Showing posts with label real life. Show all posts
Showing posts with label real life. Show all posts

Friday, April 8, 2022

RFL: My Mother's Caregiver

 
By Bixyl Shuftan

People in Second Life are often quiet when it comes to what happens on the other side ot their computer. In my case, some things I've been fairly open about. In recent months, there's one large detail I've revealed more and more about. One concerning my Mother.

Mother and I have supported one another in each of our online projects. With her, it was her various online businesses. With me, it was writing various stories, then writing about news on Second Life while doing a novel on the side. She continued to work online into her 80s until about a year ago when she took what she thought would be a brief break.

In August of last year, she fell ill and was taken to the hospital. It was there it was discovered she had a tumor. The cancer was successfully removed. But it was major surgery and the whole experience took a lot of strength out of her. Since then, she's been slowly recovering, slowly. Over a month later, she came home after time at the hospital and rehabilitation center.

The rest of our family is out of state. So it's up to me to watch over her. Thankfully I'm still able to get on Second Life just about every day. And we do have some help from Home Health Care. But some days can be very demanding. I've been trying to balance things between her recovery and her comfort, leaning to the latter when in doubt. 

And then of course, there's my energy level. I'm no longer the fairly young guy in my 30s that I was when I first came here. And the lost hours of rest catch up to me easily. 

So what does this mean for me and Second Life? It means that my time here is more subject to interruptions than ever. And while I'm still able to write about Second Life, sometimes things will get put aside for a while as I take care of details at home, then try to relax a little so I can keep going, or catch up on lost sleep. But it's certainly given me more reason to write about the Relay.

And as it was cancer, there's always the possibility of it coming back, which scares me.

But while her recovery has been slow, I am confident she will eventually be back on her feet and walking. And around for many more years to come.

Artwork by Panda Jenn (Jennifer Carnivele)

Bixyl Shuftan
 

Wednesday, September 12, 2018

Tales From Outside SL: Plagued Doctor at the Furry Con


Over the years, a few furs in Second Life have complained about harassment from human clubs. But it seems one has encountered it at a furry convention in real life.

JB Raccoon told me about one of his Second Life friends who went to "Furry Migration" in Minneapolis. His costume wasn't a fursuit that most associate with these cons. Rather, it was something from medical history, a plague doctor outfit. For those who don't know, this was the outfit often worn by doctors during the Black Death and other epidemics in late Medieval times. The outfit was all black with a hat or hood, and a mask with a birdlike "beak." In times of old, it would often be stuffed with smelling slats or other substances with strong aromas due to the belief plague was caused by bad odors. But at a modern con, it just makes someone look like a character out of Mad Magazine's "Spy vs Spy."

The man had a few props with him, his cane, a lantern, and claws. "All of yesterday day and today, I walked around with these props and other staff members did not say a thing about them," he explained to JB, "I wore my claw in the left hand, leather one on my right, cane and in left, lantern in right for the later hours. Most of the morning if wore one claw and glove with just my doctors bag. Any other detail, I can get is people commenting how good it was, suiters waving at me. I think some staff liking it, or volunteers." But on the evening in question, " I was walking out of the 4th floor and back to my room when this staff member asked me about my props,and now that I think of it was was something about putting a sticker on them, but I said I’m leaving them in the room for tomorrow."

"So he was there from the opening to current and had no issue 'till then," JB told me, "He had all those props on him since yesterday when he first arrived, and none of the staff approached him. Now, all of a sudden it becomes an issue and he needs some sticker or Lord knows what, that no one seems to know anythng about. I asked some other sources I have about this 'sticker' and was asked what I was smoking. ... Sounds to me like someone just didn't like his outfit. That has been rumored to be a problem there at FM that I have heard from several other attendees over the last couple years. ... I just do not understand why they didn't say something when he went through registration, the staff didn't seem bothered then by it. ...He's not the only one that does cosplay there, they have tons of anime outfits as well."

JB then showed me a youtube of the Furry Migration Parade (https://youtu.be/tyiRnKVT0dg). He also showed me a few still pictures, "About midway through," he told me, "there's a suiter twirling a staff, but with the restricted vision, that's dangerous yet allowed. I see a lantern being used in the parade. Someone else as a plague doctor with a spear type staff in the parade." He also showed me one picture of someone in a hockey jersey with a hocky stick, "You and I both can tell that's no prop, that's the real deal there and can be used as a weapon. This pisses me off."

JB demanded an explanation for why his friend was singled out, but never did get a response, "I'm blasting them on Twitter and all I'm getting from them is silence." So since some furs are in Second Life, he asked the Newser to have his side of the matter explained. He did ask that his friend's virtual identity be kept quiet, at least for now, "He wants to just be named as 'The Attendee.'"

Later on, JB would tell me, "He had someone speak to staff today, before the closing ceremony. They told them without a name of the individual that did approach, nothing could really be done. However, they did offer the 'zip-tie' that was referenced as what is used to indicate accepted props. I am guessing they had some colored cable tie to indicate to other staff it was approved." So it seems the issue was resolved finally, though not without confusion and a damper in what should have been a fun trip.

Bixyl Shuftan

Monday, September 30, 2013

Reader Submitted: "What IS Second Life?"

By Nydia Tungsten

What IS Second Life?

Is it a game?

Webster’s Dictionary defines a game as : a (1) : a physical or mental competition conducted according to rules with the participants in direct opposition to each other (2) : a division of a larger contest (3) : the number of points necessary to win (4) : points scored in certain card games (as in all fours) by a player whose cards count up the highest (5) : the manner of playing in a contest (6) : the set of rules governing a game (7) : a particular aspect or phase of play in a game or sport kicking game> b plural : organized athletics c (1) : a field of gainful activity : line (2) : any activity undertaken or regarded as a contest involving rivalry, strategy, or struggle ; also : the course or period of such an activity (3) : area of expertise : specialty  

And let’s be honest, Second Life (or SL as it is known by many) just doesn’t fit into that. 

So what DO we tell people what it is? Some have heard about SL and you get THIS response “That’s the orgy game right?” Or “You mean the cybersex game?”

“I will not lie to you and say there is no sex going on,” I tell them, at which point I get a lot of snickering and comments about “one handed typing” or “Sticky Keyboards,” or the other Direction “SICK BASTARDS!” It is at this point I try and explain the virtual life I live. SL is TOTALLY created by the users, from our avatars and the clothes we wear to the homes we live in, there is so much more to SL than sex, let’s take a look at the “real” world.

How many of us have porn shops in our area that we live? More than one I bet! But do we all go to that area JUST for porn? NO! The whole area is a community that just happens to have a porn shop there for THOSE THAT WANT IT. You wouldn’t condemn a whole state as Perv’s and degenerates because they have a few shops or theaters? Only if you’re a narrow minded Zealot that thinks they have “God's personal thought in their hearts.” (9.9 eyeroll 9.9)

Yes there is sex in SL for those that want it, just like real-life. To me SL offers so much more than ANY other media out there! I have friends in almost every corner of this earth, something I could never have done in ANY other MMO to this scale. Real people, real problems, real emotions, only the avatars are virtual. That brings us to the “residents” that work and play here.

Yes that’s right, there are people that “work” in SL most are very talented creators and builders of the items we use every day. Then there are the “Scripters” that brings those objects to life, like cars, motorcycles, sailboats, planes and so much more! But most new people go looking for the “Sex Sims.” “Why?” To get it out of their system I suppose, until they learn the correct etiquette of being with someone intimately online, (yes there IS a proper way).

Let’s look at sex, it is a physical act of gratification experienced by two people (normally but not always). Now the mark of a GOOD lover is one that cares for their partner’s needs. Now let’s examine this even MORE closely, the act of Sex while physical is MOSTLY MENTAL anyone that says otherwise is either A. selfish lover or B. inexperienced. Our body reacts to mental stimulation FASTER than the physical and those that want to argue the point I say LOOK IT UP, I have proven to so many the “tease” is more important than the actual view of a nude partner. So, when we do
“cyber” for some here it is their only outlet, due to physical or social limitations.

Then I get the question “Well have you ever....” And they leave it hanging there, so I answer “Yes, I have been lucky enough to have some that actually put my needs before their own.” But just as in the “real” world, I don’t live in a bed. While they are thinking about that I ask them what do THEY enjoy doing? And of course I get a lot of different answers to which I answer “I can do that too in SL” Normally this is when I see a true spark of interest and curiosity.

If I am at a computer I show them some of the videos made BY the residents, I show them pictures of the clubs I run.“YOU OWN CLUBS?!?” they ask shocked and I tell them yes I do, I also run a small radio station but my biggest project is “Land rentals.“ And I see the confusion in their eyes and hear the next question before they even ask it.

“What land? It is all in a computer” at this point I explain that the “land” is actually a simulation or “Sim” for short and what they are renting is resources for that sim owner in which they can build anything up to their limit of resources they have rented, at which point I turn on SL if I am able and show them a whole new world they never knew existed, so I have brought a few to SL, and some enjoy it, some decided it wasn’t really for them, but they leave with a new understanding that SL is NOT a 24/7 orgy, but whatever they made of it and THAT is what SL TRULY is.

“Whatever you make of it."

Nydia Tungsten

Saturday, September 7, 2013

Commentary: The Oneness Principle

By Becky Shamen

In the short time that this reporter has been with the Newser, we  have explored seven great adventures in exploring the world of  Second Life. The number eight should be a step above, for more  than one reason. In music, it is the octave, the beginning of a new  scale. In principle, there is no beginning or end to scales. They  extend, up and down, infinitely. Oddly enough, the number eight looks  like the symbol for infinity, going up and down. It has also been, for  as long as I can remember, my lucky number. For these reasons, in  this report, we will take a break from exploring places, to exploring  an important universal principle and it's manifestations in Second Life, Real Life, and Universal Life.

I have a friend, in real life, that used to tell me I should get off SL and come live in the real world more often. I would patiently explain to him that he doesn't understand what SL is all about. Unlike many video games I have seen, where wannabe's run around with big guns, shooting everybody and thing in sight, SL avatars think and act like real people. SL is more like an extended life. Instead of thinking of it as second life, perhaps it is more like Life squared. While it is true that we sometimes are in RP mode, we also get to know our SL friends as well or better that real life ones. We tend to love to the degree that we know people and things. We chat with our friends in SL every day. That's more than some married couples communicate. Over time, we learn who they are and where they live in real life. We know the joys and hardships they experience. Our SL friends are just as real as our real life ones. Communication is the key to the principle of Oneness.

What is a principle? The short, dictionary definition is 1) general or  fundamental law, 2) rule or code of conduct or devotion to such a  code. Getting deeper, principles are eternal, unwritten rules that  transform chaotic, empty space into the universe of forms. Quite  likely, the whole reason the universe even exists is because of a  principle, "to be or not to be", going through cycles (another  principle). A picture tells a thousand words, so I contemplated  finding a way to illustrate principles, to go with this article. I recalled,  from reading about fractals and chaos, years ago, seeing a picture  that showed how recognizable organic shapes were generated by  assigning rules for each number that came up in tossing dice. This  sounded like just what I needed, so I ran out and bought a package  of dice.


The Rambling Knight

On the TV show, "Myth Busters", they always start by saying, "Don't  try this at home...". To the contrary, if you are patient, or just want  more practice in that virtue, by all means, try this experiment for  yourself.

I started a new image, measuring 512x512 pixels, to allow room for  whatever image would develop. Knowing this would take many hours  to complete, by doing it manually, I made the background a light  blue, thinking white would be too much eye strain. Two dice will give  11 possible out comes (2-12), so I made a list of 11 rules, such as  2=5up and 2 left, etc. Zooming in to see each pixel and count my  steps, I started with a dot in the center and started tossing dice.  After only an hour, I realized that looking up the rule for each toss  and counting on the screen would take way to much time and  patience, even for me. I needed a smaller list and smaller moves.  Having recently made a reference to knights on the chess board, it  occured to me that they are limited to eight possible moves of two  steps forward and one to the side. Even a blonde like me can  remember eight simple rules and count to three. They make 8 sided  dice, but where to find one was a mystery. To continue with standard  dice, I painted one black, to determine the side move. Odd numbers  would be left and even right.  The other die only needed to produce  1-4, so I re-tossed it if it came up 1 or 6. Using this arrangement, it  wasn't neccesary to check the list after each toss and I didn't need  to count pixels on the screen. Now the drawing progressed much  quicker. To keep track of where each move took me, I made each  new pixel white, then changed the starting spot to black. When I  needed to pause, I'd save the drawing and, on return, knew where I  had left off.

I hesitate to say how many hours I spent and dots I ended up with,  but I came to the point where I felt it was more than enough to  illustrate the concept. I cropped the image down to only the area  with dots and present it here. It does look like some kind of organic  form, but only Rorschach knows what. If this illustration shows the  path of a knight, he was either in no hurry to get back to the  chessboard battle field or had been to Route 66 and gave his horse  one too many buckets of beer. It does show the result of applying  priciples to random chaotic space. With that, we move on to the real  topic of this article.

The Oneness Principle

Scientist tell us that our universe is expanding and calculate that  everything can be traced back to a single point, smaller than the  period at the end of this sentence. The calculater on my desk only  cost $2.99 and could never figure out something like that, but armed  with just a piece of paper, a pencil and ruler, I can tell there is more  involved than just expansion. If you draw a dot, in the center of the  paper and then countless straight lines from it to the edges of the  paper, none of the lines will cross or join together. If expansion were  the only principle at work in the universe, after all those billions of  years the matter that is expanding would be so small and so far  apart it would be invisible. We wouldn't be here to see it any way.  Clearly, there is another principle at work. That principle is  "Oneness."

In the first fraction of a second, after the big bang, all the quarks in  the universe shot out on their seperate paths, but not for long. They  quickly acted as if consciously seeking out friends and forming  groups called sub-atomic particles. These united groups had more  powers and abilities than mere quarks. In comparison, they were like  super heroes or gods. In time, these new life forms also began  seeking others of their kind and forming atoms, a life form with still  greater powers and abilities. Long story short, this gathering of many  into one continues, forming solar systems, then galaxies, to the  universe as we now know it. Perhaps, in the far distant futer, our universe will also join up with other one.

As humans, we are governed by the same principle. Individuals  gather into families, which gather into comunities, then towns and  cities, states, nations. Whether you like the idea or not, the entire  planet is destined to become one government. This will be by the  free choice of it's billions of citizens, not forced upon them by a  tyrant.

Second Life also is influenced by the principle of Oneness. On your  first day in SL, you are a stranger in a strange land, standing in a hub  with a bunch of other clueless nubes. If you were lucky enough to  have been introduced to this world by a friend, they will soon find  you and friend you and introduce you to places and other people.  Even if you didn't start out with a friend, this virtual world, thanks to  the Oneness priciple, will quickly expand your friends list. Some of  your friends will even become like family to you. I know many people  that call me "mom."

As you discover Sims and clubs that you like to spend time in and  return to, more often than not, they will have "groups" that you can  join. Sometimes, just entering an area will trigger a message which  asks if you'd like to join. Other locations provide signs to click to join  their group. If you are in a nightclub, the host might ask if you'd like a  "tag", meaning join the group or you can ask for a tag. Most groups  are free to join. Often, group members can do things that non- members can't, in the club or sim. A big advantage of joining a group  is that you are now in a collective of many people that share some of  your interests. The next step towards Oneness in SL is  communities. There is no mechanical proccess to joining a  community and no tags to wear. Community members tend to work,  play and live together. Many will belong to one or more of the same  groups as others. One example of a community is one that I am part  of, called Sunnies or Sunweavers. In my article on Caledon, we find a community which spans over two million square meters.

Seeing the workings of the Oneness priciple, in the universe, real life and Second Life, it is not hard to make a prediction of what is to come. Some day, in the future of second life, we will all be members of one big group. We can only guess at what it will be called. Perhaps we will call it Second Heaven.

Becky "Sha" Shamen