epic artist, curator, and Second Life builder, Trill Zapatero comes out in her Occupy outfit for IMAGINE PeaceFest. Her RAWA and Afghanistan builds kicked off the festival, and on Sunday she hosts the RAWA BoHo Hobo Fashion Show of authentic and inspired traditional designs.
Photons of Imagine and Peace radiate from a large hand in peace symbol, sending a message of love towards the heavens.
It was four years ago this month in which I started writing about the Grid as a Second Life reporter. It had been just weeks since my time as a newcomer had come to an end, having taken a greater interest in the virtual world, logging on more frequently, finding a hangout and making friends, and ditching the newbie ringtail in favor of the Lusk red foxboy. I wanted to learn more, so began searching the ‘net for websites related to Second Life. It was this search that led me to Second Life Newspaper, run by founder JamesT Juno and Editor Dana Vanmoer, and began reading it daily. I took pride in keeping up with real-life news, so felt keeping up with it here would only help.
And the rest, as they say, is history. With my first payment, got a trenchcoat and hat to look the part of a “Fox Reporter,” standing out in the SL Newspaper staff. I continued to produce at least one article a week, along with at least one picture for a cartoon, which added a little humor to the paper. Although some writers specialize in one field, such as music, I preferred to cover a variety of topics, reporting on the various people, places, and events across Second Life. Sadly, real life caught up with James and Dana, and SL Newspaper closed. In response, Second Life Newser was created for most of the remaining staff to keep reporting on the news. But I now had a new role: editor.
The Areo Pines Park area, usually known for horseback riding in the virtual countryside, has a different look for this Halloween season. For the fifth year in a row, it is offering it’s “Halloween Trail.”
Vampire Bat Lair Motorcycle (154, 99, 53)
Some places offer a small gift, like the “Thriller Back Alley” giving you a Thriller AO. The Hilltop Crematorium is near Roxies Roadhouse, where one can get a motorbike, or a balloon ride. At various locations, one can rez a broom to ride around.
Emerald greeted me upon my arrival at the VBA’s Alpha Cold sim, and offered me a tour around. She pointed out the Recruitment Center. Asking her how things had been with the VBA, Emerald answered, “As with any business especially one as new to the grid as basketball, we have had our ups and downs.” One major change was the introduction of the Womens’ Virtual Basketball Association, or WVBA. But the results were less than ideal, “The response has been mixed. Women get excited to play then get apprehensive. So it has been up and down.”
“This particular court is exclusive to the VBA. It is linked to our website and records stats of official games. It was a major project to get it just right, and I am happy it has come to fruition. The scripting had to be just right to record realistic stats. Not only team stats, but those of individual players as well. (smile) As a matter of fact anyone just wanting to try out the court can come here. It is open to anyone. Even a fox can play (grin), as long as they are the right height.” Emerald went on to say, “... the court forces the player to be the right height. ... we used the general range of real-life basketball pros.” The range was three inches.
We headed into the Executive building’s main lobby, where the VBA championship trophy sat. The season was still going, delayed somewhat by Hurricane Irene, “some of our players were affected, so teams had to regroup. We had to reschedule approximately 10 games.” The playoffs most likely would be in November.
Gemma Cleanslate has made a name for herself in Second Life's written media under Second Life Newser, and before that SL Newspaper. But yesterday, she got an appearance on Second Life television. She was invited to appear on Pookymedia's science game show "The 1st Question."
Reporters from SL Newspaper and Second Life Newser have appeared on the show before. Nazz Lane appeared a couple years ago on Sept 2009, and I appeared a few months before that in May, and more recently in July last year. Now this time, it was Gemma's turn. The two other contestants were DeAnn Dufaux, and DMom2K Darwin
First was "Yay Me or Nay Me," in which the contestants were told of a supposed current science event in the news, and asked if it was true or false. Then came "Word-Up," where the contestants had to make up a word and it's definition, and then the audience would vote on which was best. Gemma's was "fishwhap," which she defined as "to slap someone with a fish instead of their hand." She told the audience that it was inspired by her time at the 7Seas Fishing matches. The other two contestants made up words of Second Life hijinxs. Gemma's word tied for first.
Halloween is an American phenomenon, well, I think it has roots in the past history of The world and if you don't believe it go search it. However in America it has become a holiday equal to the running of the bulls in Spain.
Sweetsister Silverstar and Saucy Loire have some spectacular and spooky décor for you at The Corner of Revolving Time. I took a tour of the outside gardens and encountered some wonderful items you really need to decorate your sims, all for free. There are skull trees, bare black trees with ghostly figures, graves, and other outdoor scenes. A cemetery fence and a wrought iron gazebo that could be used anytime.
If you are prim poor you will be able to pick up one prim textures to place around your home. Remember, these items are all FREE! Vickijo Rivera, the owner of the Corner has always made sure the holidays have lots of décor that will not cost you. I can't wait til Christmas! In the meantime get yourself over to The Corner and have a great shopping experience. 
I am a New Yorker