Showing posts with label griefers. Show all posts
Showing posts with label griefers. Show all posts

Wednesday, March 18, 2020

How To Second Life : A Guide For Those Who Are New - Part Two


By Cyfir (Cyfiremmerich)

In part one of this guide, I focused on getting started and taking your first steps in Second Life. In this part, I’ll focus on more advanced features. Before that, though, reader Cynthia Farshore recommended the Caledon Oxbridge University which is an educational center for new and/or young Second Life residents. This place can be found here, Caledon Oxbridge (93/194/27).  Once you teleport there, just follow the numbered path and begin reading the signs. This place goes much more in depth than I could with a series of articles and is a valuable resource.

Now that you’re fairly familiar with the basics of Second Life, I’ll share some more advanced features you can take advantage of in Firestorm. First, assuming that you’re over the age of 18, you can choose to make more Adult locations visible in search (which we will touch on in a moment). Click ‘Avatar’ in the top left corner of Firestorm and then click ‘Preferences’ from the resulting drop down menu. In the general tab, where it says ‘I want to access content rated:’ you can change this to whatever you want. By default, adult locations are filtered out.

In the same General tab, you can also set up your ‘start location.’ You can set this to be the area you designated as your home (World/Set Home To Here) or your last location and you can check the box that says ‘Show on login’ which will automatically show you the location you set when you are first logging in. From this same tab, you can also set up how you want name tags to be displayed and what you want the browser to do when you are away. You may have noticed that my menu buttons are purple. You can set up different colors for your browser in the ‘Custom Colors’ tab.

You don’t have to touch the graphics tab. In fact, your browser should automatically set everything to what your computer can handle efficiently. However, I customized mine to show a little more detail just for the sake of having things look better. I used to get better performance with these settings when I was running Windows 7 with the same hardware. Now I’m lucky if I reach 60 FPS on Windows 10.


In the ‘Move and View’ tab, you’re going to want to click the checkbox that says ‘Disable camera constraints.’ Now hold Alt on your keyboard and click anywhere in the world while moving your mouse around. Check the box that also says ‘Allow the camera to move without constraints through prims’ and the box that says ‘Disable minimum camera zoom distance.’ You now are able to zoom all the way out and see everything there is to see. Holding Ctrl+Alt and clicking while dragging the mouse lets you pan around any fixed point.

In the privacy tab, click the ‘LookAt’ sub tab and if you don’t want others to see what you’re looking at, check ‘Don’t send my look at targets to others’ and ‘Don’t send any lookat targets at all, not even to myself’ for good measure. If you don’t want people to constantly see what you’re editing in world check ‘Don’t send my selection target hints.’

One of the most important tabs is the Backup tab. Click this tab and select the assets that you want to save and back them up. You never know when you may have to reinstall Firestorm only to find that all your settings are now wiped.

Now, to search for any person or place just simply type Ctrl+F to bring up ‘Firestorm Search.’ Here you’ll find different tabs to search for resident names (People), Groups, Places, Events, and Classified ads. This is one of the most valuable resources in Second Life and will help you find communities based on interests of yours. For instance, if you’re in to Star Trek, type Star Trek in the ‘Places’ search tab and you’ll be presented with a list of sims to choose from and teleport to to check out.

Before you go hopping around though, a word on trolls/griefers: Whatever you do, do not feed them. Do not give them a reaction. Do not talk to them. Do not even acknowledge their existence in your space. There are bad actors in Second Life who just want to have fun at the expense of others. If they are bothering you, click the region information in the top center portion of your Firestorm browser. This should bring up the ‘About Land’ menu which should tell you who owns the region. Inform them of the troll and move on with your day. If they are really bothering you, following you, making threats or anything of the sort. You can report them directly to Linden Lab. The easiest way to do this is to right click on their avatar, and click View Profile. At the bottom right corner of the profile window there should be a button with a gear on it. Click that and then click ‘Report’ from the resulting drop down menu. Now click Block in the bottom right hand corner of their same profile window. They should now be a harmless orange cloud.

In part 3, I will be focusing on land and setting up your first home. What else should I focus on in future installments? Sound off in the comments below!

Cyfir


Monday, January 14, 2013

News and Commentary: "Graphics Card" Griefing Attacks on Club Show a Serious Problem

By Bixyl Shuftan

Griefers have been a problem in Second Life probably since the beginning. Usually they're bored, immature individuals whom get their kicks out of pranking or harassing people. Little pests. But recently I've heard some news of some incidents that had me worrying.

Since first getting about the Grid, I myself have seen a number of examples at sandbox areas and the Luskwood community. One moment, a guy's peacefully building in a public 'box, and the next his work is surrounded by giant male organs with the N-word being shouted out repeatedly. While visiting Luskwood in the past, on occasion the place was flooded with squares showing some image, usually lame or obscene, or pictures of Mario. The response from the Lusk furs was a collective "Here we go again," and they'd turn off Particle images in their Preferences while an administrator got rid of the emitter. And a couple times while at a Live TV broadcasting, some character walked onto stage and began showering the set with particles. Both were quickly booted, and a little editing erased any traces of inconvenience to the show.

Usually these malcontents have simply been an occasional annoyance that pops up time to time. Although these particle storms could cause one to crash on occasion, the effect was mainly distraction and some lag. Although "The Herald" reported on them repeatedly, other newsletters and blogs have tended to do so sparingly. The most noted article about grieving by our predecessor paper, SL Newspaper, was when the Woodbury sim was hit by grieving attacks. The sim had a strong reputation of being a griefers hangout, so I couldn't help but chuckle at the equivalent of someone robbing a thieves guild. Since then, maybe a sentence or two of some philistine trying to disrupt a 9-11 memorial service.

But earlier this month, I've heard about some incidents of griefers whom truly were a serious problem for a location.

Junkyard Blues is an outdoor club that's been in business in Second Life for several years. Over time, a community has sprung up around the place, as well as shops, and some smaller additional clubs. According to an article written by Yordie Sands in her blog, the location was the target of a series of grieving attacks. Not the "Mario Mosh Pit" and the like that pestered Luskwood and other places, but using devices that I had never heard of until reading her post about an announcement by Kiff Clutterbuck, one of the owners.

These attackers used a particularly nasty kind of tool called a "sim crasher." Another name might be "graphics card crasher." Not only could they take the sim offline, but these things would cause peoples' computers to crash by overloading their graphics cards. Sims were sometimes offline for hours or the next day until Linden help during business hours could bring them back online.

Staff and patrons alike began expressing worry that these attacks might cause actual damage to their computers. Not to mention regulars and casual visitors alike began to stay away. They wanted to just relax and listen to the music, not deal with constant threats of harassment. Then came a new wrinkle. The management was sent a message by one of the griefers demanding money in order for the attacks to stop.

This was now an extortion scheme, one with the continued livelihood of the community as stake.

Aside from bringing crashed sims back online, Kiff stated the Lab was no help at all, "All that was available from Linden Lab was the invitation to file abuse reports, one by one, on each individual who attacked us, if we could even give then a name. And then we'd see the same people we reported returning to do it again." The attacks continued day after day, one show being crashed four times. Finally, the decision was made to make the Junkyard Blues club, and most of the community's sims, members only. Visitors could still drop into the one sim open to all, talk to a volunteer, and get a tag after a look-over.

The problem with this solution: making a place members-only can put a limit on traffic. Fewer people able to drop in money in a club's tip jar, fewer potential customers at the stores. Eventually, Junkyard Blues will lift their group membership requirement. But not until they feel the coast is clear.

To add insult to injury, it was soon discovered that "sim crashers" were available for sale on Marketplace. No only was the Lab not doing anything about the attacks, it wasn't doing anything about items for sale on Marketplace openly marked for griefing!

Why is Linden Lab not enforcing the rules it set down for its virtual world? Why is Linden Lab not helping it's customers?

Sims can cost big money, $300 US dollars a month in tier. If a griefing campaign like this results in a place closing down, that's less money for Linden Lab. If stores and clubs are unavailable for residents to frequent, that's less people buying Linden dollars. That's what this kind of mess directly costs Linden Lab. Indirectly, well, Linden Lab not enforcing its rules about harassment *and* dealing with criminal activity makes people less likely to want to invest time and money in Second Life.

Why Linden Lab isn't acting, we residents can only guess. We've long joked about Linden incompetence. Some people I know have wondered if the Lab can be lazy at times, not wanting to deal with issues even when they have the time and resources. Or perhaps they're simply having Second Life "treading water" while they look for the perfect "shared creative space" for the masses more suited to watching reality TV than figuring out the Grid's learning curve.

Oskar Linden's dismissal in November also raises a few questions on the matter as in his words "the root of it was complaints from a griefer whom I had banned from a private testing sandbox that I managed after he was harassing people and threatening to crash them and the region." A Linden fired for protecting residents against griefers? The Lab has been distancing itself from the residents, and it's believed they strongly dislike its employees getting involved with the residents. But has this unofficial policy gone to the point that even protecting residents from griefers is forbidden?

Or perhaps this is an example of how bad the dysfunction at the Lab has gotten. On the Second Life Universe forum thread Oskar Linden announced his dismissal, one poster commented "your firing is an example why employees 'freeze' when trying to make decisions on their own …" Another thought, "The result will surely be that the few surviving LL employees will do even less banning of griefers now. Why bother ARing grievers now, as the poor drudge who deals with your AR will be scared to take effective action."

So perhaps that the assault on Junkyard wasn't dealt with by the Lindens was a consequence of Oskar's dismissal: they were afraid what supposedly happened to him from banning a griefer would have happened to them. If so, the Grid's residents could truly be on their own when it comes to these troublemakers now able to crash people's computers, whether it be taking the "law" into their own hands, getting the help of a vigilante group, or bite the bullet and "hunker down" until the problem goes away like Junkyard did.

Yordie Sands did mention one possible solution: the Lab offering countermeasures for sim owners against griefers. Someone commenting on her article suggested residents had already made some countermeasures, but there was some debate on how effective they were, one wondering if they tended to attract griefers instead of being a shield.

So how could this end? Honour McMillian wrote in her blog the end result could very well be someone taking Linden Lab to court over it's failure to enforce it's terms of service. Crap Mariner commenting on her article wasn't so sure if many residents had a big enough investment in the Grid to get a lawyer on the matter. But if one of the few large land barons ended up the target of griefers and the Lab did nothing, then the Lab could very well be hit with a lawsuit.

With the Second Amendment being debated in the US in real life, the Junkyard incidents could very well be used by the pro-gun side in any debate in Second Life. Rules against the ownership of weapons are no help to the public when those in charge make no real effort to protect the public from those who buy or make them anyway and then use them with impunity with no fear of punishment.

I contacted Kiff Clutterbuck about the attacks, but he declined to be interviewed, "I think for now we are sort of burnt out on it."

Sources: Yordie Sands, SL Universe, Honour McMillian


Bixyl Shuftan

Friday, August 12, 2011

The Meeroo Mess

In May, we took a look at the new hit breedable pet on the Second Life Grid: The Meeroos. Being more interactive, having more personality, and slower reproducing than previous breedables, it looked like the company behind them had a sure hit. Nothing it seemed could go wrong.

Unfortunately, trouble did come. The Meeroos blog stated that “since the beginning of July,” someone “had been committing a series of exploits with the Meeroos.” Then a counterfeit store was built in the Twas sim, which began selling fake food. It was traced to two day-old accounts whose names were variants of “Meeroos Resident, the asset manager of the Meeroos’ company staff. Besides depriving the company of Lindens, the phony food contained unknown scripts with unpredictable effects that could be fatal to the virtual critters.

Linden Labs soon stepped in to ban the griefers. Unfortunately, they blocked the wrong account. They blocked Meeroos Resident from the Grid, as well as shutting down the Twas Sim. The result was the company unable to sell food, and pet Meeroos going hungry. New world Notes described Meeroo owners as tweeting Linden Lab’s Rodvik Linden, pleading him to let them feed their pets.

Fortunately, unlike some other breedables, Meeroos do not starve to death. Instead they’re described as running away in search of food, able to be recalled by a “whistle of return.” So there apparently was no danger of pets being lost through lack of food. And eventually, the Meeroos Resident account was released, as was the Twas sim.


It's been quite a weekend here, for all of us at Malevay Studios and our wonderful community around Meeroos. We know this has been a challenging time that has been both frustrating and often discouraging, but I am pleased that we have weathered this storm and have arrived on the other side. Linden Lab and Malevay Studios have been working together to remove fraudulent content from the grid in order to restore confidence to Meeroo Parents. As always, you are our number one priority, and with Linden Lab we have taken the required steps to reduce the threats that have been plaguing us.


Second Life Newser contacted the Meeroo owners Grey interviewed, but they had since given up on raising pets. Dropping by the store in the Roo sim, residents were dropping by to get food and other goods. In once corner was a big pile of grain, as if to advertise there was now plenty of food. One lady told me she was getting her first Meeroo. Others, however, told me of troubles, “... all of mine and the stumps vanished and still are missing, I had 24. So now I have to buy a new stump and food. Gone, vanished. I’m so angry because I just bought a snowpaw. Now I have nothing and lost my $400 and Meeroo people have not found them yet! Now I’ve just ordered berries and again not delivered. This is the 4th time this week I did not get delivery as well.” He was filing reports to the Meeroo website at support. Apparently, this resident was still having some problems.

A few days after the Meeroo troubles, another virtual pet company, Petables, announced plans to eventually close it’s operation in the Second Life Grid. While their turtles will still be running for now, “At a future date when the turtles are no longer paying for their server costs and the tier for the store in Shark, we will give a week or two warning, and then shut them down completely.”

Petables went on to explain the reason for this was an exploit left unresolved, “There is an issue on Linden Lab's end that was reported in 2006 that Linden Lab has never addressed. This issue allows people to steal whatever they want from vendors, and there is nothing that we can do to stop it. ... We have done everything short of go to the Linden Lab office building and refuse to leave until they at least talk about this problem, and have been ignored or dismissed every single time. For us to see something that we have poured thousands of hours into treated like that by the platform provider is probably the most de-motivating thing that I have ever experienced.” They explained one person in particular had stolen “thousands of US dollars worth of product from us,” and could no longer deal with Linden Lab’s refusal to solve the problem.

Second Life’s most popular pet remains on the grid, but another has given up due to the same kind of trouble that apparently the danger of will be around indefinitely.

Sources: New World Notes, Meeroos Blog, Petable's Blog,


Bixyl Shuftan