Showing posts with label legal. Show all posts
Showing posts with label legal. Show all posts

Friday, September 4, 2020

Genus Project Wins DMCA Suit, Reopens Today


By Bixyl Shuftan

Good news for fans of Genus Project. They've won the DMCA suit against them, and will be opening today, Friday September 4. The suit, the second filed against them, was made on July 4, just hours after the store reopened following winning the first.

On the Genus Discord channel, owner Anna Ivanova would explain how the case was made.

"The person who did this thought out his plan very well. ... So what happened exactly? This person, I am sure, is ... an experienced Second Life user. Basically, he copybotted my mesh from the game. And then, having some editing skills, he used Photoshop CS6 to create the ad ... on April 5, 2020 (shortly before filing a fake copyright complaint against me), and uploaded this product to be sold on a third-party site.

"He called himself by my name and said that he had been developing mesh for a very famous game studio for 13 years. ... The ad was ready ... Then they came up with a fake address, fake phone number, fake lawyer from NY, cuz it's not even in the database. They came up with a text about the alleged studio itself, that they have been doing business for 13 years, and a list of claims they have against us. In the end, they ask (us) to remove all Genus content from ALL of the inventories, so that even a trace of mine will not remain in ... SL - no store, no products - nothing."

Unfortunately, while finding out how the culprit pulled off the forgery took only a short time, getting the DMCA shutdown resolved would take time, and help from lawyers, "The most disappointing thing to me in this whole situation is that I and my 5 lawyers were ignored for several months. Nobody wanted to answer me, all my letters were unanswered - no feedback at all. My lawyers received only references to the old letters and a copy of this complaint. And of  course, nobody answered us from those fake addresses and phone numbers. After months of silence,we were finally able to achieve the result. A very famous and strong American lawyer took up the case, for which I am immensely grateful to him. I have received return-on-sale approval for all my items and there is no longer any DMCA against GENUS Project. All charges were dropped. All copyrights for my work are registered. All complaints and DMCA that are sent to me from now on will be invalidated. LL is notified of the registration of rights and trademarks."

Anna would state, "The thought I was a thief caused depression in me ... But I'm not used to giving up. ... I was treated unfairly, and realizing how easy it is to frame the real author of works, it's just insane." Her advice to serious content creators in Second Life, "I ... shout out to everyone who engages in creativity and creates something, you should register the copyright for each of your work(s), so that no one can ever, ever, do the same to you."

She would have a message to the person whom filed the DMCA takedowns, "I assure YOU I will not give up trying to find YOU. ...  And to YOU, I say this. If you hate me and my brand so much, then don't be a coward and tell me about it personally. If you want to compete with me, then learn how to work like me and do it honestly and professionally. Otherwise, you are a nobody for me, not a rival, not an enemy. Just an empty spot - nothing. I am not afraid of weak people. ... The responsibility that you have taken upon yourself is so huge, you could end up in jail."

Her final message was to her customers and other supporters, "I love you all and I am proud that we are ALL a big family. Me, you, everyone who loves Genus. I will reopen the store tomorrow. Until then, let's celebrate this beautiful day."

On Discord, there were numerous well-wishes from fans, "Yay!!!! Welcome back! We've missed you!" "I am so glad that Genus Project is back in action!! This is a happy day." "i am so glad you back and all sorted and i hope you catch whoever is doing this cause i may be being paraniod but i got a feeling they gone after **** too seems strange they are down now i think this is some major lame troll." "I want to personally say, Anna, I am so terribly sorry for (what felt like an eternity to both you and us) the countless months of undeserved stress that you've endured.  I am happy to know you can breath a sigh of relief, even if a little.  As you already know, your supporters, have been in your corner the entire time; having faith you'd persevere.  We are proud of you for, NOT GIVING UP, though...it wasn't easy.  It proves just how good and STRONG you are!  ONLY POSITIVE LIGHT from this point on, Anna.  YOU ARE A TRUELY A SHINING STAR!"

And so after being down for months, Genus Project is back in business, to stay this time. For them, what looks like the end of a long nightmare. For others wanting to be serious content creators in Second Life, a cautionary tale about what can go wrong.

Hat Tip: Ryan Schultz

Bixyl Shuftan

Friday, July 17, 2020

Second Life Store Hit With Two DMCA Shutdowns, Second Hours After Reopening


By Bixyl Shuftan

Since Bento mesh came out, there have been a number of products based on it. Among them are the avatar heads by the Project Bento store, which blogger Ryan Schultz describes as "highly successful." Unfortunately in April, they were hit with a DMCA (Digital Millennium Copyright Act) takedown order.


Recently, we have received a DMCA complaint against us for the first time from another Second Life creator. According to the rules,we need to delete our content before the end of the proceedings. Our lawyer is currently filing a counter-DMCA complaint. It has all our files created for second Life, and we hope the situation will be resolved soon. 

The author of the complaint is unknown, but when we receive the response from Linden Lab, we will send the case to court. 

We ask you to treat this with understanding, these are forced actions that we must take to ensure the security of our intellectual property. Please note that content will not be removed from your inventory, it will only be removed from the Genusproject Resident inventory. During the closing of the store, we will stay in tough in social networks (discord and Facebook) as well as in the world group. Thank you for your attention and understanding. 


So for a time, the store was closed until the issue was resolved. According to Ryan Schultz's article, there were some angry accusations by fans of Genus that one of their competitors was behind the takedown. But several brands stepped forward to deny the claims, and Genus themselves while thanking their fans for their support strongly urged them not to spread rumors. It never was revealed whom filed the DMCA takedown order.


First, I would like to thank everyone for supporting Genus and taking the time to help each other and form a solid community in this group. Second,Genus is temporarily closed until the DMCA claim is reconciled and Third.Sadly i need to make this clear. All will be banned from group & sim if you disrespect Genus Project  or  speak negatively about another creator or mention their products  that do not support Genus Project Brand. In a world where you can be anything. Be Kind.  Be Safe - #Be Strong.


Finally on July 4, the store reopened. But only a few hours passed before Genus was hit with yet again another DMCA takedown order. The staff would announce the news on the Linden forums, and their Discord channel.


While we had hoped the DMCA business was behind us, we have received another notice from Linden Labs that we must remove our inventory and our store.  As we have not been given info regarding who initiated this the first time, we are left to assume it is the same person and that it is someone with no actual claim.

We apologize for any inconvenience this has caused anyone - your patience, support, and loyalty to our brand is not something we take for granted.  It is unfair to ask you to stand by us and stand with us as we fight this, but nothing about this situation has been fair.  Please understand that we cannot provide details we don't know and we ask that you keep rumors and accusations down while we work with our lawyers and with Linden Labs to prevent this from happening again.

And if whomever has filed this is reading?  Please understand that filing these claims does more than hurt us as creators - it prevents us from giving customers the support they deserve.  It stops us from releasing updates and letting customers get redeliveries.  That is who you are hurting the most.



As Schultz would put it, "It would now appear that The Genus Project is now going to be involved in a long and costly court battle before they can sell their products again. A major player has effectively been knocked out of the Bento mesh head market for the foreseeable future, and perhaps permanently. This is going to affect not just the team at The Genus Project, but it is also going to impact all the content creators who created skins and cosmetics for this brand of mesh heads."

As before, it is unknown who filed the takedown order, or why.

Sources: Genus Discord, Ryan Shultz, Linden forums  

Bixyl Shuftan

Wednesday, December 18, 2019

News and Commentary: More on Youtube And COPPA


By Bixyl Shuftan

In recent days, I've gotten a few requests for topics to write on. Some were about Linden Lab's announcement they were bringing back last names, in which they also stated they would be doubling their commission on Marketplace sales. The complaints along these lines was that once again, the Lab was being greedy.

One other topic was not within Second Life, but could and was affecting Second Life music video makers, the COPPA controversy. The Federal Trade Commission (FTC) had hit Youtube with a massive fine for violating the Children's Online Privacy and Protection Act for collecting data on kids watching, whom weren't supposed to be watching to begin with as to avoid trouble Youtube had a policy of not allowing viewers under 13 to watch videos unless under special accounts. Youtube's response was to tell video makers to mark their videos if they were aimed at kids or if they weren't for kids. But a video's rating could be changed if either Youtube or the FTC determined if a video marked not aimed for kids was appealing to them, and the maker would be subject to a fine of up to $42,000, per video.

The reaction of the music video maker I know best, Nydia Tungsten, was to take down most of the videos from her Youtube channel. While people could still message her for the videos, years of work by her and her friends, done not for money but to entertain, was gone from public access. Very little of her Youtube channel remains, most of it being a number of videos about a discussion on the Inworldz virtual world several years ago.

As it turns out, Nydia was not alone. Shawn Keller, whom used lioness and fox animated characters to discuss topics on the scientific and supernatural, announced he would likely stop making videos. Vivienne Medrano, best known for her "Die Young" animated music video whom more recently has gone into "Hazbin Hotel," an animated cartoon that is definitely not for kids, expressed anger about Youtube's move on her Twitter. I've come across a number of other videos and comments expressing disain over Youtube's move. I've also come across a few videos and a number of comments saying there's nothing to worry about. But it's my impression those who are afraid greatly outnumber those who are not.



So why the fuss? In short, the rules video makers now have to work under are more than a little vague when it comes to COPPA. A reader directed me to one FTC page, "Is Your Content Directed at Children?" One section was "How Channel Owners Can Determine if Their Content Is Directed At Children." Among the factors listed was "the use of animated characters." While later on the page would state "the FTC recognizes there can be animated programming that appeals to everyone," this could easily be interpreted as that Youtube and the Feds were reserving the right to go after any video with animated characters, including computer-generated ones. That certainly explains a lot of the fear as the new rules could be seen as anyone posting an anime or furry animated video on Youtube could be on the chopping block.

Youtube and the FTC seem to be saying "trust us," but many video makers feel they have too little reason to do so, especially with the potential for such heavy fines.

So what can be done? Right now, it looks like a number of video makers are taking down their videos from their Youtube channels. I imagine others are keeping theirs up, but hesitating to make more. Alternatives to Youtube are certainly being sought, such as Viemo. One I keep hearing about is Pornhub. Yes, there is the stigma of a porn channel, they state, but there's no danger of the videos being taken down and being bankrupted by heavy fines.

Hopefully there will be some changes with both Youtube and the FTC on the issue that can get clear up the vagueness so video makers will feel at ease. But a recent video I came across by ReciewTechUSA isn't giving me much hope, at least on the part of Youtube. It seems Youtube also recently made changes in it's anti-harassment policy that in his opinion are being used to silence not just online bullies but brutally honest criticism as well in an effort to make the video service more advertiser, and corporate, friendly. "The Youtube that we once knew and loved is gone," he would state, "the day where you could make content you would see nowhere else and not be corporate controlled is over."

Like so much on the Internet over time, Youtube has been changing. But some of the recent changes are making it less of the place it was where you could just post videos (other than porn or gore) for your friends and anyone else interested to watch. With the new hoops to jump through and potential hazzards, it looks like some videomakers, in Second Life and elsewhere, will be saying goodbye.

Bixyl Shuftan

Monday, December 30, 2013

The ISM to be Officially Incorporated


By Bixyl Shuftan

The Sci-Lands have been a cornerstone of Second Life's science community. The most well-known place there is the International Space Museum, often called the ISM for short, it's circle of rockets at Spaceport Alpha an unmistakable feature among well-traveled residents of the Grid. The director of the location and group is Kat Lemieux. Shortly after their Christmas music event about a week ago, she met up with Second Life Newser to discuss an upcoming move that will take place this week, one that will benefit the museum.

Kat told me that the ISM would be officially incorporating, "I'm talking to the lawyer Monday. He's also going to handle our 501c3 application. ... 501(c)(3) is US federal tax exempt status, so our not-for-profit company can be officially nonprofit.That way, US donors can deduct their donations on their taxes. For non-US people, it basically says we are a legitimate, recognized nonprofit."

Kat told me this was not the first time the ISM had attempted incorporation, "We had applied before, a couple of years ago, but were denied. I think it was because the IRS agent couldn't grasp the idea of a museum without brick and mortar. There were other virtual museums at the time, but they were all connected to real-life museums. Having one with no real-life component was just a bit much to swallow, I suppose. Also, I was trying to do the application without any legal help that time, and probably did some things wrong. Having a lawyer this time out should help. In fact, that''s why we're having him handle our incorporation, too. to make sure we get all the i's dotted and t's crossed for the IRS. Just creating a corporation is not a big deal. I've done it several times. But doing it right for a 501c3 can be a bit trickier. The by-laws and articles of incorporation must meet IRS standards. However, we have a good board of directors, and more volunteers, so I'm confident this time will work out."

"Once we have the tax-exempt status," Kat stated, "we can apply for grants from corporations and big donors. Then we can really go to town! We have some ambitious plans." "What plans did you have?" I asked her. She answered, "Well, one thing we need to do is rebuild almost everything in our Second Life museum. ... A big problem we've had with development is that over time a lot of our volunteer builders have left Second Life. Life goes on! But we don't have 100% rights to everything." That a number of objects can only be updated, modified, moved, or changed in any way by residents whom are no longer around can be a problem, "For instance, the Titan II/Gemini 4 rocket that goes up to our LEO platform can't be changed. The creator hasn't been in SL for years now, and we can't change the script to adjust the text." The only thing that can be done is rebuilding the objects in question entirely from prims and code, "We will simply have to redevelop a lot of stuff. But when we do, we are planning to do them as work-for-hire, so we own the copyrights as well as have full perms in Second Life. The lack of  'assets' and copyrights was one thing the IRS questioned last time out, so it's important from that aspect as well." They do have some people offering their talents,"the whole museum has been built by volunteers ever since 2005." But they also want to attract more, "Right now, we do have some commercial builders we're planning to work with, once we have the new corporation that can make contracts, and of course some additional funding."

Kat explained they also wanted to expand to other Grids, "We want to be able to use our assets in other virtual worlds, like Kitely and other OpenSim grids. And we also want to create a standalone version using OpenSim. In fact we already have a presence in Kitely. It isn't much yet, for lack of content, but we're working on it. It was created nearly a year ago. But so far it has taken a back seat to our Second Life and business development. When we rebuild exhibits, etc. they will all be crossplatform. Then we will use them in Kitely and other grids." She also mentioned, "For educational purposes, we would love to have an OAR file we can give to teachers, for instance, so they can let even underage children visit a version of the museum safely."

For additional funding, the ISM is planning some Kickstarter campaigns, "our first one will be simply to fund the 501c3 application and incorporation," Kat told me, "There are fees, and of course the lawyer to pay." What will the museum be offering donors? "We have a collection of real-life space memorabilia that has been donated to us," Kat answered, "Those will be our first premiums (gifts for the largest donors). For the rebuilding kickstarter, we will probably offer an early copy of the OAR file, among other things. And of course, recognition, etc. We have some experience recognizing big donors." They are still going over ideas for smaller levels of donation, "We're open to suggestions. Like a visitor indicated earlier, rockets one can ride are a popular item with people in Second Life."

Kat told one story from early in the ISM's history, "When we first started the museum, we used some borrowed land on the mainland. We had a building somebody gave us where we were having a meeting, with lots of glass walls.This noobie came flying by, and crashed into the wall!" After a shared chuckle about a mental image of a squished face against the wall, the director went on, "We invited him to the meeting, and it turned out he knew something about graphics, but had not done any Second Life building. So I gave him a few pointers, and together we built a few rockets. It turns out in real life he made decals for models as a business. That was a sideline for him, since he's an engineer for a living. But he had quite a knack." It was a lucky coincidence, "Anyway, after figuring out the basics, he took off and became a real expert, and got into scripting, too. Most, but by no means all, of the rockets here are some he built. And the models I was firing off earlier are some he made."

"Our first and largest rocket, though, was built by Davinci Doctorow," Kat explained, "That's the Saturn V on Spaceport Bravo." She pointed to a tall rocket in the next sim, next to a truly massive building, "An interesting point about all our models is that they are full scale. That was really the first objective I had, to be able to show people the actual size of real life rockets, etc." She pointed to building, "The VAB is also accurately scaled, which took some doing since that building is still, to my knowledge, the largest by volume in the world. It's so big, that rumors when it was being build were that its own weather was created inside. My Father, who was a chief engineer at the Cape then, said it was probably just condensation from the ventilation ducts, but he concedes that it could have been clouds forming and raining in there."

"The volunteer who built our VAB works for the Air Force museum there in Central Florida in real-life so he had access to lots of good data." Kat then pointed to a map, which at the time had been coated with ice, "He also did this map of the Cape area, which we turned into an ice skating rink. It works pretty well. I tried it out awhile ago. When it isn't covered in ice, it has some neat features. All those little spikes are notecard givers with info about the features they mark.

"We've been very fortunate to have some very creative people working here over the years," Kat reflected. I asked if there was some recent talent she wanted to mention. She thought over her answer, "Hmmm.... Some of our most recent people include Rachel Corleone, Banker Tomorrow and Shanna Starship." Shanna had made the decor for the Christmas event, "and made this airpot and coffee mugs. Banker is, as his name implies, a business guy rather than a builder. We seem to attract people for the kind of work we have to do at any particular time. Banker has worked in real life with some large nonprofits, so has lots of insight to share with us about how to structure our new corporation. He's on our board of directors, in fact. We have every intention of doing this in a professional manner."

The ISM director went on, "Another one of our directors is Gus Plisskin. ... His company, Firesabre, is a long time SL building contractor/developer. Firesabre has its own education-based OpenSim grid, too. So he's certainly been helping us on that front. Another director of ISMuseum is Patio Plasma, of the Exploratorium. ... Which reminds me, one of the important projects we'll be working on next year is to develop a metadata scheme for 3D objects, esp. useful for virtual museums. I took a class online, a MOOC from Penn State, about metadata. The idea of a metadata scheme is pretty ambitious. But Patio, for one, is quite interested. She's looked for something preexisting, but hasn't found any yet, So we will be breaking new ground. We will, of course, donate the results to the open standards group who handle such things."

It was at this point Shanna Starship found us and walked over, and there was a bit of discussion between the three of us. "I'm glad that Patio is interested in the (metdata) project," Shanna spoke with a smile. "I'm going to probably give some classes about metadata in SL for people interested in helping," Kat added, "Before that, I plan to write something for our wiki, to give people some background and links. But the incorporation effort has pushed that to the back burner for now. Once that is out of the way I'll have more time to devote to it. I probably ought to review the videos from the MOOC before attempting to teach it to anyone else. But I had got a lot of links collected during the course, and found some other info outside of it as well. Being able to have consistent, completely descriptive 'tags' to connect to all our content will make life much easier in the future. We could even use the metadata to generate XML based catalogs as well. If we do a good job of the schema, it could create a good reputation for us among scholars. It's something that goes beyond just Second Life, of course. There are some unique features to 'objects' in virtual space that existing metadata can't cover. So what we can bring to the table is some in-depth knowledge of what those characteristics are, and how they all fit together."

"The whole object of metadata is to describe unique objects so they can be discovered by others. So, for instance, a painting's metadata could include the artist's name, the medium, who owns it, where it is housed, when it was painted, where, etc. For things like our exhibits, the metadata would include the builder, possibly both real life and Second Life names, when it was made, what real-life object it represents, info about the real-life object, whether it is full scale, where it is located in Second Life or other grids, what permissions exists for it, and so on. All these data have to be expressed in a formal way, both machine and human readable."

I commented the metadata project sounded like it could be quite an effort. "Yes, I expect it will be," Kat explained, "It may be the subject of yet another Kickstarter campaign. Or maybe we can get a grant from someone to do it. Not impossible I imagine.  Once we apply for our 501c3, that is a very legitimate project for that kind of funding. What we have discovered in the past is that without 501c3 status, most corporate donors can't even talk to us. They have regulatory restrictions to worry about, too. So just about everything does come back to the business aspects of running a museum. We've done a lot in the past eight years, but to take it forward we really need to go the next step to becoming a real nonprofit corporation."

Kat reminded the ISM was always willing to take in new volunteers, "Also, we have a couple of SL groups besides the Museum Planning Group. Spaceflight Museum Happenings is an announcement group. And our newest one is called 'ISM Boosters.' Members of that one pledge to donate L$1000/month toward museum operations and growth." Kat grinned, "Yeah, we need to have a launching party for that. We just started it a couple of weeks ago." The date of the Boosters' launch party would be scheduled some time "after the holidays."

It was about then that Kat and I went our seperate ways.

So stay tuned for some new builds and new events at the International Space Museum. For more information, the museum's blog is at: http://ismuseum.org.

Bixyl Shuftan

Monday, December 24, 2012

More on CBS and "Star Trek" Content in Second Life

By Bixyl Shuftan

Last month, CBS was contacting Linden Lab and several content creators about the latter's merchandizing of "Star-Trek" related items. As the owner of most of Star Trek's copyrights, CBS demanded they remove their items from SL Marketplace and stop selling them. Recently, a number of Trek fans met up to discuss CBS's moves, and what to do about it.


About a dozen residents, including Vic Morrington (Victor1st Morrington) of the Dr. Who community, and "Examiner" writer Doc Grun, were present at the meeting. Doc Grun stated he had written to CBS about the matter. "CBS has declined to comment, and has also declined to be interviewed," he stated, though several CBS employees had checked his Linkedin profile since.

The incident was compared to when Universal contacted Linden Lab about Second Life's "Battlestar Galactica" content. With "Battlestar," sims and groups had been closed until Universal until an agreement was made. This time CBS contacted both Linden Lab *and* several content creators. Doc called it, "That is using an atomic bomb to swat a fly." But unlike then, no sims or groups had been taken down. Vic suggested CBS was looking for a quicker resolution, "direct contact with the seller makes for much quicker conversations between CBS and the person they contacted without going through the middle man: Linden Lab." That is, those departments of CBS involved, "It wasn't a full shut down 'cause the top tier of CBS legal department never got involved in this, it was the clerks."

So what were CBS's goals? The language in the letters CBS sent left much room for interpretation, "Immediately cease all creation, distribution, promotion, and sales of the infringing products. … Refrain from advertising, selling, and positing the infringing products in any format on the Second Life Marketplace, and at any other websites or locations where you may be offering and/or selling the infringing products." Was CBS trying to stomp out not just the selling of Trek content, but Trek roleplaying as well? Vic disagreed, "They only came into SL to get rid of the folks selling IP violation items, there was no sign of them trying to close down the RP groups within SL." Doc Grun seemed uncertain, saying, "you all have contraband you see, every one of you is wearing stolen goods. Lawyers are there to take on trivial sh*t like the end of the world mattered on it." But was CBS trying to wipe them out, "They have not made that clear, at all. You are literally in limbo."

The residents had various different reactions. One had deleted all Trek items off his Marketplace account and no longer made it. Another had kept going, "I will never listen to any one that tells me to stop my RP and building of trek whatsoever." It was the impression of those meeting the Trek community as a whole would keep on roleplaying, CBS be damned. If nothing else, there were other virtual worlds besides Second Life, one saying, "You'd be surprised at the number of Trek groups that have left Second Life for other grids, sometimes private grids."

Despite the lack of clarity from CBS, Vic suggested keeping the emails to them at a minimum, "as someone who used to work for Paramount, if you folks keep prodding CBS looking for an explanation, they will take that stick you are prodding them with and are liable to just say 'screw it' and beat you all over the head with it. As I explained COUNTLESS times to the IFT folks, you do not 'deal' with CBS."

Following the meeting, Doc Grun made his own column for the "Examiner." But the title of it, "CBS Moves to Stop Star Trek Content in Second Life" sparked some controversy among some Trek fans as needless scaremongering as more than one thought it was suggesting CBS was after all Trek content, not just that which was sold. Edconnect Gufler of the Trek Museum remarked in one chat,"He has no credtibility." Others suggested giving him a break, saying he did try to get the facts and talk to CBS. Then came an announcement from the IFT group that suggested negotiations with were suspended:

I have been playing e-mail tag with the office of the Vice President of Licensing & Intellectual Property Rights, Liz K. (technically her exec. asst. Brian L.), at CBS. They really do not like it when someone else tries to intervene after establishing that I was the point of contact in SL back in 2009. As a result, I believe they have ceased all talks. So, a sarcastic thanks goes out to whomever interfered. At any rate, until told otherwise, keep things status quo, short of selling copyrighted stuff.

For now, the question of the fate of Star Trek content in Second Life remains not yet resolved. Chatting with some in IMs and group chats, some see CBS has no real legal claim to shut down Trek RP groups and sims with freebie goods. After all, are there no shortage of Star Trek costumes in real life science-fiction conventions? Has not Gene Rodenberry's son appeared in Second Life and seen his father's work recreated here, and not having a problem with it? But others are not taking chances, heading on to other pastures, such as OpenSim.

Bixyl Shuftan

Wednesday, September 5, 2012

Zynga and "The Sims Social"


Most anyone who has a computer has been on or at least heard about Facebook. The website where you connect with friends online or locally around your geographical area. Besides keeping in touch with your friends by posting on their walls, there are lots of mini games to get involved in like Farmville or Mafia Wars. There’s no real end to these games, or goals as you keep gaining levels in any of the Zynga games. The games are just a way to connect with friends and end up eating up a lot of your free time.
 
Right now EA is suing Zynga for violating copyright laws for ripping off their popular game, The Sims and making their own version “The Ville.” Playing the original sims when it first came out, I had a good idea what to expect from the sims. “The Sims Social” made by EA is their Facebook version of their very own Sims. Like the Sims series, you create your own person and interact with people throughout the Facebook network with various requests for more energy or items to complete sets of items. You use energy to do actions like the Sims like being social with your neighbor or eating some pie. Also you get to pick out clothes and a characteristic for your sim. I picked out a charming personality. Just like original Sims you have to keep an eye on the needs gauges making sure your sim makes it to the bathroom and gets enough sleep.

Playing The Ville seemed very much like playing EA’s the social Sims. You do the same actions and the ville offered the same personality types and similar clothes and goals. It seemed confusing whether I was playing either EA’s “The Sims Social” or Zynga’s “The Ville.” The Sims animations when talking to other Sims seemed identical. Also the gag of your sim eating a tiny or big bite from the pie is in both versions. When you sim has a tiny bite, he or she shrinks. A big bite will make your character bigger. The music also seems the same the easy breezy music style of the Sims as the game loads up seems identical when you play Zynga’s version. 
 
It seems very clear that Zynga wanted to ride the popularity of the widely successful Sims from EA and create their own version. My question was it worth it for Zynga to carbon copy the Sims and put themselves in a bad position to be sued? Zynga already has popular games like Farmville on Facebook and many others. Seemed like an unnecessary risk to take over a single game.
 
I wonder how the lawsuit will turn out? Zynga’s future seems cloudy now when before it had a strong standing with Facebook making endless games that tend to be addictive. Sometimes you have to leave a classic idea alone and move on to make your own classics hopefully Zynga will learn that lesson.
 
For more information, check out the article from CNN
 
Grease Coakes