Showing posts with label real life meets second life. Show all posts
Showing posts with label real life meets second life. Show all posts
Monday, February 25, 2019
My Alt And I : The Story of Bun Buns Bunsies
By Deaflegacy
I would like to tell you the story of my alt. Her name is Bun Buns, but in real life, her full name is Bun Buns Bunsies, my stuffed toy rabbit. I have known her for about three years when I decided to create an alt account in her name. Ever since then, I have brought Bun Buns to life here in Second Life.
It is true that whenever I have a chance to bring Bun Buns to Second Life, she will come hopping to life, greeting her best friends, especially Bixyl Shuftan whom she adopted as an uncle. I did ask Bixyl if it is okay that he would be an uncle to Bun Buns, and he said yes. I'm glad that Bixyl gave it a chance at being Bun Buns' uncle.
But the reason why I created Bun Buns to start with is that during that time, I lost the actual doll. I was told in real life that because the doll looked dirty, I had to throw her out. I did everything to make her stay with me longer, but it was time for her to go. With sadness, I threw the stuffed bunny in the garbage, but not before I made sure I would get another one. At that time, I didn't know how, but I was determined to get another Bun Buns.
Sometimes later in real life, my two best friends surprised me with a new stuffed rabbit, which became the new Bun-Buns. She is a green bunny, and is always in a good mood. When I got the new doll, I immediately named her Bun Buns, and ever since then, she has been staying with me since. Bun Buns the stuffed bunny would travel everywhere with me. She is a small rabbit who could fit into my backpack with no problem.
I thought on the day I created the new alt account in Bun Buns' name, that it would means that Bun Buns would go on Second Life with me. True enough, sometimes at night time, Bun Buns would come out into my living room here with me, and we'd have a talk with Bixyl as well as few other people. Among them, Bixyl's own alt Rezzdammit, whom has his own story about how he came to be here.
No, I don't regret making an alt account in Buns' name. In fact, I'm glad that I got a chance to bring my favorite rabbit to Second Life.
This is the story of how my alt, Bun Buns, came to life here on Second Life.
Deaflegacy
Wednesday, November 22, 2017
Faces (That We See)
By Gemma Cleanslate
Thought provoking is what I would call the exhibit in Lea23. Ilyra Chardin (Ilyra Chardin) in collaboration, with friends has created a project named “Faces.” It involves you, and me.
The entrance room has pictures and poems and comments about people and life , in real life and in Second Life , from people we know or have read about. We are all people behind an avatar. Some we come to know well because they want to let the two worlds meld, others do not so we know them as Second Life residents only. The portraits reflect the varied choices we make as a persona in the virtual world. The words on the wall remind us of the connection between our persona and the real person behind the face. Read it all well. The information in the slide show of a survey from 2015 is part of the basis for what is going on here I would suggest.
Every visitor is invited to join in a writing contest . Look on the posts for information and rules. After checking out everything out in the anteroom walk through a door of your choice and begin your journey in creating your story . The information pack in the anteroom that you pick up will help you . Choose the scenario you like best as a basis for your story and begin to create. A map in each folder will guide you to the sites that offer options for thought.
Or, just go visit and explore the venues that are out there. I took a tour of all the venues and your choices are many. You might approach the venue from one angle or another and come up with a completely different thought about what you wish to do. In one of the folders there is an interesting insight into Trolls. I found it really so interesting just looking at all the various sites that Ilyra has created.
I loved all the sites and saw so many options. It will be so interesting to see the stories that develop. There is much to think about in this installation. Just visiting each site caused me to come up with several possible stories of characters I know here or in real life.
As an example of this is from the folder at the hospital, “Did you know that 81% of those surveyed reported that someone close to them was in the hospital in real life during their time on Second Life? Fifty-one percent reported that they were in the hospital at least once during their time on Second Life. Eleven percent reported that they had a child during their time on Second Life. 84% reported a death of someone close to them during their time on Second Life.” I have had both experiences.
I am not sure if I will have time to write for the contest but am thinking about it. I have to get going on Christmas and winter places for you to explore! Visit and explore the region and the many environments created for you.
Gemma Cleanslate
Monday, March 13, 2017
Mauritius in Real Life and Second Life
By Mylie Foxclaw
The 12th of March is
an important date in a very tiny part of the world, often overlooked by
many but still significant for those residing there.
For those who are wondering, on 12 March 1968 Mauritius gained its independence from the British Empire, becoming a democracy.
Usually, as many residents have never heard of Mauritius, we get asked all sorts of questions.
Hence, through this post, you can learn a bit more about us.
While Mauritius is unheard by
most people, we do have Second Life residents from this little island. But first,
let me tell you a little bit about us.
Mauritius is a tiny little island of 1.4 Million (yes that’s correct) inhabitants.
I fondly call it a tini-mini dot on the globe.
It’s situated near Africa, most specifically close to Madagascar (yes we do like to move it too).
We’re known for our beaches. In fact, during my first two years in Second Life, I found a Mauritius sim and this is where I met a few Mauritians.
It was a beach type of resort with a dodo.
We’re the third smallest country in Africa and also among the most developed countries in the region.
We rely on tourism, ICT and the financial sector.
We’re also known because of the Dodo which originates from our country.
We speak French and English and Creole is our mother tongue.
We’re a multicultural state with people originating from Europe, Africa
and Asia and we respect each and every culture.
Sega is our national traditional dance.
The traditional sega is very popular, even today though there are some musicians who have added a little modern twist to it.
As internet has become more accessible, there are more people discovering the internet.
Social media is a common favourite by most people.
Gamers seem more rare, at least in Second Life.
I have met a few fellow Mauritians in 2016 and it was a pleasant surprise.
The fact that SL is so huge makes it so amazing.
It’s really a chance meeting if I do actually meet another Mauritian.
The Mauritius sim does not exist anymore but maybe in the future
someone may reproduce Mauritius with its popular landmarks to give Second Life a
better idea of Mauritian Culture.
Mylie Foxclaw
Friday, October 21, 2016
Cafe Wellstone, The Twin Political Campaign Buildings, And The Trump Pub
By Bixyl Shuftan
Longtime
residents in Second Life may remember Cafe Wellstone, a meeting area
for discussion of politically liberal thoughts and topics. As it turns
out, the location is still around, yours truly finding out after Any1
Gynoid passed me a landmark to the location it had been moved to since the 2008 election. Named after Paul Wellstone, a
US Senator who was killed in a plane crash in 2002, the place showed
signs of activity, with a schedule inside of music events. There were
also a number of pro-environment and Bernie Sanders signs.Droping by at the beginning of the third Presidential debate on October 19 at 6PM SL time however, there was only one person around, and he was Away From Keyboard. Perhaps everyone else was busy in real life or otherwise occupied, or perhaps they had gone to the Clinton HQ in Bay City, which the Newser reported on earlier. The place is located at Castle Redwood (245, 160, 21).
Searching for a Trump-themed location, I came across two political HQ buildings in the Hyades sim, both across the street from one another. The taller one was for the Republican nominee Donald Trump, the other for Democrat Hillary Rodham Clinton. But as the buildings rezzed, the Trump building looked more like a jab at the candidate with the politician depicted as holding two glowing crosses, and on the inside were two thrones and a cartoon of him kissing himself. The Clinton one had a twist on the "Don't Tread on Me" rattlesnake flag sometimes used by the Tea Party, which normally sides against her. There was an active club not far away, but it had nothing to do with the taller buildings.
So where are the Trump supporters? The old locations at Portland Main and Seokcheon reported about a year ago are still around, though these seem to be places to advertise and hand out t-shirts and signs rather than organize events. There has been nothing recent like The Trump Organization, which was noted for it's Trump Manor and later on the Trump HQ. After Linden Lab banned it's leader and several others in the group, one whom had been involved with then told me those whom were left were lying low and staying out of trouble.
As the Presidential campaign has less than three weeks before Election Day, in and out of Second Life it stands in great contrast to the one eight years ago in 2008 in which both the Democrat and Republican candidates appealed mainly to the voters' hopes, and in Second Life there was active debate and an official neutral ground. This year, both of the major party candidates are highly unpopular, even among the electorate of their own parties, and the campaign has been a "race to the bottom" with insults, hyperbolic charges, and both have had to deal with embarrassing leaks that raised questions about their characters. Indeed many people I've talked to stated they have given up on politics, one saying American political discussion had deteriorated to the point of resembling the shrieking of monkeys. The days of "Ask not what your country can do for you, but what you can do for your country," and "Vote for your hopes, not for your fears," seem a lifetime away.
Bixyl Shuftan
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Wednesday, June 22, 2016
More on the Clinton HQ
By Bixyl Shuftan
In early June, it was discovered that the Trump Manor and HQ in the Lionheart Ahadi sim was gone, later discovered to have moved. In it's place was a different building supporting Trump's opponent: Hillary Clinton. The building had been set up by Candace Larganta (candacelarganta). Eventually, an interview was arranged, and Candace and I sat down to talk.
"How did you find out about Second Life?" I asked her.
"Well, I heard about it around 2004," Candance answered, "but I didn't have a powerful enough computer at that time. And then a few years back, a friend said I should revisit it, especially in regards to the animatic capabilities. I'm involved with film production and run a post=production company in real life, mostly editorial for film and music videos. So, we'd come to SL to make basic backgrounds for green screens. Windlight is perfect for that. It's fast and easier to use, at least for me, than creating something in after effects."
"Eventually, we moved off of Second Life, and now do animatics on an OpenSim server at work. So, I never really started here to socialize, but to create. I've seen some wonderful things here -- very beautiful and inspiring. That's kind of it."
"How did you get the idea to build this location?" I asked.
"I'm an active gamer and 3D environment enthusiast," she told me, "and read Wagner James Au's blog. That's how I found the Trump sim. I visited a few times, and even participated in the 'raid' from the nearby sim. It was in Kotaku. A couple weeks back, I wnated to revisit. But the Trump site was gone. Seeing that Bernie and Trump had something of a presence, although it's quite a small number in regards to the total SL population, I wanted to do something for Hillary supporters. It was just too good to pass up this opportunity and stake a claim, especially since their was the Trump TP landmark in all the blogs. And the first rule of campaigning is never move your URLs or landmarks. (laughter) Obviously, that not really into Trump. I'm guessing it's a RP type of thing."
"How long did it take to build this location?" I asked about the build.
"A matter of hours," Candace answered, "and I've been dressing it up since.I do a lot of building in OpenSim, so it's easy to set up." "Was anything difficult at all?" "As far as set up? No, no dificulties actually."
I then asked, "I take it after the place went up, there was no shortage of confused visitors?"
"Still they arrive," Candace told me, then laughed a bit, "It seems half of them are very pleased that it's a Hillary site, and the other half are bewildered. My goal was to make a place to find info - and I'm still creating informational boards, and redirect those interested to real-life resources." "Basic information about the candidate?" "Yes, but more importantly to stake a presence. After all, it may be a better use of my resources to donate the 'rent' from this site to the Clinton campaign. Yet, I still think it's important to have a presence here."
While she talked, I panned around, looking inside the building. There was an office with pictures and campaign posters on the upper floor, and something else, "It does certainly draw attention ... I notice a few rooms besides the main one, including a kitchen and a ... computer server room?" That, I felt, would get people thinking of Clinton's email controversy still under investigation by the FBI. This was something I would expect from an anti-Clinton area, not one supporting her.
"Well yes," she answered, "I'm not here to pitch a product, but to show a reality, that our candidate is human, fraught with flaws, yet still the best choice." She then drew my attention to a build with a "Hillary for Prison" sign, "As you can see, there are some who think she should go to prison for what is essentially, a policy issue, not a criminal infraction. And it's just screwy thinking." "I noticed the building nearby," I commented. Candace giggled, "Yes, JP Trump's monument of creativity. Old Woodbury University assets (Woodbury was a sim with a reputation for harboring griefers years ago). If that's what floats their boat, more power to 'em."
I then brought up, "When I talked to him, and the owners of the Sanders locations, they told me some visitors with opposing views were civil, but they also had their share of griefers. How has it been here?"
"Some have been very cool to speak with," Candace told me, "Quite enjoyable actually; they know they RPing a position. The others are, well, not that interesting... followers, bored people at computers. I think of each avatar as the embodiment of an end-user somewhere out there. I'm not here to debate, however - I'm here to provide a space. I'd much rather use my energy in real-life politicking for that." "So no real problems with griefers?" "They try, I suppose, but I could (care) less, seriously. It means they are thinking about Hillary. I very much doubt that they are even US constituents though. I notice British locations all the time, (and) Americans never use the word 'mate' or 'whilst.' But that's just a hunch." "So you think the ones closest to being griefers are from overseas?" "It's possible. It struck me as odd, that's all. And I think someone had mentioned that JP Trump is based in the UK.I think I read that in Kotaku." "JP did say something about having an Irish background. And one of the flags at the manor was Irish." "Maybe that's it. I don't take them seriously at all. They are roleplaying being Trumpgoons and that's fantastic, keeps them off the streets (grin)."
I then asked, "So with the primary season over, what are your plans for the HQ in the future?"
Candace answered, "We're going to dismantle after July 4 and pop back up around September, or October, when things really get going. Summer is very snoozy." "Labor Day has been when things started to heat up in the past." "Oh yeah, that's a good time, definitely. (It) depends on work commitments for me as well, butit should be easy and quick to set up a new spot." "Any idea where that will be, or here if it's still open?" "I don't know yet - Lionheart is very well run. But it may be better to move elsewhere.. we'll make that determination later on." "Can you tell us your plans for after Election Day?" I asked. "I'd have to think that one out. For Second Life, no idea. In real life, a nonstop 24hour celebration of Hillary's win. This is perhaps the most important election in the last 50 years."
"How is this election so more important than the others?" I then asked.
"There is a cultural and class cold war being fought in the US right now," Candace answered, "Ignorance is an outright virtue (for the opposition), as is uncivil behavior. If a majority of Americans choose the path that trump provides - it really calls into question our role as world leaders, thinkers, makers. And I don't think that will help out in matters of economics or security. However, I don't think that a majority of Americans want to go down that road. But if they don't get out the vote - well, then we're sunk into a Presidency that is based on whim rather than rationale. That's frightening."
It was about this time that the interview came to an end, and Candace and I gave each other our goodbyes. Later on, Candace would message me there was a new Clinton HQ in Bay City at Argos (36, 253, 25).
Lionheart Ahadi (151/7/28)
Nixyl Shuftan
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Friday, February 26, 2016
PXL Promo
By Becky "Sha" Shamen
In our six years in SL, with three accounts, we have played as hundreds of avatars and travelled all over the grid. One of these avatars was created for a special purpose and has a unique name and appearance. His name is Rick and he is the spittin' image of the director of this army of avatars, the guy at the keyboard, Rick Audette. Rick's raison d'etre, in Second Life, is to design, build and photograph structures that he has spent 50 years developing and testing in real life, the Pneumatic Crystal Lattice, PXL for short.
The detailed, scientific description for this building technique can be found at http://www.geocities.ws/rick_audette/ . In short, it involves combining cellular biology with space frame technology to make building components very light weight and strong, by balancing outer tension forces in fabric skins with inner compression forces in air bladders or balloons. The result is a structure that is light and strong, like a football or car tires. The PXL principle works at any scale. It was derived from the study of how microscopic soft cells in the body work together to make rigid, erect, bone-like areas. Several generations of prototypes have tested assemblies of triangles from 6" to 18" sides. The first model was made with (20) 6" cloth triangles laced together to form two octahedron and two tetrahedron chambers. A latex party balloon was inserted into each cavity, leaving the stem sticking out. As each balloon was inflated, until it filled and bulged it's cavity, then the tied off stem was also pushed inside. To test the strength of this tiny assembly, I placed it on a wood stool and challenged my "heavy boned" buddy to sit on it hard enough to pop some balloons. He bounced up and down, until red in the face, but could do no damage. When it was shown to a Mechanical Engineer, you could see a look of awe on his face and a whiff of smoke coming out the top of his head. It blew his mind.
A later style protype was an attempt to combine the outer triangle skin
and inner balloon. Triangles, 18" on each side were cut from vinyl
shower curtains and glued together to form two octahedron and two
tetrahedron balloons. Each balloon had a beach ball fill nozzle added,
for inflation. This use of the PXL principle proved somewhat
impractical, because it required tooling for two types of balloons and
it was hard to make them leak-proof.
A third style of prototypes was made, making the triangles into
balloons, using a custom made heat sealing tool. These are easier to
make than the octahedron and tetrahedron balloons, but assemblies were
somewhat less buoyant than the first two prototypes. The work-around for
this would be to add balloons to the cavities formed by the inflated
triangles. Another impractical feature was, this style would require a
supply of vinyl and electricity to manufacture. For PXL technology to
truly be a gift to the world, they must be built without any high-tech
materials or energy sources. The first prototypes turned out to be the
best, for this reason. Making and sewing cloth is ancient technology.
Anybody in the world with cloth, needle and thread can make cloth
triangles with grommet holes on the edges. The internal cavities don't
need to be balloons either. Pieces of Styrofoam, cork and empty plastic
bottles could be used for buoyancy. A man in Mexico built his own
island, using discarded water bottles. He even has a tree, growing on
the island.
The whole reason for inventing PXLs and putting the ideas into Public
Domain was to offer mankind greater Freedom. In the past, if you were a
member of a minority community, creating a kingdom where your philosophy
could flourish meant moving to a swamp or desert that nobody else
wanted to live in. With PXL, you can now build your own floating nation
and place it in international waters. We'll leave the politics and
defense of your island up to you.
When you think about it, a PXL island is much like a Second Life Sim.
They both sit on top of the water. We give a special thank you to Erik Mouse, for letting us use the waters around Sunny Beach for our PXL photo shoots and to the SL Newser for
letting us share our thought forms with a wider audience. We have been
saying, for years, that SL communities could enhance life in the real
world, so we also wish to thank you, the readers, for letting us plant
these ideas into your imaginations.
Thank you,
"Sha"
Thursday, August 13, 2015
News and Commentary: Of "Morphological Freedom" in Real Life and Second Life
By Bixyl Shuftan
The reaction to Bruce/Caitlyn Jenner's transformation has been on the whole positive, with a number of people praising her. Outright condemnation seems to have been mostly limited to a few religious fanatics whom I wouldn't have heard about if someone on my Facebook feed hadn't posted the stories, and one band of radical feminists who condemned sex changed operations, calling transsexuals gay men who ought to stay gay men. The criticism I heard was of coworkers, family, and a few Facebook friends cracking jokes, such as a picture of a beagle labeled "Bruce Jenner's cat." One local talk show host didn't crack any jokes, but explained he could not understand why a man would have his sex changed, at one point comparing it to a teenager cutting herself, "Did he do something in his past that made him ashamed to be male and he wanted it cut from him?" And at another he was wondering if this was a denial of reality, "how can a man in his sixties see himself as a woman in her thirties?" But in the end, he stated Jenner had every right to go through the operation.
Although the change of appearance made by Dolezal was much less drastic, the reaction to her was much less supportive and much more negative. At best, people expressed reluctant support. More often was confusion or people questioning her judgement. At worst, she was accused of being "deceptive," a "con artist," a "homegirl hoaxer," and of doing a kind of "blackface" only with tanning pills or a spray tan instead of facial makeup. In contrast to Jenner being called a hero, she found herself condemned and vilified. That she might have been influenced by her parents adopting a number of black children was seldom mentioned.Why the difference in how they were treated? One radio political commentator charged that certain organizations saw that a white person would want to be considered black as a threat to their claims of discrimination. Not being black, I can only speculate. It may be that with racial tensions increasing in the country lately, people from the group Dolezal wants to be a part of are more likely to assume such an unusual move must have some hostile agenda. There's also that although sex-change operations and transsexuals have gotten renewed interest after Jenner, they are not new but have been going on for years.While there have been tales of whites disguising themselves as black as part of a social experiment, to "be in another's shoes" so to speak, and in the past light skinned blacks have passed as whites to better fit in mainstream society when Southerners were still bitter about Reconstruction and Northerners felt those who were different should be in their own separate neighborhoods such as "Little Italy" or "Chinatown," it's pretty rare for a white to change one's racial identity to black.
Valkyrie argued that both Jenner and Dolezal had a right to change what they were, calling it "morphological freedom," and if anyone had a problem with it, they had no right to stand in their way, "Caitlyn is going to be a woman, and Rachel is going to be black, because that is what THEY ARE. You can claim it’s a choice, a mental illness or a fetish, but it’s not going to matter in the end what anyone else thinks ..." She herself had the goal of wanting to look like her Second Life avatar in real life, a succubus with wings and horns. Something that couldn't be done with current technology, but she has been hopeful developments in the near future will make it possible.In Second Life, "Morphological Freedom" has been more or less with us from the beginning. The first ones coming on could tailor their avatar's height, skin color, sex, and other details as they pleased. And it wasn't long before nonhuman avatars were developed, and sometimes an option for newcomers before they even set foot on the Grid. Here you can be an elf, a demoness, a tiny feline, a huge dragon, a five foot tall anthro fox with opposable thumbs in a fedora and overcoat, and most anything else, limited only to one's talent or the budget to purchase such talent. While there have been stories about some people having issues with appearances, such as a self-described "elite" place considering a furry avatar the equivalent of wearing a T-shirt to an opera, it's my experience most residents don't have a problem. Conservative or liberal, religious or atheist, all have been overwhelmingly accepting of differences in appearance, as well as choosing to be different themselves.
The issue of people choosing to be the opposite sex in the grid has seen no shortage of discussion. While it's most commonly imagined as women in Second Life actually being men in real life, this isn't always the case. While there have been some whom have expressed a problem with or been confused as to the motivations, it's my experience most people are content with such residents listing on their profiles their real-life genders, or give some other kind of warning, to prevent any "accidents" with those looking for a date or admiring appearances of the opposite sex.
The issue of someone wanting to look like a different race than in real life hasn't been touched on as much as wanting to look like a different gender, or even look like one of a race of people from a fantasy or sci-fi story. Still, there have been stories about it. There have been a few tales of residents in black avatars being taunted with racial slurs and real life whites trying a black avatar getting the impression they were treated differently, such as one article in New World Notes in 2006. My own impression when I had on a black human avatar as part of a Relay for Life fundraiser was that I didn't experience much of a difference in how I was treated, and a few people asked if I was considering changing to the dark-skinned avatar for good.
In real life, people can't change appearances as fast as they can in Second Life of course. Tanning pills take many days, weeks, to work. A transsexual's journey to the opposite sex is a series of hormonal treatments, surgeries, and counseling sessions that lasts for years. Changing into a "furry," in real life it can't really be done ... yet. But here have been body modifications, such as that of "Stalking Cat" a few years ago, that are a hint as to what can be developed as technology and techniques improve.
It's doubtful that we will ever be able to change our sex or species as fast as we can in Second Life. Even in Star Trek, surgical alterations took time. But as the possibilities become wider, the time becomes shorter, and the money needed becomes less, it isn't hard to imagine some people, especially science-fiction/fantasy fans, wanting to change to a new look. And if such a change could be easily reversed, there's less to be afraid of, and more people would be more likely to undergo such a change. Just look at how popular tattoos are today.
Second Life might be a guide as to how society might react, most people not usually making a big deal. What would happen to the dating scene? Just as there has been at least one lesbian club on the grid asking that women confirm their gender by going into Voice, might there be singles clubs that demand that they have access to all your medical records to make sure one always was the gender they appear? What would happen to the concept of "race" if people could easily appear dark-skinned, or even blue, green, or other tones seen currently in Second Life. Might some Japanese restaurants offer a bonus for waitresses whom sport cat ears and a tail, or a furry anthro feline with a full coat and muzzle with whiskers?
For now, such questions are of the realm of science-fiction. Unless you're a user of a popular virtual world, in which case such questions are already here.
And you can be "foxy" in more ways than one.
Image Credit: thenet.com, wavenewspapers.com
Bixyl Shuftan
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Friday, July 24, 2015
Commentary: New Health Group, The International Blood Disorder Community
By Wesley Regenbogen
You might have noticed
that my latest article dates from the end of April. This is due, in part, to the
fact that I was thinking about creating a SL group and how to make
it all real.
In real life I have Thalassemia minor ( or trait ) ( more info :
http://en.wikipedia.org/wiki/Thalassemia
) and I found out that there wasn’t a SL group about it, so I
set out to create one with the name : “International Blood Disorder
Community.” Finally, the group, the
website, and the Facebook group has been created.
My group has the
purpose of helping those people with a real life blood disorder, both
in real life and in Second Life. Since there are many
blood disorders in the world, it’s impossible to list them all. Blood disorders are
mostly inherited and some can’t be treated. They can be acute or
chronic. Some blood disorders
can affect your life drastically, leading to a special treatment or
medication or even blood transfusions. Luckily, in my case, I
don’t have to do medication or blood transfusions.
I’m also member at
Virtual Ability, a SL organization that helps out people with a
disability in Second Life. Having a blood disorder
( eg. Thalassemia and others ) is considered as a “hidden
disability” which is invisible, but it is there. So, if you have a real
life blood disorder, please join Virtual Ability. I love having a place again to call “home” again.
My group (
International Blood Disorder Community ) can be found through Second
Life Search when you search for groups with the words “blood
disorders” and it’s the first group listed. I have created a
website too with some basic information about what a blood disorder
is at http://pcfreakske2000.wix.com/ibdc
( Pcfreakske2000 is my nickname on the internet, by the way ).
You can find my
Facebook group at this location :
https://www.facebook.com/groups/1696911787203610/
I hope to hold my first
meeting for the group in the near future.
I will keep you all
posted.
Wesley Regenbogen
Edited on request of Gentle Heron
Wesley Regenbogen
Edited on request of Gentle Heron
Wednesday, July 1, 2015
The Confederate Flag's Place in Real Life and Second Life
By Bixyl Shuftan
Lately in real life national news, the Confederate flag has been in the news. Following the murder of nine people in a historic black church in Charleston south Carolina, there have been demands to take down the battle flag of the Army of Northern Virginia from the grounds of South Carolina's state capitol. But it hasn't ended there. Other states have begun questioning the use of the flag in the use of places such as personalized license plates, and some stores such as Wallmart and Amazon that were selling the flag have taken it down from sales stocks. Not everyone has been supporting the takedowns. Former Virginia senator Jim Webb, considered a possible candidate for the Democratic nomination for President, has cautioned against denoucing the flag. Ben Jones, the actor behind the character "Crazy Cooter" in "The Dukes of Hazard" TV show, has defended the use of the flag, even though Warner Brothers has been distancing itself from the emblem of the show's car lately. Apple has gone as far as to take down Civil War games from it's app store because they feature the Confederacy, and it's flag.
For those less familiar with the United States, the controversy stems from different people in the country having very different views. For some, especially those from the Southern part of the country, the flag represents heritage and the Southerners who died defending their land in the American Civil War. To others, the flag represents the oppression of blacks, due to slavery in the South, in addition to segregationists and then hate groups using the flag beginning in the 1950s and 60s. A third group identifies the flag with rebellion and toughness. The flag has not always been unpopular. The flag has frequently been in cartoons and TV shows up to the 1980s, such as the popular "Dukes of Hazard" TV show in which the two heroes drive a race car with the Confederate flag prominently painted on top of the car's hood. Tourist spots had Confederate themed items such as swimwear and beach towels.
In a recent commentary in New World Notes, Hamlet Au brought into question Confederate flags and items made with the flag's pattern into Second Life, feeling because of it's use by hate groups, it's use could be considered against Second Life's terms of service. The result was a lively debate in the comments following his article. Checking marketplace for myself, one could get a flag for just a few Lindens. There were also Confederate (and Union) uniforms, useful for roleplays or a costume party, and confederate themed items such as jackets and swimwear.
Deciding to ask about someone knowledgeable about the Confederate Flag, I contacted DakotaCheynne, whom is with a Civil War roleplay group, as well as the Relay for Life team some members of the roleplay are part of. "He should come and get the correct historical meaning of the flag and what it actually stands for," DakotaCheynne spoke when finding out about Hamlet's article, "unfortunately it's modern day that made the battle flag into what they are talking about now."
DakotaCheyene suggested I talk to SadieIsabella, who was also with the Civil War sim in addition to being a teacher in real-life. After greeting her in Instant-Message and a few lines, she teleported over, "Greetings Sir." I mentioned why I was here, and she responded, "The flag is a choice, just like every thing else here. We choose to fly the Battle Flag, because this is a Historical sim and we represent the 1860s. It was not according to racial issues as is seen in the modern world only by some people."
I brought up the flag's design being on items such as bikinis and on biker jackets. SadieIsabella responded, "Any one can interpret anything to their own choosing. How do they not know that the person wearing the flag does it for historical reasons, not racial? Some people wear the cross as a sign of religion, some as anarchy against religion, and some as decoration. Why not disallow all flags, so others will not be offended. Exactly why we have the freedoms we do, to make choices."
"How many people have to be offended before something is not allowed? I am not offended. And I have black friends who know I fly my flag to honor my ancestors who gave their lives for what they believed is right. I am not a racist, and never intended flag to represent it either."
I asked her when and where she flew the flag. She answered, "I have one in my home. and have carried one to march in parades as the Mary Custiss Lee Auxiliary." Civil War themed events in both real life and Second Life where one place she flew it, "We honor the Confederate Memorial Day as well. We are not 'rising' again, only preserving a part of history that needs to be remembered by all."
SadieIsabella went on, "The Battle Flag is not the real issue. I believe power is the issue. The power to dictate to others what they should believe, do and say, according to a singular opinion. here are many Northerners who participate in the Freedom of their Battle Flag, and it is not a Rebel / Yankee issue. But it was a battle flag, a symbol of freedom to choose for oneself. No one forces the Battle Flag on anyone. At the time it was not even the National Confederate Flag."
"The racial issue occurred when Forest dispanded the KKK, and some continued to use it as a racial issue, and not just against blacks. Notice I said 'some.' Not all Southerners were involved in the radical KKK flag bearing racists. As you tell...it is a personal choice, and these are my opinions and choices, as a citizen of the United States, not a citizen of the Confederate States." *smiles*
I asked her what she had to say to those comparing the Confederate States of America to Nazi Germany, noting there was a WW2 combat roleplay in Second Life, but they had rules against the swastika. She answered, "Some people have made the flag into this type of hatred and I think those people are in the same category. Ask them why they chose the flag, and how to they feel about the Nazi. Usually they belong to the same type of groups, not me. The Nazis enslaved and killed humans. The Southern people did not enslave and kill people. The Northern states also had slaves." She paused, "correction, the Southern people did not kill slaves. The northern and southern states had slaves also."
I brought up the four slave states, using the term "border states," that had remained in the Union. She answered, "In history, border states were either free sates or slave states. Once (a territory was) voted (in) as a free state, slaves where not owned. This war issue was when states were added to the Union, they were either free or slave states to keep the (Senate) even." It was a balance of power issue, keeping the number or slave and free states even so they would be equally represented in the Senate to balance out the more populous North, and that being reflected with greater numbers in the House of Representatives, "As I said, this is about power."
SadieIsabella suggested propaganda then had an effect on how the war would be remembered by the North, "War issues were about economy. They used everything they could to get the sympathies of people on their side, from agriculture to slaves, to trade, to alliances. Had the war been postponed, the Industrial Age of machines, such as cotton pickers and others, would have replaced slaves. But money was the issue, and the South was rising in power in Congress. Slavery was a huge issue, and was used to tip the scale of sympathy. The North did not offer to provide for their well being by freeing them. They really didn't care, as long as the power was in their hands. And our government is the same today, power and control are the issues of the individuals and the group."
She then concluded, "I am an American, who appreciates all the sacrifices that the soldiers of our country have made and are making, even today. I salute the Confederate Flag, but I pledge allegiance to the American Flag. ... I will step off my soap box now. ... thank you for listening." DakotaCheyene told me, "I"m so glad you have come over and trying to make known the other side of the issue."
We discussed the Civil War roleplay for a while, then SadieIsabella had one more comment about the efforts to censor the Confederate flag, "If this proceeds and is successful, I wonder what doors will be opened next? When will it end, when there is no more history to preserve, and we are a conquered nation?"
The Civil War RP sim is in Dakota (240, 94, 28). So far, only human avatars can be active participants in the roleplays, but for the parties anyone who can fit through the door is welcome.
*note* Hamelt Au wrote about the issue again as I was writing this article. Apparently he has concluded Linden Lab is declining to intervene in the Confederate flag issue. He expressed disapointment, but some of those commenting disagreed, "Get a life, dude."
Bixyl Shuftan
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Friday, December 12, 2014
"Man On The Street" Responses to the Furry Convention Gas Leak
By Locke Esgal
Earlier this week, we here at the Newser found a terrible bit of news passed across our desks. A chlorine gas attack was launched against the Midwest Furfest convention,
injuring 19 people and endangering hundreds more. Police on the scene
believe that this was an intentional act, while some believe that this
was deliberately to target furries, considering the 'hatedom' that the
furry fandom has. This has even begun to fuel the belief that other
fandoms with a notable hater followings. I've traveled around the grid
to find some views on the matter. Several answered, but most asked to
remain anonymous. One stallion had said when I asked for his comments.
“Furries don't bother anyone. They mostly keep to themselves and don't
go shoving it down people's throats.” While some believe we might see a trend in vicious attacks against fandoms, many believe that this is going to be a one time event. Thing, both a brony and a furry, said, “It's a pretty nasty thing to do, don't get me wrong, but I don't think it was anything serious. It sounds to me like a couple of guys wanted to be a smarmy and chose a really dumb, potentially harmful way of going about it.” The weapon of choice, chlorine gas, has a history of being used as a chemical weapon, but has notably less lethality then other home-made options. Despite this, it can still be very deadly if deployed correctly. Fortunately, this didn't end up being the case at Furfest.
Many questions still remain unanswered. While there are a lot of theories, the most prevalent being that this was fueled by the hatred some hold for the fandom, there are still other possibilities. One interviewee said “Perhaps there were people against the convention itself, but let's not forget that some people like to get revenge against another.” Regardless of the motivations behind this attack, nineteen victims were hospitalized from this cruel act. Our thoughts and prayers go out to them, and we here at the Newser wish them a speedy recovery.
Locke Esgal
Monday, December 30, 2013
The ISM to be Officially Incorporated
By Bixyl Shuftan
The Sci-Lands have been a cornerstone of Second Life's science community. The most well-known place there is the International Space Museum, often called the ISM for short, it's circle of rockets at Spaceport Alpha an unmistakable feature among well-traveled residents of the Grid. The director of the location and group is Kat Lemieux. Shortly after their Christmas music event about a week ago, she met up with Second Life Newser to discuss an upcoming move that will take place this week, one that will benefit the museum.
Kat told me that the ISM would be officially incorporating, "I'm talking to the lawyer Monday. He's also going to handle our 501c3 application. ... 501(c)(3) is US federal tax exempt status, so our not-for-profit company can be officially nonprofit.That way, US donors can deduct their donations on their taxes. For non-US people, it basically says we are a legitimate, recognized nonprofit."
Kat told me this was not the first time the ISM had attempted incorporation, "We had applied before, a couple of years ago, but were denied. I think it was because the IRS agent couldn't grasp the idea of a museum without brick and mortar. There were other virtual museums at the time, but they were all connected to real-life museums. Having one with no real-life component was just a bit much to swallow, I suppose. Also, I was trying to do the application without any legal help that time, and probably did some things wrong. Having a lawyer this time out should help. In fact, that''s why we're having him handle our incorporation, too. to make sure we get all the i's dotted and t's crossed for the IRS. Just creating a corporation is not a big deal. I've done it several times. But doing it right for a 501c3 can be a bit trickier. The by-laws and articles of incorporation must meet IRS standards. However, we have a good board of directors, and more volunteers, so I'm confident this time will work out."
"Once we have the tax-exempt status," Kat stated, "we can apply for grants from corporations and big donors. Then we can really go to town! We have some ambitious plans." "What plans did you have?" I asked her. She answered, "Well, one thing we need to do is rebuild almost everything in our Second Life museum. ... A big problem we've had with development is that over time a lot of our volunteer builders have left Second Life. Life goes on! But we don't have 100% rights to everything." That a number of objects can only be updated, modified, moved, or changed in any way by residents whom are no longer around can be a problem, "For instance, the Titan II/Gemini 4 rocket that goes up to our LEO platform can't be changed. The creator hasn't been in SL for years now, and we can't change the script to adjust the text." The only thing that can be done is rebuilding the objects in question entirely from prims and code, "We will simply have to redevelop a lot of stuff. But when we do, we are planning to do them as work-for-hire, so we own the copyrights as well as have full perms in Second Life. The lack of 'assets' and copyrights was one thing the IRS questioned last time out, so it's important from that aspect as well." They do have some people offering their talents,"the whole museum has been built by volunteers ever since 2005." But they also want to attract more, "Right now, we do have some commercial builders we're planning to work with, once we have the new corporation that can make contracts, and of course some additional funding."
Kat explained they also wanted to expand to other Grids, "We want to be able to use our assets in other virtual worlds, like Kitely and other OpenSim grids. And we also want to create a standalone version using OpenSim. In fact we already have a presence in Kitely. It isn't much yet, for lack of content, but we're working on it. It was created nearly a year ago. But so far it has taken a back seat to our Second Life and business development. When we rebuild exhibits, etc. they will all be crossplatform. Then we will use them in Kitely and other grids." She also mentioned, "For educational purposes, we would love to have an OAR file we can give to teachers, for instance, so they can let even underage children visit a version of the museum safely."
For additional funding, the ISM is planning some Kickstarter campaigns, "our first one will be simply to fund the 501c3 application and incorporation," Kat told me, "There are fees, and of course the lawyer to pay." What will the museum be offering donors? "We have a collection of real-life space memorabilia that has been donated to us," Kat answered, "Those will be our first premiums (gifts for the largest donors). For the rebuilding kickstarter, we will probably offer an early copy of the OAR file, among other things. And of course, recognition, etc. We have some experience recognizing big donors." They are still going over ideas for smaller levels of donation, "We're open to suggestions. Like a visitor indicated earlier, rockets one can ride are a popular item with people in Second Life."
Kat told one story from early in the ISM's history, "When we first started the museum, we used some borrowed land on the mainland. We had a building somebody gave us where we were having a meeting, with lots of glass walls.This noobie came flying by, and crashed into the wall!" After a shared chuckle about a mental image of a squished face against the wall, the director went on, "We invited him to the meeting, and it turned out he knew something about graphics, but had not done any Second Life building. So I gave him a few pointers, and together we built a few rockets. It turns out in real life he made decals for models as a business. That was a sideline for him, since he's an engineer for a living. But he had quite a knack." It was a lucky coincidence, "Anyway, after figuring out the basics, he took off and became a real expert, and got into scripting, too. Most, but by no means all, of the rockets here are some he built. And the models I was firing off earlier are some he made."
"Our first and largest rocket, though, was built by Davinci Doctorow," Kat explained, "That's the Saturn V on Spaceport Bravo." She pointed to a tall rocket in the next sim, next to a truly massive building, "An interesting point about all our models is that they are full scale. That was really the first objective I had, to be able to show people the actual size of real life rockets, etc." She pointed to building, "The VAB is also accurately scaled, which took some doing since that building is still, to my knowledge, the largest by volume in the world. It's so big, that rumors when it was being build were that its own weather was created inside. My Father, who was a chief engineer at the Cape then, said it was probably just condensation from the ventilation ducts, but he concedes that it could have been clouds forming and raining in there.""The volunteer who built our VAB works for the Air Force museum there in Central Florida in real-life so he had access to lots of good data." Kat then pointed to a map, which at the time had been coated with ice, "He also did this map of the Cape area, which we turned into an ice skating rink. It works pretty well. I tried it out awhile ago. When it isn't covered in ice, it has some neat features. All those little spikes are notecard givers with info about the features they mark.
"We've been very fortunate to have some very creative people working here over the years," Kat reflected. I asked if there was some recent talent she wanted to mention. She thought over her answer, "Hmmm.... Some of our most recent people include Rachel Corleone, Banker Tomorrow and Shanna Starship." Shanna had made the decor for the Christmas event, "and made this airpot and coffee mugs. Banker is, as his name implies, a business guy rather than a builder. We seem to attract people for the kind of work we have to do at any particular time. Banker has worked in real life with some large nonprofits, so has lots of insight to share with us about how to structure our new corporation. He's on our board of directors, in fact. We have every intention of doing this in a professional manner."The ISM director went on, "Another one of our directors is Gus Plisskin. ... His company, Firesabre, is a long time SL building contractor/developer. Firesabre has its own education-based OpenSim grid, too. So he's certainly been helping us on that front. Another director of ISMuseum is Patio Plasma, of the Exploratorium. ... Which reminds me, one of the important projects we'll be working on next year is to develop a metadata scheme for 3D objects, esp. useful for virtual museums. I took a class online, a MOOC from Penn State, about metadata. The idea of a metadata scheme is pretty ambitious. But Patio, for one, is quite interested. She's looked for something preexisting, but hasn't found any yet, So we will be breaking new ground. We will, of course, donate the results to the open standards group who handle such things."
It was at this point Shanna Starship found us and walked over, and there was a bit of discussion between the three of us. "I'm glad that Patio is interested in the (metdata) project," Shanna spoke with a smile. "I'm going to probably give some classes about metadata in SL for people interested in helping," Kat added, "Before that, I plan to write something for our wiki, to give people some background and links. But the incorporation effort has pushed that to the back burner for now. Once that is out of the way I'll have more time to devote to it. I probably ought to review the videos from the MOOC before attempting to teach it to anyone else. But I had got a lot of links collected during the course, and found some other info outside of it as well. Being able to have consistent, completely descriptive 'tags' to connect to all our content will make life much easier in the future. We could even use the metadata to generate XML based catalogs as well. If we do a good job of the schema, it could create a good reputation for us among scholars. It's something that goes beyond just Second Life, of course. There are some unique features to 'objects' in virtual space that existing metadata can't cover. So what we can bring to the table is some in-depth knowledge of what those characteristics are, and how they all fit together."
"The whole object of metadata is to describe unique objects so they can be discovered by others. So, for instance, a painting's metadata could include the artist's name, the medium, who owns it, where it is housed, when it was painted, where, etc. For things like our exhibits, the metadata would include the builder, possibly both real life and Second Life names, when it was made, what real-life object it represents, info about the real-life object, whether it is full scale, where it is located in Second Life or other grids, what permissions exists for it, and so on. All these data have to be expressed in a formal way, both machine and human readable."I commented the metadata project sounded like it could be quite an effort. "Yes, I expect it will be," Kat explained, "It may be the subject of yet another Kickstarter campaign. Or maybe we can get a grant from someone to do it. Not impossible I imagine. Once we apply for our 501c3, that is a very legitimate project for that kind of funding. What we have discovered in the past is that without 501c3 status, most corporate donors can't even talk to us. They have regulatory restrictions to worry about, too. So just about everything does come back to the business aspects of running a museum. We've done a lot in the past eight years, but to take it forward we really need to go the next step to becoming a real nonprofit corporation."
Kat reminded the ISM was always willing to take in new volunteers, "Also, we have a couple of SL groups besides the Museum Planning Group. Spaceflight Museum Happenings is an announcement group. And our newest one is called 'ISM Boosters.' Members of that one pledge to donate L$1000/month toward museum operations and growth." Kat grinned, "Yeah, we need to have a launching party for that. We just started it a couple of weeks ago." The date of the Boosters' launch party would be scheduled some time "after the holidays."
It was about then that Kat and I went our seperate ways.
So stay tuned for some new builds and new events at the International Space Museum. For more information, the museum's blog is at: http://ismuseum.org.
Bixyl Shuftan
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Saturday, September 7, 2013
Commentary: The Oneness Principle
By Becky Shamen
In the short time that this reporter has been with the Newser, we
have explored seven great adventures in exploring the world of
Second Life. The number eight should be a step above, for more
than one reason. In music, it is the octave, the beginning of a new
scale. In principle, there is no beginning or end to scales. They
extend, up and down, infinitely. Oddly enough, the number eight looks
like the symbol for infinity, going up and down. It has also been, for
as long as I can remember, my lucky number. For these reasons, in
this report, we will take a break from exploring places, to exploring
an important universal principle and it's manifestations in Second
Life, Real Life, and Universal Life.
I have a friend, in real life, that used to tell me I should get off SL and
come live in the real world more often. I would patiently explain to
him that he doesn't understand what SL is all about. Unlike many video
games I have seen, where wannabe's run around with big guns, shooting
everybody and thing in sight, SL avatars think and act like real people.
SL is more like an extended life. Instead of thinking of it as second
life, perhaps it is more like Life squared. While it is true that we
sometimes are in RP mode, we also get to know our SL friends as well
or better that real life ones. We tend to love to the degree that we know people
and things. We chat with our friends in SL every day. That's more than
some married couples communicate. Over time, we learn who they are and
where they live in real life. We know the joys and hardships they experience.
Our SL friends are just as real as our real life ones. Communication is the
key to the principle of Oneness.
What is a principle? The short, dictionary definition is 1) general
or fundamental law, 2) rule or code of conduct or devotion to
such a code. Getting deeper, principles are eternal, unwritten
rules that transform chaotic, empty space into the universe of
forms. Quite likely, the whole reason the universe even exists
is because of a principle, "to be or not to be", going
through cycles (another principle). A picture tells a thousand
words, so I contemplated finding a way to illustrate principles,
to go with this article. I recalled, from reading about fractals
and chaos, years ago, seeing a picture that showed how recognizable
organic shapes were generated by assigning rules for each number
that came up in tossing dice. This sounded like just what I needed,
so I ran out and bought a package of dice.
The Rambling
Knight
On the TV
show, "Myth Busters", they always start by saying, "Don't
try this at home...". To the contrary, if you are patient, or just
want more practice in that virtue, by all means, try this experiment
for yourself.
I started
a new image, measuring 512x512 pixels, to allow room for whatever
image would develop. Knowing this would take many hours to complete,
by doing it manually, I made the background a light blue, thinking
white would be too much eye strain. Two dice will give 11 possible
out comes (2-12), so I made a list of 11 rules, such as 2=5up
and 2 left, etc. Zooming in to see each pixel and count my steps,
I started with a dot in the center and started tossing dice. After
only an hour, I realized that looking up the rule for each toss
and counting on the screen would take way to much time and patience,
even for me. I needed a smaller list and smaller moves. Having
recently made a reference to knights on the chess board, it occured
to me that they are limited to eight possible moves of two steps
forward and one to the side. Even a blonde like me can remember
eight simple rules and count to three. They make 8 sided dice,
but where to find one was a mystery. To continue with standard
dice, I painted one black, to determine the side move. Odd numbers
would be left and even right. The other die only needed to produce
1-4, so I re-tossed it if it came up 1 or 6. Using this arrangement,
it wasn't neccesary to check the list after each toss and I didn't
need to count pixels on the screen. Now the drawing progressed
much quicker. To keep track of where each move took me, I made
each new pixel white, then changed the starting spot to black.
When I needed to pause, I'd save the drawing and, on return, knew
where I had left off.
I hesitate
to say how many hours I spent and dots I ended up with, but I
came to the point where I felt it was more than enough to illustrate
the concept. I cropped the image down to only the area with dots
and present it here. It does look like some kind of organic form,
but only Rorschach knows what. If this illustration shows the
path of a knight, he was either in no hurry to get back to the
chessboard battle field or had been to Route 66 and gave his horse
one too many buckets of beer. It does show the result of applying
priciples to random chaotic space. With that, we move on to the real
topic of this article.
The Oneness
Principle
Scientist
tell us that our universe is expanding and calculate that everything
can be traced back to a single point, smaller than the period
at the end of this sentence. The calculater on my desk only cost
$2.99 and could never figure out something like that, but armed
with just a piece of paper, a pencil and ruler, I can tell there is
more involved than just expansion. If you draw a dot, in the center
of the paper and then countless straight lines from it to the
edges of the paper, none of the lines will cross or join together.
If expansion were the only principle at work in the universe,
after all those billions of years the matter that is expanding
would be so small and so far apart it would be invisible. We wouldn't
be here to see it any way. Clearly, there is another principle
at work. That principle is "Oneness."
In the first
fraction of a second, after the big bang, all the quarks in the
universe shot out on their seperate paths, but not for long. They
quickly acted as if consciously seeking out friends and forming
groups called sub-atomic particles. These united groups had more
powers and abilities than mere quarks. In comparison, they were like
super heroes or gods. In time, these new life forms also began
seeking others of their kind and forming atoms, a life form with still
greater powers and abilities. Long story short, this gathering of many
into one continues, forming solar systems, then galaxies, to the
universe as we now know it. Perhaps, in the far distant futer, our universe
will also join up with other one.
As humans,
we are governed by the same principle. Individuals gather into
families, which gather into comunities, then towns and cities,
states, nations. Whether you like the idea or not, the entire
planet is destined to become one government. This will be by the
free choice of it's billions of citizens, not forced upon them by a
tyrant.
Second Life
also is influenced by the principle of Oneness. On your first
day in SL, you are a stranger in a strange land, standing in a hub
with a bunch of other clueless nubes. If you were lucky enough to
have been introduced to this world by a friend, they will soon find
you and friend you and introduce you to places and other people.
Even if you didn't start out with a friend, this virtual world, thanks
to the Oneness priciple, will quickly expand your friends list.
Some of your friends will even become like family to you. I know
many people that call me "mom."
As you discover
Sims and clubs that you like to spend time in and return to, more
often than not, they will have "groups" that you can
join. Sometimes, just entering an area will trigger a message which
asks if you'd like to join. Other locations provide signs to click to
join their group. If you are in a nightclub, the host might ask
if you'd like a "tag", meaning join the group or you
can ask for a tag. Most groups are free to join. Often, group
members can do things that non- members can't, in the club or sim. A
big advantage of joining a group is that you are now in a collective
of many people that share some of your interests. The next step
towards Oneness in SL is communities. There is no mechanical proccess
to joining a community and no tags to wear. Community members
tend to work, play and live together. Many will belong to one
or more of the same groups as others. One example of a community
is one that I am part of, called Sunnies or Sunweavers. In my
article on Caledon, we find a community which spans over two million
square meters.
Seeing the
workings of the Oneness priciple, in the universe, real life and Second Life, it is not hard to make a prediction of what is to come. Some day,
in the future of second life, we will all be members of one big group.
We can only guess at what it will be called. Perhaps we will call it
Second Heaven.
Becky "Sha" Shamen
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