Showing posts with label news and commentary. Show all posts
Showing posts with label news and commentary. Show all posts

Wednesday, December 18, 2019

News and Commentary: More on Youtube And COPPA


By Bixyl Shuftan

In recent days, I've gotten a few requests for topics to write on. Some were about Linden Lab's announcement they were bringing back last names, in which they also stated they would be doubling their commission on Marketplace sales. The complaints along these lines was that once again, the Lab was being greedy.

One other topic was not within Second Life, but could and was affecting Second Life music video makers, the COPPA controversy. The Federal Trade Commission (FTC) had hit Youtube with a massive fine for violating the Children's Online Privacy and Protection Act for collecting data on kids watching, whom weren't supposed to be watching to begin with as to avoid trouble Youtube had a policy of not allowing viewers under 13 to watch videos unless under special accounts. Youtube's response was to tell video makers to mark their videos if they were aimed at kids or if they weren't for kids. But a video's rating could be changed if either Youtube or the FTC determined if a video marked not aimed for kids was appealing to them, and the maker would be subject to a fine of up to $42,000, per video.

The reaction of the music video maker I know best, Nydia Tungsten, was to take down most of the videos from her Youtube channel. While people could still message her for the videos, years of work by her and her friends, done not for money but to entertain, was gone from public access. Very little of her Youtube channel remains, most of it being a number of videos about a discussion on the Inworldz virtual world several years ago.

As it turns out, Nydia was not alone. Shawn Keller, whom used lioness and fox animated characters to discuss topics on the scientific and supernatural, announced he would likely stop making videos. Vivienne Medrano, best known for her "Die Young" animated music video whom more recently has gone into "Hazbin Hotel," an animated cartoon that is definitely not for kids, expressed anger about Youtube's move on her Twitter. I've come across a number of other videos and comments expressing disain over Youtube's move. I've also come across a few videos and a number of comments saying there's nothing to worry about. But it's my impression those who are afraid greatly outnumber those who are not.



So why the fuss? In short, the rules video makers now have to work under are more than a little vague when it comes to COPPA. A reader directed me to one FTC page, "Is Your Content Directed at Children?" One section was "How Channel Owners Can Determine if Their Content Is Directed At Children." Among the factors listed was "the use of animated characters." While later on the page would state "the FTC recognizes there can be animated programming that appeals to everyone," this could easily be interpreted as that Youtube and the Feds were reserving the right to go after any video with animated characters, including computer-generated ones. That certainly explains a lot of the fear as the new rules could be seen as anyone posting an anime or furry animated video on Youtube could be on the chopping block.

Youtube and the FTC seem to be saying "trust us," but many video makers feel they have too little reason to do so, especially with the potential for such heavy fines.

So what can be done? Right now, it looks like a number of video makers are taking down their videos from their Youtube channels. I imagine others are keeping theirs up, but hesitating to make more. Alternatives to Youtube are certainly being sought, such as Viemo. One I keep hearing about is Pornhub. Yes, there is the stigma of a porn channel, they state, but there's no danger of the videos being taken down and being bankrupted by heavy fines.

Hopefully there will be some changes with both Youtube and the FTC on the issue that can get clear up the vagueness so video makers will feel at ease. But a recent video I came across by ReciewTechUSA isn't giving me much hope, at least on the part of Youtube. It seems Youtube also recently made changes in it's anti-harassment policy that in his opinion are being used to silence not just online bullies but brutally honest criticism as well in an effort to make the video service more advertiser, and corporate, friendly. "The Youtube that we once knew and loved is gone," he would state, "the day where you could make content you would see nowhere else and not be corporate controlled is over."

Like so much on the Internet over time, Youtube has been changing. But some of the recent changes are making it less of the place it was where you could just post videos (other than porn or gore) for your friends and anyone else interested to watch. With the new hoops to jump through and potential hazzards, it looks like some videomakers, in Second Life and elsewhere, will be saying goodbye.

Bixyl Shuftan

Friday, May 11, 2018

News and Commentary: Is Second Life's Population Not Growing in Numbers Because It's Growing Older?


By Bixyl Shuftan

In late December, it was reported that in the past year the number of private sims had gone down by 667 from 16,783 to 16106 in 2017 or a loss of about 4%. While this is lower than the 4.4 percent of 2016, it is still a continuation of the long slow decline Second Life has had in the past several years. This is in spite of that thousands still sign up for an account every day. So why don't they stay? Chic Aeon, when commenting in a post by Hamlet Au in New Worlds, had one suggestion: Second Life wasn't really designed for Millenials.

Chic described how she found the place, and her observation that most of those who were doing things were Generation Xers or Baby Boomers.

... I was drawn to Second Life because it was listed as the world for CREATIVE and TECHIE folks. I am undoubtedly both of those things. The techie attribute has cause plenty of problems over the years; SL is simply NOT easy to learn. Items came in boxes that needed to be unpacked in an area where people could rez things and open them.

Think about that sentence and all you had to learn just to get some free clothes to try on your avatar.

It takes a real interest to stick around and learn all you need to know to navigate these virtual world waters. For many years, my theory has been that the peak of SL's popularity gathered up all those techie and creative folks -- those in their 30s, 40s, 50s and 60 and a few beyond; they stayed and became the baseline populous of our world.

While some young folks do come and participate, most all of the people I know -- the creators, land barons, educators etc. -- have a few decades or more under their belts. They were willing to put in the time and effort so that they could enjoy the world on a daily basis. I am certainly one of those folks that make up the 90% of inworld hours. I am here about sixty hours a week, creating, blogging, helping others in the forums, chatting with friends --- pretty much in that order.


Yours truly came in when I was 39. So adding 15 to 10 years means those who were in their 30s, 40s, 50s, and 60s, are now in their 40s, 50s, 60s and 70s. While some might have more leisure time after their kids go on to college, others end up getting too sick to get on. And of course heart disease, and other ailments of middle and old age can mean death, and the end of their time in Second Life as well as their real one.

So Second Life has a problem that earlier electronic entertainment products such as the Atari 2600 never faced, a declining number of users not because of them leaving to a better product of the same kind, but that the users are getting older and there are fewer signing up than those dying. It's not that there aren't any in their younger 30s, 20s, and late teens coming in, there are. But the numbers are smaller. Which leaves the question as to "Why?" To Chic Aeon, she felt the idea of an open-end virtual world where it was up to the users to make most of the content just didn't appeal to Millenials, "They want things NOW, not later. They want their fun handed to them, not earned." Personally, I have my doubts as to this theory. Daniel Voyager stated the Teen Grid, when active, had it's own content creators.

Something else I've heard is that younger people want their own place, not the same one older adults are going to. I've heard some players on the Grid with teens say they're not worried about their youngsters logging in, saying they've heard them grumble, "Second Life is for *old* people." The response of many teens and young adults to older adults getting on Facebook was to stop using it and go to other social media such as Snapchat.

So could Linden Lab try to advertise Sansar as "The choice of a new generation," a slogan that helped Pepsi Cola increase sales in the 1980s among young adults then? It could, but so far Sansar's user base remains tiny. If any of the next generation virtual worlds is getting much of a population, it is VR Chat. It could be that while young adults do have a taste for virtual worlds, but many are looking to VR Chat instead of Second Life. So we could have a situation in which Second Life is inhabited mainly by Gen-Xers while VR Chat is the choice of Millenials. While this generational divide might help Linden Lab keep an audience for a few years, an inability to attract younger customers will hurt it in the long term. Such customers would need to be those Millenials who don't fil the stereotype of "Here we are, entertain us." But that shouldn't be a problem.

Sources: Daniel Voyager, New World Notes

Image Source:Turbotax

Bixyl Shuftan

Wednesday, October 4, 2017

News and Commentary: "Fat Shaming" Publicity Stunt By Store Draws Protests, Traffic


By Bixyl Shuftan

Trolls have harassed stores throughout the history of Second Life. But it's not often when it's the store that does the trolling.

The "No Fat Chicks" meme has been around for some decades, both an insult to women of large size and a suggestion that the speaker is both shallow and insensitive. As it's usually men with juvenile streaks in their mentalities that use it, I was surprised to hear about a store that had a sign with the slogan, and an image of a black outline of a large woman with the international "not allowed" red slash sign. Beside the sign was another offering free "No Fat" shirts made for the store's (thin) female avatar.

Looking at the profile of the owner, I found this description:

Fat in your body! Fat in your a**! Fat in your boobs! Fat in your brain! Fat! Fat! Fat!.... OMG!!!!
STOP IT! PLEASE!
Remember that real beautiful girl Is the slender and graceful, and not looks as a fat pig!
Stop to be fat! Back to graceful!

Yours truly has seen a few female avatars in the past several years sporting what could be called a "Kardashian" look, large behinds and thighs. While there are ways to suggest the more extreme forms of this kind of look are less than realistic, this is hardly the way to do so and expect people to listen. On the Second Life Friends Facebook page and New World Notes, there were pictures and descriptions of protests of women avatars, both large and otherwise, at the store. While yours truly came at a time there weren't any, there was someone at the store who told me there had been, "Yesterday there was a protest here, it's a horrible shop. Today I came to see if there were people protesting."

But have the protests backfired? The presence of the women were certainly an increase in traffic, which does get noticed by the inworld Search function. So they may have inadvertently ended up drawing shoppers to the place. There was a sign at the store placed by the owner that appeared to be aimed at the protesters.

Thank you very much for promoting my brand, my store and my products! Before I was need to pay money for to raise a traffic, but you do it for free! Please continue your flash mob! Do not stop! I love you all!

So if one can look however they want to, why would these girls chose to be plump? Yours truly can think of a few reasons. Maybe they don't want to look like everyone else. Maybe they're plump in real life and see wearing a thin avatar as being less than honest. Maybe they're trying to avoid being IMed for sex repeatedly. In any event, it's their avatar, and with a few exceptions such as racial stereotypes, they can look however they want to.

And it's my impression most men would prefer a woman with a few extra pounds and a sweet disposition than a thin woman who's a rhymes-with-witch.



Image Credit: Fia Wycliffe

Bixyl Shuftan