Saturday, September 25, 2010

SL Fiction: The MARM Mind-Mapping Software

News Journal: The advances in what is now commonly referred to as “mind mapping,” via the science of Neuroinformatics, has finally bridged the divide between human brain memory, processes and analytical thinking and thetechnology utilized to structure and operate virtual and augmented realities. The first consumer driven application, M.A.R.M., despite the surrounding ethical controversy, has been nothing short of a cataclysmic event in the evolution of the human brain and its fusion with today’s technology.

LL, the pioneer in this... newly christened M.A.R.M. technology, has been beta testing the software and equipment for nearly 2 years. While all publically released findings of the clinical trials demonstrate the technology as being “safe” for the general population, the emotional impact and experiences being reported by some of its users appears to have been grossly underestimated, and the duration of the emotional side effects, misjudged. Sales of the units were recently halted due to reports from across the county of users experiencing anxiety disorders, generalized depression and conditions replicating PTSD (Post Traumatic Stress Disorder). These reports notwithstanding, demand for the units continues to grow almost exponentially, with backorders in the tens of thousands.

The most recent and tragic incident involved Seattle, WA resident, Nora Taylor, a 38 year old mother of three, who after completing the 24-hour mind mapping base-line process, began to utilize the M.A.R.M. device to recreate her childhood environments, friends and family. These simulations being made possible by importing the memory data mined, cataloged and translated into readable code into the SL data base, where a personalized region was then created based on these inputs.

The ensuing 36 hours for Nora Taylor can only be described as heartrending, as she rekindled old friendships, and reunited with relatives long since deceased, “losing herself,” as described by her husband, Jeff Taylor, “within the virtual recreation of her past life.” Upon returning from a business trip, finding their children uncared for and unfed, and his wife in a coma-like nirvana, Jeff promptly phoned 911 for emergency assistance. While the children have since fully recovered, sadly Nora Taylor died 2 days later while suffering from psychiatrically-induced catatonia.

Dr. Alred Russo with the National Institute of Mental Health, NIHM, stated that in extreme cases, involving already unstable, highly emotional or hypersensitive individuals, a real danger may in fact exist. “The virtual recreation of past real-life environments, and the sight of highly detailed recreations (avatars) of friends and family created via the improved 3-D imagery of SL, can be overpoweringly real, particularly when combined with the strength of real life memories and emotions.” He goes on, “The users’ brain can become so overwhelmed with sensory and emotional stimuli, that this virtual world and real life can become indistinguishable.”

Sales of M.A.R.M. products are expected to resume by next week – albeit with revised warnings and cautions. M.A.R.M. software and hardware may be purchased directly from LL, the official vendor of the M.A.R.M. Experience © in SL.

Latest version of Mind Mapping Hardware, M.A.R.M. ©


FoxM Ember
Originally posted in SL Newspaper

Monday, September 20, 2010

A Not-So Peachy Mess over Xanadu

I recently heard about a mess involving a couple places I did articles on when I worked for Second Life Newspaper last year. Flashdust Lamington, the head of Peach Fuzz Studios, had made a lengthy rant on the Peach Fuzz forum that had gotten quite a bit of attention, several residents in SL bringing it to my attention. Flashdust was going on the attack on two people he accused of ripping him off, Cindy Babii of ZZ Studios, and RECoyote Mindes whom had once co-owned a club styled after the one in the movie Xanadu, which he called “Perri’s Xanadu,” after his partner and other co-owner of the place.

To begin with, I first heard of Peach Fuzz in Fall 2009 when I saw an ad for it placed at Club Cutlass. One of the avatars in the linked Youtube looked like the “Zig Zag” avatar someone wore, not long earlier making a single appearance at Cutlass. Someone, either the person in the avatar or someone else, talked about it part of a new adult films production in Second Life. Whether or not the name “Peach Fuzz” was used, I don’t know.

About this time, I was approached by someone else who frequented Cutlass, RECoyote Mindes. He wanted a mention of his partner’s science-fiction/fantasy writings, Spectral Shadows, in Second Life Newspaper. I explained that we could, but we’d prefer if it was combined with something they did in Second Life.

And so, we did an advertorial of Perri and REC’s Xanadu club. REC and Perri mentioned Peach Fuzz at one point:


Perri and RECoyote told of another club Xanadu, but with a much different atmosphere than theirs. “Some of our old employees were also with a group called Peach Fuzz that makes SL videos” Perri explained, “They liked the idea of building a more close to the movie Xanadu as a set for their films. We helped them find the building on SLX, and they built a true replica of the movie disco.” RECoyote explained this other Xanadu was more detailed, “but they are thinking of the free yiff of the 70s, not the love of music that the movie did.” Perri explained, “Peach Fuzz is pretty much an X-rated business, and strictly Furry. Our Xanadu is PG and created with the general Second Life population in mind.”


I had seen the Peach Fuzz Xanadu only twice. Once when the place was alone, and another about the time I was writing the advertorial when he sent me a TP to there. He and Perri were there, along with a few avs whom I assumed were regulars. The two clubs did seem to have much the same building structure with some changes here and there. The few others there seemed a bit flirty with one another, which did seem to suggest a friskier audience than Perri’s Xanadu.

With the advertorial done, all seemed well. A little publicity for a nice little club and a writer, and a little cash for Second Life Newspaper, which had not recovered from the financial hit from the collapse of one of it’s main sponsors. REC and Perri and I became friends. Then the paper got an email from Flashdust Lamington, the head of Peach Fuzz. He complained that REC and Perri were not telling the truth, that they were ripping him off and that Peach Fuzz had absolutely no connection with them. We discussed what to do, the advert taken down for a couple days. I suggested putting it back up, but with the part Flashdust complained about edited.

But the point seemed to be moot. Not long afterwards, Perri’s Xanadu shut it’s doors. This was not a big surprise, the crowds had been small and its main audience from the Sunweaver Estate had a number of clubs to chose from. But I liked the place with it’s ‘70s music. Not too many places specializing in that. It was sad to see it go. Maybe if he had more funds available for advertising, they could have gotten a larger audience. Having to put a dream aside, even a small one, is not a pleasant experience, so I didn’t pry into why they closed it.

Months went by, and the issue was forgotten. Then in May 2010, I was contacted again by Flashdust Lamington. He had found out about the article on ZZ Studios, and complained, saying the article was not true. I met up briefly with him and his partner Opius Oddfellow, discussed a few things, including the possibility of an advertorial. I had no intention of making an attack ad, especially on a place liked by some of the people I knew. But I had given their competitor some publicity, so maybe I should offer them a chance to have their say.

When we met again a few weeks later, Second Life Newspaper had closed down, and I had only recently started up Second Life Newser. I was still feeling a bit uncertain about my paper’s future as Flashdust, Opius, and their secretary dropped in. Flashdust seemed most concerned with what he told were vicious rumors being spread about him, and that I was more than willing to give him a chance to answer.

But he also had the desire to bring up a couple people and places. One was Cindy Babii and ZZ Studios. The other was RECoyote and Perri’s Xanadu. He wanted it heard that his club had absolutely nothing to do with Perri’s Xanadu, whether it was still open or not. He claimed to have gotten the plans for the Pan Pacific Auditorium by contacting CBS and Peach Fuzz created it’s Xanadu club, and separate WKRP adult area on their own.

Peach Fuzz’s Xanadu was packed away, he told me, as they wanted to concentrate on making their big film. He also told me REC had made a post on his Furaffinity page about it. He didn’t see it as simply trying to attract an audience that was too modest to go to a place owned by an adult entertainment company, but an effort to steal customers. He also was less than thrilled to see the article about Perri Xanadu’s closing, thinking people might confuse the two.

I told him I had a problem with writing what he wanted about him for two reasons. One was that I knew Rec. Two, I also thought going into attack mode over this would accomplish nothing but make him look bad. I suggested he simply say he had no relation with any other “Club Xanadu,” but he just told me he’d drop the matter. We talked more, I told him I’d write something up on the rumors soon, and we parted on a cordial note.

We emailed each other a couple times, Flashdust saying he was getting ready for a con. And then no more messages from him. With some big news hitting Second Life at the time, the layoffs of numbers of Lindens, Philip Linden’s return as CEO, Second Life’s Seventh Birthday, etc, I was busy with this influx of news stories. In July, I finally emailed him again. He gave a brief response, saying he’d get with me soon about what to write.

Then in August, a couple friends alerted me to the Peach Fuzz forum, in the words of one, “Hey Bix, somebody’s pissed off at you.” She sent me a link to a post, “Yup! It’s time to clear things up.” Flashdust gave his own rendition of events concerning both his competitor Cindy Babii and ZZ Studios and RECoyote Mindes and Perri’s Xanadu. Flashdust basically called REC a thief whom was trying to piggyback on his success, and complained about it getting publicity in Second Life Newspaper, “Seriously, I’m gonna give those guys SUCH a pinch!” ... “... THE NERVE”

But the worst was yet to come. One of the friends who alerted me to this mess told me about a talk with Nydia Tungsten in which one of her “Angels” group, Jian Alcott, had been harassed by someone from Peach Fuzz. I soon went to Nydia, who told me what happened, “Flashdust is an ass. He had one of his goons or an alt come to Xanadu and try to intimidate Jian. ... Flash dust's crony came in telling Jian how she is going to be sued RL and lose everything, yadda yadda, because she was working for this Xanadu when the real one was going to open AFTER he offers her a job to work for them. ... stalked her. They knew she wasn't high in the chain there and waited until she was alone.”

“Blast him, bring out this smear campaign he has been pulling.”

Talking to RECoyote, he passed me a couple notecards of what happened, the person approaching Jian claiming to be a private investigator, “yep i was watching 4 u.” When RECoyote confronted the person, the “private investigator” claimed that Flash was the only one who could own a Xanadu club, “he has that name copyrighted and u stole his building.” I later talked to Jian, whom confirmed the story, though felt the one who was really harassed was Rec, “Rec didn't deserve any of what he got from those creeps.”

Talking to Ranchan Weidman, she told me, “Rec had been planning a club called ‘Xanadu’ a long time ago, ever since I had Afterburner on the Pacific Waters sim before it turned to a homestead sim. Rec was the one that brought the intan couples dance balls to my attention as well. And Rec had his club open way before even the first announcement of the (Peach Fuzz) Xanadu that, for records sake, was getting a free ride on rent, up in what was Cape Suzette.”

It’s one thing to make angry rants in an Internet forum. Going on Second Life and waiting until someone is alone and then harassing them is something else. Why stoop to this bullying? No one owns the exclusive rights to Xanadu on Second Life (or the new Pan Pacific Auditorium building that recently opened).

Exactly why Flashdust escalated his rivalry with Perri’s Xanadu like this, I don’t know. It may have helped him in the short run by driving a competitor to shut down. But surely he must have realized sooner or later word would leak out and be heard by others, including people working for him, including two certain artists?

As for Peach Fuzz and ZZ Studios, that is another story, one of which I’d prefer to talk to a couple people before writing about that.

Bixyl Shuftan

Friday, September 17, 2010

SL Poetry: Revelations

I know now clearly

the difference between sex
and love

Souls rediscovering each other
the other half to our own
hearts beating together
arms and bodies embracing
like two perfectly carved puzzle pieces
made to interlock
designed to complete one whole

I am at a loss to describe perfection;
it is unfamiliar to me.

and as the reconnection moves forward
our love continues to grow and blossom
our hearts grin wider and wider
and our souls smile their wisdom...
they know they are home.

Shellie Sands

Friday, September 3, 2010

SL Poetry - Pandora's Box

One has to wonder
why certain events unfold
at the time points in our lives
that they do.

A chance encounter online
opened an unexpected
Pandora's Box,
erasing away years of time

This Pandora's Box released
great joy, love and passion,
comfort and trust
the likes of which had not previously come to pass .

You came and breathed new life into me
at a time when I thought
there was nothing left to inhale.

Stunned by our reaction to each other,
thinking about what we might have had,
could have been...
but it was not our time.
We moved on through our separate lives
almost not remembering,
yet never completely forgetting

Fate, however, has chosen our time
quite mysteriously.
The obstacles seem insurmountable,
the terrain rugged and unexplored.

Patience and determination,
love and trust
These must be our guides
if we are to arrive at the place
that fate has chosen for us.
The journey begins...

Shellie Sands

Wednesday, September 1, 2010

Reader Submitted: Review of SL 3rd Party Viewers

Emeraldgate and the latest LL 2.0 viewer issues with rendering has caused me to search for new viewers to use. I looked among Second Life's third party viewers, located in their directory at http://viewerdirectory.secondlife.com/ to seek out a potential quality viewers. to seek out a potential quality viewers. The list is vast but I wanted a one that was graphical for the average computer user, so that left me with Imprudence, Snowglobe and Kirsten's.

From the regular user's perspective, Emerald is the favorite and is still used by some. But from those in the know, its dead for many reasons. And so the search continues in finding a similar quality viewer that may measure up. The latest news is that the Emerald team claims to have updated their viewer, but it is still not in compliance, nor approved by Linden Labs as of yet. There are avatars walking around Second Life with only their prims visible and no body texture. It's a well known texture glitch with Emerald and LL Viewer 2.0, that has contributed to this quest.


In reviewing the third party viewers last week, I could only log into two. The first viewer I tested was Imprudence, which was updated in June 2010. The developers web site can be found here at http://imprudenceviewer.org/

I installed and logged on Imprudence (Blog: http://imprudenceviewer.org/) and found it to be okay, but it reminded me so much of Second Life's original viewer in speed and GUI with no extra features. I've always tolerated Linden Lab viewers but never really liked them. Rendering was not fast, and sometimes slow, I found it to be average and not up to my standards of rendering or features. Viewer features are listed here: http://imprudenceviewer.org/wiki/Features . I most likely will not continue to use Imprudence.

I then downloaded and tried to use Kirsten's Viewer but due to my 'average' computer specs (I'm actually a web developer and my comp is built for graphics & coding), I could not even log on to this viewer to review it. Kirsten's viewer is an alternative comparable to Linden Lab's viewer 2.0. and made for advanced users. I'm technically inclined but got no where with this viewer. :(

Kirsten's site is located at: http://www.kirstensviewer.com/ - It's a hybrid viewer based on a mixture of snowglobe and render-pipeline aimed specifically at high end users, film makers and photography. "It has a custom graphical interface and makes use of selective patches , shadows and advanced lighting, Post-processing and other elements for the more technically minded and creative individual." I guess, I won't be using Kirsten's viewer.

I then installed the Snowglobe viewer, which is a project of Linden Labs and open source developers. Here's the wiki page: http://wiki.secondlife.com/wiki/Snowglobe

I was very impressed with its super fast rendering, even faster than Emerald. The graphics quality on both an XP Operating system, Vista and win 7 is unsurpassed. It never crashed on me, and yet I jumped from sim to sim with no render issues or anything else. Its features are average, but the quality in itself makes me really like this one. I think I'll stick with Snowglobe until I find something better.

On August 16, 2010 Linden Labs announced on their blog that they are working on a new development project called 'Snowstorm', a new viewer that will import desirable patches and features from Snowglobe and other Third Party Viewers.

Read more from the blog Here.



SamanthaS Nightfire

Thursday, August 19, 2010

Mad about Hats

Do you love hats? I do, but a long time ago was not wearing many on SL. Then I came across Mad about Hats.

Chigadee London is the owner and multitalented designer of chapeaus and clothing that is found nowhere else on SL. My Chapeau is of one the the Princess Di's collection and I invite you to come and try on all the demos available. The bogie hats and, well just all kinds of intricately-made chapeaus will bring a smile to your heart. Ms. London has freebies and hat hair for men and women and is really outstanding at an almost-free price. I find it amazing.

Explore the shop and see her partner’s collection of pleasures you must see to appreciate. Chigadee also has the best eyelashes I have found in SL. By the way if you love red they way I do, well feast your eyes on Di's red and Shopia Lorens' Red Hot Mama. Yeah, that Bree's big deal let me tell you. I come a prancing when I wear that. A flash of a smile and swishin of a skirt, a giggle and a wiggle. See ya all there.

I am always searching for something.

Breezes Babii

Friday, August 6, 2010

Ninja Combat System Developer Working on “First True Second Life MMO System”

Recently, I was contacted by Bioblaze Payne. Bioblaze was the head of the design team that created the “Ninja Combat System: Version 2,” or NCS2 as it was more commonly called. Bioblaze has still been at work, building a new ninja village, and a new system.

“We are still doing some works on Iwagakure Village,” Bioblaze told me “The Hotsprings, Bathhouse, Nightclub(Dock) Area, Caverns, and some of the School are done. The Foundry, City, Undercity, Sewer, Kage Building, Welcoming Area, and a few small things still need to be finished. The Marketplace is basically half-finished.”

“Since the introduction of new ‘Functions’ and Mesh-importing on the Beta servers, we reevaluated NCS2. Silicon Plunkett a long time friend of mine, joined up with me to create the first ‘*true*’ Secondlife MMO System. It seamlessly combines both, ‘combat system`s meters, and attacks,’ along with in-depth "roleplay" things such as mining, farming, and trading These can help you produce weaponry, projectiles, potions, which in turn you can sell on the Local Market of the game. (This) generates you a form of Currency, which will be interchangeable with the Linden dollar. For now, we are opening it up with a base creation system: Mining -> Smelting -> Smithing -> Forging.”

“We also have implemented a Full Food System. Characters have to eat you know? Something that a lot of people take for granted.” Bioblaze explained the food system was done by Satu Moreau, “Sushi, snacks, cups of ramen, the works. Once we see the Mining system going well, we will be opening up a ‘Food Creation’ system. Same basics like mining, which you will gather ingredients, some of which you can buy in a local ‘RP/CS’ Store, and some which you can grow yourself.”

“But the interesting thing is it will be implemented within actual restaurants. So your character can go in and work a few hours as a chef, making dishes. As long as someone eats it, you gain EXP in your profession. When the plate is done you`ll get a small bonus. Ingredients will have taste effects, sweet, sour, moist, soggy, etc etc., which you will have to combine correctly to produce meals. You can burn the food, over spice it, make it just about anyway you can in real-life. The more complex the meals, the harder and longer they take to cook, but the more experience you will gain in the long run. Same with any Smithing product.”

“This is just some of the things we have planned. Dynamic Hud Generation System, and Dynamic Auto Weaponry/Attachment Changer are some of the other things.” Bioblaze explained Silicon Plunket was playing a big part in the projects, and had become the co-owner of NCS2 Systems. Bioblaze and I came across Silicon while he was Away-From-Keyboard. Noticing some numbers with minus signs briefly floating over his head, -6, -20, etc., I asked Bioblaze. He answered, “He’s using the new system for showing EXP gains, damage losses, and level ups. Well, more like testing it (laughter). ... (I am) sending DMG commands to see if it works well.” Bioblaze explained the system had “flood protection to keep too much damage from being inflicted all at once and ending a fight almost instantly, “So you can’t get 600 and more DMG in a split-second.”

Bioblaze showed off some of Iwagakure Village, starting at the Iwagakure School of Arts, “When you start in this game, since it’s a ninja-based game, you start as a student. You have to attend classes, and by attending those classes, you get equipment. You get Jutsus, weaponry, and more. We also have the option to allow people to just skip the Student level, going directly to Genin. But by doing that, they don’t get anything free, except for the HUD.”

Bioblaze had also written some backstory for the game, the world as the characters knowing it coming to be in the years following the end of five centuries of constant warfare, “Since we want this to be a real MMO, we are striving for as much depth as possible, in both the storyline and the game mechanics. The actual backstory was created by us, the NCS2 team.”

Bioblaze showed off the “nightclub” of the village, at the docks “Second Life is played by adults. ... To say that a bar or tavern exists in a game, but a strip joint or a nightclub does not, it doesn’t seem realistic.” Before one makes plans for a wild time there, Bioblaze stated no nudity was permitted, and there were sets of rules for parties, “but it’s still a nightclub.” There will be liquor, such as saki, available, though characters whom indulge will have trouble, “we do have drunk effects, have to make our stuff realistic. If you’re drinking, your jutsus will be slower, your taijutsu will be sloppier. You may even fall over or a jutsu can backfire. That is, unless your using ‘Drunken Fist Style.’ Then the more you drink the faster and more insane your attacks, of course (laughter).”

Drugs are also available, sort of, “I consider tobacco a drug.” There will be cigarettes and cigars available, “Since a lot of Fire Jutsus are so simple, such as Fireballs, I wanted to create something new, something different, something that was interesting enough but not insane. So we produced Ash Jutsus, a meld between Fire and Earth, by funneling Chakra into your ‘smoke,’ you can generate huge clouds of Ash/Smoke which can be used to combine jutsus and many many other things. ... a lot of players whom have the habit would love to ‘Smoke’ (laughter).

“ We do have other drugs, but they are ninja-based, Soldier Pill, Plasma Pill, Food Pill, Enhanced Smoke, and others. Enhanced Smoke is a hallucinogen more or less, causing effects almost like drunkenness but closer to ‘stoned’ if you were a pothead. You’re slower it’s hard to charge your chakra, and it causes your screen to shift and change ever so often. Much like a Genjutsu but without the use of Chakra, and can not be broken. You have to take an antidote or heal.”

Bioblaze showed off the public bathhouse, “One side ladies, one side the men. Basic roleplay area, but it gives a place for relaxing and chitchatting with friends. Also, the water here heals you two to three times faster than just sitting down.” There was also a hotsprings that worked similar, but on stamina instead of health.

The last places shown were the quarry and foundry, the latter which wasn’t complete yet. The quarry, Bioblaze explained, has a “small market area for people selling their wares of ore and metal. In the storyline of our world, this place is one of the biggest mining villages. ... We will have hundreds of ore places here, this will be a busy area. Ore here can be mined and sold to the village, or can be taken to the forge and made into bars, rods, ingots, etc. Those in turn can be made into shuriken, kunai, etc. Ore can also be sold in the marketplace.” Just about everything in the game, he stated, would be sellable, “besides jutsu styles.”

Besides copper, iron, and other metals, there would also be a small amount of “chakra metal, which is a special metal that absorbs chakara. You can imbue your weapons with special properties by applying this metal to them. It takes your primary and secondary chakara types. Say you mined fifty pounds of ore. After you identify it as chakara ore, you process it. Once processed, it is turned into refined chakara ore. This allows you to choose from either your primary or secondary skills, and apply stat bonuses to it. So if you wanted an extremely powerful ‘Katel - Fire Chakra metal,’ an extremely powerful Fire Ninja would have had to make it, and sold it onto the market, else there wouldn’t be one. When you want refined ore, and want to apply a skill to it, it requires both that skill and chakra control. In order to produce good metal. Someone with 20 points in Earth and 5 Points in Chakara Control making a ‘ Dotel - Earth Chakara Metal’ would give a small 2-3 % boost in damage or resistance. With someone with 200 points in Earth and 150 points in Chakara Control, you would have a 20 to 50 % boost.”

Bioblaze hoped that the games players would have a sense of community, wanting people to think more of what others needed than just making money or becoming more powerful, “I think a lot of people forget that the community is what gets things done. Instead of relying just on themselves, they can rely on each other.” This way, he felt, more players could concentrate on just what they were good at, “more miners, more smiths, that means more ore and more and better weapons.”

Bioblaze commented he had a lot of things lined up, but too many to explain. He did say there was an alpha version of the new combat system being tested, and it would be released, for free, once the village was finished.

Following Bioblaze, I talked with a few others on his team. The lead GM of Iwagakure is Chibiusa Pinklady, “Part of what I do is see what people like, and what they want from the village. ... try to fill in the holes between the ideas, and refine what other people really want.” Her most interesting challenge, she thought, were the people, her first big job making sure there were “enough role players that are capable of leading the traditional 3-man teams ... When looking for talented people, you can't merely send out a notice and expect them to jump into your lap. Sometimes you get lucky, but I've discovered word of mouth to really be the best tool for that. And as with any large group, you find a number of different types, all that have their own interests in taking the position.” She will soon be starting classes for players new to the village, “what will really get the community churning will be new arrivals.”

Karasu Nakatani is the leader of the Hyuuga Clan, and described by Bioblaze as one of the main backstory contributors. Asked to describe his role, Karasu answered, “ I would go with ‘Writer.’ I am, like the entire team, doing my own share of work, where I am personally skilled at.” He has been writing up much of the backstory of the roleplay, but talks with others involved before completing parts, “At times it can require one talk to people about lack ofs and the such, but ... with everyone working together, it goes pretty smoothly.”

Karasu has had a few years of storywriting experience, putting tales to pen since his teens. As the leader of the Hyuuga Clan, he’s been writing it’s backstory, after talking with other players involved. The clan acts as “a sort of special task force for Iwagakure.” It also represents the royalty of the village.

TokenBlack Guyot was called one of the lead Administrators by Bioblaze, but in his words, “I couldn't think of any official title short of GM. I'm one of the folks that concentrate on creating and maintaining the paraRP aspects of the sim. Right now, that means setting up a balanced system as far as what people can and cannot do.” He was bringing in “some old contacts” ito the roleplay “to build a solid RP base. Once we have that, the roleplay itself will be on its way to becoming self-sufficient, ... attracting visitors who will then want to become apart of our world.”

He was also working on the backstory of “the Eight Gates.” TokenBlack explained, “In the RP, every person has what is called a Chakra Circulatory System,” much like the blood circulatory system, “but instead of blood it circulates chakra. The Eight Celestial Divination Gates are just that, different gates that once a person grasps the understanding of, can be opened and allow them to receive a boost of power and speed as a result of the surge of chakra being released by the 'opening' of the gate. However, taking advantage of such is forbidden because of the damage it can do to a person. Should someone go beyond what their body can handle they can tear their muscles to bits. As you go from each gate, located in different parts of the body you receive more power. But as a result, risk your life on an even higher percentage the farther down you go. Releasing the eighth is a guaranteed death, it being located in the heart. While you obtain god-like power, once it stops you stop, for good.”

Players will be able to collect the book in chapters across the roleplay area, “With each chapter, you will learn something about each gate. ... to complete the book, you have to find all ten. but through doing specific things one will be able to find them. But even with reading the book, it will take guts to actually avoid the warnings within the book itself and go about doing it.” The book describes “where within your body you can find the gate, and what one experienced upon opening it,” except of course for the eighth one, which is described by a witness.

TokenBlack also made a notecard for new players, “to give a bit of a headstart and clear any initial confusion. ... Should anyone want information on the sim in general, or how they can be an active part of things feel free to throw me an IM. There's something for everyone, and if there isn't already their input can bring it about.”

Then there was the builder of the village, Numberofthebeast Angelus. He had been building in Second Life “since Day One when I was rezzed back in 2004. It all began with ships , sci-fi spaceships.” He showed off his first real build, the Spirit Thorn starship, “Building in general is a passion of mine.” He explained that Bioblaze had found about him through a friend, “Bio asked me to work form him here after he saw my skill as a builder.”

The part of the Village that gets the most complements? “Everyone seems to like the cave system under the monastery. They’re always telling me they get lost so easy. ... Better carry a torch or a lantern.” The cave system has also been the most challenging for him to build as he keeps finding a prim out of place or a phantom wall as he keeps building and checking his work, “There are many secret passages and rooms crawl spaces and deck throughout the city, and I’m adding more every day. Some passages ways only the most skilled acrobat will find. Others you will just stumble upon as you get missions from the Clan lords. You just don't know what you'll find around the next corner. Could be anything from a treasure chest, to an enraged animal that you have unwittingly cornered.” Number thinks he’s about three quarters done, but there could be still more.

Another place that gets good reviews is a bar on the loading docks, No Mast, “It’s called No Mast because I used the mast from the ship to stabilize that area.” More recently, he’s been doing additional work on the Foundry.

“I’m always busy every day. My motto is ‘Make something new every day,’ but I’m happy to take breaks and help out my customers. I’d like to thank the NCS2 Team for giving me the opportunity to show the village I’m building to the world of Second Life.”

Iwagakure Village is located at Hinode Shima (150, 175, 1896)


Bixyl Shuftan

Saturday, July 31, 2010

SL Poetry - Ocean Home

The magnificence of the ocean
it's strength and sheer power;
it is wondrous and haunting,
and spellbinding all at once.

I watch in awe
as the waves do their sidewinding dance along the shoreline,
rising and falling,
pushing then pulling back,
like a hesitant lover.

The waves lap up against me
in a nudging gesture of welcome.
The ebb tide pulls me hard
willing me to go,
and the sea whispers...
welcome home, my sister soul,
this is where you belong.

Shellie Sands

Monday, July 19, 2010

SL Poetry - I Know A Man

I know a man
who became jaded by life
by events and scenarios
beyond his control.
He lost himself along the way.
I know a man who wanted
to take control
but didn't know how
looking to others
to do it for him.
Radically oppositional,
he is alone
in his misery.

I know a man
enormously talented
engaging and intelligent
sarcastically amusing.
He controls what he can
and ignores the rest.
Idealistic to a fault,
he is sensitive and loving.
Trying to find himself and
his personal utopia.
I fear it will remain beyond his grasp
until he can manage
his own reality.

I know a man
who tried hard in life
but had more failure than success.
Constantly seeking the
approval of others,
attracting many, but keeping few.
Overwhelmed by feelings of
abandonment,
he is lost and afraid.
It drives all he does.

I know a man,
whose accreditations
and common interest
piqued my curiosity upon meeting.
I said "hello."
A family man
smart and witty,
he has been my sounding board
for ideas and thoughts.
He is wise but doesn't believe it.
The biggest shoulders I know,
upon which I have cried many a time.
He is my strength
and my guidance.
I am not saying goodbye.
I know a man.

Shellie Sands

Friday, July 16, 2010

Update Chaos: Trouble at the Bunny Ranch

Ozimals is always working to improve their products and this results in periodic updates for bunnies. An update totem can be purchased for zero lindens at several sites where Ozimals products are sold. Bunny owners/breeders have seen their share of bunny updates from the beginning. This is usually a smooth process and no bunnies are lost to hibernation. (If a bunny is not updated, it will eventually stop eating because the food and it will not be compatible.)

After a substantial pause between updates, another one was presented to the bunny community. Having obtained my update totem, I proceeded to begin the updating process. This is a long process for many breeders as only one update totem may be set out at a time. Having multiple warrens means the updating process must happen one warren at a time, one bunny at a time. In the meantime, those bunnies around who have not yet been updated will alert you with a message saying your bunny is out of date.

Satisfied that all my bunnies were up to date, I carried on with other SL business. Shortly, however, messages alerting me to an out-of-date bunny began appearing on my screen. Thinking "damn, I must've missed one," I set about in search of the little out-of-date critter. Moving from warren to warren, clicking off text on all updated bunnies, I found a couple out of date...now where did I leave that update totem? No sooner had I set out the totem near the bunnies in question, a message appeared on the totem itself advising "poor sim performance." The totem had stopped working. Frustrated, I popped over to the Ozimals store and got another one. This one also quickly stopped working. My frustration level and impatience on the rise, I teleported once again to the Ozimals store. Thinking I was smart, I purchased a couple.

Back at the ranch, I carried on with updating. Messages continued to flood my screen.Near tears at this point (ridiculous, Shellie, they are pixels, PIXELS!), I looked for my bunny friends on line to cry for help. Finding no one at the moment, I called it a day, deciding I would deal with it the next day.

I was greeted the next day with a barrage of out of date messages. "IMPOSSIBLE!" I thought. The Ozimals group IMs were flying. Then came a message about another update. With everyone in the bunny world flocking over to the Ozimals store, it was hard to get in. Searching my notes, I found other locations and off I went for the latest update. In the meantime, I had bunnies deep into hibernation because they were out of date. Setting out the newest totem, the long process began again. One by one the bunnies were updated. Those in hibernation, however, could not update in that state (I found out after trial and error). Taking up all the hibernating bunnies and not knowing what to do, I continued to update the bunnies I could. A friend told me to try the Rise and Shine drink for the hibernating bunnies. At 500 lindens each, this was an expensive proposition. I updated two hibernating bunnies and still have bunnies in my inventory. Bunnybury begins to sound like a good option at this point but I am hesitant.

But the nightmare wasn't over yet. Just when I thought the coast was clear, lo and behold, another update! This sent everyone into an uproar as you might imagine. This was becoming a chaotic and out-of-control situation. With a deep sigh, I collected yet another update totem. Totem in hand and thoughts of burying all bunnies and getting out of this business, I began the grueling process one more time of updating my 7 warrens...ugh!

All bunnies are now updated, but be careful kindling old nests, set that updater out! You will need it. In what I can only believe was an effort at maintaining some level of credibility, Ozimals offered an olive branch in the form of free Appreciation Food, which is valid through 14 July. On the 14th, all Appreciation Food will expire and vanish from site. At least we all got to hang onto our lindens for awhile.


Shellie Sands

Tuesday, July 6, 2010

10 Little Aliens

Would you believe that a film made in Second Life was considered to be part of a children's show? Chantal made “10 Little Aliens” for a competition in which the best short film gets to be shown on Sesame Street. But it almost didn't get considered.

Chatting with Chantal, she told me the contest itself was held by Aniboom.com, who told them Sesame Street was looking for new and original characters. Existing ones were off limits in the contest. Chantal then contacted her team which made everything in the machinima, the avatars, the music, the lyrics, etc.




She went on to say after she submitted the machinima, she got a reply saying the film was disqualified, told that game imagery couldn’t be used in the contest and they considered Second Life a game. Chantal’s first response was to send a copy of the terms of service, and insisted it was filmed in her own area. She was turned down again. Finally, Chantal sent them a third message, thanking them for calling it game design material, not realizing she was so good, it could be mistaken for it. Aniboom then accepted the machinima, though stated it could still be disqualified if it won.

Chantal stated that Aniboom had asked her before to enter contest, even though they had stated machinima wasn’t allowed. “Don’t worry about it,” she was told then. She found it odd that the first time they wanted her in even though the rules were against her media. And now she wanted in, and they didn’t want her. Second Life didn’t stand by it’s machinima, Chantal commented, even though others such as Blizzard of World of Warcraft does. But groups in Second Life do pay attention, such as Metanomics doing a show on the subject.

She went on to tell me some of the aliens were some of Pooky Amsterdam's staff behind those little avatars, including Pooky herself. Kat2 Kit had appeared on the set of "The 1st Question" in one of the alien avies. The avatars were their original design, and Chantal has them up for sale in her sim for very little cash, all funds going to the making of her next film.

Unfortunately, Chantal did not win the contest. "10 Little Aliens" came in 44th place out of the hundreds of short films submitted.

No doubt she'll try again when she has the chance.

Bixyl Shuftan

Tuesday, June 22, 2010

SL Poetry - The Pedastal

It's a funny thing how we
sometimes place people on a pedastal
it's a fine line between trust
and uncertainty

Some trust unwittingly
without fear
knowing they are justified in that trust
no chance of betrayal in any way

And then...
without notice
that trust crumbles
dissolves into ...
nothingness
and we are left to feel
outwitted, used perhaps
fooled into believing

the pedastal vanishes
and we feel foolish for ever
having placed anyone on it

And IF we are smart
IF we learn from it
There will BE no more pedastals
and we will walk away
knowing...for the time being
that everyone
is flawed


Shellie Sands