I was contacted by a friend this week, whom had gotten into the Zyngo business. He told me he had a “huge” story concerning gaming in Second Life, “in a nut shell, Zyngo went to an online configuration and now LL is using said online config info with the consent of the maker to bust game places that have not updated to the new rules. ... nasty story really. ... big customers of Zyngo have been forced to take off autoplay as they are high profile. Low profile places have not gotten notice, not made changes yet. As a nasty side effect of the online configuration, unintended but not surprising, the owner of the licence server can ’out’ people who have not turned off auto or done what LL has said to do, and is ratting out the little guys to save big customers and also earn brownie points with LL.”
He later wrote some more information on a notecard. While I don’t usually post anonymous comments, I know the person well enough to know he is sincere in his observations and comments.
Big game halls are going under quickly after LL handed down a ban on auto play (where the game will place the numbers for you), and the devil/angel feature, ( I will touch on this later).
One big hall owner selling off their games was quoted "it is just not worth it, the hassle, players do not play Zyngo (one of SL's most popular games) without autoplay" . Many other games are in operation in SL, and many need to be adjusted, this is all to boost the skill component of the games played for money in world. Game halls wishing to sell Zyngo in this current market can expect to get just 500L a game, this is a transfer no copy game with a license, new they are 2400L.
With all the updates and changes, warnings from the creator group of Zyngo have been coming fast and furious, this has added to the paranoia as this game uses an online configuration where anyone with web privileges can see/change your settings, and trust me in this environment you do NOT want Big Brother watching you.
Now for what LL is doing about the skill element, I personally do not think it is a bad thing, however it does stand to reason that not just the devil has to go but ANY free points that do not have a skill component directly attached to them, (you could have a game where 400% of your score comes from a random symbol, with no player action attached), these points currently come in many forms.
2X,3X or any other X: This is a hidden symbol that is randomly uncovered , it normally doubles your points but it can do much more, with no intentional skill attached, yes a player is trying to uncover a number and the side effect is the 2X, but the player is not skillfully or knowingly uncovering that symbol, the random 2X is just as decisive to the game as angels and devils and currently the way most games are set up, it is a total accident when you get it.
Diamonds/Angels: Any free points that take no action on the players part, these are NOT legal by any skill game standard. These types of points influence the main skill component of the game. Bonus rounds: Some games at the end you have a bonus round, in most cases this is just a random click on the players part and it totally decides the outcome, if these points in any way are used to decide the skill component, again they are not lawful by any set of skill game rules I can find.
Thanks for your time.
Sorry I wish I could pen my name to this piece but Big Brother really IS watching.
He told me when word of this goes around, he may take a hit in the short run, but should avoid trouble if Linden Labs reverses its ban.