Showing posts with label adult. Show all posts
Showing posts with label adult. Show all posts

Thursday, November 13, 2014

The Primal Passions Club


By Bixyl Shuftan

If you're looking for a club that appeals to the wilder side, one place to check out is the Primal Passions Club. Located in a castle in the Zoxen sim the club promises to offer a unique adult experiance to mature-minded residents.

Co-owner Rayven Avalira described the club as a place for residents reguardless of appearance "to come and explore their more primal, feral and fantasies of every type and kind in a safe environment, along with meeting other like-minded individuals." Of it's orgins, "I had the idea of having my own club for awhile, but the idea for this one specifically came from when I met and married my Lion Beast Coeles, it was him who opened up a far wider world ... showing me the many possibilities of different species to explore and see what called to me." Second Life being a virtual world where one's appearance was more or less what one wanted to be, there was more out there than just a differance in skin color. One could find a lover of a different sapient race out of science fiction or fantasy.

"We then embarked on the many pleasures together from erotic, to carnal, to exploring the many ways of lust with not just each other but also with other playmates ... we wanted to bring the wide world of pleasures we found to together, to others in a safe place where all are respected and admired for their individuality and uniqueness."

Another reason for creating the club, not all places welcomed nonhuman avatars with open arms, "I have heard stories from others in my travels in SL that some places are not very friendly to mixed couples of human and furred. I also noticed to many clubs are speciests and discriminate by not allowing you in if your a non human, which angered me. To me all are equal human or not, its the personality and the one in the avi that matters over the avi to me, and vowed Coels and my place here, would never be speciests ever."

"I hated it when I found a great club, to only have them tell my non human friends they cant be there. Second Life is supposed to be this huge place of creativity and coalition of ideas and fun, but what fun is it if your excluded from a club, because you choose to be a beast, or furry or demon or other fantasy creature?"

Of the design for the club, "I always loved old castles, and how they can seem  so dark and foreboding on the outside, to reveal such elegance and beauty inside. Making one realize you can never judge the outside until you seen the beauty within. Hence the underlying hidden message of Primal Passions, don't judge till you seen the beauty with in." There is much inside to see and explore, "We have the main club area, a dungeon, a separate chambers skybox, a lapdance area, it is meant to make one feel at home while enjoying the many pleasures of our dancers and escorts, have fun with events and the variety of DJ's. I made sure to have a bit of something for everyones taste from romantic to BDSM." The hidden areas have beds, some made for normal human-sized avatars, others for when one or more partners is much larger in size.

But the secret beds aren't the only kind of fun to be had here. Rayven says the club plans to hold at least three events a week, "We play mostly from classic rock, rock, metal, etc genres, But all of our DJ's will gladly play any requests our guests have that they would like to hear. We are also hiring male and female dancers, escorts and dj's and hosts of all species, including human."

"We also intend to hold live concerts here as well," their first one planned being an Iron Maiden Tribute concert, "courtesy of Rockshoppe Concerts. The stage set is being built up outside as we speak. I would love to see a large turn out of course, as to me concerts are a great way for people to mingle and meet and strike up friendships and possibly far more."

Rayven's partner and the other co-owner of Primal Passions, Coeles Tentigo, had more to say about the club and why it came to be, "One of the big things here in Second Life, in my opinion a little silly, a number of sex clubs do only what can be easily done in real life, the same six pack abs, the same music, the same old thing. This doesn't make much sense to me ... so many possibilities. The people coming here will find a much different experience."

He described the club as "running under the 'Four-F System': fun, friends, 'farking,' and fantasy." Coeles expressed puzzlement as to why so many residents stick with ordinary human avatars, "you can become anything, so why become the same? I suppose there's the familiarity, but after a while it becomes boring. This place allows you to expand your horizions ... I think that's pretty awesome."

But just because a club caters to nonhumans, Coeles felt it doesn't necessarily mean it's ideal. He found some of the older furry clubs as having a number of  "immature individuals in the labor scene, bouncing around. That's fine for them, but we want to do something more mature." Coeles added, "we won't stand for any drama. We are very zero drama in that respect."

"We want to appeal to people who want to expand their fantasy, whether it involves demons, angels, or any other being from your imagination." Coeles did note there was one exception to their welcoming avatars of all kinds: child avatars are not welcome under any circumstances, "we're strictly an adult sim."

Coeles wanted Primal Passions to appeal to "eroticism, moving away from some of the simplistic aspects to some of the more complex, story driven, creativity, imagination ...not the wham-bam stuff." In a sense, the club will offer residents to become part of an erotic fantasy/sci-fi story, "You have an event, you meet up with a creature like me or her (Rayven), you'll get a much more deeper immersion, become part of things more adult oriented, storytelling cross-genre, eroticism, creativity, ideas never previously considered, real sensuality."

"If people come here and think it's going to be a demonic f**fest, it's not going to be that. The customer's going to come away with such an experience, they'll be telling fifty friends about it, something different and unique. I think people coming here (to Second Life), their imaginations have been stretched, but many of the clubs here don't cater to that we go for a much more memorable experience, more immersion for the senses. We're doing something different, catering to the unique." For those whom find certain creatures interesting, Coeles says they plan to encourage to have a variety of appearances in the audience from many fantasy/sci-fi races, "the more the merrier."

Coeles felt the experience would cause some visitors to have a moment of realization, "Wait a minute, I've spent my entire virtual time being just an ordinary human being. There's so much more here that I can be." Of his "Four-F System, if more people lived by that, there would be less trouble. If you want in here, check your drama at the door. If you have a problem, there's various ways of dealing with it without getting others involved. This will be a safe environment that you feel comfortable with, that you can experience new things without being judged and have fun amongst other adults. You don't have to be worried about being called, 'weird,' it's okay. It may not be the taste for everyone, but it will expand the horizons of many."

Coeles explained, here are some guidelines to the roleplaying, "no one's going to grab you and take you, unless that's what you want. There may be storylines in which people play the part of a character getting corrupted." Besides the roleplaying, "You can touch the dancers if they don't mind it. There will always be a chance for live interaction. If someone's going to be a problem is when the interaction ends." Rayven commented, "If people want to get it on on the dancefloor, I'll rezz a bed. It'll just cost so much an hour."

Coeles once again mentioned the no-drama rule, "if they're going to be idiots, we don't want anything to do with them ... it may put off a few people, but," they want the club to be enjoyable for all. Bloodlines is restricted, "no random biting. If someone wants to become a vampire, that can be worked out." The use of the "Onduty" male attatchment is definately *not* welcome. "If you can't play by the rules, you'll be shown the door, everyone else will go on without you, and you won't be wanted back."

"It's going to be interesting to see how it all works out, there may be a few little mistakes, but once people see what we're all about, good roleplay, individuals being comfortable with expressing themselves, people happy to visit a spot that caters to adult roleplay by mature adults."

"I would go to a lot of clubs, talk to people, a lot of people were so bored, 'there's nothing to do.' I'd talk to them about mine," Coeles stated while some weren't interested in his club, others were, "There's going to be a lot of fun to be had. The clientel, people who are going to be respectful adults ... if you want to get interactive and the dancer's fine with that," one can. "We have the rooms, the skybox, the dungeon."

Coeles mentioned another reason for the place was for, "an escape from the depressions of reality." It might be one's personal real life or, "the things that go on in the news. Seems you can't turn on the TV without hearing about someone get his head cut off by some maniacs. You can come here and escape and relax and de-stress, enjoy a higher level of sexual pleasure."

"Some things that other clubs don't allow, we do. We aim to be unique. Second Life is supposed to be this collaboration of ideas. So why be stuck only as a human all the time? Explore your fantasies in a safe environment. That's the beauty of virtual reality, your avatar can't truly be hurt, you're in a safe avenue where you can explore. For instance, I was at an Africa sim and had fun exploring the place. I can't do so in reality as Africa's too dangerous a place to visit."

Rayven commented, "The beauty of SL is you can do things here that you can't in real life. ... The first time I met him was interesting, I was a little scared. I was still 'trapped in that box.' When he got me in that bed, I wanted more. He opened a curiosity that just won't go away."

Coeles and Rayven noted that they have an open relationship, "The world needs a little less jealousy, less posessive, ... everyone has a great time. The madness of jealousy, I just don't understand it."

They noted that they're open to suggestions, such as to what events to have, "all people have to do is drop us a notecard."

"Why a castle? Well the way Coeles and I are, it's like beauty and the beast. Everyone's equal here in this place while having a good time. Something different from the run of the mill club in Second Life. If you're uncomfortable, you can turn around and head out the door, and no one will think any worse of you."

"So be ones pleasure music, concerts, sexy dancers and escorts, we have it all here, for all to enjoy regardless of species. ... This place is meant for all, as Coel and I see the beauty in all the other avatar species, and would love for them to all come and enjoy themselves here. Coel and I have also many secret things in the works that will also set us apart from all other clubs in Second Life as well. So many will want to stay tuned as to what those are and when they will happen here. To all the creators of all the other avi species, we want to tank them for the vison and creativity in helping to make Second Life a far moere diverse and beautiful place."

The Primal Passions Club is in the Zoxen sim.

Bixyl Shuftan

Wednesday, May 15, 2013

Reader Submitted: Castle Dark Haven

by Theonlyjohnny Resident

I found this place when I was looking for just a good place to hang out. I will be honest, I was a bit overwhelmed, at first, by the amount of visitors I saw at the club. The dance floor was filled, as were all the seats.


The DJ was rocking the stream better than I have seen anyone else. I immediately came to the conclusion that no one could follow such a great DJ. That was soon proven wrong. All of the DJs have performed the best I have ever seen a DJ perform.

Unlike other clubs, where either only one or two people say hello, I was welcomed by everyone there. I did apply for a job, on my first visit, but was amazed to find that, instead of turning me down, they let me know that I did not meet the requirements of the job. However, they DID give me a shot at being a host, and I was hired.

Be warned, this is an Adult furry club. However, it's not the kind of adult club that is about sexuality and what not. Furrys, and humans alike, come here to hear great music, and just have fun. No one is turned away, and everyone is treated as if they're family.

The design of the club is not simple, and is actually very complex, with each brick having a slightly different texture than the rest (Yes I have looked at the bricks, ha-ha). And the placement of everything is precise and shows how much work was truly put into this club. Even the placement of the dance poles, which are open to everyone as are the tip jars next to them, show that this was not just a random make. It was designed to perfection.

All in all I give this club,

Originality: 5 of 5
Design and Look: 5 of 5
Music: 5 of 5
Staff: 5 of 5
Owner involvement: 4 of 5

In total 24 of 25


TheonlyJohnny

Wednesday, February 6, 2013

The Island of Lost Dreams



By Bixyl Shuftan

Second Life has a number of combat areas. And there's no shortage of places offering adult action. The Island of Lost Dreams combines both, but there's a lot more to the place as well.


The Island of Lost Dreams is a "Capture / Roleplay" or CARP sim, or a "slave hunt" sim as the group calls itself. The players are in three groups, Preys, Hunters, and Amazons. Preys are the more submissive players, armed only with slings with stones, and can only shoot back when attacked. Mostly made up of females, the girls are pursued by the Hunters, and the guys by the Amazons. The Hunters are male players armed with bows whom try to capture female prey or hunters. The Amazons are female hunters, armed with bows and melee weapons, whom protect prey girls and fight the Hunters. Players are required to wear a combat GM meter and hud, with Preys also needing a collar.

In one on one combat, the participants fight one another until one runs out of hit points and falls unconscious. A victorious hunter can capture and bind Preys and Amazons he bests. Amazons can also capture hunters.

According to the notecard, outfits were to be Fantasy Medieval or Gorean-themed. The rules stated only humans, elves, and possibly demons could be active participants. Child and four-footed avatars are absolutely not allowed.

I was invited to get a look at the island, by the leader of the role-play Lisa Salvadori. The LM provided takes one to a platform high over the sim, where one can get notecards explaining the place and weapons appropriate for the role you join. We used the teleporter to drop down to ground level near the village. The main building there is the tavern, which is considered a safe or neutral zone, and is the main social spot. She then led me to one of the tunnels there, "We have several tunnels here, leading to different places." There was one point in which the wooden walkway we were on was interrupted with an underground stream under the gap, "Have to jump up here." While she made it, yours truly missed and took a bath, getting some girlish giggles in response, "Ha ha! You could have also went down underwater. Just have to find the secrets (laughter)." At least one of the tunnels offers a secret entrance to the castle dungeon.

Lisa soon had to go, so one of the Amazons, Raven, took me around. The scenery was very good once rezzed. Besides the village and the tunnels, there were waterfalls, hills, and the castle in the distance. Sometimes one needs to jump to get to a spot without taking a long way around, but Raven loved it, "running and jumping I love sooo much. (grin)"

We went up to one spot in the hills for a picturesque view, "This is my favorite spot to sit and look at the water." For traveling over the water, there's a boat, "it's fun to ride in, but we found it can't hold a lot of people (laughter), it will sink!" The boat can hold a driver, two "holding" and a fourth. At one point, we passed a hammock, "you can lay in solo or with a partner." With 58 animations, it didn't take much imagination to figure out what a couple could be doing there. In another part of the sim were ruins one could hide in, or fight from behind a wall. And there were more tunnels. Raven used some to get away from Hunters when outgunned or when her hitpoints were low.

In the main field there was a dummy for combat practice. To keep one from being ambushed while distracted, the location it was in was considered a safe zone. Once activated, it could move around and return fire on one attacking it. It had adjustable settings so beginners could start low and work their way up.

Back at the tavern, Raven introduced me to one of the hunters, Keven, whom was dressed in a modern hunter's camo outfit. The conversation soon got to some friendly bickering, "Lisa a Miss, since when?" "(laughter) Careful, you know if she hears you, she's going to spank you." "(chuckle) More like she gets spanked." "(raspberries)." Looking to me, Raven told, "Keven here put an arrow in my (behind) earlier." "Poor Raven, I make her blush, and it makes me feel so damn good." "Hee-hee. … I'll get you yet, Sir, you can count on that." They described earlier that he had captured her and taken him to his home, locking her up. But when he had to leave she escaped, after getting her bow and dagger. She explained for melee weapons, Amazons could use "swords, whips, hammers" or most anything that could be easily used in one hand inland to hand combat and could reasonably be found in this kind of setting.

Keven explained given patience, most anyone could learn how to fight here, "a newcomer … would need to learn fast as some of these Amazons are hard to take down." Raven stated fights could be over in less than five minutes or go on for a half hour. At one point, Keven and Raven demonstrated a capture, with Raven letting him win a fight, the combat meter declaring her unconscious, and Keven tying her up. While unconscious, one could be aided by someone on their side. But once captured, the captive could be taken away, "Once she is leashed, I can drag her over the sim." "Like this, I can't run, unless he loosens my legs, and if he doesn't leash me when he loosens my legs, I can run."

Recorded damage slowly healed over time. Unless reset, a combat meter takes up to thirty minutes to fully heal wounds. While there was an option for "arena mode," it wasn't used normally as once someone was beating, it was soon reset. It wasn't good for the CARP fighting, only PvP combat in which the only objective was how many wins. It was also mentioned that "splash" damage arrows were active at the moment, which Raven disliked as it made for easier ambushes and captures.

They got along well, though there was no shortage of rivalry and scheming, albeit in a friendly way, Keven himself saying, "One thing to remember is never trust a Hunter, they are evil." "Or an Amazon," Raven quipped, grinning evilly. Keven smirked, "Its good we are friends." At one point, Raven accidentally activated a music gesture, singing "Bad to the Bone." Keven chuckled, "See, if you tickle her good, she will sing all happy like." "(laughter and raspberries) I am the one here you will find just randomly dancing (laughter)." "Yea, I remember not too long ago she was dancing and captured me. (laughter) But I do have to say, her (behind) looked good." There were more chuckles, Keven saying, "Well, you know most of the girls chase me, only one can really catch me, and I'm not pointing her out," then he looked at Raven and grinned.

Soon we were joined by another Hunter, Kairos, "one of our Russian Hunters." "We have Hunters all over the world," Raven told. Then came a scantily clad Amazon, "Sweet Honey Pot." Raven spoke of her, "Sweet started as Prey, then learned to pick up a bow. Now she's my sister. (smile)" We were then joined by another, Olivia Direwytch, also lacking much cover, "Darn, lost my skirt again." Raven remarked, "As you can see, we all dress differently, but we chicks are hotties." Keven drooled, "Hot hell, I melt any time I'm around any of ays." Looking to me, Raven warned, "Don't let any of these girls fool you, we all love a good fight." One of the girls looked at me, openly wondering what it would be like to go after foxboy prey.

Over time, there have been some crazy happenings. Raven described one time in which some Amazons had captured a hunter, and after tying him to a pole were having fun with him by taking turns spanking his behind.

Besides the CARP action, there are also "Capture the flag" battles. The usual roles of hunter vs prey and Hunter vs Amazon are cast aside for "Red vs Blue." Here the normally submissive players are free to attack as they please, and only one item counts as a capture: the opposing team's flag. Whoever swipes the opposing player's flag and can bring it back to base wins.

On some weekends, there's music parties at the tavern or castle, with either a DJ or live musician. Raven commented, "There's also 'Spin the Bottle' up in the castle for naughty times - shhhhhh!" The parties can take all sorts of fun, "We have fun, one night we got all these bouncy balls and were bouncin' all over the place and hidin' in the bushes!" Sweet commented, "A couple weeks ago, we had a love concert, er live concert in the castle ballroom." She giggled, "The love concert came after."

Most of the houses and other buildings in the Village are available for rent, with a 50 prim limit available for 360 Lindens a week, 75 for 575L and 100 for 680. One could be rented for a home, or a store. There were already stores in the area where one could get clothing, furniture,  weapons, and a few adult items.

Finally, there are the roleplaying classes. The ILD Roleplayers group is ranked "Mature" and not adult. These are taught by Rayah Marenwolf at 2PM on Wednesdays in the Tavern. There's also RP practice in the Tavern on Sundays at announced times. Once a month is the "Virtual Live Band," with four people from four different countries.

The builder behind the Island of Lost Dreams was Jenne Dibou, whom is also known for her Steampunk designs and builds.

With the adult themes in mind, the main objective was for everyone to have fun, with the rule book on occasion getting tossed aside when everyone desired. Sweet told, "The best thing about this sim is the people. Everyone I've met is very open and friendly and willing to help." "A sense of humor helps too," Olivia added.

The entrance is at Lost Dreams Island, (129, 82, 3506). For more information, there's also a Island of Lost Dreams Blog at http://islandoflostdreamscarpsim.blogspot.com/ .


Bixyl Shuftan

Monday, September 17, 2012

The Adult RolePlay 2012

For those interested in more mature and adult-oriented roleplay groups on the Grid, Nikira Naimarc has a chance for residents to find one or get the word out about theirs. She is organizing the "Adult Role Play 2012," an inworld convention "to provide an exhibition/conference for the large community of adult roleplayers in Second Life."

In a press-release notecard, Nikira explained she got the idea while going about the Second Life Ninth Birthday event, "The idea for the "Adult Roleplay 2012" was born. A meeting with fair, lectures, discussions and also chill out in parties. The fair is designed to serve and inform our community without any profits for us, the organizers. Our aim is a non or only a low cost participation for the exhibitors." There would be a forum for presentations and discussions on the topics of role-plays, and a party area either for exhibitors events or for "come together parties." The date planned for the event is November 2012, for "about 7 to 10 days."

Talking to Nikira, she expressed hope that the inworld con would be attended by a variety of role-play groups from across Second Life. Besides the Gorean role-plays, she hoped the event would attract those with modern urban and historical settings, in addition to bondage groups. She also planned for store areas for content creators to sell their wares, "RP equipment, clothes, weapons … swords as (an) example."

Nikira did say this wouldn't be like a real-life con, but "its a fair, where all kinds of RPs can be offered. … like a sex fair in real life … It will be a Adult sim, so only adults can go to the fair." Of how much, or how little, people could wear, she explained that it wasn't expected for people to dress any differently here than elsewhere in public, "It's not a RP. If someone wants to come naked, we won't ban him, but it's not standard."

For more information about the convention, one can contact Nikira Naimarc via IM or notecard, or drop by her "inforcenter" in Seedy City at Mystical Darkwood (158, 24, 23).

Bixyl Shuftan

Monday, August 6, 2012

The Agapeo Roleplay Sim

Second Life is indeed a vast realm and recently I found a neat treasure as the roleplay sim Agepeo Seas. It was certainly a new experience. For starters, furry avatars are not allowed. Luckily I invested in a human avatar for my brahma yoga class for a certain class during the week.

When I talked with Agenor Resident, he talked about his sim being a very real role play environment. For example if there was a dispute within the game, it would not be handled by a moderator. Instead the person who felt he or she got the short of the end of the stick can go appeal to the king, which happens to be Agenor Resident. Also to add to the realism IM/s are blocked within the sim. For example when I tried to IM Bixyl, the owner of the SL Newser, from within Agenor’s sim it was blocked by the sim. That way people inside the sim aren’t turned into avatar stiffs standing still in an IM.

The backstory is that a king named Agenor sends his two sons as scouts to search for his daughter Europa. When they do not return, the king and his army discover an island named Agapeo as they search through South Africa. When staying at the island, the king and his men discover there are many different women  of different races living there on the Island, teasing them in their dreams at night.

What do you roleplay in this sim? Basically it is a Gorean environment where women are treated as property and be captured by men. But don’t be fooled. Women have the ability to fight as well the men. One of the times I was knocked out, it was done by women. Also to balance the role play environment: men can be killed, women cannot. However women can become pregnant. But capturing a woman doesn’t mean you automatically get her. She could easily roleplay breaking the leash and run away making the hunter or bull chase her again. I used the example of "Fox and the Hound," the Disney movie, to Agenor and he said that’s a good analogy to describe his sim. But beware the fox can hunt the hound back as I learned in exploring the Agapeo sim.

When you arrive at the sim there’s a large shopping area various adult skins and sex related poseballs and weapon vendors. Being new there was a lot to absorb. Following some steps like buying a HUD and clicking to a free rp meter. Also you have to be using an RLV viewer like Singularity, or else you will not be able to teleport to the main sim.

When I finally got the correct HUD and everything together. One of the steps was joining the group and loading an rp meter. Joining the group itself was free. I was able to teleport down and I thought it would be a bright idea to teleport down without clothes or a weapon. Luckily some women who were ooc (out of character) advised me this was a bad idea as I would get shot down right away. I looked around at the vendors and found an eagle bow package for the price of 600L or so. Next I bought a HUD that I would need to involve myself for sexual roleplay for any woman that I captured via knocking her out with stone arrows for 125L.

When I got my bow and HUD together playing around with it then I teleported down now that I was able to do battle with the bulls and hunters of the sim also to knock out any woman. When you teleport down it looks like a wild forest area with wildflowers and trees the graphics were great adding to the realistic feel of the environment. The men and women were scantily clad or some cases fully nude. I played along wearing pants with my bow but no shirt.

The bow HUD had a radar system that allowed me to track down women which I was having with in this roleplay environment. Later I was chided however for shooting down two women at once and being selfish I got the woman’s meaning. I was new to this so any help was welcome. Eventually I ran into a pair of women equipped with bows and they knocked me out. When you are knocked out you are unable to move and anything you type just comes out in dots like “…” A minute or so later you receive a message that you feel groggy and get back up, but not with full health.

For men only, if a person knocks you out and then attacks you while you’re unconscious, you end up dead. Which has the consequence of being banned from the sim for a half hour. Not like the ban of being banned from a club. Also you lose any women you may have obtained by hunting them. Kind of hard for someone to own something or someone when you no longer live. Also someone could be branded for breaking one of the king’s laws, so the king places a bounty on someone’s head so everyone would want to hunt down the now infamous “Sam resident” for the linden reward. When Sam would be killed he is then banned for a full three days not the usual ½ hour. Everyone could see Sam is branded by a certain tattoo on his body.

Agenor explained the difference between hunters and bulls. Bulls just want to impregnate women; Hunters are more interested in gaining women as property. Another interesting thing about the sim was there was a board offering selling a hunter’s woman for a linden price. I remember seeing one at around 6k. That’s a steep price in my opinion like a tail sale when bidding on a furry.

Agenor’s sim overall is a very unique experience as a whole new world within Second Life. What’s a plus too is when I started people were there to give a hand helping me get started. Agenor also mentioned when his first land owner in SL bankrupted the people who supported him donated 100,000L to get a sim back up so his fellow roleplayers could play in their fave sim once again.

Anyone is welcome to give Agenor’s sim a try, with lots of people to help you get lost. Just don’t get upset if you shoot the wrong person and next thing you know your character is banned for a ½ hour. It’s all part of the roleplaying experience.

Grease Coakes

Editors Note: Hat tip to YT Recreant of Mama Allpa.

Friday, April 8, 2011

Interview with Cindy “Zig Zag” Babii of ZZ Studios

For readers of online comics one popular (or infamous) character is “Zig Zag,” the “blue movie” studio owner and head actress from “Sabrina Online.” In the strip, the title character reluctantly accepts a job as webmaster of the adult film company ZZ Studios after getting laid off. Some fans in Second Life set up a ZZ Studios here on the grid, which both produces exotic adult-themed media and is a social hangout.

The studio is owned and headed by Cindy Babii, whom plays the part of Zig Zag in the media, as well as being viewed as her in her unique tigerstriped skunkgirl avatar. I recently had a chance to interview her, and ask her about her and the studio’s beginnings, and how the place operates.

The interview began in Cindy’s office.


Bixyl Shuftan: So Cindy, how did you first find out about Second Life?

Cindy Babii: Well, a friend I knew from the online forum Gaia told me about Second Life. When I first logged on, my friend TPed me to “The Ark.” That first hour, I spotted a tigerskunk avie there at The Ark. I knew then what I wanted to do.

Bixyl Shuftan: Did it take long for you to get one of your own?

Cindy Babii: Someone donated a thousand Lindens the same day so I could get one. I’m still wearing the skin from that avie.

Bixyl Shuftan: So how long before you had the idea of bringing ZZ Studios to Second Life?

Cindy Babii: Well, my first intention was to just be Zig Zag in Second Life. But everyone kept asking me if I was going to make a studio. One thing lead to another, and I finally rented my first plot. I think it was 750 prims total.

Bixyl Shuftan: A little small compared to now. How long ago was this?

Cindy Babii: About three and a half years ago.

Bixyl Shuftan: So what are some of the challenges in running a "blue movie" studio in Second Life?

Cindy Babii: Hmm tough question. (pause) I find what we do here as fun and not as any challenge. The normal challenges would be getting sets made, costumes found, finding the right actor/actress, then setting a time when all can be on and we can film.

Bixyl Shuftan: Considering the fanbase the character Zig Zag has, I take it you got quite a bit of attention from the beginning?

Cindy Babii: (laughter) It hasn't stopped yet! I get fans daily who tell me how much they love Zig Zag and ZZ Studios (laughter) and some I have to explain that I’m not Max (Blackrabbit.)”

Bixyl Shuftan: (chuckles) So some thought you were Max Blackrabbit or Eric Scwartz (the two artists associated with Zig Zag)?

Cindy Babii: *nods* I tell them my boobs are bigger than theirs. (laughs)

Bixyl Shuftan: (chuckles) What have Max and Eric have had to say about the studio?

Cindy Babii: Well, I know Max has seen the studio in the early days and liked what he saw. As for Eric, I only have heard what others have said. I haven’t talked to Eric directly (not that I wouldn’t. I love the Sabrina series).

Bixyl Shuftan: Sounds great about Max. When did the studio begin making it's movies?

Cindy Babii: We started soon after we had a building. We started filming there. I took the pictures for most of the first productions. The first one had no text at all, and the story was told with just pictures. Now the studio has many talented people making awesome pieces of work.

Bixyl Shuftan: Yes, I've seen some of them, some full time, some contributing. Any in particular you'd like to mention?

Cindy Babii: I would have to say thanks to everyone that helped keep the studio going while I delt with my Mom and her battle with cancer. She passed away in October.

Bixyl Shuftan: Oh, I’m sorry. (pause) It is good to hear your friends helped give you the time you needed.

Cindy Babii: Yes, it was along time, and they all did great. And they didn't burn anything down (grin) ... like that time I crashed a sim-sized blimp into the land owner’s house.

Bixyl Shuftan: Now that sounds interesting. What's the story there?

Cindy Babii: While the studio was on a different sim, someone wanted to show me this full sized Hindenburg blimp. And we all should know you don't show Zig Zag the cockpit. Well, things got touched, something moved, and next thing I know the blimp is crashing into the land owner’s house (he's a dragon, you know how they are) and it broke up into these huge pieces that started floating all over the place.

Bixyl Shuftan: Oops!

Cindy Babii: (Grins) It had to be the funniest thing I’ve seen in Second Life ever.

Bixyl Shuftan: (chuckle) So Eric might draw something about that if he heard?

Cindy Babii: (laugh) I would like to think so.

Bixyl Shuftan: So what other funny incidents have happened at the studio?

Cindy Babii: (laughs) Oh my God hun, I could go on for hours. We always have a good time here, and you never know what you will see here. ... But I will say I have beat up Godzilla here.

Bixyl Shuftan: Oh?

Cindy Babii: (laugh) Yes he came in here, and I jumped him, and was surprised I won. ... Xerxes catfight. That’s what I used on the huge Godzilia. Luckily Ziba was standing right there and saw it, or no one would've believed me.

Bixyl Shuftan: I take it the DJ at the club played "Ultimate Showdown" the next few days. (chuckles a bit) yes lucky.

Bixyl Shuftan: Back to the movies, how has the way they're made changed?

Cindy Babii: We still do a lot the old way, with the addition of motion-picture films. We show them time to time in the theater, and have a few new ones being made as we speak.

Bixyl Shuftan: Are most today motion pictures?

Cindy Babii: We still do still, but with text and effects.

Bixyl Shuftan: About half and half?

Cindy Babii: No, about 80/20.

Bixyl Shuftan: About how many people apply for jobs every week?

Cindy Babii: I’ve passed that job onto other staff, but last I heard, we have averaged about 25 a week.

Bixyl Shuftan: Has finding reliable actors been a challenge?

Cindy Babii: Oh no, that’s never been hard. I’ve casted before and had over 300 show up for a part.

Bixyl Shuftan: So most of the applications are more or less serious and not jokes, the subject of "blue movies" having a giggle factor to some?

Cindy Babii: (laughter) We call them self-help movies. (pause) We find a lot just want the ZZ tag to show off, but most come here wanting to do anything they can to help the studio out.

Bixyl Shuftan: About how many people are involved in an average film, not that these films are average?

Cindy Babii: Well, we usually have the director/camera person. Then the set builders throw in some actors for the main shoot. And when done its off to editing. Then the writers, and finally the graphic artist for the finishing touches.

Bixyl Shuftan: About how long does it take?

Cindy Babii: It can take weeks to years, Cyber Angels took a year and a half.

Bixyl Shuftan: Were some of the staff involved offline for a while?

Cindy Babii: No, it just took awhile to have it the way we wanted it.

Bixyl Shuftan: So sometimes it can take a while to redo a scene until it's "just right?"

Cindy Babii: Well, that's all done in filming. What takes the most is the writing, editing and the artist work.



The interview was put on hold for a while when Cindy had to take care of real-life matters. When we met again, it was at the theater, which had a couple comics on display, as well as having a short Eric Scwartz film up, “

Bixyl Shuftan: So once a project is done, what does the staff do to celebrate?

Cindy Babii: We usually have a Premiere Night here in the theater.

Bixyl Shuftan: How many usually attend the premiers?

Cindy Babii: (laugh) Well, we’ve crashed the sim a few times on Premiere Night.

Bixyl Shuftan: Oops. (pause) What other events do you have here?

Cindy Babii: We recently had out yearly Valentines’ Day Tail Sale, and are going to have another Biker Night here soon. And we have DJs at least 3 days a week.

Bixyl Shuftan: A biker-themed party? I did hear one of the staff liked making bikes.

Cindy Babii: They’re a lot of fun and provide the studio with some rent money. Yes, Darke is the studios’ bike maker. She makes all kinds as a hobby.

Bixyl Shuftan: I recall she had a few comments about your own bike. (grin)

Cindy Babii: Oh what was that? (laugh)

Bixyl Shuftan: She described it as the primmiest one on the lot.

Cindy Babii: (laughter) Funny. I get the same with my avie.

Bixyl Shuftan: Getting back to the movies, I read that in real life the number of women viewing adult movies has been growing. About how many of the viewers of your media are women?

Cindy Babii: You would think so. (pause) I’m not sure about that, as I haven't really looked into that aspect of sales. I do know we have a large female fan base.

Bixyl Shuftan: Have you ever had trouble with griefers at the studio?

Cindy Babii: Only once or twice. We don't get a lot of griefer problems like other furry places.

Bixyl Shuftan: How does the studio get along with it's neighbors?

Cindy Babii: Oh, we get along great. Only time we had a problem was from a bunch of ninjas that lived next door to us on another sim.

Bixyl Shuftan: Ninjas? What happened?

Cindy Babii: You know hard it is to get ninja out of your fur?

Bixyl Shuftan: (chuckle) Sounds like something interesting. Did everyone get along in the end?

Cindy Babii: (laughter) Yeah, it all turned out good. They thought we would like a bunch of ninja running around the studio. But became a problem quickly and turned into what we call the ninja wars (laughter).

Bixyl Shuftan: (chuckles) "Ninja wars?"

Cindy Babii: (laughter) Yes. Just incase your wondering, furrys vs ninjas, furrys always win.

Bixyl Shuftan: (chuckle) So is there going to be a ninja-themed movie from the studio?

Cindy Babii: We don't have anything planned at this time (laugh).

Bixyl Shuftan: Perhaps in the future, unless perhaps Max Blackrabbit draws some when he finds out.

Cindy Babii: (laughter) Cute. (pause) Here is what I used.

Cindy then brought a gun out of her inventory, a huge anti-tank rifle that would dwarf 50 caliber guns. She told me anyone close to where a round landed would likely be knocked over unless sitting down. This led to a few minutes of foolery and joking.

Bixyl Shuftan: Guess one really doesn't know what to expect here. That seems to be all the questions I can think of. Was there anything else you'd like to mention?

Cindy Babii: (laugh) No, you never do. Thanks for your time. Don’t be a stranger hun and look forward to seeing some new pic's.

* * * * * * * * * * * * * * * *

Some months ago, I had written to Max Blackrabbit and Eric Scwartz about their opinion of ZZ Studios. Max told me he’d get back to me, but never answered further. Eric did answer, saying he knew of the studio, and had no problem with it.

ZZ studios is located in Falcon Valley, the southeast corner of the sim.

Bixyl Shuftan