Showing posts with label SL Newser. Show all posts
Showing posts with label SL Newser. Show all posts

Friday, April 3, 2026

Some More April Foolery In, And Out, of Second Life

 
By Bixyl Shuftan
 
As longtime readers know, our April Fool article is something of a Newser tradition. And so, when yours truly unleashed his, some had an idea what to expect. But it looks like at least one friend of mine was gotten good, "I HATE APRIL FOOLS!"  Over the years, we've had a number. A few had no reaction, others were a mix of laughs, groans, and "You are SO going to get it!" The later of course is what I strive for. *grins*
 
As they've done for a few years, Linden Lab had one as well, their announcement of an HOA for Linden Homes.  This one got some chuckles too. Someone in the SL forums posted about an HOA officer badge available in SL. The giver was in the Grass sim just outside the Satanic Temple (which some under an HOA would say makes perfect sense). Just head to Grass (194/167/116), click the shield on the wall, add to one's chest and shrink the size (it was huge before editing). 
 
 

My time in Second Life on April Fools Day was limited, but I did head of one good prank in the Sunweaver area. I received a tip from Cynthia Farshore to get a look at Club Cutlass. I wasn't disappointed. 
 

 Cutlass had been made pink before for April Fool. But now, the whole place had been done into what she later called a "pink bunny slipper" as a poke at community leader Rita Mariner whom is less than happy about being the color
 

 The inside was pinkish as well. I just happened to see Rita as I stepped aboard, but she logged off right away. When I asked her for comment later on, she would only say, "Booooooooo!"
 

 No, these weren't the actual contest winners. Sadly real-life would keep me away from the event that night.
 

 My time in SL was short that day, but I did recall one yearly April Fool's related event: Ever's Night in Bay City which started out a way to honor a chaotic fun-loving local resident and has continued every year. 
 

 Dropping by, I noticed flames at a couple spots, one of the banks and a post office were aflame. 
 
By T.J. Hooker

 Real life would take me away, but as the night went on, so did the fires to more of Bay City, which T.J. Hooker would post pictures of in the community Discord. 
 
By T.J. Hooker

 "... the spirit of Ever Dreamscape is alive and well." 
 
By the following day though, the fires were out and all damage repaired, and life for the virtual world's largest urban area went on.  
 
While there was almost certainly more April Foolery in Second Life worth mentioning, I wasn't able to see any. There were some in gaming though. According to PC Gamer, the makers of Witcher announced they were doing a horse controller that looked like a kid's toy horsie. Palworld's makers earlier joked it was making a dating simulator based on the game, and this year the joke had a steam page (with the taglines "horror" and "sexual conrent"). And Blizzard announced they would be giving the players of dwarf characters in World of Warcraft the option of having tails
 
April Fools Day is not popular with everyone, and indeed there are some who have commented the world has been so crazy for years the unofficial holiday needs to be done away with. Yours truly begs to differ. I've always found humor to be important, and April Fools day is the perfect opportunity for a good joke. Yes, there are rules and some things shouldn't be joked about, and those in the media should make sure it's a joke nobody gets hurt over and later informs the audience it was made in jest. But this we've done.  And so we'll continue our April Foolery for as long as there's a Newser. 
 
Bixyl Shuftan
 
 

Wednesday, June 8, 2022

Looking Back At The Newser: The First Years, 2010-2013

 
By Bixyl Shuftan

It was June 2010 in which the best newsletter covering Second Life folded, JamesT Juno and Dana Vanmoer's Second Life Newspaper, and a new one began, the Second Life Newser. It would consist of four writers, Gemma Cleanslate, Shellie Sands, Grey Lupindo, and myself, Bixyl Shuftan, with me as the Editor and owner. With the old SLN, I had been the "office manager," and updated the paper when Dana couldn't. So I had some experience. Still, I felt a lot of weight on my shoulders, and had some big shoes to fill.

People messaged me for days, asking what was gong on. The overall response was sadness, but there was some anger. One former minor sponsor was furious neither me or Dana told her about this, accusing her of selfishness. Our "arch rival" the Herald mentioned our closing in an article I felt was respectable, suggesting Dana was simply being practical.

Our first article was that of James and Dana's farewell party. After that, it was reporting on people, places, and events across the virtual world as we had done before. For the first several days, we had only one section: the front page. And just a few days in came a bombshell: the Lab was laying off a third of it's staff. Later that month, we would hear about the CEO M Linden stepping down, much to the cheers of some residents who blamed him for much of what had gone wrong in the past couple years. We would also cover the Second Life Seventh Birthday. Sadly we would also hear of a classic sim, the "Greenies" home closing down. Around the start of July was an Internet ad for Second Life emphasizing the vampire community, which I called an "ad with a little bite." It was an active month for Second Life news, and we had hit the ground running.

By Wednesday June 16, we would have two new sections, People and Events, with Places and Extra appearing later in the month. Just as with Dana's paper, I would provide screenshot cartoons, an average of two a week. Behind the scenes, two locations offered us space for an office: Book Island and the Sunweaver Estates. With the latter, Ranchan Weidman offered to make the office building. So it didn't take me long to decide. And on June 23, it was on the ground and we now had a (virtually) physical presence in Second Life. Gemma's partner at the time, Quark Allen, would provide us with chairs for the meeting room.

By the end of the month, it was clear we were providing the news just as well under the Newser as the Newspaper. We were still sad James and Dana were gone, but we were doing fine on our own. We would celebrate with a party at Covadonga Writer's island.

As the summer went on, we would write about the Relay for Life and the Passionate Redheads, the team many of the office's neighbors in the Sunweaver lands were part of. The return of Club Zero Gravity would be covered. Unfortunately, there was a bit of drama involving the Newser as it involved someone once interested in an ad who later would complain against both Dana's paper and the Sunweaver's Club Xanadu. Part of the response was to write about the Pan-Pacific Auditorium build, and shoot down the argument the party in question had an exclusive right on Xanadu's name and appearance. Club Fur, possibly the oldest club still around at the time, would be rebuilt on Sunweaver lands.

Philip Linden would say his goals were to make Second Life "fast, easy, and fun," and his slogan ended up the caption for women's t-shirts. One bit of news from the Lab stunned many, that the Teen Grid would be shut down and it's 16 and 17 year old residents could go about in General-rated areas. This disturbed many whom predicted having minors going about would soon lead to disaster, and was pretty much a move that few among the residents supported. In October, he would announce he was stepping down as interim CEO.

In October, we would get another section: Design. Breezes Babii, known for her "Breezes Thoughts" in the old paper would join the team. In the fall, so did Any1 Gynoid, noted for her cheerful and bubbly manner and having articles on CNN iReports. We would also get our first reporter with no connection to Dana, Samantha Nightfire. My friend Alleara Snoodle would do a picture of me, which remains in the office to this day. But there was sad news. In November, Delinda Dyrrsen, a former reporter for Dana's paper who would later work on the Tonight Life show and "Live n Kickin," suddenly passed away. 

Late November would get us our first sponsor, the Podex Exchange. They would sell you Linden dollars, as well as buy them. Not only would they do business in dollars, but also Euros and several other world currencies, some of which the Lab didn't deal with. Wanting to give them a mention every month, I would do advertorial stories for them. Half of the adverts featured tales of satisfied customers. Half were comical stories of a clumsy, hard-luck bandit whom kept trying to rob Podex with half-baked plans that never worked and usually failed spectacularly.

In later August came more shocking news. A member of Team Emerald, the people behind the most popular third-party viewer at the time, had used computers using it to launch a DDoS attack on the website of someone he didn't like. This would lead to the "Emeraldgate" scandal, and eventually lead to a number of the team breaking away and forming "Team Phoenix" with it's Phoenix viewer, with Emerald getting shut down by the Lab and a few of the people banned.

That summer, there would be fundraisers to help people affected by an oil spill in the news, as well as to help fund the cleanup. In November,  Universal Studios would ask the Lab to shut down "Battlestar Galactica" roleplays. Later on, the two sides came to an agreement, the roleplays would continue, but nothing involving copyrighted material could be sold by content creators. But there would be no such deal for the Frank Lloyd Wright Museum as the Wright Foundation in real life ordered them to close or go to court. So they shut down, though later would be replaced with the Virtual Museum of Architecture. There would be more legal trouble as Ozimals, known for their pet bunnies, would take the Amarentto Ranch company, known for their horses to court.

The Newser would write some about the WW2 Combat RP that fall and winter, as well as write about World of Warcraft's "Cataclysm" expansion, and it's Worgen and Goblins.

By year's end, we felt we had reasons to celebrate. Second Life had gone through some tough times, but it seemed the worst was over, and were optimistic about the new Lab CEO Rod Humble. And after six months, we not only had a larger crew, but were continuing to publish every weekday and most weekends. Once again, we threw a party to celebrate.

In January 2011, we would start a weekly "Events This Week" article in "Events" which contained times for things like club parties to weekly book readings to science discussions. Xymbers Slade would sign up in February and would do horoscopes and various articles such as games in and out of Second Life, as well as contribute some cartoons. Sam Nightfire would leave the Newser to concentrate on her "Virtual Tonight" TV show, and I would appear on there in early February. It would last for several episodes. Any1 would also depart, and shut down her CNN iReports page.

Rod Humble came on as CEO around the start of the year. We were optimistic about him at first as he made visible efforts to go about Second Life and understand how it was for an avatar. There was further optimism when the number of groups was raised to 42 in later January. One move that caused worry was moving some teen accounts from the old Teen Grid to Second Life. There were predictions of legal trouble, and perhaps places getting shut down. But those would not come to pass as the teens either moved on to other places online such as games, or went around undercover fibbing about their age.

In late February and early March came the most controversial story since Emeraldgate: Redzone. Promoted as an alt detector, it got people nervous with fears of privacy concerns and stalking. But the Lab would soon act against it, and it's creator was banned. The IBM corporation had once funded dozens of sims in Second Life. But in April they closed their last three, a simbolic move that reminded people real-life business had all but departed Second Life. Blue Mars, once touted as the "Second Life Killer" would end up laying off many of it's staff, and announce it would be concentrating on mobile apps, a move many felt was a gamble that was most likely doomed.

Of real-life events, in February, the Arab Spring was covered in the Egypt sim as it's country's leader stepped down, as well as anti-Kadaffi demonstrations elsewhere. In March, there were fundraisers to help bring relief to those in Japan affected by an earthquake. In May, the arch-terrorist Osama Bin Laden was killed by Navy Seals, and later that month some builders made a build of his Abbottabad compound.

Of the Sunweaver community, Nydia Tungsten would create KVXN Radio in February. Club Xanadu would start having events again in March after being closed for over a year. When the Relay season started, the Passionate Redheads began as usual, but in April team co-Captain Daaneth Kivioq had a stroke. He persevered, and the team went on with many fundraisers, myself doing a "Bid Me Human" that had me without my fox avatar for a month. The best fundraiser was Sunweaver community leader Rita Mariner's own Bid Me Human that netted 75,000 Lindens ($300 USD).

Early June would be our first anniversary. It had been much hard work, but we made it. We celebrated with not one party, but two, both at Covadonga Writer's Cove, and The Lighttower where DJ Quark played his most attended sets. A plane made by Jessicabelle Dayafter was given as the prize to one lucky contest winner. We were feeling on top of the world, well, the virtual world.

June would see another successful SL Birthday. July would see the Relay for Life's Weekend Walk, with the Passionate Redheads celebrating their Co-Captain Daaneth's recover and a successful season. The Relay committee was proud too, honoring him with the individual Spirit of Relay award. It was perhaps the high point of the Passionate Redheads. Unfortunately, the good times for the Redheads would not last. That autumn would see the opening of the community's beach club, the Happy Vixen.

In July, Paisley Bebee would end her popular Tonight Live show. Treet TV, once a popular programing broadcasting network for Second Life based shows, would also shut down that month. Earlier in the year, a pony community had sprung up with the new pony avatars in the sim of Bronyville. In July, Bronyville was taking down due to it's creator being a ban-evasion alt. Undaunted, the ponies got other sims and rebuilt.

August would see the Newser get a new sponsor: the Steelhead steampunk-themed community. We would cover events there such as it's annual blowing up of Mt. Saint Hellens. We would also write about the LEA's "Avatar Games." In September, we would write about Aero Pines' 9/11 Stairclimb tribute to firefighters. Sadly in September, one of our favorite hangouts, The Lighttower, would close. Founding member Shellie Sands would also go on hiatus, never to return. In October, we would write about the "1000 Avatar Project," one artist's documenting over a thousand resident pictures. In November, we wrote on the disappearance of the Vietnam Wall. December had us writing about Linden Realms, the Lab's efforts to make an inworld game in Second Life. At the end of the year, CNN would close it's iReports area inworld.

August would see the introduction of something new in Second Life: Mesh. Touted as a more efficient and better way to build, it was a little slow to catch on at first as only the most recent viewers would see it. The "Flufee on a Meshion" videos by Pooky Amsterdam and Draxtor Despres would both prove popular and ease people's minds a little more. Unfortunately, Mesh would require the use of offworld tools, and some established builders would find themselves at a disadvantage as it caught on.

In real life, this July would have the last of NASA's space shuttle missions. Here in Second Life, a replica would go up at the same time. The landing would be broadcasted at the ISM. A massacre in Norway of dozens of children resulted in residents paying their respects in a church at Second Norway. In October, the Occupy Wall Street protests would be reflected inworld as well. 

One issue annoying residents, especially newer ones, was Linden Lab having done away with last names for accounts. It had done so in late 2010 for several reasons, such as people being confused as to why they couldn't simply use their real life name and not liking any of the several names offered at the time as options, while offering residents a "display name" or more or less whatever they wanted as an option. Trouble was, with the default surname of "Resident," newcomers felt like second-class citizens. And they were sometimes treated as such as they were instantly identified as new, some venues not allowing them in, thinking they might be griefers. In December 2011, Rod Humble stated Linden Lab was looking for a way to bring back surnames. But a few months later in March 2012, the Lab announced they couldn't find a way that was fair for everyone involved. While some acknowledged the new system was a better one than the old overall, the general feeling was that the Lab could have easily made some improvement.

In February 2012, Club Cutlass would get a makeover and change from the "Pyramid" to something round that became known as "The Donut." In March, the Sunweavers got started at the Relay for Life as the Passionate Redheads with a number of events. But in May, trouble erupted behind the scenes. Daaneth and Sabine would step down as co-captains, Daaneth leaving the team, and Dusk Griswold and Lomgren Smalls would assume temporary leadership.

Winter 2012 would see a couple events in which the residents interacted with the residents vanish, the Linden Snowball Fight, and "Kiss A Linden." But the Lab would enact a new Third Party Viewer policy that required more standardization of other viewers. So features like Phoenix's showing what other viewers residents were using had to go. In March, Linden Lab closed down it's Welcome and Discovery Islands for new residents, and replaced it with a simplistic area that would likely confuse them. In April came a bombshell: Linden Lab would not be organizing a Second Life Birthday event. And in July, it was announced that the Second Life Community Convention, it's annual real-life convention was cancelled.

Why was Linden Lab doing this? While there were a few people wondering if this was their was of trying to avoid drama, another newsletter expressed an opinion shared by more, "Linden Lab has lost any real interest in being involved with the user community." Fortunately in the case of the Second Life Birthday, a number of residents got together and organized their own Second Life Birthday celebration, with sponsors paying for the sims.

In April was one of the Newser's more controversial stories, an investigation of the maker of the Voodoo Security system threatening the members of a privacy group. Also in April, the 100th anniversary of the sinking of the Titanic was marked by events on the replica of the ship in Second Life.

While not a Second Life topic, the SOPA and PIPA Internet bills would get numerous protests online. Several Sunweaver clubs would protest it by closing for a week. As the year went on, there would be various proposals for increased regulations, including a proposal to turn the Internet over to a UN agency, which would have allowed repressive nations to censor content with it's blessing.

June 2012 would be a happy month for the Newser. It celebrated it's second anniversary, yours truly recalling the large bash our predecessor paper had for it's second. And for the first time it wouldn't just cover the Second Life Birthday, but it would be part of it, with an office exhibit made by Quark Allen. July 2012 would see more good news. Despite the troubles earlier, the Passionate Redheads rallied and came out as a leading team once more. But unfortunately this would be their last hurrah.

In July, the Summer Olympics took place. While there were inworld tributes, the Duran Duran band did an Olympic concert with displays of Second Life avatars on stage screens. In August, one of the last media corporations to have an inworld presence, the Australia Broadcasting Corporation, would close ABC Island. 2012 had a US Presidential Election. But this one drew less excitement and attention than the one four years ago, both in and out of Second Life. This wasn't so much the case with Hurricane Sandy that summer, in which a number of residents were knocked offline for a while.

In August, Nydia and a number of other Sunweavers took an interest in Minecraft and started building on a server. In October, World of Warcraft would launch "Mists of Pandara," and the Pandaren as a player race, which got the attention of some gamers I knew.

In August came one certain change in the Newser that those looking for older articles in the archives appreciated. We had been following Dana's example of just linking sections to story headers. A reader suggested linking the story itself whenever another one replaced it on the top of a section. So we started doing that. In November, Gemma and Quark would have their fifth anniversary party. Also in November, DrFran Babcock would join up with the Newser. Grease Coakes would join about a month later. 

In December, the original office from June 2010 was retired and replaced with a much improved that continues to stand almost ten years later.

In September, Linden Lab would get into something other than Second Life, and launch it's sandbox game "Patterns," described as a Minecraft spinoff. Alongside the iPad app "Creatorverse," some wondered if this marked the start of a shift away from a focus on Second Life by Linden Lab. On a more amusing note, a group of people came up with a Second Life version of the popular "Gangnam Style" video, one that would inspire a number of inworld parodies such as "Hamster Style." Soon after, it became normal practice for the Newser to show a video on Saturday, usually a music video.

November 2012,  the Ozimal lawsuit against Amaretto is ruled in favor of the horse maker. About the same time, CBS ordered Linden Lab to enforce copyright protection of Trek items, and some content creators were suspended. This left some roleplayers concerned if CBS was trying to shut them down as well. It wouldn't be until February in which CBS would give them a clear answer. They had no problem with Trek roleplays and stated they wanted them to continue, but would still take action against anyone selling.

In December, Team Firestorm, formerly Team Phoenix, announced it was stopping support of the older Phoenix viewer at the end of the year, citing the increasing difficulty in updating the Viewer 1-based viewer.

December 21 was the end of the "Long Count" Mayan calendar, and the day a few thought the world would end. A few places inworld would react by having "Apocolypse Not" and "End of the World" parties in jest. It was one of our more amusing stories at the end of the year.

Bu things soon got a little more serious. In January 2013, for one club, Junkyard Blues, the issue of griefing turned serious with a group hitting the place with a series of "graphics card crasher" attacks, and threatening more unless money was paid. With the Lab offering little help, their reaction would be a "hunker down" strategy to outlast the blackmailers. It led to questions about the dismissal of Oskar Linden a few months earlier, supposedly it being partially due to his taking action against a griefer, and now other Lindens were hesitant to take action.

In legal matters, In February,  the US Treasury Department's Financial Crimes Enforcement Network (FinCEN) issued a report on guidelines for the regulation of virtual currencies. Discussion about it the following month had people wondering if the Lab would need to hire additional lawyers to figure things out. A couple months later in April, there would be a Bitcoin crash, raising more questions about regulations. Also in April, the CISPA bill that looked to many like a threat to Internet privacy passed the House. In June, PRISM, a secret Government  program that gave the NSA unprecedented access to major tech company servers, was exposed. In August, there was a proposal to declare unauthorized streaming a felony, based on part of the SOPA bill from the previous year.

Grease Coakes would go from news writing to published fiction with his "Ginny" story in January. Starting in March, DrFran began a series of articles describing what the first sims in Second Life looked like today. She would also interview some notable personalities such as Pookymedia's Pooky Amsterdam, Marianne McCann of Bay City, and Doc Gasoigne, the head of the Second Life Birthday team.

For our neighbors in the Sunweaver community, January would bring sad news with the decision to disband the Passionate Redheads RFL team. Fortunately a new team would rise in it's place: the Sunbeamers with Rita Mariner as the team captain. Nydia and friends would have some more Minecraft adventures. Club Zero Gravity would get renovated, though some would say they preferred the old look.

Draxtor Despres' work on the "Flufee" videos would end in January with the last one. But he would soon be back with "The Drax Files: World Makers" videos. Philip Rosedale had created another company: High Fidelity. In May, it would make news with the announcement of a new VR Rig: Occulus Rift.

Linden Lab's diversification would continue, buying the sandbox world Blocksworld in January. Soon after it released Dio, a "creative and social experience." In February came "Versu," which was an interactive fiction reader. In July, it would by Desura, a game distribution program that focused more on independent, or indie, games than Steam. But while Blocksworld would prove to be a financial success, the others would not be. Some wondered if the Lab was just throwing things against the wall to try and see what stuck instead of making extra effort to build up a fanbase around a product.

In February, Linden Lab would state they were offering a "surprise gift" for residents. It turned out to be ten Linden dollars for each resident, a tiny amount. Confused, some residents stated they would have preferred the return of the "Kiss a Linden" events. They were somewhat more approving when in March the Lab started to bring back it's 50% discount for nonprofit sims, beginning with offering it to some groups to bring back expired sims, though naturally some were still irritated for the discount being taken away to begin with. Only in July would it bring back the discount in full.

Then in May came a bombshell. Linden Lab was ordering all third party Linden dollar currency exchangers to shut down, including the Newser's first sponsor Podex. Trouble was, this left people in some countries overseas without means to buy Linden dollars, and there was talk about some entire communities up and moving out. 

Why was the Lab doing this? Some felt the Lab was beign greedy without thinking of what might happen. Others thought it was a panicked reaction to the proposed Federal regulations of virtual currency. Podex's Jacek Shuftan tried to negotiate, but the Lab would suspend his account, shutting down Podex. Finally in mid-May, Linden Lab would do a partial reversal. They would allow the exchangers to do business as "authorized resellers," but they could only sell Linden dollars, not buy them. Several were authorized at the announcement, but for some reason would drag their feet with Podex which wouldn't get it's authorization until June 2.

So with our third anniversary party, we had reasons to celebrate. While one of our sponsors had a close call, they were still around. We would be in the upcoming SL10B, and soon after were featured in an inworld magazine, "Unforgettable."

The Second Life Tenth Birthday went well, with exhibits such as Loki Eliot's "The Behemoth," which was described as a metaphor for Second Life. Linden Lab had better luck with it's gift to the residents for the SL10B, a bear avatar, than other notable recent moves. More friends of mine showed up at this SLB than previous ones too.

In August we covered the Steelhead elections, which unlike the CDS's were mostly an RP one. Steelhead was a fun place to write about, and I would write articles such as the Sharknado party. In October, Luskwood, the oldest active community in Second Life, would celebrate it's tenth anniversary.

There was an SL game based on the anime "Attack on Titan." However, it made money by selling gear needed to play. So the owners of the anime complained, and the gear was taken off the market, closing the game to new players. Some called this a missed opportunity, feeling a deal could have been worked out between the game's creator and the anime's owner. Linden Lab would introduce a second game to the Grid of it's own in July: Magellan's Grid. This one would have a plot in which players would try to foil a villian.

In September came another bombshell. Linden Lab changed it's Terms of Service in regards to content creators, making the language vague and interpreted by some as saying the Lab reserved the right to take and claim someone's content as their own and sell it. The Lab would issue a statement saying this wasn't their intention, but would not change the language. So websites for 3D artists began disallowing the use of their textures in Second Life. Also, Tuna Oddfellow would take his noted "Odd Ball" and move the show to Inworldz, "you just broke the social contract with me as a creator in Second Life BIG TIME." Others began heading to InWorldz, either moving or at least giving the place a look.

Why was Linden Labs doing this? There was a little speculation that this was part of an "exit strategy" by the Lab's CEO Rod Humble, the content of the virtual world being a potential "gold mine" to the indie game developers on the Lab's new Desura platform. More often, people felt the Lab wasn't out to take people's content, but the ToS change was very poorly written and the Lab didn't realize how upset people were or the situation it and Second Life were in, "Linden Lab's refusal to understand the needs of its customer base is far more troubling to me than its poor contract drafting," one lawyer would comment.

A United Content Creators of Second Life group was formed with the intention of getting the Lab to listen to their concerns and remove the iffy ToS language. There were panels with discussions involving lawyers. But the Lab's response was, "We believe that it would be more fruitful to avoid further debate of the assertions made to date regarding the intent and effect of our updated Terms of Service." At the end of December, UCCSL's founder Kylie Sabra announced she was sending a letter to Linden Lab. But at the end of January, she stated she had gotten no answer, and had concluded the Lab had no intention of correcting the Terms of Service.

Inworldz in May passed 75,000 users. And in November it passed the 100,000 mark. With more people looking at InWorldz, the Newser did as well, yours truly covering Tuna Oddfellow's debut of the Odd Ball in this world, getting Wingless furry avatars offered there, and covering a Relay for Life in Inworldz event. With more game reviews in recent months, it was decided in November to make a new section: Other Grids and MMOs, later changed to Other Grids MMOs and Games. Also in November, yours truly got a new computer, the one I already had was around since before writing for Dana's paper. 

Among the things I was covering was the formation of the InWorldz/Second Life connection center to promote travel between the two worlds. This culminated in a meeting taking place in both virtual worlds, hosted by Nydia Tungsten and sponsored in part by the Newser. In late December, we would interview InWorldz founder Elenia Llewellyn. The Sunweaver community, the neighbors of the Newser office, would make the decision to get a couple sims in InWorldz as a "lifeboat" in case something happened to Second Life. In January, the Newser's sponsor Podex started doing business in InWorldz, and Luskwood was offering free avatars in InWorlds to users who had them with their Second Life accounts.

InWorldz it seems was going from a curiosity to starting to become a competitor to Second Life, thanks in part to Linden Lab's distancing themselves from and failing to understand it's customers.

In November, Linden Lab would settle a property-rights case out of court. It would also pressure Team Firestorm to block older versions of it's viewers, and eventually the team relented.

By the beginning of 2014, the Newser was in good shape. It had sponsors. It had a team of great reporters. We had plenty to write about and cover, posting about a thousand articles, briefs, announcements, and cartoons in the previous year. And most important, we had a large and growing following of readers who looked to us as a source of news about Second Life. However, some of what we wrote about was Linden Lab's questionable moves. Second Life was still in good shape after ten years. But it was still going through a long-term decline in the amount of virtual land being owned by the residents, and the Lab's actions certainly didn't encourage things there. With Linden Lab increasingly unable or unwilling to understand it's customers, it was starting to look like more of our future efforts would be covering other virtual worlds and games as they spent less time in Second Life and more in InWorldz.

But 2014 would bring about more stories to cover.

Bixyl Shuftan
 

Friday, November 20, 2020

Commentary: Thirteen Years of Writing The News in Second Life

 
By Bixyl Shuftan

Although it was December 2006 I first came to Second Life, it wasn't until July 2007 I started coming on regularly. By late summer, I had bought my first avatar following the one I walked into the grid with, and was talking to people, making friends, and exploring around. Wanting to know more about this strange new world, I started looking up blogs and newsletters. Some were more informative than others. The most interesting of them was the Second Life Newspaper, owned by JamesT Juno with Dana Vanmoer as it's editor. One day, I saw a request for some reader submissions. So I sent in an amusing picture. A couple weeks later, there was another, so I sent in another picture and a short commentary. That got the attention of the editor and owner as they asked me to meet up with them at the office for a possible job. And at the end of the meeting, I got it. 

I had been writing fiction for over a decade, mostly sci-fi, and posting it on a website. But my last story had been a little depressing. So I thought it was time for a break from it. Since I prided myself on keeping up with the news in real life, the idea of being a reporter and writing news articles myself was a welcome change. And with my avatar being an anthro fox, there was the "Fox News" pun. My second and third articles were probably the trickiest to write as I was still getting the knack of things and wondering which things made the best topics. But I never did have real trouble sending in articles an average of once a week, and often twice a week. James and Dana also wanted pictures for cartoons. With my sense of humor, I had little trouble finding at least one a week and often twice.

And so over time, I would go about the Grid and explore places, attend events, talk to people, and take a closer look at things. And I would write about numerous people, places, and events in Second Life of many kinds. While I would do a few stories about the wilder and adult areas, most of my articles weren't about them. While occasionally I would write about some kind of controversy, I wouldn't do so for it's own sake. One of my coworkers at the old SLN commented that it was easier to sell something controversial than of people acting to help others. But I didn't think those interested in how the Grid was doing was interested in reading most of the time. For entertainment I did do a little Second Life fiction and a few obvious parody articles. And of course there were the screenshot cartoons, for which James and Dana were appreciative.

I would continue to write for Second Life Newspaper for two and a half years, eventually reaching the position of "Office Manager," which was updating the paper when Dana couldn't. But James and Dana's real lives would catch up to them, and in 2010 the decision was made to close the paper. I talked to three of the other reporters, and we made the decision to form a new one, the Second Life Newser. So my position had changed over time from reporter, to reporter and assistant editor, and finally the editor and head reporter of a new publication. Things were scary in those first few months. But as the stories came in and got reported on, and both ad purchases and sponsors came in, it became clear we were around to stay.

Many of my friends and family have been more than a little critical of the real-life press. Perhaps in becoming part of the Second Life media, I was subconsciously trying to do something about their concerns. But it's also given me something of a perspective from the inside. While a reporter can express his opinion, it should be obvious that's what it is when he does so. As a reporter turned editor/head writer of a newsletter, I try not to tell the readers what to think. It's my objective to give the facts and let people think for themselves. As of my observations of much larger real life news publications and networks, yes there have been times individual newspapers and networks have acted badly. But I see no grand conspiracy among major news media productions to brainwash the public, unless perhaps it's to make more money.

As the years have gone by, there's been numerous challenges and developments in both real life and Second Life. Being part of a community, one of the landholders provided space for an office as well as the office itself. In turn, I've helped them with their Relay for Life team and helping to manage one of their clubs. I've also chatted with a number whom have been feeling frustrated or down at times. And this year with a deadly pandemic and a sense of political crisis, there's been plenty. When I have a number of anxious and worried friends that need an ear and a word of encouragement, that can occasionally mean less time to write something. But that hasn't stopped me from still delivering the news.

And I've been writing about other things as well. At the suggestion of real life family, I started a blog to write about topics other than Second Life: "Food on the Table." It doesn't get updated nearly as often as the Newser, about an article every few months. But this is were I write about things such as current events and history. I've also gone back to science-fiction writing. I've done some short stories, and have been working on a science-fiction novel, "The Corsean Encounter," about the adventures of two humans as they end up in a Medieval/Renaissance/Pre-Industrial level world and dealing with both the friends and foes among the not-quite-human inhabitants and other humans that soon discover the way to the world. I've made some good progress, and it looks like it will be a series of novels. I'll likely discuss more about it in the near future.

And the future? Well, when I started I wasn't sure how much longer Second Life would be around as it's glory days were coming to an end and Linden Lab was reacting with some questionable moves. But Second Life has continued to provide many tens of thousands a place in virtual reality. And with the Pandemic, it's gotten a second wind. It will continue to be around for some time to come. Unless something out of the blue happens, such as a traffic accident I don't walk away from, I should be continuing to write for years to come.

I'll keep on reporting on the people, places, and events here in Second Life.

Thank you all for your support,

Bixyl Shuftan

Wednesday, May 22, 2019

Interview With Marcel Mosswood


By Deaflegacy

Marcel Mossword began writing for the Newser a few months ago. To begin with, I had already known her some as not only is she a fellow reporter, but also my neighbor at Cape Heron. We recently met to talk about her time at the paper so far.

Passing  my congratulations to Marcel about becoming the new reporter for the SL Newser, Marcel told me,  “Thank you.  I like my new job.” She smiled, and went on to say she plans on writing,  “as long as I can have my SL account.”

I asked Marcel about her goal as a reporter.  “I like to let people know the news on Second Life,” she replied, “I want people to know the news in Second Life in depth, that's why I like to take one side of an event, not just the publication side.” Marcel went on to say she doesn't play on making this a real-life career, “I don't have a plan to become a reporter in real life.”


Besides being a reporter, Marcel is a skilled artist here in Second Life, “My main goal is to bring art to SL from our remote area and to learn about building and collaborate with people.” She also  considers Second Life to be a good place to learn to write and have collaboration with other writers.

Marcel currently has an exhibition at the sci-fi fair.  Her exhibition is mentioned on the sci fi blog:
https://art2048.blogspot.com

Marcel is an animal lover, who has three cats in real life. Her profile describes her in real life as a painter, illustrator, writer, and "homeschool mom." She is married to Iggy Tachikawa in both real life and Second Life.

Deaflegacy

Editors Note: Marcel would post the following in Facebook yesterday.

A month ago I joined this group of SL reporters, the SL Newser. I learned so much from my new job. I'm an RL writer since years ago, but I never did a reporter job who reports events or people. 

When I do my job, I combine my knowledge of various news reports with my interest in humanity (I'm a psychologist in RL ). So that I not only produce an article about the event itself, but also the human side of the event. Such as motivation, fatigue, teamwork, inspiration, emotion, etc.

I enjoy being among the SL Newser's media team, where the fellow reporters are very fun, creative and passionate.

Monday, November 26, 2018

Eleven Years of Reporting


By Bixyl Shuftan

It was about eleven years ago that yours truly got his start as a reporter here in Second Life. Before coming to Second Life, I had been writing a few science-fiction stories and posting them on a personal website. They got some reads, and a little fanart. But by 2007, I felt it was time for a break, so put that on pause. In the meantime, I had taken an interest in Second Life, and that year started logging in on a regular basis. Wanting to know more about this virtual world, I began looking up websites and blogs. I eventually came across a few newsletters, the one getting my attention the most being "Second Life Newspaper." It was owned by JamesT Juno and run by Dana Vanmoer. After a while, I came across an invitation for it's readers to send in "reader submitted" articles. So I wrote a few and sent them in. James and Dana were impressed, and invited me for a job interview. After several minutes of talking, I got the job.

Although I wasn't always sure what would make for a good subject in the first few weeks, I soon got the hang of things. I would write about a variety of subjects about the people, places, and events of Second Life. While occasionally my stories were a bit on the sensational side, such as writing about "Zig Zag" and her adult media company, more often than not, they were about how Second Life sometimes mirrored real life, such as the 2008 Presidential Election, people doing good things in Second Life, notably the Vietnam Veterans Memorial and the Relay for Life, the various things people made here, or people just having fun such as the games and virtual pets. And of course I was part of a great time, some who would become my friends.

In Spring 2010, James and Dana were having to deal with real life situations that would not go away, and made the decision to close the Second Life Newspaper. Four of us, Gemma Cleanslate, Grey Lupindo, Shellie Sands, and I made the decision to start a new paper with me as the leader. And so my role changed from just another writer to the head of the team. Over the years, the team has seen people come and go, such as DrFran, Zymbers Slade, Grease Coakes, Majik, and others. But the team remains, with Gemma and I still writing stories.

As Second Life has changed, I've written about new places, things, and people here, such as the development of mesh and Bento. I've written about other virtual worlds, such as InWorldz. And as my friends here also play games outside Second Life, I've written about those as well, such as Minecraft, World of Warcraft, and more. But the main focus continues to be this virtual world. I'm able to write one, two or three larger stories each week, plus briefs for the front page about Linden blog announcements and other breaking news.

So now what? For one, I plan on continuing what I've been doing all along. But I also have something else going on. Before getting into journalism, I wrote a few fictional stories, some short and some long. And recently I've started up on another science-fiction novel, "The Corsean Encounter." This is the story of two men as they end up on an alien world that in some ways is quite familiar, in others very different, in a pivotal moment in it's history, and the decisions they and their friends and enemies make will affect the world for generations to come. As of now, it's slightly less than halfway done. The Newser keeps me busy.

Eleven years later, much has changed. But the primary objective remains the same, getting the word out about the people, places, and events, of Second Life.

"And that's the way it is."

Bixyl Shuftan

Friday, July 6, 2018

What's In A Name? Defining What To Call SLB Events.


By Bixyl Shuftan

Overall, the Newser coverage of the Second Life Birthday has been very positive. Though one reader messaged me about one small detail. "Why call the Cake Explosion an 'unofficial event' when it's in the schedule?"

Well, it was, and it wasn't.

Strictly speaking, on the timeline page of the SLB website, it just says:

Sunday, June 17 to Sunday, June 24: SL15B open with performances!!
Saturday, June 23: Official 15th Birthday!!!
Monday, June 25 to Sunday, July 1: Regions will remain open for viewing. No performances.


Well, obviously there were performances on these days, especially the Cake Explosion and other events that day. They were simply not mentioned in the timeline or stage schedules. So yours truly made the decision to describe them as "unofficial events." The reader in question wasn't so sure that was the right term, feeling the wording I used made them sound unimportant.

It wasn't my intention to trivialize these performances. Especially the Cake Explosion, which itself has become a tradition that many look forward to. I certainly do. But when the official schedule says the last events occurred days before, well, what's to do? To add to confusion, the official webpage only mentioned the Cake Explosion after it happened in an announcement.

Perhaps there's a better wording I could have used when the official schedule says there's eight days of events and seven days when there aren't. If so, I haven't found it. But in any case, the Cake Explosion was a fun and loved happening that it and the other events after the "The Birthday" was supposed to end demonstrate that after fifteen years, the enthusiasm for the Second Life Birthdays remain high. And that we can all agree on.

Bixyl Shuftan

Friday, December 15, 2017

My Last Article For SL Newser


By Wesley Regenbogen,

Dear readers and SL Newser staff,

I joined Second Life Newser in July 2014 after searching for a virtual newspaper to write for in Second Life.

My virtual journalism career started around the year 2000, when I was member of a virtual world called Cybertown.com ( it doesn’t exist anymore nowadays ). At the time I saw an ad where they were looking for writers at CVN ( Cybertown Virtual News ). I decided to send in an article that I wrote and I thought by myself “here goes nothing.” But after a while, the editor emailed me back that the article was good enough for publication. I must admit that I was a bit blown away by the fact that my article was accepted anyhow.

But in the year 2003, the Cybertown.com virtual world had new owners and they decided to make it a subscription based website. I decided to leave CVN and thus the virtual world of Cybertown.com. After that I wandered around the web in search of other virtual worlds like Cybertown.com, but I found none that gave me the same “feeling.” Until in November 2006, I saw a video about Second Life and decided to join in and created my account.

After a few years of learning the basics of Second Life, I found out that SL Newspaper, owned by James T. Juno, was looking for writers. I then made the decision to join his team and write articles for them. But I lost interest in Second Life a while after that and decided to leave Second Life for a while. I briefly came back in 2012, but I didn’t find any virtual newspaper again and I learned that SL Newspaper was no longer existing. 

In July 2014, I found out that SL Newser, owned by Bixyl Shuftan, was writing about Second Life. I decided to join them and I have been writing for them ever since, until now.

Today ( December 13 th, 2017 ) I wrote my goodbye article and I will move on. I hope this career switch will be a good one, we will see what happens.

I would like to thank the crew of SL Newser, and especially Bixyl Shuftan, for letting me part of their team and write with them. I sincerely greet you, the readers, for reading my articles and enjoying the things I have written about.

So, I say farewell to SL Newser and I hope that the virtual newspaper SL Newser will continue to grow and will expand in the near future.

Yours truly,

Wesley Regenbogen

Monday, November 13, 2017

Commentary: Ten Years of Writing About Second Life


By Bixyl Shuftan

For most in Second Life, their big day is their rezzday. For me, I've had other milestones. There was when I first began logging onto the Grid on a regular basis, when I got my fox avatar, and most importantly, when I first became a journalist here, in November 2007.

My journey to Second Life actually started almost a year earlier. Although I'd been told about Second Life before, notably by an online friend who went by Kamilah Hauptman here, telling me how great the place was, that unlike an MMO one could build their own place and look how they wanted. But as I only had dial-up Internet at the time, I didn't think I could access the place. Finally in Dec 2006 I got high speed Internet and came here. Unfortunetly, Kamilah was suddenly unavailable due to new responsibilities. Going around, I found mostly just homes and ban lines, with no idea where the events were or how to find interesting places. There was no Destination Guide back then to look for them. So my visits became few and far between, spending more time in "World of Warcraft" with friends whom were available.

Things began to change in July 2007. Kamilah told me about the Relay for Life, and gave me the landmark for the Relay Track. Seeing many interesting builds, my interest in Second Life was rekindled, and I began to both learn more about how to go about and look around. I came across Luskwood, and began finding friends there. I soon ditched the starter ringtail for a red Luskwood Fox, and began looking over newsletters and blogs about the virtual world. The most interesting of these was "Second Life Newspaper," owned by JamesT Juno and edited by Dana Vanmoer. I found it more informative about what one could see and do in Second Life than certain other tablodish webpages. After reading it for a while, I saw a call for readers to send them stories and interesting pictures. So I sent in a few, feeling at least it would get me a little attention. It got me more than a little; James and Dana asked me in for an interview. During the chat, they were satisfied with what I could offer, and I was invited to join the team. With my first payment for a story, I bought an overcoat and a fedora, the classic reporter's garb. Combined with my avatar, it made for the "Fox Reporter" look that I continue to wear to this day as my everyday look.

I would write about all kinds of subjects in Second Life, it's people, places, and events. There were popular places and noted personalities, and there were out of the way locations that I found interesting and relatively unknown people whom had done things I felt were worthy of attention. There were many events, such as holiday celebrations, openings and the anniversaries of locations, the Second Life Birthday event, Burning Life, which was later changed to Burn2, the Relay for Life, and many more. There was the occasional personal experience that I found noteworthy. And there were the screenshot cartoons that I would send in every week. I was always able to find something noteworthy to write about every week, covering a little bit of everything, and was always finding scenes with potential humor. And we were a team, were I made friends such as Gemma Cleanslate, Grey Lupindo, Covadonga Writer, Shelly Sands, Nazz Lane, and many others. Eventually, I was giving the position of "Office Manager," which meant updating the paper when Dana couldn't.

Not everything went well. Sadly one of the first things I would write about in 2008 was the closing of my first hangout after Luskwood, the STA, and over the next few months many of my friends at the time would drop out of the Grid. Over time, I would be invited to be a part of other places and groups in Second Life, the Fortunas Club and Fortunas Estates, the Woodlin community (not to be confused with Woodland which had a different atmosphere) and the Star Tails club, the Foxworth community and the Blue Parrot Club (later known as the Bahama Beach Club or BBC). But all of these locations would eventually close and fade, with nothing left but screenshots and memories, and the treehouse I would take with me from Woodlin. It wasn't until Spring 2010 that I finally found a place that lasted, and became a part of the Sunweaver and Angels community, where I remain to this day.

By this time, my role in virtual journalism was about to change. In Fall 2009, JamesT Juno had to depart Second Life, and Dana Vanmoer wasn't able to give the time to the paper she once could. So she reluctantly made the decistion to close Second Life Newspaper. I along with the rest of the team was shocked and saddened. The newspaper had been such a big part of our experience in the virtual world, we couldn't imagine life here without it. So I talked with the others, and three others, Gemma, Grey, and Shelie, agreed to join me in the founding of a new paper that would take over from where James and Dana left off: The Second Life Newser. With the new paper starting up in June 2010, my role changed from being just one of the reporters to the editor and head of the publication. The Sunweaver/Angels offered us a place for the office at the start, and we soon had an inworld office. Under a new banner, we kept on covering the people, places, and events across the virtual world.

Over the past ten years, much has changed in Second Life. I came on when it was the darling of the tech media, considered "Internet 2.0," and mentioned in big media, including newspapers and TV news, even prime time TV shows. By the time the Newser took over from the old SLN, it was already fading from public view and the public was changing it's attention to other computer applications it could easier understand, such as Facebook. Many places here have come and gone. A few such as The Lost Gardens of Apollo have been lucky enough to be brought back by Linden Lab. Second Life's media has changed as well. Treet  TV used to do live programing across the Grid, viewable on inworld TV sets. Today, live programing is a rarity, reserved for a few special events. Shows like "Tonight Life" and "The 1st Question" that went on for a number of years are gone.

But while some things have been lost as time has gone on, there have also been some additions. Over time, new people have come to Second Life and made their own marks on the Grid. New places and builds have been constructed, giving those here new areas to explore. There's always something new here. One just needs to know where to find it.

Of "The Lab," as the residents call Linden Lab, the owners of Second Life, the love/hate relationship the residents have with them is still there. When I first came on there was some interaction with the residents. But after Linden Lab's founder Philip Rosedale/Philip Linden stepped down, they seemed to become more distant. Then with the appearance of the current CEO Ebbe Altberg/Ebbe Linden, there was more interaction again. But while the increased interaction helps, the view the residents have of The Lab is still mixed. They appreciate it's founders inventing Second Life, and the present company maintaining it. But at the same time they groan, sometimes curse at it for it's blunders. It seems the Lab puts developing new bells and whistles to getting rid of bugs and glitches. When it comes to banning people, there's a general feeling that the Lab has a way of being unable to stop a location from being repeatedly griefed by day-old alts made by the same owner, yet accounts that have lasted for years end up banned for trivial infractions. And then there is Sansar. While a few people here see promise in the "next generation virtual world" as it was originally called, at least some years from now, most residents see it as a waste of Linden Lab's time and their money, feeling all Sansar does for them is delay the amount of time bugs and glitches get fixed and raise their fees.

For myself, there have been ups and downs along the way. Old friends have stopped coming on, often when real life demands their full attention or otherwise makes it impossible to be here. This includes some hands at the Newser staff, of whom we've had to say goodbye to some talented writers such as DrFran Babcock. But new ones have continued to come in to bring in their own skill at reporting, such as Deaflegacy and Klaus Bereznyak. My home of the Sunweaver and Angels Estates has seen some changes, sims vanishing and appearing, clubs closing and opening, and people leaving and coming in. Club Zero Gravity for instance had to close it's doors for a time when finances forced it to, but recently reopened back and as good as ever. I myself have been helping Nydia Tungsten and Skylark Lefavre manage the community's beach club the Happy Vixen.

So what's ahead? Ten years ago, I had no real idea what my future was here beyond the next year or two. I never saw myself two and a half years later heading the publication that would replace the one my old employers had then. Despite Linden Lab's heavy handedness at times, it's a safe bet the Grid will still be around for a few more years, probably several more years, unless there's a major catastrophe such as a devastating earthquake in California that takes out the Lab and it's servers. I have expanded my writing beyond the virtual world, doing a blog about matters outside of Second LIfe, which I named "Food on the Table" on hopes it will eventually lead me to a writing job I can make a full time living on. I've also been writing a science-fiction novel on the side, the working title being "The Corsean Encounter." In the story, two humans end up on a pre-Industrial alien world, followed later by others with hostile intentions. If it does modestly well, I'll write more.

But I have no plans on stopping my reporting on Second Life, and the good this virtual world can do for people. As long as you keep reading, as long as I have a team by my side and as long as I'm able to, I'll keep on writing about the news here..

Bixyl Shuftan