Showing posts with label World. Show all posts
Showing posts with label World. Show all posts

Saturday, May 14, 2011

Meanwhile, Back in Azeroth

Busy as I am in Second Life, I still find a little time in World of Warcraft. Especially since my residential area has it’s own guild there, in Lightbringer. Recently my namesake character finally reached Level 60, and with it a flying mount. Before “Cataclysm,” one would have to wait until Level 68, Cold Weather Flying wasn’t an option until Lvl 78, and only available at the city of Darlan deep in the interior of the continent of Northrend. And of course, you couldn’t fly in the “classic” continents of Kalimador and the Eastern Kingdoms.

Now, flight’s available just about everywhere, the exceptions being the starting Bloodelf and Draeani areas. For Northrend, the Cold Weather Flying skill is available at any flying trainer. The only problem is, for those near level 60 in Outland, and Levle 70 in Northrend, you need to be more careful where you land in certain areas. Touching down next to a foe several levels higher than you may not be a landing you can walk away from.

For a break in the questing, the Easter and Mothers’ Day events were an interesting diversion. For Easter there was Noblegarden, in which one gathered eggs hidden at the towns closest to capitals for the chocolates inside. There were also occasional goodies such as dresses and pet bunnies. The picture shows two Worgen girls from the Sunweaver guild munching on their candies.

Gather a number, and eventually one got turned into a bunny. Considering the wolflike Worgen player-characters are now involved, Noblegarden became a little more interesting. One of the achievements involved shaking a flower boquet at least one female of each player-character race. But with the neutral city of Darlan no longer the focus of the amount of traffic as it had before Cataclysm, finding girls of the opposing factions was a problem.

Some in the Sunweaver guild made Noblegarden into a social event, going to Azure Watch in the Draeani lands to get hidden eggs. Bu there were other ways. One of the Noble garden achievements is “Hard Boiled” in which one’s bunnified av lays an egg in the hot springs in the Un’Goro crater. In the Zangamarsh server, the “It Came From the Blog” guild, started by posters in the WoW Insiders newsblog, organized a “Hop to Hard Boiled.” In this spontaneous event, they and one other guild, and friends, didn’t fly but walked all the way from Razor Hill to the Un’Goro hot springs. They made this tape of the event, which is over an hour.



"The Hop to Hard Boiled"

Just after Noblegarden was Childrens’ Week. With the changes from Cataclysm, the Ogrimmar and Stormwind quests for the event were changed as well. The Stormwind ones included a motorcycle ride in Westfall, including a pass at the crater and its slimes, which got a little close for comfort for the kid. Horde players had their own wild ride quest in the form of “Ridin the Rocketway” in the Goblin area Azshara.

Until Cataclysm, the Alliance was seen as less diverse than the Horde by many, some Horde dismissing them as “Humans, hippies (Night Elves), and short guys.” With this in mind, one wonders if the Stormwind orphanage matron is having some mixed feelings about trusting her kids to these huge werewolves. The kids would probably think it’s cool, “Doggy!

Besides the events, Blizzard has also released a new WoW character pet, the cenarion hatchling, available for ten dollars. The proceeds from the sales go to the tsunami relief effort in Japan. Also, an article from WoW insider suggests WoW’s subscription levels have fallen back down to pre-Cataclysm levels. But at 11.4 million subscribers, it’s numbers still make it the 800 pound gorilla of MMOs. There's been at least one suggestion that Blizzard should take this as a sign that it should offer a Free-to-Pay option besides the 10 Day Trial. But it seems most feel the people behind the game are feeling little pressure to do so.

On a final note, with my namesake character being a hunter, I should bring up some recent changes to combat pets. When I first played hunters, one had to keep one’s pet happy. If it got too unhappy, it could run away, especially if it was a new pet. Later on, Blizzard changed the game so they didn’t run away. This was seen by most as favorable, as it was one less thing to worry about. Unhappy pets still didn’t fight as well, so one needed to keep food on hand for the pet.

Now, the rules have been changed so that pets no longer get happy or unhappy, but just a level of content. Food is still handy as it heals damage on a pet. But still, not only does it remove the combat bonus the hunter’s pet gets from being happy, but from my point of view, it takes away from the experience of owning a pet, that it isn’t “just there” but needs occasional attention.

Well, that’s it for now from the wild world of Azeroth. Next holiday is the 4rth of July one, the Fire Festival, in which no doubt we’ll be seeing numerous guys and girls with maniacal grins as they chant “Burn! Burn! Burn!”

Sources: WoW Insider

Bixyl Shuftan

Monday, May 2, 2011

Virtual World Avination and Gambling

I was recently contacted by an old friend, Foxyfurman Kumaki, about a recent development in the virtual world Avination. As the estate owner in Second Life of the old Foxworth sim, he and Linden Labs got along less than well. Eventually, he and his partner moved to the mainland, getting a shop there (and paying only a tiny fraction what he once did).

He also decided to check out other virtual worlds, and soon found one he liked: Avination. “This was the first world that I could log into easily,” he told me earlier this year, “This is less money and more stable from my view.” Foxyfurman reported the number of sims back then as 800. More recent statistics of the Opensim based world show over 1100, with almost 26,000 members, almost 9000 whom logged in within the past month.

One thing Foxyfurman liked about Avination was the difference between it’s policy on gambling and that of Second Life. Because Linden Labs is based in the United States, it has to deal with the government’s less than friendly attitude with Internet gambling. A few years ago, Linden Labs banned all gambling in Second Life. Later on, it began allowing some games such as Zyngo, if a case could be made they involved some level of strategy. But there was at least one occasion Linden Labs changed the rules and ordered gaming halls to comply, or else.

“In Avination,” Foxyfurman told me, “it is straight up gambling. AVN is in the UK, so games of this type are semi-legal.” An article in VirWorld wrote about gambling there, describing a casino that was so big, his viewer couldn’t see it all.

Unfortunately, Avination’s relaxed policy on gambling got unwelcome attention from Paypal. Foxyfurman told me the reason Linden Lab had put the pressure on Zyngo halls earlier was because of Paypal, “Paypal is international, and they do not like it.” Avination had been using Paypal for it’s residents’ convenience. But because of the gaming, they were thinking of leaving, “it looks like AVN has few choices: ban gaming, or find a good and easy payment method.”

Some days later, Foxyfurman had some good news, sending me a notecard, with a message to AVN’s staff from Paypal:

Thank you for providing additional information
regarding your website/s and business in order
to comply with PayPal's Acceptable Use Policy.
After a recent review of your account, we have
found that you have completed the requirements
to remove the limitation and have granted an
appeal.

Furthermore we are glad to inform you that you
have been approved to use PayPal as a payment
option for your sales on the following website/s:
http://www.avination.com

So it seems the gaming halls are in Avination to stay.

Bixyl Shuftan

Monday, December 20, 2010

The “Cataclysm” Continues in Azeroth

This should be my last “Warcraft” article for a while. It’s not every day they make a major update. Though there have been a lot of changes here.

Besides the wolflike Worgen for the Alliance, Goblins are now available as player characters for the Horde side. Small and quick, they are higher in agility and intelligence, have a bonus in attack and casting speed, and those choosing alchemy as a profession start out at 15. From their gadgets, they’re able to do a Rocket Jump and Rocket Barage. And reflecting their background as moneymakers, are able to receive the best discount regardless of faction standing and able to call up access to their banks wherever they are.

The beginning quest chain for the Goblins explains how his/her cartel, the Bildgewater Cartel, got into the Horde. Instead of am unknown, the player starts out as an up and coming businessman/businesswoman on the cartel’s island city of Kazan. As you go about your business, including a ride on a hot rod, Deathwing, the main villain of the game expansion, shows up, and sets off the volcano. You gather your life savings (and then some), in order to get a seat on the Trade Prince’s yacht, but he double crosses you and makes you his slave. However, the ship gets caught in a storm and wrecked. So you get a chance to prove to your fellow Goblins you can be the hero who can get them out of their mess.

The beginning Goblin quest chain is longer than that of the Worgen's, the 100 Quests achievement reached along the way. But it’s packed full of chuckles as you face down funny-looking pygmies, “Oomie goomie goomie!”, who want to sacrifice your friends to their turtle god. Fortunately, you have your Goblin gadgets to get you through, from rocket boots to weed-wackers, but with little to no safety features, there’s always that chance something can go wrong. Along the way, you meet up with a group of Orcs, and everyone decides it’s best to cooperate in order to get off the island. You also run into the most well-known Orc, Warchief Thrall. Players who take up Goblin characters hear from him that he’s placing another Orc in charge of the Horde. This explains why Thrall’s nowhere to be seen in Orgrimmar these days.

But “Cataclysm” is much more than two new races available for play. Flight is now available in the “classic” continents of Kalimdor and the Eastern Kingdoms, at least for those Level 60 and over. I’ve heard some wonder if this takes away from some of the experience, but most seem happy with it, the popular gathering places at Ogrimmar and Stormwind filled with flapping mounts as players happily show them off.

You’re going to need your flying license. New areas are now open in these two continents that would otherwise be inaccessible. New quests, monsters, and enemies await. These are more dangerous than previous areas, and your level cap has been raised to 85 to keep up. And with these new levels, new weapons and armor are available. Profession levels have also been raised from 450 to 525, the new rank of proficiency called “Illustrious Grand Master.” And with them, new materials to make high level armor, weapons, potions, etc.

And there’s a new Secondary Profession available, Archeology. Players go around Azeroth digging up artifacts at dig sites recently unearthed by the Cataclysm. After getting the skill from a trainer (the one in Stormwind named Harrison Jones, an obvious take on Indiana Jones), players go to dig sites, and survey them for archeology fragments. A survey site with a red light means you’re far away from your find. A yellow light a fair distance, and a green light means you’re close. One can gather fragments from a site three times, and then it closes while somewhere else on the continent another opens. Four dig sites are open at any one time, and contain artifacts from one of the races, such as Elven or Troll, or fossils.

Once enough fragments are gathered, then can be combined to make artifacts. Your first ones will be common and not worth much, such as common vases and trilobite fossils, . But as you continue to come across artifacts, more valuable ones will appear. Finding fragments will level your Archeology skill for a while, but eventually you level just by combining them into artifacts. But finding the fragments will still get you experience points, which can help out characters that haven’t quite reached Level 80 yet.

While a way to enjoy WoW between questing, some players have their doubts on how valuable this profession is. One guide I came across suggested truly epic items were few and far between. But as a Worgen I saw one Alliance character on a fossilized skeleton mount. A prize from archeology? Maybe.

Another new feature is guild advancement. Guilds can advance with 25 levels of progression, done through the accomplishments of it’s individual players through quests, battleground victories, etc. Each new level brings perks, such as bonus experience from quests and clobbering monsters, faster mount speeds, etc. There are two new Player vs Player battlegrounds, Twin Peaks and Gilneas.

And of course there are the jokes. The Worgen and Goblins have their own special jokes, such as “Since the change, I prefer my meat rare,” and, “When in doubt, blow it up.” Perhaps it’s the perception of this player, but the game designers seem to be getting a little brave on occasion with the humor. One of the female Goblin jokes is a vieled bondage crack, and in one of the lady Worgen jokes, a supposed listener confuses what she actually means by a “bone.” The slightly riskee humor continues to the new quests, in one the player delivering a shipment of crab meat to a lady sailor and being told a subtle STD joke. And it's not just the jokes where the off-color remarks appear. In one of the new low-level quests, the new Orc Warchief insults the Undead queen by calling her a rhymes-with-witch. Blizzard must think their audience is getting older.

Some are probably asking “why just raise the new top level to 85 instead of 90?” Despite being around for several years, World of Warcraft is still successfully at keeping a large audience, and will probably remain so for some time as long as Blizzard continues to be good at giving the players a great game. Someone thought they would keep their lead for at least 20 years. Most likely it won't be that long (in my opinion), but although some people still talk about a potential “WoW killer,” more game developers admit Warcraft will not be going away anytime soon. Instead of being knocked off it’s number one spot by a new hot game, most likely it’s position will be chipped away over time as players’ tastes change and new technical developments allow for stunning new games.

And of course some players would prefer to be in a smaller game where they can meet up with the administrators and content developers, and maybe even contribute to developing in the tools of the game, such as the roleplays and combat RPs in Second Life.

World of Warcraft may be the McDonalds of online games, to paraphrase Eurogamer writer Robert Purchase, but most would prefer to dine elsewhere on occasion as well, and some never get a taste for it to begin with.

Sources: WoWwiki, Eurogamer,net, Massively

Bixyl Shuftan