Showing posts with label pets. Show all posts
Showing posts with label pets. Show all posts

Monday, October 15, 2018

My Horses on Second Life


By Deaflegacy

My horses are not just the most beautiful animals on Second Life. They are also on my lots for a reason. What reason is what? Some people might ask. The reason is simple. They are my inspiration and at the same time, good for my mental health.

It was Bixyl Shuftan who first introduced me to the whole idea of having horses, him having been given a few by a friend. At first, it was just two horses of two different kinds. Their names were Beverley and Lorne. I named them after my real life best friends. My real life best friends too are my inspiration. Over time, I would get more horses and name them after my real life inspiration. I have even named some horses after Bixyl.

With Bixyl's help, I am able to take care of my horses. I would check on them once or twice a day to make sure that they have their hay and salt licks. I would make sure that they are getting along just fine.

I love my horses very much because they are more than just inspiration. They are my family, too. The new horse got named Six String after my partner, Six String (roleplayismylife) because I love Six  very much both on Second Life and in real life. I hope to one day ride horses with Six. We did it before and have a lot of fun. But we only did it within the lots. We will be riding horses one day around Cape Heron.

My horses have so far taught me a lot about myself, some I already know and some I don't already know. I am very thankful to Bixyl for showing me the horses. Now I have something else to look forward to every time I get on Second Life. That is to take care of my horses. Thanks so much, Bixyl. The horses mean a lot to me.

Deaflegacy

Thursday, April 21, 2016

Peace Valley Pet Cemetery


By Deaflegacy Darkbloom

The final resting place for pets. That's what Peace Valley Pet Cemetery is all about. It welcomes pet owners with open arms.  Anyone who comes by the pet cemetery would surely be overtaken by the pure beauty of it.  The pet cemetery gives pet owners many options to choose from when it comes to saying good bye to their beloved pets.

When I first got to the Peace Valley Pet Cemetery, I was taken back by the beauty of it.  One of the thoughts that came was, "Wow, this is what we need - a beautiful pet cemetery".  It's not just the beauty of it, it's also that the pet cemetery welcomes people with open arms.  They also have a church. Flowers and trees are everywhere, helping to beautify the grounds.  Even the church stood out because of the natural beauty. So if anyone who loses a pet wants to find the right pet cemetery, I would recommend the Peace Valley because of its beauty.

I can think of only a few words to describe it.  I can assure you that none of them are bad.  When I went to the Peace Valley Pet Cemetery, the thought was, "If I have a pet, and it passes, I would like to come to this pet cemetery to remember."  I don't say that too often because I'd like this to have a real reason to serve. 

Peace Valley Cemetery is an ideal place for owners to come and say farewell to their beloved late companions.  When I was there, the beauty was overwhelming.  I would have recommended this place to anyone who lost their pets.  For them, this is indeed the place to be; an ideal resting place for departed pets.

Peace Valley (137, 59, 54)

Deaflegacy Darkbloom

Monday, October 15, 2012

Review of World of Warcraft's "Mists of Pandaria," Part Two

In Part One of the review, we discussed "Mists of Pandaria's: new race, the Pandaren, and the new continent of Pandaria. Besides the Pandaren and Pandaria, the new feature getting the most talk is the Pet Battle System. Here, all those non-combat pets players have been collecting over time can be put to use besides showing them. It's gotten a lot of comparisons to "Pokemon," which even Wowpedia admits.

To gain the ability, one visits a Battle Pet trainer. Only one character needs to do so as the ability is account bound rather than on one single character. One's pets start at Level one, and by challenging wild pets or another trainer's pets in duels, winning pet battles increases' ones pets experience and over time levels them. Like items, pets can be common, uncommon, or rare in quality, rares having higher stats.

Players can heal their pets once every ten minutes. They can also pay a stable master to heal them or a special battle pet bandage. There are some achievements and quests than can be done. One can also buy and sell pets at the auction house. Naturally rares sell for the most. 

Mounts have also become account bound, although characters can still use only those of their level or lower. And those of the opposing faction will be unavailable.

Another new feature is scenarios, which are much like instances, but are shorter "with progressive objectives and a story arc." Unlike regular instances, tanks and healers are described as not truly needed. One "WoW Insider" writer described them as much more ideal for warrior class characters than instances. The first one, Theramore's Fall, was made available a couple weeks before the release of "Mists of Pandaria," which gave the sense of the Horde and Alliance, already hostile to one another, getting closer to all out war. If this was a signal for "get ready for more player vs player," there were opportunities for it in two new battleground areas.

There's some fun new things in the game. One feature isn't so much new as brought back from WoW's beta days. While the game was still under development, druids in their travel form could carry a passenger. But this feature was cut before the game's release. The reason, Blizzard was a bit wary of juvenile wisecracks of guys "riding" female druids. But with some of the more suggestive jokes and flirts for the past couple expansions, a guy going about on a lady druid's travel form was mild in comparison. So the feature was brought back for "Mists of Pandaria", with the addition of a new glyph for druids. By now though, it's more of a neat feature than a practical move since back then it took a lot longer to get to level 40.

Players in Pandaria can also do a bit of farming. Unlike games such as Runescape, there is no farming skill. Instead, one can help a farmer at Sunsong Ranch in the Valley of the Four Winds, and he'll let you grow your own veggies. Quests allow one to gain favor with the farming faction, the Tillers, and the further one goes, the more plots that are available. Naturally it isn't always so simple to just plant and forget. Your crops may need watering, weeding, defending from critters trying to make lunch out of them, and "wild" crops will need to be wrestled (see picture). "Farmvile" certainly didn't involve defending pumpkins from Level 86 Swooping Planshawks. Successful harvests yield cooking ingredients for Zen Master level Cooking and other items such as herbs, enchanting materials, and even skins, minerals, and cloth.

One fun new gadget for engineers is the "Blingtron 4000," as well as fun for everyone else around it. When summoned, it hangs around for about ten minutes and gives a gift to anyone who talks to him. WoW Insider described the gifts as a variety of items from potions to items that help raise your skills, to "a steamy romance novel."

It's a little easier for those doing the archeology profession. Instead of three digs, one is able now to dig five times at an archeology site on a map before it fades. In Pandaria, Pandaren archeological finds can be crated and stacked in one single space in your backpacks and get you better reputation with the Lorewalkers.

With five new levels come some new moves and attacks. For the Hunter, one fun move is "Stampede" in which all of your pets attack the target at once, although each having only a quarter of it's offensive strength. 

One major difference between "Mists of Pandaria" and the two previous expansions is the lack of a single villain dominating the plot. "Wrath of the Lich King" got it's name from it's big bad boy. With "Cataclysm," it was Deathwing the dragon aspect that threatened to wreck the world. Here, no one bad guy dominates the field like they do, players dealing with a few separate bigger bosses as they go about Pandaria.

However, there will be one interesting villain that players will deal with later on after a major patch several months from now: Horde Warchief Garrosh Hellscream. In the plot, Thrall's replacement as the Horde's leader as he goes off to help the elements against Deathwing isn't the careful statesman he was. Instead of bargaining, Hellscream feels the Horde should simply take what it wants, and if it means war with the Alliance, so be it. Unlike Thrall, he feels only Orcs are deserving of the most honored roles in the Horde, and woe to anyone Orc or not who openly questions him. His plans to expel the Alliance from the continent of Kalimador change to outright genocide. More and more, Horde members are increasingly dissatisfied at his rule, and eventually rebellion will break out. In the upcoming Siege of Ogrimmar, both Alliance and Horde players help the Horde rebels to defeat Hellscream, whom as it turns out has been secretly been doing some abominable activities. There is only speculation as to who replaces him. Will Thrall return, or will the Horde see a third Warchief? Time will tell.

Considering World of Warcraft's size and fanbase, any news involving it is going to get conversation, and the "Mists of Pandaria" expansion has brought about no shortage of them. A number dismissed it from the beginning as little more than a "Kung-Fu Panda" joke because of the new race. Others however welcomed them, one girl saying, "They are just so CUTE!" Some PvP players do have a preference for this kind of character, feeling others will be embarrassed to be "pawned" by a cutsie character, "You just got your a** handed to you by a panda?!" The biggest complaint about the Pandaren I've heard is of them being a neutral race, though most can see why Blizzard made them available to both sides, some citing Horde fan complaints about the Worgens' Alliance status.

Of the Pet Battle System, many have dismissed that as well as "WoW meets Pokeman." Others find it an occasional interesting break from the routine of the game. Though few if any seem to be making it a major part of the game for the long haul. The new scenarios, however, have gotten praise.

Among the comments about the expansion was of the detail of Pandaria, very picturesque with it's towns' architecture and the wilderness. Some also commented the land seemed more "normal" than previous parts of Azeroth. Here, you're more likely to see NPC people going about their lives farming, mining, fishing, and otherwise living. You'll also see a lot more kids.

WoW players interested in the role-play aspects of their characters have expressed these kind of  Pandaren players have something of an interesting challenge. Not only do they have to come up with an explanation why they sided with Horde or Alliance, but as from a race that's been isolated, war-torn Azeroth that's had to deal all kinds of threats and challenges from The Plague, Goblin technology, all kinds of demons and monsters, and of course that the Alliance and Horde are perpetually at some level of conflict. A new reality entirely foreign to these characters, it could certainly warp the mindsets of these furry adventurers. Or perhaps they somehow remain laid back and curious at heart.

A number of people feel Blizzard did a better job with "Mists of Pandaria" than "Cataclysm." Among the people I know, the Sunweavers guild in WoW is active again, with players both rolling up Pandaren characters and exploring the new land. The response doesn't seem to be as great as Cataclysm, when the guild grew with new players happy to have Worgen characters, but it has brought life back to a guild that was seeing only minimal activity for the past few months.

It's been commented on that if "Mists of Pandaria" fails to keep World of Warcraft's numbers up, it will be the expansion that sees the biggest multiplayer online game begin to lose it's dominance. While it will still be number one for at least a few more years, if it continues to decline like it has, games like Star Wars the Old Republic will begin to have comparable numbers of players. For the short term however, "Mists" has been a success, with 2.7 million units sold in its first week and the total number of players past ten million again, up from 9.1 million in August. So at least for now Blizzard is unlikely to make any major changes, such as expanding it's free-to-play version beyond level 20. It's a safe bet this game will eventually be getting players who hadn't been born when it was first launched.

My personal opinion is "Mist of Pandaria" rates a four out of five. If you're a dedicated WoW player you'll most likely love it, especially if you're a panda fan. If you're not already playing, it may not hold your interest for more than a few months. As for yours truly, I'm keeping my subscription.

And that's it for now from Azeroth.


Sources: WoWpedia, Gamespot.com, WoWInsider,

Bixyl Shuftan

Friday, August 12, 2011

The Meeroo Mess

In May, we took a look at the new hit breedable pet on the Second Life Grid: The Meeroos. Being more interactive, having more personality, and slower reproducing than previous breedables, it looked like the company behind them had a sure hit. Nothing it seemed could go wrong.

Unfortunately, trouble did come. The Meeroos blog stated that “since the beginning of July,” someone “had been committing a series of exploits with the Meeroos.” Then a counterfeit store was built in the Twas sim, which began selling fake food. It was traced to two day-old accounts whose names were variants of “Meeroos Resident, the asset manager of the Meeroos’ company staff. Besides depriving the company of Lindens, the phony food contained unknown scripts with unpredictable effects that could be fatal to the virtual critters.

Linden Labs soon stepped in to ban the griefers. Unfortunately, they blocked the wrong account. They blocked Meeroos Resident from the Grid, as well as shutting down the Twas Sim. The result was the company unable to sell food, and pet Meeroos going hungry. New world Notes described Meeroo owners as tweeting Linden Lab’s Rodvik Linden, pleading him to let them feed their pets.

Fortunately, unlike some other breedables, Meeroos do not starve to death. Instead they’re described as running away in search of food, able to be recalled by a “whistle of return.” So there apparently was no danger of pets being lost through lack of food. And eventually, the Meeroos Resident account was released, as was the Twas sim.


It's been quite a weekend here, for all of us at Malevay Studios and our wonderful community around Meeroos. We know this has been a challenging time that has been both frustrating and often discouraging, but I am pleased that we have weathered this storm and have arrived on the other side. Linden Lab and Malevay Studios have been working together to remove fraudulent content from the grid in order to restore confidence to Meeroo Parents. As always, you are our number one priority, and with Linden Lab we have taken the required steps to reduce the threats that have been plaguing us.


Second Life Newser contacted the Meeroo owners Grey interviewed, but they had since given up on raising pets. Dropping by the store in the Roo sim, residents were dropping by to get food and other goods. In once corner was a big pile of grain, as if to advertise there was now plenty of food. One lady told me she was getting her first Meeroo. Others, however, told me of troubles, “... all of mine and the stumps vanished and still are missing, I had 24. So now I have to buy a new stump and food. Gone, vanished. I’m so angry because I just bought a snowpaw. Now I have nothing and lost my $400 and Meeroo people have not found them yet! Now I’ve just ordered berries and again not delivered. This is the 4th time this week I did not get delivery as well.” He was filing reports to the Meeroo website at support. Apparently, this resident was still having some problems.

A few days after the Meeroo troubles, another virtual pet company, Petables, announced plans to eventually close it’s operation in the Second Life Grid. While their turtles will still be running for now, “At a future date when the turtles are no longer paying for their server costs and the tier for the store in Shark, we will give a week or two warning, and then shut them down completely.”

Petables went on to explain the reason for this was an exploit left unresolved, “There is an issue on Linden Lab's end that was reported in 2006 that Linden Lab has never addressed. This issue allows people to steal whatever they want from vendors, and there is nothing that we can do to stop it. ... We have done everything short of go to the Linden Lab office building and refuse to leave until they at least talk about this problem, and have been ignored or dismissed every single time. For us to see something that we have poured thousands of hours into treated like that by the platform provider is probably the most de-motivating thing that I have ever experienced.” They explained one person in particular had stolen “thousands of US dollars worth of product from us,” and could no longer deal with Linden Lab’s refusal to solve the problem.

Second Life’s most popular pet remains on the grid, but another has given up due to the same kind of trouble that apparently the danger of will be around indefinitely.

Sources: New World Notes, Meeroos Blog, Petable's Blog,


Bixyl Shuftan