Thursday, April 26, 2012

Return of the Trollop

 
While I was wondering in Mcarp land, I crashed into the next sim where I found that Maya Paris is getting a new build ready, but has placed her Crash Bang Trollop there for a fun time. This is an ocean, but under the ocean looking from above, I suspect I am settling on  parts of a body under the water with certain parts exposed. I grabbed the ZAP suit and got ready to crash bang!!Pick up a notecard to aid you.  
 
Maya’s directions read, “Run Wild,  turn up your sound and click everything!  Dodge the needlefish, tiptoe through the aggravated follicles, help those boobs escape the underwires, Wax on....and off....claw your way through the waters, dare to try the trollop-rocket? Spray yourself orange, and don't forget to Vajazzzzz.” 
 
Laughing Out Loud! It is hard to describe this build she has placed in the sim while she creates the new one that will be there until August. It is something you have to experience for yourself. All around the build you can search for free trollop gadgets that will aid you in your  traverse. I did not get to paint myself orange but tried everything else! Don’t miss it while you have a chance. I will let you know when the new build is up! http://slurl.com/secondlife/LEA10/127/131/22
 
Gemma Cleanslate

Monday, April 23, 2012

The Voodoo Curse


A little over a year ago, Second Life was hit by the Redzone controversy. For those not familiar, Redzone was an alt detector that worked by scanning IP adresses, and  banning avatars from a hit list shared through the services' security systems. It raised privacy concerns as in theory a stalker could track someone this way. Plus it didn't really work as IP adresses can change, and the wrong person could and was mistaken for the target and blacklisted. In response came "Greenzone," which detected which areas were covered by Redzone. Eventually, Linden Lab reacted against Redzone. Redzone's creator zFire threatened to retaliate, and was soon banned from Second Life.

zFire once boasted if Redzone was ever banned, another alt detector would replace it. And in an interview with Paisley Beebe in March 2011, one of Team Greenzone mentioned there were a few systems that claimed to do what Redzone did. So even though Redzone was gone, would something else take its place?

Recently Treminari Huet, a Second Life blogger and one of the first to warn about Redzone, came to me about another alt detector: Voodoo.

Voodoo's "anti-bot" system advertises itself as "most effective at deterring … people using … (alts) to cheat games, grievers, and avatars known to cause problems," saying this was a way to deter cheaters at contests and games whom would otherwise enter multiple times in contests, and thus get the alts' owner a bigger share of the money.


In the early days of the products life cycle there was a big bot problem in Second Life around the TMY sploders which were originally designed to attract traffic to locations and provide small amounts of money to residents. Scripted bots would fill regions and take the money.
Voodoo's systems have changed that. Since the beginning we have been exploring new ways of detection and ways to reduce false positives and we have increased support resources. Our purpose is to enforce fair play and make gaming a better experience for everyone.



While discussing Voodoo, Treminari sent me a couple links to stories by Forceme Silverspar and   Examiner writer Douglas Green, both written in Summer 2011. Green's issue with Voodoo was it's role as a 'Sploder security system, as any form of gambling in Second Life was technically illegal. Forceme Silverspar decided to take a closer look at Voodoo to check the worries of some in Greenzone if this was indeed a second "Redzone." She checked the system and noted that the Voodoo Sploder gave those nearby a warning that those wishing to be verified to play would have their IP address revealed to Voodoo. While she felt Voodoo could have been more clear about it, she concluded this was a fair warning. Plus she found "no evidence whatsoever of any sharing of … alt data outside of 'Voodoo.' " Of the ban list, Forceme stated, "this should not be called 'Anti-bot' but rather 'Anti-anyone we Voodoo people don't like." Of the question whether or not Voodoo was using the same media loophole as Redzone, she concluded probably not.

In the end, Forceme concluded Voodoo was most likely no big deal, except being a poor product for the purchaser, "the whole Anti-bot device is a joke, don't bother …. and to those who have had their name put in because Voodoo doesn't like them, and that means they are banned from using the sploders and going on land that runs the Anti-bot device, yeah, whatever."

In her first article about Voodoo, Treminari noted that the Greenzone HUD reacts to a Voodoo sploder "like it would any Redzone-like system." But only the wearer of the HUD gets the alert. She tried testing Voodoo for a "media exploit." Going about the few locations she could find that used Voodoo sploders, "I did find attempts in media to send to a specific IP and port number … " but, " … I was unable to rule out what I did see recurring as the possibility of other products that set media URLs, such as a harmless shoutcast DJ board." She concluded her tests were inconclusive.

Treminari was ready to just leave Voodoo alone, then came another development. Talking to her, she described Voodoo's owner Monkey Wonder as entering the Greenzone chat and stirring up arguments, "just because the group has a few anal members, its like anything else. You kick the hornets nest, most of them are going to sting you. He kicked the hornets nest ,making it regular business to enter the group and troll its members and pick fights with them." Monkey did have a right to defend his product, but Treminari felt he was going too far, ".... he did have a right to complain, until he started threatening the groups members and businesses that participate as a whole."

The threat was in a notecard Monkey Wonder passed around to various members of the Greenzone group.


Dear Greenzone griefing group member,

Following mass defamation, griefing, propoganda, scamming and false abuse reports initiated by members of Greenzone griefing group recently on a scale never before seen in SL, Voodoo has taken the decision to protect our customers and other residents of Second Life from your activities.

Greenzone once had a legitimate purpose in Second Life, protecting the privacy of residents from systems such as Red Zone.
Red Zone is long gone, and Greenzone now operates more like the Anonymous hacking collective. The moderators have lost control, and the group is now a leaderless organisation that anyone with a grudge can join to attack others in the name of Greenzone.

Voodoo produces an extremely popular free Sploder tracking HUD which is owned by thousands and used everyday by many people, we have a user base of over 40,000 avatars. The next version of these HUDs, to be released imminently, will announce any nearby Greenzone griefers in local chat by name, along with any land owned by these griefers and any objects created by them. We believe your creations and land are not safe as you are a member of a group well known for griefing.

We do however understand that there is a minority of legitimate business owners currently in the griefing group, who joined long before Greenzone was hijacked by trouble makers. Due to this, we are allowing 12 hours for you to leave the group and avoid any damage to your business.

Voodoo has been at the forefront of SL security for many years and we take it and peoples privacy very seriously.


We do not wish to become ememies of any group, but we simply cannot tolerate people who choose to attack or scam others.

Thank you for your understanding and please make the right decision.

Monkey Wonder
Owner of Voodoo SL


At this point, the nature of the debate changed. Treminari in her article called Monkey Wonder's statement, " 'leave your discussion group or I will do something very bad to you,' obviously meant to coerce people into leaving, which is the very definition of blackmail: 'to force or coerce into a particular action.'" In my conversations with her, "He sent the threat to the whole group, and said he would be setting up his HUD to slander any members present. I take threats directed at me wether it be directly at me or what I have membership in very seriously." She felt concerning his actions, Linden Labs had only one realistic option, "he crossed a line you don't cross, so I will be seeking at the very least his removal from the Grid."

Joining the group to get more information, the reaction of the group was disbelief, and anger, an Anguissette Resident stating, "Leave the group or they'll blackban my products? My products are widely sold. That will anger a lot of product owners. In all my travels through SL, I have only encountered two Voodoo products. One was at the Voodoo creators shop, and slandered me in local chat as a copybot, which of course I am not. The other was in a very unsuccessful and empty club, and wasn't working, according to the error messages it flooded local chat with. I have never griefed anyone. Any claims I have ever made about voodoo were based solely on fact and what Monkey himself told me. That is not griefing. I will not stand by and let him label me as a griefer. I will not let him threaten me and my business.  I will not bow down to threats of blackmail. I will not be slandered and abused. Monkey must abide by not only the TOS, but also the laws of the countries he trades in, both his own and that of his customers. I hope he is reading what we are writing here today. I will be ARing this notecard, on the many infractions of TOS. … I can't believe he's asserting that someone's land might not be safe if they purchase something from my shop. That just makes my blood boil. I make cards and funny signs. Is a greeting card that sends you a hug a weapon of mass destruction now? … I won't be leaving the group. Report that to your leader, Monkey boys. And every time I or something I created or own gets blacklisted, I will file an AR."

After I asked for information, I was IMed by one member of the group. He claimed that a number of "Greenzone proponents" were former members of Woodbury, an infamous group that Linden Labs has banned from the Grid. He cautioned me to watch out for anti-JLU (Justice League Unlimited) propaganda, but I noticed none that night, or as of the writing of this article or any night I observed Greenzone chatter.

One Greenzone member, Unya Tigerfish, sent out a notecard that appeared in a group notice not long after Treminari first contacted me on the matter.


Dear members of the GZ group!

Recently I have revisited the Voodoo products, and to my positive surprise I noticed that Monkey Wonder has in fact adapted many privacy features and thereby relieved a lot of the concerns regarding privacy that were the reasons for this group to fight against the products.

Therefor, I personally contacted Monkey Wonder and we agreed that I should give him a list of the remaining few items that we think were still in violation of privacy. Were those addressed, we would be happy to clear Voodoo products from our "Bad" list. Our talk ended cordially in a truce.

HOWEVER!

Only a week after this talk, before I was finished compiling this list, members of the Greenzone group are receiving a blackmail: "leave GZ group within 12 hours or you, your items, and your creations will be blacklisted"

I personally feel betrayed!  We as the GZ group have pride!

And we will not bow to blackmail!

The GZ group is no griefer group! Therefor, I would like to suggest that everyone of you who is subject to the blackmail of Monkey Wonder, AR him, and whoever is subject to his announced griefing in local chat, AR the person owning the offending device.

Monkey Wonder, consider our talks cancelled. You have shown that you are no man of honour, but instead a blackmailing criminal.

For GZ,

Unya Tigerfish



Heading to Voodoo's office in Voodoo City, Morenci (213, 207, 22), I came across a couple of Monkey's staff. When I asked one about Greenzone, he didn't seem to know what was going on, "green zone, are they making trouble again?" " 'Again?' You have some trouble with them before?" "lol nothing much. … guess if you want info like that, you'll have to talk to the boss." And he told me they would get in touch with Monkey Wonder. A couple days later when I appeared in the office again, he was there.

I asked about trouble between he and Greenzone, and he answered, "Yes it started a long time ago when they misunderstood how our products work and blacklisted us and our customers with their hud. the gz hud says 'Spyware detected' when it sees anything created by me." Telling him of their wondering of a possible similarity to Redzone, "voodoos main thing is the sploder game. we are very strict about cheating. we ban a lot of avatars who try to cheat, so we have enemies. when someone wants to get at us, they join greenzone. so gz is fed false info from these people. without investigation, we were blacklisted by them. if everyone is guilty until proven innocent, why are we targeted? … for months members of the group have lied repeatedly to try to damage us .. they send notecards to our customers saying our products are illegal, they visit my shop. so we decided to implement a similar blacklist."

Of the charges of him sending a notecard to various Greenzone members, Monkey Wonder admitted it, "yes i sent a warning to green zone members explaining what we intended to do. The nc said we would implement the system in 12 hours but it was more like 48. we will be targeting other griefer groups also, to warn our customers and members." "So 48 hours for 'legitimate business owners' to leave, or else?" "voodoo is a security business. 12 hours until we blacklist members of this group because the group is well known for causing grief to other residents." I responded that I hadn't heard of any problems with Greenzone since the Redzone controversy. "Maybe you should talk to the JLU," Monkey responded.

When asked about Unya Tigerfish and if they talked, "yes she is a moderator at green zone, we spoke and talked about changes that could be made to our systems. … She made some vague claim she was going to talk to others and get a list of changes, then nothing happened ... the problem is, there are a lot of people in the group now who are not interested in privacy, they just want to try and damage us in revenge for being banned. you turned my warning on me and said it was a threat, but greenzone have already carried out their action before any warning and now we are blackmailed to make changes or stay on their blacklist. we didn't get a warning."

Monkey Wonder claimed, "6 people have come to me so far and asked to stay in the group and not be blacklisted by us 'because they are in the group to monitor their activities and prevent attacks by them.' it is a griefer group." "So you're not banning everyone in the group?" "i'm not banning anyone unless they grief, but everyone in the group is blacklisted and announced by our tracker HUD."

Monkey Wonder concluded his side of the matter, "voodoo is a gaming and security business, we are not out to invade anyones privacy and really we don't care who anyone is .. we are just concerned with keep the integrity of our games through fair play. i am not a criminal as unya thinks. i am a programmer who makes SL gaming systems for a hobby. … it is not a scam operation. it is a fun thing for people and we have built a big community. The group is about 3000 strong, and we have a userbase of 40,000 … people who have ever played our games, or been customers. the key problem is the group is full of people with the only agenda of revenge."

The meeting seemed to end on a cordial note. But later, Treminari contacted me again and pointed out Voodoo had put me and her on his blacklist. Later on in one of the rare moments I made a comment in the Greenzone chat, when I told someone Treminari had blogged about the controversy and I would be writing an article, a "Killer Sugarplum" responded, "amazing, Bixyl, you represent yourself as a reporter when you had your mind made up before you ever talked to both sides, your reputation isn't worth crap." Treminari had told me she suspected Killer was one of Monkey Wonder's alt accounts.

Chatting with Treminari, she felt what Monkey Wonder did deserved more than just a boot from the Grid, "If Linden Lab don't ban him, I will be getting in contact with the FBI regarding this. I contacted the FBI regarding zFire. The appropriate action for dealing with him is exactly the same." She felt Monkey Wonder deserved "criminal prosecution" for his threats, "He's running a gambling operation on a California based service and threatened an entire group. And (he) was knowledgable he was threatening innocent people too, even says so in the notecard with the statement about innocent business owners. Even if it's a baseless threat, its still a threat nonetheless. And also it reflects on his lack of ethic in his business practice that he would even consider doing such a thing: integrating a slander tool with his HUD. So it really goes to show his SL bot protect ban list ain't to be trusted."

Legal issues aside, Monkey Wonder and Voodoo may soon have a problem on their hands. Keeping an eye on the Greenzone chatter, there were numerous residents stating they were filing ARs against Monkey Wonder. One of the group posted what Voodoo was saying about her:   GRIEFER WARNING: This land is owned by (name of resident), who is blacklisted by Voodoo for being a member of Greenzone Griefer Group. The parcel is not safe. If as many people are sending ARs as I noticed, let alone when I wasn't online, the sheer number is almost certainly going to be at least looked into by Linden Lab. What they'll do about Voodoo and it's owner, that's yet to be seen.

Voodoo is not looking like another "Redzone," but it's owner's actions have created a controversy that will take Linden Lab to resolve.


Sources: Treminari's Secondlife Blog, Forceme Silverspar's Adventures in Second Life, The Examiner, Voodoo

Bixyl Shuftan

Tuesday, April 3, 2012

The Mama Allpa Conception HUD and Service

Virtual pregnancies in Second Life are nothing new. These services have been in Second Life for some time. Trouble is, the "tummytalkers" they have are often irritating to other residents nearby. And the setup in the hospital resembling an artificial insemination service may not be exactly ideal to those seeing a pregnancy as starting with an act of intimacy between a couple.

Yt Recreant offers an alternative with a more realistic beginning for virtual pregnancies, as well as not having the feedback that others hear: Mama Allpa, "Mama Allpa is a conception HUD system. It addresses people who want to mate in SL with the 'consequence' of having babies. Of course I am a bit biased about the product options (grin), but I can rightly say that my product is the market leader, by far, and also highly configurable."

Yt got the idea for Mama Allpa when she looked into virtual pregnancies on Second Life. She checked the services already on the market, and found them lacking. So she created the conception HUD. "I had for example all these questions that simply occur when one commits to something that lasts longer than a day, like, how much time is available, how long do I want this commitment, how realistic do I want it to be, and all that."

Yt described it as, "a couple HUD system, people can see the other gender, by a small sign on their display. so if you are in a club, and wear it, you can identify others wearing it too. That saves the awkward question … then, when male and female mate, the success of conception depends on some factors, like how often did the couple have sex. But a lot more so, such as in which stage of her cycle is she? The HUD is also configurable … cycle and gestation length adjust automatically … as well as the option to multiple births."

The Mama Allpa HUD is not too expensive, at 249 each, "the system itself comes without any 'hidden sidecosts.' … As I have had the intention to make pregnancy and delivery of babies an affordable potion for everyone," Yt explained, "the HUD also comes with support for prenatal care and delivery, for free, supplied by a team of 50 doctors." The doctors work without charge to clients at private locations, "plus we also provide a clinic here at our island." The Mama Allpa team has personel fluent in Spanish and other languages besides English, "from all time zones and many countries."

The HUD also has the option to suspend fertility, as if the male was using condoms or the female on the pill. There's also a "multiposer" built in, "if one has the mood but not the place (grin). The poser is loaded with mocap animations."

Of when the pregnancy comes to an end, "when the days are up, the HUD simply sends a message, that the days are up, that the HUD now stops counting, and just waits with the delivery, when everything is set. So the mother-to-be can deliver her baby at any stage past month 6 when she and her partner, and whoever else they want around, have the time." The gestation and cycle are also highly configurable.

There is one feature found in other virtual pregnancies that Mama Allpa does not have and will never have: "tummy talkers." "Mama Allpa does not make tummy talkers. Third party people make them. … I would be (pause) pretty much wondering if my belly talked (grin) however, i understand the motivation why people want them as they need kind of an advice, how to do what in a pregnancy. But there, i prefer the 'advisory' that comes the silent way with Mama Allpa. Which is the only HUD system of its sort that does so."

Yt then razzed a box on the ground, "this box for example, picked this one randomly," inside was a display on what Week 9 or a pregnancy is like, suggesting the lady might feel sleepy and have mood swings, "It says, one should see to drink a lot of water and stuff. This box holds then a freebie item, a glass of water (grin), just a small thing. Other boxes hold some wardrobe, games for playing with the partner, cuddle pillows, and more. It's like each week they get a surprise."

Yt mentioned another detail. In real life, "if you are pregnant, you want an ultrasound of course also done by your doc. Mama Allpa is the only system that gives you personalized ultrasound printouts with your name and week on them." She razzed a random one from her inventory, "So, upon examination the doctor just presses 'print' and then there comes the picture, with development, stage, name and week, also for free."

Of the people who use the conception HUD, "there are many different people, and they all have this for different motivations. Some do it for some extra fun. Some do it to 're-live' the parenthood they had in real-life for here. Some do it because they are not having kids in real life," whether from choice or infertility in real life, which can be emotionally devastating to some women, whom may find therapeutic value in a virtual pregnancy, "so really, the motivations vary greatly."

"The support group, which holds roundabout 5000 active people, shows that there are really all different sorts of people. (There are) very 'kinky' ones, and then there are also very normal families." Some are from role-play areas, while some are "who do not roleplay at all, but use this as (an) add-on to their daily SL." The people include all age groups from young to old, as well as all kinds of species of avatars, "it's not really nailed down to … 'humans having kids.' "

"Another big point is also the RL/SL (time) conversion rate. In Second Life, the SL weather system changes day & night in an interval of 4 hours. this value is set 'just so' by Linden Lab. So, the HUD comes with 1 day in SL is 4 hours real-life. But one can change it, from having one SL day = 2 hours up to 1 SL day = 24 hours. And one can change that at any given time, without harming an ongoing pregnancy. That way people can be pregnant really as long as they want, as fast or as slow as they want."

Of the conception HUD, the unit purchased is ready to wear without packing. Upon wearing it, the activation of Xcite scripts is announced. Two sex symbols, male & female appear (Mars & Venus) if there's someone of the opposite sex nearby also using the HUD. But if the wearer is alone, only his/her symbol appears. If a female is willing, the male's HUD will tell him of the girl "opening" herself to him, and no longer being open, "no one except the two get any notices."

The HUD itself also has an option of six languages to appear in. A nonhuman can also set it to his/her species.

A one of a kind, and well supported, virtual pregnancy service in Second Life.

The Main Mama Allpa store can be found at Mama Allpa (156, 202, 28) (Adult). Besides the conception HUD up for sale, there are a number of other vendors from other businesses selling wares at the store. While some are clearly of an adult nature, some are more family-friendly, such as maternity wear. More information about Mama Allpa can be found at the Mama Allpa Times blog, or the help website (Click Here) (note, both sites have an occasional nude picture, so careful about reading from work).

Bixyl Shuftan

Addition: The Mama Allpa blog is no longer active, so the link has been removed. 

Sunday, April 1, 2012

ApRiL fOoL!!!



Happy April Fool’s Day from Second Life Newser.

May it be full of meriment, joy, and of course general foolery. ;-)

Bixyl Shuftan

For last year's April Fool, Click Here. For examples of SLN's April Foolery, Click the following: 2010, 2009, and 2008.

Saturday, March 24, 2012

Classic SLN: Mystery Science Theater 3000 (2008)

Recently, Gemma Cleanslate wrote on the Mystery Science Theater 3000 in Second Life. I had come across the place before, in 2008. And in writing about it for Second Life Newspaper, I did so in a humorous style that Editor Dana loved to the point it was one of our exhibition articles at the SL5B later on. With the close of SLN, however, the article became blocked from view, so here it is again. There have been a number of changes at the place since it was written, so keep in mind this isn't exactly the same ship. Things change in four years.

* * * * * * * * * * * * * * * * * * * *

From 1988 to 1999 the show Mystery Science Theater 3000, also known as MST3K for short, hilariously poked fun at B-rated science fiction flicks. Attracting a cult following, the show was so popular, to watch a bad tv show with friends just to openly make fun of the lame bits became known as to “Mist” it.

I heard there was a tribute to MST3K here in Second Life, owned by a Squeebee Wakawaka in the BlaksleeWorld sim at (196/160/24). I put visiting the place on my “to do” list. However, the arrival of a couple visitors at the newspaper office sped up my plans a little.

Crow: Look Tom, a fox in a hat and coat!

Me: Wha- what are you doing here?

Crow: Look Tom, a fox in a hat and coat that talks!

Tom Servo: Looks like Rupert Murdock is out to take over the newspapers as well as TV news.

After a short conversation, I brought up the MST3K place here, and the two robots were curious and agreed to go there with me. So we teleported over.

Crow: Wooooooosh! Ah! I can’t see, I’m blind! Oh wait, that’s just the lag here.

Tom Servo, Welcome to Second Lag, where you too can hurry up and wait.

It wasn’t long though before the scene became clear. There stood two large statues of two familiar robots, with a certain ship behind them.

Crow: That does not look like me!

Tom Servo: Really? I thought that mustache looked rather fitting on you.

Crow: And is that the Satellite of Love? Oh noes! It’s half sunken into the ground. The apes have taken over! You idiots! You blew it up! Darn you all to heck!

Tom Servo: Wasn’t that supposed to be “Damn you all to Hell?”

Crow: The last time I used that line, I was in a PG sim and got booted.

We then went around to the front of the ship, at least we thought it was the front. The ship was next to some water with a big fish about to eat a motorboat and a small inner tube near the ship.

Tom Servo: Boy that fisherman didn’t just use special bait, he was the special bait.

Crow: Maybe that’s some college goldfish swallowing initiation. The goldfish swallow them.

When we got closer to the door, it opened and we stepped into the Bridge. For a Bridge, it was pretty bare, just a few screens, but the panel that told everyone “We got movie” will be unmistakable to the fans. There were also a couple vendors which sold items related to the show from Joel’s uniform, to statues, to a Tom Servo avatar.

Crow: Look Tom, you’re for sale!

Tom Servo: I demand a cut of every transaction. And I’m going to have to ask Joel to modify me again. I don’t want a thousand of me running around.

Crow: But think of your fans.

Tom Servo: Hey, here’s one of you too.

Crow: What? I’ve been robbed. Call a lawyer! Hey fox, you wouldn’t happen to know a legal weasel, would you?

I tried pressing the button to activate the “door sequence” leading to the movie theater, but it wouldn’t work. Poking my hand through the bone-shaped-hinge, it went through.

Crow: Holograms! We’ve been had all these years! They were never able to just off oxygen to just the bridge to force Joel to watch movies!

So we then went through the door sequence, 6, 5, 4, 3, 2, and through the final door into the theater. We found the movie screen with one of the numerous cheesy flicks that aired, with the familiar shilluetes of Joel and the two robots, poking fun at it all the way as always. And in the seats were over a dozen people watching, and joking it along with them, some using language the three never did.

Tom Servo: I have this strange feeling, like there is an audience sitting right behind me, and laughing along with me.

Crow: They can’t do this to us! We have a copyright on riffinig bad movies!

And so, Crow went off to look for someone to complain to. I thought about asking the man behind the sales counter what he might know. But instead, Tom Servo and I got seats, and sat to watch this “so cheesy you could smell the parmesan” for a while. The wisecracks, like in the TV show, were the real entertainment.

Eventually, it was time to go, but not before some final words from the robots.

Crow: Good luck next time at the chicken coop.

Me. Ha ha. Very funny.

Tom Servo: And what’s with that hat and overcoat? Shouldn’t you be wearing a space pilot’s outfit or something and hanging out with a girl named ‘Krystal?’

It was then that I parted company with the two robots.

Friday evenings are the best time to show up as that’s when the MSTK fans meet reguarly for the weekly feature. One can also see the flicks in a lounge chair and TV at the shore near the robot statues, but it’s not nearly as fun

Bixyl Shuftan

Monday, March 19, 2012

An Awesome 80’s Club

Chances are if you live and breathe, you like 80’s music. And if you type 80’s music on a search you’ll find an 80’s club within Second Life. What club should one go too though?

In this humble furry’s opinion, the best place to go is Chini’s and Joh’s “I love the 80’s club.” After being in business for a year now, they recently celebrated their first year anniversary. Besides just listening to 80’s music there’s more around her club then just clicking the play button and dancing with friends. There’s a greedy greedy table and bumper cars. Wait bumper cars? I don’t know any other clubs that have bumper cars. I’d say that’s pretty unique. Among of the events Chini had to celebrate the one year anniversary was various contests like “300L for the highest score on skeeball.” I was mildly upset I was 10 points away from 300L.

Also when you walk in you see 80’s poster,s like the Blackhearts or the Police.
Behind the stage with the host and dj there on a brick wall you see their cool logo which says “I love the 80’s club” which does look very 80’s.That and a few arcade games to goof with while your hear a live dj play 80’s music.

The club got it's start when Chini to surprise her boyfriend wanted to make an 80’s style party and built it up in the sky of the sim so Joh wouldn’t find out about it.This was on an 1800’s pirate sim. Then she got her friends to hang out there and have a blast. Later on Chini along with Joh built their own club on the Pengo sim. “I Love the 80’s Club” as they both have a passion for the Reagan era style of music. Now Chini has moved her club to Neurnburg North.

However even with 80’s music theme, Chini and Joh still had to work every day to overcome the challenges of running an SL club. Having a popular music genre doesn’t equate to instant success and the club bursting with people throwing their hands in the air. The pair of them persevered throughout the year. Over time they hired dj/s and hosts to keep the club active and fresh for people to stop and have a good time, Chini said.

Chini Blaisdale-Solo (chinitadoll.blaisdale): I cannot even say we are experts in running a club, but we learn something new every now and then.

I commented back looking at the real-life New York Giants the football team. A few years ago they had a 0-2 start. Despite that they worked together as a team and pulled through and won the Superbowl. Chini says that team work helps keep her club on the up and up. No one wants to come to come to a club where the staff isn’t managed correctly. Even if Chini and Joh aren’t experts, seems like they have a good game plan at least.

Chini also seemed to have good support from her buddies, "But mind you our very first vips who happens to be very good friends of ours now are not big fans of 80's but they have made the club their home."

Just like the popular Bay furry club I reported on earlier, upholding a friendly environment seems to be a big key to making a club popular. Lots of people in SL or real-life want to come to a place they feel comfortable at and at home.

It looks like Chini and Joh know how to make the 80’s live again. Their traffic isn’t as high as say the bBackhearts, but still pretty high to draw regulars on now a daily basis.

Next time you want a dose of the police or Madonna or tears for fears Bruce Springsteen or bon Jovi, check out the “I Love the 80’s Club” It’s certainly a place in SL to call home.

Nuernberg North (62, 63, 21)

Grease Coakes

Tuesday, March 6, 2012

A Musical Sunday

Last Sunday on Feb 26th, I went to a couple music events that I happened to just hear about. The first I stopped by at was an ABBA tribute at Anvaya Cove after getting a notice in a group.

From Keras Karas, Hey guys!!! There is a great tribute concert ABBA at my sim. IF you guys love ABBA, this is a MUST SEE event! Come join us for some fun. (smile)

I went over, and the place was packed. With 55 avatars, there must have been a lot of ABBA fans on the Grid.

Friday night and the lights are low,
Looking out for a place to go,
Where they play the right music, getting in the swing,
You come in to look for a king,

Anybody could be that guy,
Night is young and the music's high,
With a bit of rock music, everything is fine,
You're in the mood for a dance,
And when you get the chance,

You are the dancing queen,
Young and sweet, only seventeen,
Dancing queen, feel the beat
From the tambourine, oh yeah,

You can dance, you can jive,
Having the time of your life,
Ooh see that girl, watch that scene,
Dig in the dancing queen.

As the event went on, tribute band members Dragonfire17 Ghost, Belyse, Aude Tylman, Kristen Katrina, Littlejohn2 Deed, Jaguar Pearl, and PJ Wasp continued to perform.

The event went on a little past the two hours scheduled, but eventually, it came to a close.

At the end, thanks were given to all involved in the concert, THANK YOU KATIA KERES TO PRODUCE THE SHOW OF TONIGHT ON YOUR LAND .... PJ ON GUITAR ** JAGUAR ON KEYBOARD ** DRAGONFIRE ON PIANO ** BELYSE ON BASS GUITAR **LITTLE JOHN ON DRUM **** KRISTINA AND AUDE THE SINGER ABBA ******* THE BAND ON STAGE APPLAUSE THEM .
So I say,
Thank you for the music, the songs I'm singing,
Thanks for all the joy they're bringing,
Who can live without it, I ask in all honesty,
What would life be?
Without a song or a dance what are we?
So I say,
thank you for the music,

For giving it to me.

Feb 26 was also the last day of the Metaverse Music Expo in Areo Pines Park. Cindy Bolero told me it had been going on since the 22nd, with Friday, Saturday, and Sunday the main events.

"The Metaverse Music Expo is intended to expose new avatars or avatars not already aware of live performances in Second Life, as well as serves as at networking mechanism for musicians and singers, connecting them with music professionals, venues, as well as a conference for marketing, technology, and artist development. By popular demand, the expo has been extended another week so visitors can still catch some live music and explore the expo grounds. ... Its been an amazing collection of talent and enthusiasm, over 80 performers during three days, with a new act every 30 min."

Around the area were "lemonade stands" which took donations for charity against cancer. One of the people involved, Lillith Siamendes, told me they had plans to repeat the event next year.

Sadly, the day was a bit overshadowed by events with Linden Lab, so publishing was delayed until now.

Bixyl Shuftan

Sunday, February 26, 2012

Creative Fiction: Second Life’s TV Commercial

Originally written and published in Spring 2010 under Second Life Newspaper, this was my attempt at Second-Life inspired fiction. These were the days of M Linden. For those not familiar, he the second CEO of Linden Labs noted for his apparent disconnect from the wants of the residents of Second Life and a number of questionable moves on his watch. In this story, M Linden is interested in television advertising to pick up numbers, and an aide gives him two proposed commercials.

* * * * * * * * * * * * * * *

“So what do you have?”

“Well, Sir, our agency went through a number of commercial ideas, and selected two different ones to do commercials on. We decided to leave it up to you which of them to air, or perhaps both if both are to your liking.”

“Or we could ask you to start over.”

“Um, of course, Sir. Anyway, we heard there was a dispute between your staff about which direction to take in marketing your virtual world. Do you try to appeal to a select audience, saying Second Life is a special environment that is only for those looking for more creativity other places online offer? Or do you say Second Life is so big and so diverse, you have a little something for everyone with a computer?”

“I believe your job is to create commercials, not make decisions on issues limited to management.”

“Er, well, Sir, in any event, these two commercials each market a different point. I will go ahead and play them for you, and hopefully they will meet your approval.”

“We shall see.”

A TV screen in the room came on, and then appeared a caption, with a narrator speaking the line as well.

“You could join a Massive Multiplayer Online Game, with everyone.”

The scene then switched to an animated figure in medieval armor, sword and shield, fighting a ferocious looking beast. It’s a tough fight, and the health bar of the fighter is getting low. Finally the beast cries out and collapses. The scene then changes to the player, “Whew! That was close. ... Aw darn, only fifty experience points. Man, I hate grinding.”

Another scene comes of, of a dwarven figure picking at a rock with a pickaxe. After a few seconds, it changed again to a frustrated gamer, “C’mon, c’mon ... Finally! Just seven thousand one hundred, and twenty one more addimantium ores before I level up. Only a dozen more levels before I can finally mine unobtainium!”

The screen switches to the man talking into his computer, “Hey guys, who wants to make a dungeon run?” “Sorry dude, you’re too low level for me.” “I only go on Level 200 runs.” “Beat it, newb!”

The scene changes again, a man dresses in financial Medieval garb, going down a road. All of a sudden, a shadowy figure leaps out, there’s a flash of a blade, and the first figure collapses. The scene changes to a surprised player, “What the, one shot?” And from the computer there’s laughter, “LOL! I haxxor yur gamez. I pwned U, nub!!”

Another scene comes up, a team of players is gathered around the body of a dragon. The man behind the computer types, “Whew! It was tough going, but we did it. I’ll bet you guys never faced anything like this at the office.” But the comments get confused remarks, “Office? I’m in 8th grade.” “7th for me.” “Dude! You’re old!”

The screen goes dark again, and comes a caption, with the narrator speaking again, “Or you could go to Second Life.”

The scene changes to a handsome-looking, though plainly dressed female avatar walking through a door, and into a well detailed club, with bright lights, crystalline structures, and a few dozen avatars either dancing in the middle, or socializing closer to the new visitor, mostly human, but also a few nekos and a single furred, all well dressed. A few notice the new arrival, and wave at her, “Hi!” “Welcome.”

The screen then shows the woman outside a store, cutting to her inside and looking among a wide variety of dresses, on both mannequins and signs. Split second shots show her in a variety of fashions, from punkish, to high-class elegant, to ready for a night on the town. Her next stop, a scenic beach, which shows her at one point riding a jet ski, cutting to flying a hang glider alongside a flock of birds over a lush forrest, to surfing a big wave.

The scene cuts to a party, in which the lady is happily dancing at a club to some music. She stops, and walks to the wall, where there’s a sign saying “DJs wanted - will train.” The next scene then shows her in the DJ booth, operating the controls, and the audience emoting, “I love this tune - whoo-hoo!”, with her tip jar radiating dollar signs.

The next scene is after the party is over, it shows her making adjustments to the DJ table, slightly higher in places. Then she’s in a sandbox, building furniture. Following that is a store with her face on the sign, with “Grand Opening” underneath, and furniture inside. The next scene shows her on a stand, designing dresses. Following that is the store with several of her designs, a number of women looking and shopping. This is soon followed by a fashion show, with models going down the runway. Then comes a scene in front of an audience with her and another lady sitting on chairs on stage, with what look like TV cameras pointed at them, and a screen showing the two of them, “Tonight, we look at the woman recently voted by Metanomics as ‘Second Life’s Newcomer Entrepreneur of the Year ... “

The screen then goes black, and captions appear again, “You can go to an online game with everybody, and be a noob. Or, you can go to Second Life, a place where those whom are exceptional can go limited only by what they want to do.”

“Second Life: Not for everybody.”

The screen then faded, “And that’s our first commercial.”

“Hmmm. Not bad, though it seems instead of a broader audience, we would be appealing to a niche market.”

“Perhaps, Sir. It seems no matter what we do, numbers of people turn away. They’re confused by not being given clearly defined goals, or they confuse virtual worlds with games and don’t see a point if there’s nothing to kill. With that in mind, we did this commercial. That it focuses on a woman character was a deliberate decision. Although Second LIfe has no shortage of female users, forty percent compared to the twenty percent of World of Warcraft, there’s still room for improvement..”

“Hmmm. So, the second commercial is more about mass appeal?”

“Yes, Sir. The theme is ‘a little something for everyone,’ appealing to peoples’ varying tastes. We had a little fun with it at segments, appealing to humor. Perhaps low humor, but - “

“Can you please just play it?”

“Oh, pardon me Sir. Here you go.”

The screen was black, with the following caption appearing, with the narrator speaking the words, “People are different, and are interested in different things.”

Another caption appears, “The apartment-dwelling nature lover.”

The scene changes to a blonde lady in plain-looking clothes talking to the camera, “I’ve always loved walking around nature, but with my job I need to live in the city, and the park is so far away.”

The screen changes back to black, and up comes another caption, “The veteran.”

A middle-aged man wearing a POW shirt and with thinning hair is now the speaker, “I like getting in touch with my buddies from the Army, talk about Iraq and other old times. But we can meet up only so often, and while there’s chat rooms, I wish there was a way to see them.”

The screen goes black again, and the caption is now, “The science-fiction/fantasy fan.”

A dark-haired lady wearing glasses and dressed as if working in an office appears, “I’ve always had a love for sci-fi and fantasy, not just the adventure, but also seeing new worlds and peoples. Movies and books are great, but I wish there was something more.”

Once again, the screen goes black and comes a new caption, “The world traveler.”

The person now facing the camera is a man in a business suit, “I’ve always liked traveling about and seeing the world, the monuments, the different cities and cultures. But I have only so many vacation days a year, not to mention limited cash.”

Again, the screen blackens, and comes still another caption, “The average 18 year old male.”

The person shown is a young man with rumpled clothes and hair, and a few acne spots, “Boooooooooobs.”

The screen blackens again, with a new set of captions and narration, “Different people with different wants. Yet they all go to the first place to meet them.”

“Second Life.”

The scenery that appears is a blonde lady avatar walking around in a virtual forrest, the underbrush lush with flowers. The voice from the nature lover speaks, “Oh wow! It’s just like being there.” A scene change then shows her riding a horse. Then comes a scene of her hang-gliding over the treetops. This is followed by her underwater, swimming in a skin-diving suit with bubbles floating to the surface while looking at a coral reef, “So cool!”

The scene changes again, and a group of men and a few women are sitting in a circle, some in uniform, others in T-shirts & jeans or denim vests and jeans. Speaks the voice of the Veteran, “I’m really happy to be here with you guys.” The scene changes to the men reflecting in front of a solid black wall with names, and flowers and flags at the bottom: The Vietnam Wall, “Here, we can truly reflect better than in a chat room.”

The scene switches to an avatar much like that of the dark haired woman on a posing stand. It goes through a few changes. The first is just clothing, to skimpy fantasy armor. Then the avatar changes to a slender lady elven form in a silken dress, then an athletic-looking but still feminine orc fighter wearing just leather shorts and a top, then an anthro skunk in shorts and a short blouse. The woman’s voice is heard, “Hey, I can look like just about anything here!” The scene then changes to the skunkgirl wearing a jumpsuit and wielding a lightsaber, swinging it at a robot and cutting it to pieces. Then comes a scene in which a six inch catboy avatar is sitting on the skunkgirl’s shoulder, and the camera panning out a little shows her on the shoulder of a fifty-foot macro catgirl, “It’s just like walking into a book here.”

The scene changes to a well-dressed male avatar, walking in a city square with sizable and detailed fountains, “I don’t believe it. They got all this in a computer?” The scene changes to the man looking at the Statue of Liberty, then the Eiffel Tower, then the Mayan Pyramids, “This is great. I can just look around here until one day when I can afford to see it for real.”

Then comes a scene of a seedy looking girly bar, with rap music playing, and over a dozen male avatars ogling at a few scantily-clad females twisting and moving around dancepoles. The camera focuses on one punkish-looking male in the bunch, staring at one girl dancer as she moves and bends down to him, as if to give him a closer look of her front. Then comes the voice of the young man, “Boooooooooobs.”

The screen goes black, and comes a caption with the narrator speaking, “Second Life: Something for Everyone.”

“Well, there you are Sir. That part with the kid we debated whether to include or not, so we decided to run with it, and see what you thought. If you like this commercial, we could easily delete than part.”

“No, do not get rid of that. This is what we need.”

“Excellent Sir. I’ll contact the stations that expressed interest in airing an advertisement, and - “

“No, that’s not what I meant. Could you do a commercial focusing more on the 18 year olds and what they like?”

“I beg your pardon?”

“Second Life really needs to tap into the young adult market, and so far we’ve been lagging behind. We need to make stronger appeals to them, and nothing sells to them quite like sex.”

“Um, Sir, haven’t we been trying to get away from the perception that Second Life is about little but sex and populated by mostly perverse men? We were just having a little fun with it, and including there was much more.”

“Yes, but for some time our numbers, both in revenue and users, have stagnated, even declined. We need a fresh approach to bring people in, and young adults are the key market.”

“Sir, you do realize that if what you’re proposing hurts our reputation, it will take quite some time, perhaps years, to undo the damage?”

“Don’t give me that! You do your job, and I’ll do mine! I’ve made my decision!”

“(sigh) Yes, Sir, I’ll have work done on a commercial focusing more on the, adult, side of Second Life.”

“Excellent. We’ll feature various places in Zinrda. Maybe work with the pornographic studios. I can just see the business world talking about our new numbers.”

“I just hope we don’t end up making boobs out of ourselves.”

* * * * * * * * * * * * * * *

M Linden was shown the door not long after this story first aired, so whatever ideas he had for TV advertising went away. But if you could, what TV commercial would you do for Second Life?

Source: Second Life Newspaper

Bixyl Shuftan

Friday, February 17, 2012

Spaceport Alpha/International Space Museum Sim Goes Offline, But Will Return

The Spaceport Alpha sim, noted for being home to the International Space Museum, was recently taken offline. According to Daniel Voyager, it and Spaceport Bravo vanished from the Grid sometime in mid-Janurary. These two sims, along with NASA CoLab which closed sometime in early February 2012, were part of the Sci-Lands region in Second Life, aimed at the promotion of astronomy and other sciences. The ISM wasn't owned by NASA, as some people thought, but run by a volunteer group.

Hamlet Au talked with Katherine Prawl, whom was involved with the ISM since the start in 2006. She and others involved could no longer get enough money together to pay the tier. With the discount for nonprofit sims gone, they tried a different tactic: going to the US Internal Revenue Service to get a nonprofit tax exemption. Not surprisingly, the IRS turned them down. They felt the museum was ineligible since it had no real life presence.


"After nearly six years, Spaceport Alpha, home of the International Spaceflight Museum, together with Spaceport Bravo (a year younger), disappeared from Second Life. These sims represented the completely volunteered efforts of over 100 talented and committed residents, as well as contributions from many more hundreds of supporters.

"What happened? How could such a highly-acclaimed and beloved destination just go black? It goes back a few years, to the decision to apply for US tax-exempt status as a 501(c)(3) corporation. After nearly a year and a half of work, incorporating, filling out forms, answering questions, and of course paying fees to the government as well as to Linden Lab, the IRS decided not to grant the tax-exemption because the museum only existed in the virtual world, without a "real life" physical presence. (This was in spite of our having a "real life" corporation!) Subsequently, Kat Lemieux (Kat Prawl IRL) resigned as president and was replaced by Paradox Olbers (SL name). Kat became Treasurer, but later resigned that position as well when she went back to grad school and didn't have time to do the job.

"Things went along pretty well for awhile; Paradox managed to find donors who funded the sims for over a year, but then he had some personal problems (N.B. - I don't feel comfortable explicating that without Paradox's permission, although he did tell me what was going on. It's serious), and the payments to Linden Lab lapsed for months. The first we knew about the problem was around Jan. 13th, when the sims went offline. I tried to log into the land-owning alt's account, but it was disabled for non-payment. At that time, the amount due was over US$1,000, far beyond the means of the now-defunct corporation or the willingness of any of the planning group to pay."


Daniel Voyager noted that the Sci-Lands region used to be quite large. In July 2010, it was almost 70 sims in size. Since then, a number of these science-based sims have dropped off the Grid. With the ISM being a draw, in a sense this represented the loss of one of its more valuable ones.

But there is some good news, at least for the near term. On Wednesday, Katherine Prawl announced that a donor made it possible for them to bring the ISM back on, "as soon as some payment issues are settled." Problem is, they'll need more funding for later. Katherine expressed confidence they should be able to for a while, mentioning "help from several quarters."

Both Daniel Voyager's Blog and the New World Notes articles had a number of comments. Someone called the loss of the ISM no real surprise, "We're not even flying our own astronauts to the International Space Station any more." OpenSim fans suggested exporting the ISM out of Second Life. Trouble was, the ISM group doesn't have permission to copy the various builds and move. And of course the problem of OpenSim having only a tiny fraction of the traffic Second Life has. It would be preserved, but few people would see it. In a sense it would go from a themed exhibit in a museum to placed in the archives. Katherine expressed interest in Hamlet Au's suggestion of a "Crowdfunder" style project, like the recent one that worked very well for Bryn Oh. Beyond that, the comment chatter went a few ways, including pointed fingers at Linden Lab for letting this and other good sims fade away.

So it looks like the ISM will be coming back, at least for now. While the problem of sims going dark still persists, at least this one will still be around.

Sources: Daniel Voyager, New World Notes

Top pic from Daniel Voyager

Bixyl Shuftan

Wednesday, February 15, 2012

The Return of Bay Club

Furry clubs in Second Life generally have the same theme: provide music everyone can dance to and goofing off after a hard day of work. Also "Tail Sales" come into play to raise money for the clubs, and offer you to "buy" that furry you always wanted.

Then came the Bondage and Yiff club, or Bay. The BDSM slant, which was almost lacking (except for Furr in Chains) came alive with Entangledwolf "Entangled" Snowpaw’s club and hard work to keep it up. I was put off a couple times as he was busy with something, but I did get a chance to interview him and here’s what he had to say.

When he first started, he had a mere ¼ sim when he got the idea from his buddy Red. Even by just messing around and positive word of mouth, 2 weeks later Entangled’s basic version of Bay became more popular than Furr in Chains the other furry BDSM club in existence. When Entangled got on his feet and decided he wanted to go further, he stepped forward and bought the sim from Red and created Bay.

I asked Entangled how his club became popular and rose above the rest. He answered, "Well I attribute this to a few things.... one better advertising and the funding needed to run a club. People rarely realize how much these places cost." Entangled said running a club his size costs 325-350 US dollars a month, "They build themselves a club then when they open, lack funding for contests, streams, or anything else."

He mentioned that he modeled his club after IYC based upon the layout and how well managed the club is. Based upon logistics and layout and the need for empty spaces, also that IYC is a large club to draw people to.

Bay indeed did become a popular draw for furries and a hot spot. Sadly Entangled had some health issues and had to close the club for a few months. Lots of people were sad when the old bay closed down. Amazingly however when word came around SL that Bay would reopen its doors, lots of furries jumped for joy hearing their fave hang out was being brought to life.

Entangled was saying the traffic isn’t quite as high as before. However there’s always new furries and humans coming into Second Life as fresh blood to hang out. Entangled also said that a major challenge is finding staff to maintain his club as sometimes older players of SL get bored and leave. I asked him what he’s hiring for. He answered escorts, bar staff, security and DJ's. I asked to make sure, and Entangled said humans are welcome just like the furry crowd. However to work at Bay you need a furry or neko avatar. Simple enough if a human wants to try out a bartending job.

So even if you’re not into BDSM, but you’re looking for a nice place to hang out, or even if you do like BDSM, stop by Bay and meet new friends furry and/or human.

I might be there to serve you a drink. Entangled rehired me when he reopened Bay. ^.^

Grease Coakes

Wednesday, February 8, 2012

Personal Account: Finally Can See Mesh, But ...

Remember the Dranopia Quest Xymbers Slade wrote on? Well, some friends of mine insisted I head over them and join them in the fun. As the area is made up of lots of mesh objects, what I saw on my Singularity was essentially what the first picture shows.

Naturally, I felt a bit left out. So I told my friends I was going to get the latest Phoenix Viewer, Firestorm and the official viewers unable to run on my machine. Phoenix had been updated earlier to see Mesh, but was quite unstable. I crashed just after logging on with it. I did hear there was a further improvement to iron out a few bugs, but hadn't given it a try. So I logged off, downloaded the new Phoenix, and began logging on ...

And it worked!

It actually worked! I was finally able to see the mesh objects that I never could before, in all their detail.

But, there was a catch.

I found the viewer a bit awkward to use at times. It seemed to default to just behind my avatar's head in a position that made walking about difficult. It was like having to adjust to a stronger perscription of eyeglasses. It just seemed ... not quite right. It wasn't always easy to pan around to get a better look either.

And as it turned out, it was still a bit crashy. I would still crash on occasion after teleporting or even logging in. Mesh was now visible, but the result was an unstable viewer that could be hard to move around and focus with.

By this time, the old Singularity viewer I had had been starting to show it's age, some objects appearing as red even when they weren't. Downloading the latest version, I was no longer seeing red. But it wasn't long before I crashed. The viewer was less stable on my computer than the latest Phoenix.

So I now had a mesh-capable viewer that was hard to focus around and crashed occasionally, and a non-mesh capable viewer that crashed even more.

It might not be completely the viewers' fault. the computer I've been using is now five years old. Perhaps it's time to replace it soon, but as a working stiff, my finances have usually been a bit tight, and these days tighter than ever. To complicate matters, I've heard of computers upgraded to be more powerful, only to have Second Life run even slower.

Perhaps the best thing is to keep an eye out for a good buy. In the meantime, life on the Grid has become a bit crashy for me.

Bixyl Shuftan

Thursday, January 12, 2012

Review of Skyrim

So, like many people who are interested in the Elder Scrolls series, I recently got Skyrim (the 5th in the series). It's supposed to be "cutting edge", the best thing out there graphics- wise, etc. etc. etc. However, from my experiences, it doesn't seem to live up to the hype much.

The story goes that you're captured and set to be executed, when a dragon decides to make itself known and ruin the proceedings after being sealed away for so long. Once you escape and do a little investigation, you're sent to kill another dragon, and it is there you learn you're "dragonborn," able to use the "shouts" of the dragons. From there, you're off across the realm doing quests and slaying yet MORE dragons while you uncover the richness that is Skyrim.

And rich it is. It has a LOT of realism to it, and the graphics are just beautiful. The rivers and streams are beautifully rendered, there's a lot of background ambiance in the towns, you can capture bugs with your bare hands for alchemy ingredients or snag fish out of streams, and I don't know how many times I've -slowly- edged into a cave, fearful of all the sounds and worried that something's going to jump out at me and eat my face in. Dragons can attack at random in real time, diving out of the sky and surprising you if you're not paying attention to your surroundings. If it's one thing the creators of Skyrim at Bethesda got right, it's the graphics. They also have what is known as the "Radiant" quest system, where your actions influence what quests become available. If there's a bandit group in one cavern and you clean it out before the quest can be given, then the game will just pick another cavern from a predetermined list and use THAT for the quest bait.

But they got a lot of things wrong, as well. The first thing that annoyed me was some of the physics. Sometimes if I fall off a cliff, by the time I stop bouncing off the boulders like a ragdoll, I'm three cities away. There -is- a difference between "laws of gravity" and "bouncing like a ping pong ball across the planet", which kind of annoyed me when my first horse fell and I found its corpse half the continent away. The second thing that annoyed me was the experience system; instead of getting points for killing things and advancing skills once you level up, you only advance when you advance your skills enough and on a level-up you only gain ten points of magic, hit points or carrying capacity / stamina (dishonorable mention is the fact that you can't research new spells nor put more than one enchantment on any item).

The third thing that annoyed me was the behavior of some of the dragons, but I think that was by design (I'm playing a solid melee character with no magic or ranged support, and some dragons will stay airborne and breathe on you from the air, making it very difficult to bring them down), which brings me to yet another gripe I had: the way things don't respawn all that often. If you kill a dragon, bear, or other large beast, go off questing for several game hours, days or months, and then return, the skeleton/corpse will still be there when you get back. Nice when it's a dragon you'd rather not deal with again, but not so hot if you're trying to farm bandit camps for things to sell or the odd piece of extra gear like you could in Oblivion or Morrowind (I later found they do respawn, but it takes a -long- time).

The last thing that annoyed me, and this one's the big one, was the way they handled "followers." See, every now and again you can recruit mercenaries or people who like you (never more than one at a time, which -really- is dumb... I want to see an adventuring party and interparty politics, damn it!), but if they are badly badly wounded, they don't die. They fall to the ground and slowly regenerate instead. You can kill them if you attack them yourself at that point, but enemies will ignore them if they're injured and come straight for you instead. When I saw this, I went "Really?" --- the threat of the dungeons is lowered if your characters can't die; just send in the follower to soften them up, wait for them to go down, charge in swinging, kill the bad guy, rinse and repeat until everything's dead.

On top of that, one of the followers is actually tagged as "Essential", meaning she CAN'T die. Not EVER. So if you have her as a follower, equip her with the best gear and give her a steady supply of healing, you can basically just waltz through the entire game and never have to raise a sword. That takes something away from the game.

I'm going to give Skyrim 3 Dragon Hoards out of five. It's got a lot going for it, but they got too many things wrong in my opinion. It's worth at least one playthrough, but after that, I'm not so sure.

*Update* For more information, you can check reviews by New World Notes and Paul Tassi of Forbes.

Xymbers Slade