Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Sunday, July 21, 2013

World of Warcraft To Test Using Real Money to Buy Experience Buffs




By Bixyl Shuftan

While World of Warcraft players have been busy with the Battle of the Barrens and other places, earlier this month there was some news that Blizzard would be testing out something never done before in the game - allowing players to gain experience faster by using real money purchases.

The buying of game items, or "micro-transactions," are not new to gaming, or even to WoW. Some smaller Internet games such as Evony allow players to purchase a variety of buffs, better equipment, etc. As these purchases give the buyer an advantage over free players, they are sometimes called "Pay to Win" games. Larger MMOs have tended to avoid such offers, not wanting to give loyal players who've gamed a long time the impression someone can just buy their way to the top and avoid the time and hard work in getting there. Instead some, WoW included, offer the sale of items that do not affect gameplay, such as mounts and pets.

In Summer 2011, Eve Online players protested plans to allow the purchase of items that would affect gameplay, and eventually the company relented. "It's one thing to add non-game items and make money off that," one reader wrote, "It's another entirely to screw up the whole game mechanics so that veteran players who've worked a year to get where they are get bumped by some snotnosed kid who's using Daddy's credit card to buy his way to the top."

Earlier this month, Blizzard forum moderators admitted to plans to "exploring" options after it was discovered there were plans for items to be sold at an "in game store," such as an "Enduring Elixir of Wisdom" that gave a 100% experience boost. The store will reportedly be only on Asian servers at first, and the item is described as currently only on test servers and only available to players level 85 or more.

The response from the players was mostly negative, "The item itself is mostly harmless … the problem is that it opens doors to (the) 'Pay to Win' model. And we already pay the game and a monthy fee just to skip that." Some stated they would leave the game, or feared others would if the In Game Store was released. Some stated they wouldn't mind the option to level other characters this way once a player had brought one up to the maximum Level 90 anyway.

This comes soon after some less than happy news for World of Warcraft. In May, Blizzard stated they had lost more than a million players in the first three months of the year, from 9.6 million n January 2013 to 8.3 million in March. While most of the losses were from Asia (where the in-game store will be tested), some Western gamers left as well. This continues a long-term drop from it's peak of 12 million in 2010, and the company admitted further decline was likely, "we expect to have fewer subscribers at year end than we do today." The reasons for the drop, players were leaving for cheaper games, notably those playable on mobile devices. The video game industry, in addition to virtual words such as Second Life, has been facing increased competition from handhelds such as tablets, iPods, and others.

At the time, Blizzard stated they would be investing more in WoW, with more storylines and features. Since then, the Darkspear Rebellion was introduced. But that even the largest of MMOs would resort to "dabbling in the darkest gold-producing alchemy of them all" of microtransactions allowing those with deeper pockets an edge over conventional players, this could be taken as a sign that even the people behind World of Warcraft are wondering if it won't be long before they no longer dominate online gaming.

Sources: Gamasutra, BBC News, Rock Paper Shotgun, Blizzard Forums,

Bixyl Shuftan

Tuesday, September 4, 2012

A Resident Looks Back at City of Heroes

For fans of the Superhero MMO "City of Heroes," there was some sad news recently. Paragon Studios, the makers of the game, announced their company, NCsoft, had decided to close them down. A short article in Massively stated the reasons were "realignment of company focus and publishing support."


To our Community, Thank you. Thank you for your years of support. You've been with us every step of the way, sharing in our challenges, encouraging us to make City of Heroes better, more than everyone else thought it could be. We couldn't have come this far without you. I implore you all, focus on the good things of CoH and Paragon Studios. Don't dwell on the "how" or the "why", but rather join us in celebrating the legacy of an amazing partnership between the players and the development team. 


Among the players of the game was Second Life resident Alexandra "Lexi" Tymets, also known as "DJ Sexy Lexi." She had a few things to say about her time at Paragon City. Of her characters, "I had a bunch actutally. Over the years I've played both sides, hero and villain. Have maxed out characters on both. ... CoH was really fun. You get to feel heroic as your little super hero,or super villian, (who) beats, blasts, or sends summoned creations after your enemies. It's really fun when you get a group, and you've got an Area of Effect Attack, like my Water Blast/Dark Miasma Corrupter did. She'd drop an AoE Debuff then slam the enemies with AoE attacks. There's nothing like watching a horde of enemies just fall over at once."

Of the gameplay, "Well you of course fought enemies, starting from street thugs, who will come at you with guns and baseball bats, and work your way up the villain chain. There were trainers you would see so you could level up your heroes powers. You chose two sets, which depended on your archtype. Like Corrupters, which was a Villain archtype, got to chose a ranged attack, and a ranged support set. ... As you got higher in levels, you'd face things that could throw nasty powers right back at you."

Describing the quests, "In the early days the quests were pretty repetitve, though they did give you some story to link them to help out. Go here... smack that around. Come talk to me again, typical MMO fare. As the game progressed they created new parts of the city with their own enveloping story. You could stay in one zone... and do the arcs from different contacts there, and it would all be all one continuing story as you worked your way to whatever was menacing that zone. That's really when City of Heroes got it's own flavor, and really started to shine.

"There was a zone called Croatoa. It dealt with Fae and supernatural things. Witches, Redcaps, Werewolves, Ghosts, and Plant monsters with Jack 'o lanterns for heads. It inspired me to make more than one character with roots in magic or connections to the Fae. There was even a Nessie-like monster in the lake called Sally."

"My Storm/Elec Defender ... I remade her as an Ice/Storm Corrupter. She's level 32, and still hasn't gotten her first debt badge. She still exists. When the Servers Close down on Nov 30th, I'll be on her, standing next to Miss Liberty. Probably bawling my little mousie eyes out."

As to why the game was closing, "Rumors run from. 'NCSoft is a bunch of asshats,' to 'They wanted to cut CoH and Paragon before it went into the red,' and 'They couldn't renew the CoH License.' "

"I've been with City of Heroes, on and off admittedly, since Issue 1. They're in Issue 23 right now, and were gearing to Issue 24. I played for 5 years. It was the best Super Hero MMO they ever released, and it pains me to see it go. I've cried twice now, all the friends I made, all the stories I told with my characters, and some that were just beginning to tell their stories. It was an amazing run, and I thank Paragon Studios for the years they put into it. The Love, the devotion, and the time. No other MMO I've ever played had that sense of family."

Lexi wasn't the only resident whom played the game. Ranchen Weidman explained she did too, "CoH was fun, still is. But I doubt I'll be playing any more of it (now) that it's closing."

Top image from cityofheroes.com 

Bixyl Shuftan

Friday, August 24, 2012

Facebook Game Review: Campaign Story

One computer game I remember from my youth was "President Elect," which allowed the player to take on the role of a political candidate for the White House. Since then, election games have continued to come up every four years, though I never did buy another. Recently, one came out for Facebook: "Campaign Story," billed as "the first political Facebook game where you run your own political campaign." It is made by Five One Nine Games.


The selling point of the game is the chance to run for office with the option of "Play Clean or Play Dirty." Indeed when your candidate starts his/her first election, you're greeted by a pol from your party whom expresses hope you'll be a refreshing change from the politician you're up against who's known for his dirty tricks.

Starting out, you're given a selection of several appearances to choose from, male and female. You're also asked your candidate's name, the symbol he/she will be using (Democrat, Republican, or one of several others), and the slogan. You'll also be asked if you'll be playing as a liberal, conservative, or moderate, though I have yet to see how this affects gameplay.

Your first election is one for mayor of a city. You're given some guidance for the first several moves. The map shows your appeal in various places, from welcoming to hostile. Canvassers from your staff can be placed on the map to speak directly to the people about your candidate and make some gains in the polls. Fundraisers can be placed to raise money.

The news board shows events that have an effect on the election, such as reports of declining industry or rising crime rates, as well as statements (lies) by your opponent against you. By spending Influence points, you can act on an issue. You can then have your staff promote your efforts for votes. But your opponent will usually make some response, more often than not by using cheap shots. You can respond by either defending your move, or by going negative yourself. Positive moves are shown as white angel wings while attacks are shown as red devil horns.

Different staff have different roles. Press Secretaries issue press releases and hold press conferences. Researchers dig up facts and figures to fight off attacks from your opponent, or dig up dirt for attacks of your own. Speech writers can help make  your candidate sound more intelligent on issues. Image consultants can help polish an image after an opponents smear campaign, or set up photo-ops to promote your candidate.

Gameplay has your candidate starting out low in the polls, with your actions making the numbers swing to your favor. Once your approval rating reaches 51%, the game declares you the winner on election day. Following your victory as mayor, your next campaign is for state senate. This election is a bit more detailed, taking place across four maps, and four regions of news issues and opponent's responses. As you win, you'll go up the political ladder, with elections for Governor, US Senator, and eventually the Presidency.

Campaign Story is a new game to Facebook, launched only last week, so there may be some changes to it as time goes on. As the real-life election makes the news, it's an interesting way to make gamers think a little about what goes on in winning races in the real world, and what it takes.

Unlike certain Facebook games, it doesn't ask to make posts to your friends (yet). So Facebook has done what to some would seem impossible: make politics a subject less annoying than many others, at least with games.

Bixyl Shuftan

Friday, August 10, 2012

Game Review: Diablo 3

 
After Diablo 2 came out in the year 2000 along with its expansion, Blizzard the same company that created World of Warcraft kept promising that would create a sequel to Diablo 2. Year after year, Blizzard put it off until this year in May 2012 when they finally released it. My brother bought himself and me a copy to test it out.
 
Is it a good game? I’d say so yes, but it gets repetitive sometimes. For those not familiar with the Diablo series I can offer a quick synopsis for the third game in the series. The main goal is to defeat the Lord of Hell called Diablo. You choose from five character classes. A barbarian is a slashing warrior with high health and uses heavy armor. Another class is the wizard casting magical attacks. There’s an African witchdoctor shooting blow darts and summoning the undead to fight for him. A demon hunter who fights with a bow and arrow and uses nifty traps. The fifth character class is a monk who fights with marital arts and super natural physical attacks. 
 
This time around in the series, you are now able to choose the gender of your character. In the first and second game if you played a wizard, that character could only be one set gender. A man in the first game and a woman in the second game. In both the first and second Diablo a barbarian was always a man. Seemed kind of silly that if you wanted to play a wizard you could only play as a woman in the second game. Now both genders are available for every class in the third game. 
 
The game play is simple using your mouse you left click as your main attack and right as a secondary attack. To move your character around just left click and your character will move there. Your character gets to click and kill lots of zombies and horrible monsters in your way to gain experience and gold. Over time your character levels from one to a maximum level of sixty to become stronger. 
 
One nifty thing about Diablo 3, as you come across a new enemy you see a pop up on your screen saying "new lore." Click it and you’ll hear an actor’s voice describing the enemy monster to you. For example imps within the game are described to be small, but capable of tearing apart flesh with their needle teeth. Blizzard wanted to accomplish fantasy with a touch of horror and they do a good job of it.
 
When you pick a character you start out on your adventure going from town to dungeon progressing through the game in four acts each act taking you to a separate location. The fourth and final act you fight Diablo himself, beating the game ... or do you?
 
In Diablo one and two, there are three levels of difficulty Normal, Nightmare and Hell. When you defeat normal difficulty defeating Diablo at the end of the fourth act you are able to progress to the next difficulty level Nightmare, then Hell. Luckily you have the option of joining your fight against the demon Diablo with fellow players with a limit of four per group. The game gets harder the more people that are in a game or group together. So you can’t make the game easier by ganging up on the game. 
 
In Diablo 3 there’s a new difficulty called Inferno. In act 3 Hell I was killed a lot, later learning that you needed all resist gear to give you resistance to all elements. If you didn’t have gear like that, well I already knew what would happen. The elements you needed resistance to were fire, arcane, poison, and cold and electricity. Luckily a lady barbarian was nice enough to give me some gear that boosted my resist all. I finally got through to inferno with the correct gear. I was very happy when I defeated the end boss of the first act of Inferno called the butcher. When I defeated the butcher, a giant demon using hooks and floors of fire killing adventuring heroes, I unlocked a banner I wanted: a griffin icon for my banner.  (Yes I like griffins very much.) Something new in the Diablo series is that you get to create your own banner with various colors and sigils. Like a banner you would see with a medieval clan or house or king or queen. As you progress through the game earning achievements you earn various designs for your banner.
 
 However when I tried act two in Inferno I died fairly quickly despite the fair amount of all resist gear I had on my barbarian character. Blizzard did a good job of making Inferno beyond hard. Instead of blowing gold on repair bills I went back to act one in Inferno to earn gold to buy better equipment.
For those who played World of Warcraft, Blizzard carried over the auction house (called AH for short) over to Diablo 3. Compared to EBay, you can bid on new armor pieces for your character or a new shiny weapon to smite the demons of Hell. Like any RPG or Massively multiplayer online role-playing game or for short MMORPG. The player becomes more powerful by looking for or buying new equipment for his or her character in the game world. The game wouldn’t be much fun if you could only use the same equipment you started with throughout the whole game.
 
Diablo 3 does have an amazing amount of gear for each character to equip. For example a helmet or helm name could be something like a "masked aurora or a knight’s hunger." A dagger could be called a "grisly point" or a "death abyss." Or the dagger I currently have is a shiv revenge. One neat thing about weaponry is sometimes they come with element damage like poison or fire that add to the graphics and add to the damage you inflict per attack. Another neat thing is that sometimes when your character kills an enemy you see the enemy’s dead body fly across the screen as your character forces it back with the power of your attack. Also if you attack with a certain element it adds to the death of the enemy. Attacking with a poisoned weapon leaves the enemy as a diseased husk with a green sickly aura and poison cloud. Or a fire weapon leaves the enemy as a burning blackened husk.
The gear itself comes as a few colors. White is plain ordinary gear blue is step up offering some boosts. Yellow is a lot better than blue. Green is a set item that comes with 2 or more other items in the set. When you complete or add to the set you get additional bonuses. Orange is legendary and rarely found.
 
Some enemies by themselves die with graphical bravado. A demon in the fourth act burns dying and leaves behind a skeleton that blackens and turns to black ash. Another demon dies with its head and body erupting with its inner organs bursting through a large tear. The graphics are pretty amazing to the environments you fight in, or as explained before, the enemies dying. Also the magical attacks are neat to look at too. The wizard can blast away demons with a bright beam of magical doom on your screen. The witch doctor can attack with frogs or balls of fire.
 
For another challenging aspect within the game is the option of hardcore characters available when you reach level 10 of any character class. In the regular gameplay when you die you lose 10% or your gear’s durability which costs gold to repair at npc vendors. When you play as a hardcore character and you die you die like a real life death. No coming back end of your character game over. Before I wrote this article I tried a hardcore character for kicks. Poor Bubbles only made it to level 7 and is now unplayable as she died a horrible death by skeletons.
 
All in all I’d say Diablo 3 is a fun game to play. It can get repetitive fighting in the same dungeons again and again. The gameplay is fun though and with pretty graphics it’s still fun to play. What’s lacking though, and Blizzard might be working on this, is a pvp option (player vs. player). So you can test your might against fellow players instead of just the demons of Hell. Either way players new to Diablo and those who played Diablo 1 and 2 will still find this an entertaining and challenging game to play.

Grease Coakes

Thursday, December 29, 2011

MORPG Review: Rift

A few people have been asking me where I've been, and why I haven't put up a couple of articles for the Newser in recent times. The simple answer is that I haven't been in-world; I've been distracted by a game known as Rift... essentially "World of Warcraft" if WoW had respectable graphics.

Rift is a shameless WoW knockoff, but it's a good one. It's set in the world of Telara, and there are two factions, the Alliance and the Hor... I mean, the Guardians (chosen by the gods to go after evil) and the Defiant (relying on technology over "gods"). The two factions are at odds about how best to deal with a bunch of evil dragons that want essentially to eat the world. As of right now in the storyline, two of those dragons (Greenscale, dragon of Life, and Akylios, of Knowledge) have been taken out by players.

The classes are kind of the same, with skill "trees", only in this case, the more points you put into the "branches" of the tree, the more "root" skills are unlocked. There are a few differences from WoW in this regard; Rogues can tank (their tanking tree comes with a lot of shields and teleports both to and from the monsters) and mages can heal with a "Chloromancer" build.

Rift has a few things going that make it different from WoW. For one, it has its namesakes, the Rifts. These are mini events in which you "kill x amount of monsters" that are usually stronger than the norm. Rifts have multiple stages, with stronger and stronger beings appearing until the last of them drops and the rift is sealed. The other thing it has is its Artifact system, where during the course of your travels you can come across artifacts that make up "sets" and which you can turn in for a gold reward (and sometimes a costume piece, like the head of an iron golem you can use as a helmet). It also has "Chronicles", mini-dungeons/adventures that allow you to solo "high end" content (so instead of needing a 20 man raid to down Greenscale, you can do it alone or with one other person). Currently there are only two Chronicles, but I am sure there are going to be more.

Other than that it's the same as WoW. You go out questing, do dailies and holiday events, go on raids (the current end content, Hammerknell, has 11 bosses that take 10-15 minutes to down... each), get better gear. They just opened up a new continent for content, Ember Isle, with a tropical "jungle feel" to it for the Level 50s (the highest level you can be so far). I decided to play a Rogue, as I was looking for a Hunter build like my WoW days.

It's not without its faults. The aforementioned hunter only has three pets (tanking boar, dps wolf, and a mutant velociraptor called a blood raptor); there is a lot of groaning about how clerics seem to be underpowered, and one thing I have noticed is that the devs can't seem to get world events right. Their first (the opening of an instance called the River of Souls) was a disaster, and the ones following haven't been all that hot either, with a lot of unexpected bugs. Their PvP leaves much to be desired, as there's no scaling. You can be a "rank 2" (out of 8) PvPer, and routinely run into Rank 8s whom you can't put a dent into. When their newest expansion, Ember Isle, opened you had world bosses with 60-80 people fighting the boss trying to down it. The lag generated by so many people in one place means the boss despawns after two real-time hours before you finish killing it. The technology is advancing faster than most home computer users.

I've been playing since the beta that started in March. Having been kicked out of my WoW guild for stupid reasons, I was quitting cold turkey (a good decision; I found I didn't miss WoW at -all- after two years total of play). Rift's a good game that has a LOT of potential for improvement if they don't make stupid mistakes, so I'm giving it an optimistic 3 Dragon Hoards out of five, because it has room for improvement.

I've also been playing several other games and am pondering getting Skyrim, and I simply haven't been in Second Life all that much otherwise except to allow my Tiny Empires HUD to advance a few turns. So if you were looking for me, that's where I've been.

Now for an announcement. I've become a rather jaded equine reporter here on the Grid, it's very hard for me to find something I can get really excited about writing about. Twice already I've had to pass stuff back to Bixyl (the recent Meeroo story, for instance) because I couldn't get excited enough to write a piece on it.

With that in mind, for the 2012 year I want -you- out there to get me to do things. I'm a reporter, make me report things! :) If you can point me to something or have something to plug that I can get excited about, AND I give it a good review, it's $L in your pocket; I'm putting my $L where my mouth is. If I give something you bring to my attention 4 Dragon Hoards out of five, I'll pay you 500 $L. If I give it a full five out of five (harder than it looks), I'll pay 2000 $L out of my own pocket.

Xymbers Slade

Saturday, May 14, 2011

Meanwhile, Back in Azeroth

Busy as I am in Second Life, I still find a little time in World of Warcraft. Especially since my residential area has it’s own guild there, in Lightbringer. Recently my namesake character finally reached Level 60, and with it a flying mount. Before “Cataclysm,” one would have to wait until Level 68, Cold Weather Flying wasn’t an option until Lvl 78, and only available at the city of Darlan deep in the interior of the continent of Northrend. And of course, you couldn’t fly in the “classic” continents of Kalimador and the Eastern Kingdoms.

Now, flight’s available just about everywhere, the exceptions being the starting Bloodelf and Draeani areas. For Northrend, the Cold Weather Flying skill is available at any flying trainer. The only problem is, for those near level 60 in Outland, and Levle 70 in Northrend, you need to be more careful where you land in certain areas. Touching down next to a foe several levels higher than you may not be a landing you can walk away from.

For a break in the questing, the Easter and Mothers’ Day events were an interesting diversion. For Easter there was Noblegarden, in which one gathered eggs hidden at the towns closest to capitals for the chocolates inside. There were also occasional goodies such as dresses and pet bunnies. The picture shows two Worgen girls from the Sunweaver guild munching on their candies.

Gather a number, and eventually one got turned into a bunny. Considering the wolflike Worgen player-characters are now involved, Noblegarden became a little more interesting. One of the achievements involved shaking a flower boquet at least one female of each player-character race. But with the neutral city of Darlan no longer the focus of the amount of traffic as it had before Cataclysm, finding girls of the opposing factions was a problem.

Some in the Sunweaver guild made Noblegarden into a social event, going to Azure Watch in the Draeani lands to get hidden eggs. Bu there were other ways. One of the Noble garden achievements is “Hard Boiled” in which one’s bunnified av lays an egg in the hot springs in the Un’Goro crater. In the Zangamarsh server, the “It Came From the Blog” guild, started by posters in the WoW Insiders newsblog, organized a “Hop to Hard Boiled.” In this spontaneous event, they and one other guild, and friends, didn’t fly but walked all the way from Razor Hill to the Un’Goro hot springs. They made this tape of the event, which is over an hour.



"The Hop to Hard Boiled"

Just after Noblegarden was Childrens’ Week. With the changes from Cataclysm, the Ogrimmar and Stormwind quests for the event were changed as well. The Stormwind ones included a motorcycle ride in Westfall, including a pass at the crater and its slimes, which got a little close for comfort for the kid. Horde players had their own wild ride quest in the form of “Ridin the Rocketway” in the Goblin area Azshara.

Until Cataclysm, the Alliance was seen as less diverse than the Horde by many, some Horde dismissing them as “Humans, hippies (Night Elves), and short guys.” With this in mind, one wonders if the Stormwind orphanage matron is having some mixed feelings about trusting her kids to these huge werewolves. The kids would probably think it’s cool, “Doggy!

Besides the events, Blizzard has also released a new WoW character pet, the cenarion hatchling, available for ten dollars. The proceeds from the sales go to the tsunami relief effort in Japan. Also, an article from WoW insider suggests WoW’s subscription levels have fallen back down to pre-Cataclysm levels. But at 11.4 million subscribers, it’s numbers still make it the 800 pound gorilla of MMOs. There's been at least one suggestion that Blizzard should take this as a sign that it should offer a Free-to-Pay option besides the 10 Day Trial. But it seems most feel the people behind the game are feeling little pressure to do so.

On a final note, with my namesake character being a hunter, I should bring up some recent changes to combat pets. When I first played hunters, one had to keep one’s pet happy. If it got too unhappy, it could run away, especially if it was a new pet. Later on, Blizzard changed the game so they didn’t run away. This was seen by most as favorable, as it was one less thing to worry about. Unhappy pets still didn’t fight as well, so one needed to keep food on hand for the pet.

Now, the rules have been changed so that pets no longer get happy or unhappy, but just a level of content. Food is still handy as it heals damage on a pet. But still, not only does it remove the combat bonus the hunter’s pet gets from being happy, but from my point of view, it takes away from the experience of owning a pet, that it isn’t “just there” but needs occasional attention.

Well, that’s it for now from the wild world of Azeroth. Next holiday is the 4rth of July one, the Fire Festival, in which no doubt we’ll be seeing numerous guys and girls with maniacal grins as they chant “Burn! Burn! Burn!”

Sources: WoW Insider

Bixyl Shuftan

Monday, May 2, 2011

Virtual World Avination and Gambling

I was recently contacted by an old friend, Foxyfurman Kumaki, about a recent development in the virtual world Avination. As the estate owner in Second Life of the old Foxworth sim, he and Linden Labs got along less than well. Eventually, he and his partner moved to the mainland, getting a shop there (and paying only a tiny fraction what he once did).

He also decided to check out other virtual worlds, and soon found one he liked: Avination. “This was the first world that I could log into easily,” he told me earlier this year, “This is less money and more stable from my view.” Foxyfurman reported the number of sims back then as 800. More recent statistics of the Opensim based world show over 1100, with almost 26,000 members, almost 9000 whom logged in within the past month.

One thing Foxyfurman liked about Avination was the difference between it’s policy on gambling and that of Second Life. Because Linden Labs is based in the United States, it has to deal with the government’s less than friendly attitude with Internet gambling. A few years ago, Linden Labs banned all gambling in Second Life. Later on, it began allowing some games such as Zyngo, if a case could be made they involved some level of strategy. But there was at least one occasion Linden Labs changed the rules and ordered gaming halls to comply, or else.

“In Avination,” Foxyfurman told me, “it is straight up gambling. AVN is in the UK, so games of this type are semi-legal.” An article in VirWorld wrote about gambling there, describing a casino that was so big, his viewer couldn’t see it all.

Unfortunately, Avination’s relaxed policy on gambling got unwelcome attention from Paypal. Foxyfurman told me the reason Linden Lab had put the pressure on Zyngo halls earlier was because of Paypal, “Paypal is international, and they do not like it.” Avination had been using Paypal for it’s residents’ convenience. But because of the gaming, they were thinking of leaving, “it looks like AVN has few choices: ban gaming, or find a good and easy payment method.”

Some days later, Foxyfurman had some good news, sending me a notecard, with a message to AVN’s staff from Paypal:

Thank you for providing additional information
regarding your website/s and business in order
to comply with PayPal's Acceptable Use Policy.
After a recent review of your account, we have
found that you have completed the requirements
to remove the limitation and have granted an
appeal.

Furthermore we are glad to inform you that you
have been approved to use PayPal as a payment
option for your sales on the following website/s:
http://www.avination.com

So it seems the gaming halls are in Avination to stay.

Bixyl Shuftan

Thursday, December 2, 2010

Gaming Hall Owner Says Linden Lab is Banning “Autoplay” Feature

I was contacted by a friend this week, whom had gotten into the Zyngo business. He told me he had a “huge” story concerning gaming in Second Life, “in a nut shell, Zyngo went to an online configuration and now LL is using said online config info with the consent of the maker to bust game places that have not updated to the new rules. ... nasty story really. ... big customers of Zyngo have been forced to take off autoplay as they are high profile. Low profile places have not gotten notice, not made changes yet. As a nasty side effect of the online configuration, unintended but not surprising, the owner of the licence server can ’out’ people who have not turned off auto or done what LL has said to do, and is ratting out the little guys to save big customers and also earn brownie points with LL.”

He later wrote some more information on a notecard. While I don’t usually post anonymous comments, I know the person well enough to know he is sincere in his observations and comments.



Big game halls are going under quickly after LL handed down a ban on auto play (where the game will place the numbers for you), and the devil/angel feature, ( I will touch on this later).

One big hall owner selling off their games was quoted "it is just not worth it, the hassle, players do not play Zyngo (one of SL's most popular games) without autoplay" . Many other games are in operation in SL, and many need to be adjusted, this is all to boost the skill component of the games played for money in world. Game halls wishing to sell Zyngo in this current market can expect to get just 500L a game, this is a transfer no copy game with a license, new they are 2400L.

With all the updates and changes, warnings from the creator group of Zyngo have been coming fast and furious, this has added to the paranoia as this game uses an online configuration where anyone with web privileges can see/change your settings, and trust me in this environment you do NOT want Big Brother watching you.


Now for what LL is doing about the skill element, I personally do not think it is a bad thing, however it does stand to reason that not just the devil has to go but ANY free points that do not have a skill component directly attached to them, (you could have a game where 400% of your score comes from a random symbol, with no player action attached), these points currently come in many forms.


2X,3X or any other X: This is a hidden symbol that is randomly uncovered , it normally doubles your points but it can do much more, with no intentional skill attached, yes a player is trying to uncover a number and the side effect is the 2X, but the player is not skillfully or knowingly uncovering that symbol, the random 2X is just as decisive to the game as angels and devils and currently the way most games are set up, it is a total accident when you get it.

Diamonds/Angels: Any free points that take no action on the players part, these are NOT legal by any skill game standard. These types of points influence the main skill component of the game. Bonus rounds: Some games at the end you have a bonus round, in most cases this is just a random click on the players part and it totally decides the outcome, if these points in any way are used to decide the skill component, again they are not lawful by any set of skill game rules I can find.

Thanks for your time.


Sorry I wish I could pen my name to this piece but Big Brother really
IS watching.

He told me when word of this goes around, he may take a hit in the short run, but should avoid trouble if Linden Labs reverses its ban.

Bixyl Shuftan