Showing posts with label Q&A. Show all posts
Showing posts with label Q&A. Show all posts

Friday, February 26, 2021

Philip Rosedale's "Ask Me Anything" on Reddit

 
By Bixyl Shuftan

On Wednesday Feb 24 at 11 AM, Philip Rosedale, the founder of Linden Lab and Second Life (still remembered here as Philip Linden) held an "Ask Me Anything" session. While he was more interested in his current company, High Fidelity, he was still willing to accept questions about "the virtual civilization ... populated by one million active users."

Hi Reddit!

I am the founder of the virtual civilization Second Life, populated by one million active users, and am now CEO and co-founder of High Fidelity — which has just released a real-time spatial audio API for apps, games, and websites. If you want to check it out, I’d love to hear what you think: highfidelity.com/api

High Fidelity’s Spatial Audio was initially built for our VR platform — we have been obsessive about audio quality from day one, spending our resources lowering latency and nailing spatialization.

Ask me about immersive spatial audio, VR, virtual worlds and spaces, avatars, and … anything.

Some of the questions were irrelevant ones, "What are your thoughts on flying penises?" But there were plenty of relevant ones, many of which he answered. Here are the majority of them.


DrNarf

Philip, I have tried your High Fidelity 3D sound many times, and it's stunning. I wonder, however, if you still have dreams/plans for another metaverse? Thanks. DrFran

PhilipRosedale

I love virtual worlds and plan to keep working on them in one form or another until I die!

 

Grimegang_Cody

Whats going to be the next big step in vr?

PhilipRosedale

Typing at normal speed (probably by using see-through camera to show you a real keyboard) is the biggest change that would make VR devices usable for general computing.

Next would be reduced weight and greater comfort for longer sessions.

The 'big step' is simply to get to something that everyone is comfortable using.

 

SenatusSPQR

Hey Philip. Cool to see you doing an AMA. If you were rebuilding a virtual world today, would you be including cryptocurrencies in there? What's your take on the timeline to making virtual worlds so realistic that people start being unable to distinguish them from reality?

PhilipRosedale

Yes I would use cryptocurrencies, but NOT using proof-of-work as the consensus mechanism, since this puts the environment at risk. The consensus mechanism cannot trade units of the currency for electrical power - that is a recipe for global disaster. Fortunately there are many other ways of maintaining a distributed record-keeping system.

 

Trigit_VR

Do you think a shift in consciousness (social or spiritual) could be triggered through VR? Did you see any signs of something like that yet?

PhilipRosedale

The internet (and VR specifically) has the potential to deeply connect people. But it can also disconnect and separate people. The difference is in the choices we all make about the products we build. But sometimes maximizing profit does not maximize public good. We are going to have to make the decision to use it for good, at a cost.

 

TRIZnik

Why do you think Facebook is keeping Horizon so closed in testing?

Could they be worried about anti-trust action if/when social VR starts dominating the VR software market?

(I've been bullish on social VR engines "swallowing" games since at least 2012)

PhilipRosedale

I don't know.

Social VR needs to be larger than one app or company or we are all at great risk.

 

bubblesort

I love virtual worlds, and I've been an SL resident since the early years. My work study in college was in SL.

This probably sounds like a dumb question, but... one thing I don't get is why HMD adoption is such a big deal.

I've used HMDs, I think they are cool, but I can't think of any content I really want to use an HMD for. Maybe a flight simulator, where my head can be another axis of control for guns as my hands control the space ship, but other than that... I just don't think it's necessary.

Why should I make the jump from developing content in SecondLife to develop for HMD platforms?

PhilipRosedale

You should wait until there is a large diverse set of people using HMDs. There isn't yet. HMDs need to be accessible and comfortable for everyone: across age, gender, and race. They aren't yet.

 

VRMeg

Years ago I saw you do an interview where you created an avatar in AOL and jumped into the Sims I think. But your goal at the time was to make it so people could have avatars to jump from site to site. In second life, people jumped from unique created world like the sims to sim. And in high fidelity it was more jumping specifically to a URL. Are your creations getting you closer to that end goal?

Also, in High fidelity with spatial audio, how do you make a grid with entities horizontal and vertical where depending on where an avatar stands, they would sound different in reference to another avatar. Or the sound of a fountain as you get closer to it gets louder. These are all perceptions to make things seem more real as we know it. What will be the new reality we will experience in a virtual world. i.e. what is next?

PhilipRosedale

The hard question, I think, is why we will want to jump between these worlds or share a larger world. Most games are intentionally holistic - it doesn't really make sense to jump between them. You don't want to drive a car from GTA into Among Us. So the big question about "what is the metaverse" is what sort of space(s) we want to share, and why? I don't think anyone has very good answers to this, myself included!

 

mrvladnov

What are your thoughts on the dapp economy right now? From your experience in Second Life, do you see a world in Earth's future where people sustain themselves by making income as worker-consumers in a virtual world fulltime?

PhilipRosedale

Yes: A few thousand people make their living today in Second Life, and that is a place that typically has around 50,000 people online. So absolutely people will sustain themselves increasingly as time goes by from work in virtual worlds.

 

westrajc

Greetings Philip! There is a ton of 'buzz' lately about NFTs and Virtual Worlds. As someone who has created virtual economies from scratch and understands the desire of creators to control and derive value from their work, do you see a future where there is a standard, secure, privacy-focused #Metaverse currency? If yes, how can we avoid the negative ecological effects of current Crypto offerings?

PhilipRosedale

Love the idea of NTFs as a durable way for art to move around and create more income for artists. Have seen similar things already in Second Life, which had transferrable/resellable secure digital assets from day one and a really big GDP in part because of that.

But... we can't use cryptocurrencies with Proof-of-work move them around because of the ecological impact. But of course there are alternatives to POW so that's great. Strictly speaking, a provable NFT doesn't strictly require a blockchain. Web of trust + signed proofs would suffice. But I love the overall progress so far and idea.

 

timf5758

My question is:

  1. Apple is developing AR technologies. Do you think VR will eventually replace AR or do you think they can coexist in harmony.

  2. Do you think VR is essential to virtual worlds? And how far away are we in terms of technologies to develop a fully rendered real-life-like cities that players can join.

PhilipRosedale

I think AR and VR are very different things. AR requires approaches that blend information with the real world and balance attention. VR is the opposite - total immersion. Both the hardware, software, and economic/social/moderation implications are very different for the two.

I don't think VR (if by that you mean HMDs) are essential to virtual worlds. We interact with virtual worlds with whatever interfaces we care to. We will probably never be 'natives' to those worlds through our interfaces, however good, btw.

 

dale_glass

There's one thing I wondered for a while: how on earth did you manage to make High Fidelity (the original, 3D one) happen? I mean, it was a platform that was fully open both on the client and server side, heavily distributed, with a cryptocurrency and made in such a way that made central control difficult. I have a very hard time imagining how one makes a business pitch for that. How do you convince people to invest in something you're allowing people to just take and do whatever they please with?

But however it happened though I'm very happy it did -- there's some excellent work in there, and we hope to keep it going.

PhilipRosedale

Thanks! For a while there (2013-2019) it seemed like we would have hundreds of millions of people with immersive VR devices by 2020. That was a sound thesis for investing in a project like High Fidelity - especially given the success of Second Life in delivering many of those things to the desktop.

The failure of the VR HMD to reach mass-market (I think it is going to take about another 5 years) made it too long a project to keep pushing forward. And this kind of open / social experience would require mass adoption of the headsets.

 

patrapp

What's a good entry point for VR gear that will work with High Fidelity?

PhilipRosedale

The current version of High Fidelity is audio-only, so you only need a browser and (hopefully) some good wired headphones. We work on mobile and desktop, too.

 

Voicebotai

Hey Philip. I had the chance to try out an HF demo last summer and think it is a very interesting concept for developers to build immersive, interactive spaces. I have two questions, you can decide if they are related.

- You oversaw the creation of one of the most immersive interactive spaces to date. Why do you think someone else will come up with something better than you as opposed to just building it yourself using your technology?

- We are seeing a rapid rise of virtual humans along with easier methods for people to create their own avatars and an increased interest in spending time in virtual spaces. When should we expect a new space where humans via avatars and virtual humans congregate and interact on a regular basis and when do you expect that space to reach some significant scale?

PhilipRosedale

I think these are different questions:

There are 100+ apps/sites right now that are trying to create social spaces of one kind or another with a ton of highly specific features for different verticals, like customized buildable objects or shared whiteboards, or avatar pickers. That's a ton of people working on new worlds - hard to compete with them all. But none of them have audio that is even close to doing what we do with spatial audio. So enabling all of them to move forward faster (with our API) seems like the right move overall if we want to see more spaces out there.

As to virtual humans (powered by AI) - I think that AI is emerging as the most important and potentially dangerous area of human progress. We've done work on virtual humans and there are a ton of big problems still - we are very early. Visual representations can still be very uncanny. Another huge problem is bias, racism, and polarization coming through in their behavior and communication. As much as with AI as with ourselves, this is something we must address before moving forward. So I don't think we want to congregate with our digital children,

 

VRMeg

You have been working on sound, curious what other senses might be added in future to make a fuller experience? Many times I wish I could smell a candle, or a campfire or rain on pavement. Do you think some day we will be able to smell things, because as someone create a candle they could add the smell of watermelon to it in creation?

PhilipRosedale

I love the idea, but I think the physics of simulating smell may never be possible.

But an even bigger problem is touch: We can't use our body's largest sense in virtual worlds. We can't 'feel' our bodies there. Our body is basically a part of our brain - pretty inseparable - when it comes to feeling things and moving around. I think there are some ideas yet to try (we built one called 'the rig' that was actually the first project at Linden Lab, before Second Life), but this is what we really need to make work - touch.

 

Badger_Druid

What good things do you do with your wealth, power and influence in the real world? Or are you just another member of the self preservation society?

PhilipRosedale

I give to local charities to help people near San Francisco get by during and beyond the pandemic.

I am also devoted to using both money (funding) and my time and skills to make virtual spaces that are of a benefit to people, particularly in addressing racism and polarization.

I think that it is vital that those who have any degree of influence or power use them now and use them carefully to help steer the world toward greater compassion and connection.

 

zenzealot

What surprised you about how people acted in second life?

PhilipRosedale

Lots! But I was deeply moved by how people came to know each other through their avatars, despite being unable to hear or see each other. I built Second Life with a focus on the 'lego kit' / Minecraft dream of building a simulated world and seeing what people would make, but I came to regard the connections between people it enabled as the most important thing.

 

DaemonBlackflag

Hey Philip! I'm an entrepreneur since 18 (33 now), and most of my successful business ventures reside within Second Life (Fennux, Fawns, Kreatures.)

Do you ever have a vision for something that no one else seems to really grasp? Maybe you find it hard locating others that share that same vision?

If so, how do you deal with that? (Clearly you still make things happen.)

If that's not an issue, what's your secret to attracting those that share your vision? Thanks!

PhilipRosedale

Don't let it get you down. Sometimes you can see something (or an opportunity) that others can't see. When I was younger I would blame myself for being unable to communicate it, or get mad at people for not hearing me, or funding me, or whatever.

Now I relax and realize that we all have gifts to offer, we're all different, my gift is (sometimes) to have these strange ideas, and it's OK if those gifts are not always accepted.

 

Usernombreuno

Thanks for taking questions, Philip. I’m curious what you think about the potential for using VR spaces in education, particularly in support of students with exceptional needs (e.g. non verbal, students with autism)? If a teacher and student(s) can have avatars interacting in a virtual world, I presume we could eliminate a number of limitations we have in the real world. Do you have any insight into who might be already doing this well or where the technology is going in terms of serving students with special needs?

PhilipRosedale

There were remarkable studies done in SL with adults with autism that you might want to look up. A guy named John Lester, aka Pathfinder Linden did some of the early work, but you will find numerous academic papers on the subject.

 

financeandf*cks

What are three core features / capabilities that you would like to see built out in Second Life over the next few years, and why?

PhilipRosedale

I'm not running Second Life, so I don't have specific answers there. Some good recent changes have made it faster at the simulation layer (things like faster region crossing) - I know that is something people value and that I'd like to see get faster and faster.

 

SirNicksAlong

What do you think of Decentraland?

PhilipRosedale

It's an amazing experiment to watch! For simulation, I definitely think that long-term there will be a distributed compute model that makes the physics of the virtual world some sort of inviolable consensus. I'd like to see Decentraland add our spatial audio API!

 

goblix

Have you ever watched Sword Art Online?

PhilipRosedale

Yep. The idea of being 'trapped in the simulation' is resonant for me. I think the 'boundary value problem' of how to make a consistent virtual world that nevertheless is acted upon by outside agents may turn out to be very problematic.

Look for example at things like Stephenson's 'Fall' - where a lot of how the world works is contingent on there being no way to influence the world. Important to think about.

 

MatterShim

Do you think a new virtual world will ever come along with a large focus on creating in the same way SL does? Why hasn't anything come along yet that overtakes SL in that way?

PhilipRosedale

Creating programmable objects that you can edit live in a big world where things can both move and teleport around at will is a really hard problem. We wrote a lot more code to do it than people think - and as SL people will tell you there are still lots of bugs and edge cases. I think this is why we haven't seen more things like it - we were really ahead of our time. I bet we'll see some amazing new projects soon (but I guess I've said that before and been wrong).

 

day7seven

When is Third Life going to be released?

PhilipRosedale

Not in my life. :)

 

DrNarf

Why not do some of this AMA in High Fidelity? It would be a great way to demo the tool for others.

PhilipRosedale

Great idea - We will do that toward the end so it's not distraction to typing fast!

 

 For the rest of the AMA, which includes after-event chatter, Click Here.

Bixyl Shuftan

Friday, October 17, 2014

Questions and Answers With Ebbe Linden


By Bixyl Shuftan

On Monday October 6 at 2 PM, "Designing Worlds" was giving an early showing of it's recorded interview with Ebbe Linden. About an hour and forty minutes later, as the video was ending and the peopke were discussing it, the crowd got a surprise when they got a certain visitor: Ebbe Linden himself, "Oh wow! Ebb is here." "Shhh. He's here!" "Hi Ebbe. Good timing, I just finished watching the interview (smile)." Ebbe was polite, "I don't mean to interrupt anything here." But no one minded him being around, "You are not interrupting! It's not every day we get to talk to Linden Lab." One commented about the interview, "it was good and refreshing. I think you have interjected life back into the grid (laughter)."

Ebbe then suggested, "Should we take some time for Q and A?" And the crowd agreed, Saffia Widdershins saying, "So now is your chance for all the questions we forgot to ask (grin)." There were a lot of questions, so not all were answered as Ebbe tried to keep his typos to a minimum.

Celene Highwater asked, "Is there any way to fix group chat where it won't be so laggy?"

Ebbe answered her, "Group chat. Yes, active work going on and ongoing fixes being pushed out. I just asked engineering if we can start talking about it but they said we have more to do."

Terry Willful suggested, Ebbe, with the world the way it is, money short, can Linden Labs cut sim prices?"

Ebbe answered, "Sim pricing, if I knew I would get twice the users and half the price I would go for it instantly, but we're concerned that it would not correlate one to one."

CB Axel added, "Especially for educational institutions." Ebeb responded, "(Educational sims are) already half price."

Georgi Devonshire-Otruc (duchessofdevonshire) asked, "What about having an Assistant Ebbe (laughter)?" Ebbe was puzzled, "What would assistant Ebbe do?" Georgi answered, "Well, be an excellent communication advisor for Second Life, help communicate information between Linden Lab and SL communities." Soda (sodasullivan) quipped, "She would find you a decent AO." Ebbe chuckled, "Ah, yes, I've been quite lazy to get my Avatar as cool as it could get...too busy to be cool (grin)."

Oriannabladequeen Resident asked, "I have watched a chat like this before and they assured us that Second Life would still be here, even when the new platform is up and running. Have these plans changed in any way, because rumors fly around SL like no tomorrow?"

Ebbe reassured, "Second Life will be around for a long time. The new platform has a lot of work to do (be able to do) only some of the things SL can do. And then you can try both and choose over time where you want to spend your energy and time."

Mike Denneny commented, "People still think 'highfidelity' is the next Second Life when it's just a separate project." Ebbe responded, "HiFi is a different company with different approach. Many companies will try out something like SL (and many have)." Mike then brought up, "Andrew Linden used to do a fantastic job at making office hour times, but now he's been reassigned to another project (sad expression)." Ebbe responded, "Andrew is now working at HiFi, and different company." Mike added, "Yeah, I know. He's my friend. But my point was the public connection he had."

I asked, "When Second Life was new, there was an official mentors group to help newcomers. Some years ago, it was done away with. Are there any plans to bring back an official mentor group of some kind?"

Ebbe's answer was, "Mentor groups, we're talking to some mentor groups, and we have said we're willing to send traffic to a few different onboarding experiences so we can measure how they perform vs one other. ... Agreed that connecting and communicating is key. Nothing is stopping the lindens now to do so."

Celene asked, "Land in Second Life is super expensive, and I see organizations who benefit SL leaving because they can no longer afford the cost. Is it possible to reduce the cost of land? For colleges and universities especially? They should recieve discounts as they bring lots of press and other benefits to Second Life." Oriannabladequeen added, "with today's economy, has Second Life been loosing customers, people owning sims, having to leave or give them up? Do you not think that the lowering of the prices would encourage people to again start businesses and open more sims again?" Celene commented, "Think of it as free marketing and advertising."

Ebbe answered, "Cost of land again, if I knew that we would make up whatever we leave behind on margin with volume then I'm all for it. So right now we would be afraid to drop prices and not having enough certainty that we would make up the difference in volume."

Terra Volitant asked, "I think you said that educational entities already get a hefty discount on land, right?"

Ebbe answered, "(Educational) and non-profit (are) half price."

Celene asked, "Are there any plans to market more to non-proffit and educational groups?"

Ebbe answered, "Market to (education) and non-profits? No direct plan yet, but I've been talking to a few people about getting that sector going strong again. So some ideas, but no final plans yet."

Cindy Bolero of Areo Pines Park commented, "(The) Teen Grid was done backwards. Linden Lab should have had the schools and institutions run it, instead of letting the kids run it. The kids learned no accountabiity." Mike remarked, "(The) Teen grid was a fantastic place, and I was glad to be appart of it. (It) fell appart when Linden Lab cut development for it."

Ebbe's response was, "My son left when he was 'demoted' to the teen grid, not enough action there he thought."

Garvie Garzo asked, "Lots of people are wondering about SL 2. Will it actually be a second Second Life do you think, or a whole new approach to virtual worlds?"

Ebbe answered, "Garvie, (the next generation world) is being done 'in the spirit of SL,' but will be different. (A) user generated economy (is) still what we plan for, but primarily focusing on architecture for optimizing performance so you can create better experiences and so that we can solve for other platforms such as VR and Mobile."

After a few more questions, Ebbe was getting a little anxious, "I can't type fast enough!" But the audience was reasuring, mostly, "Its okay." "Aaawww Ebbe." "Give him a chance to answer please!" "That's why he needs an assistant (laughter)." "You're right Ebbe. it's like a runaway train (laughter)." "(laughter) When will the SL brain-to-keyboard hands free interface be ready (grin)?" "I could ask questions all night." "Ebbe: you're doing fine, it's awesome that you're giving this a go with an open floor (smile)." "Thank you for coming Ebbe, we understand (smile)." "Yes take your time Ebbe, we love you (smile)."

Alice Klinger asked, "I have been in Second Life 8 years now, and run a business. I wanted to ask if we could have the Llemail function looked into. Particularly the practice of stopping prims from receiving Llemail calls. I heard from support that in case a prim causes trouble it is 'blackholed' this way, but I only use servers to communicate with my product vendors in other sims. There is a Jira on it classifying it as severe bug, but with 'won't finish' as comment. The problem seemed fixed for about 2 months during the summer, but sadly returned with last week's server roll. Maybe we could just roll back that update? Would help greatly. Thanks!"

Ebbe answered, "Alice, I don't know the answer but will ask."

Melvin Starbrook asked, "Will there be linden bears in the new Second Life?"

Ebbe answered, "Melvin, I have no idea. Maybe it will be something else. We have to see what the culture takes it."

Garnet Psaltery then asked, "May I ask whether there are severe problems ongoing with the asset servers? We seem to be getting hit hard lately."

Ebbe answered her, "Garnet, not sure of an ongoing problem with asset servers (although we did have a specific issue a week or so ago?) Please let me know if it's something recurring, you see."

Cindy commented, "All I can say about the technical problems here and there, is that there is much going on under the hood of Second Life and its amazing all that is working!!! Networking, servers, inventories! A huge technical feat and is much appreciated."

Ebbe responded, "Cindy, no kidding, Second Life is amazing in spite of all its craziness."

Norwester Kittinger commented, "Just don't monetize SL2 off land ownership. It's definitely a reason behind stopping any form of Second Life from being a mainstream success."

Ebbe commented, "Nor, we're still talking about business models. We have said that we want land to be much cheaper and that we have to collect money in other ways (as well as lower our margins and make it up in volume)."

Garnet suggested, "One week, perhaps, of lower land prices, a Christmas present to us all (smile)."

Ebbe answered, "Garnet, lowering prices is easy. Increasing them is hard, so hard to experiment with."

Terra Volitant asked, "Is the Marketplace and its role in the day-to-day of resident activity something that is under active discussion right now?"

Ebbe answered, "Terra, there have been discussions of MP vs inworld, but it's a bit like real-life, Amazon kicking bricks and mortar's (behind) Too convenient for too many. But I think we could make it easier to help you build inworld stores,but that will be a while."

Mike then mentioned, "Cube/ Safia I'm talking about the marketplace having a bad user experience in terms of finding what you need. I'm saying events are what is driving people to down size their land since they only need little stalls. Then people can just favorite their marketplace stores if they want more of their products. But if you want to do a dead search its a nightmare."

Ebbe responded, "Mike, we are looking at Search (indexing) improvements for Marketplace, as well as performance improvements. but again, (we are) spread thin so (this) takes time."

Mike added, "I did a full report and gathered real user data from content developers and users. Submitted it through Andrew last year."

Ebbe asked, "Mike, send it to me please. ... ebbe@lindenlab.com (not too hard to guess I have noticed (smile) ).

I then brought up, "Recently Blizzard Entertainment annouced they were stopping work on their planned MMO 'Titan,' partily because the company felt it would just end up draining users from it's existing game, World of Warcraft, which while having fewer customers from it's prime is still doing good. Is it possible the development of SL 2.0 as it's called could be shelved for similar reasons?"

Ebbe answered me, "Bixyl, Blizzard stopped because they did not think it would be good enough...very brave call by them after so many years of hard work...so failure can and do happen and could happen to us but I spend almost no time contemplating failure (grin)."

Taro Firanelli suggested, "How about to introduce a system to sell additional prims for land owners?"

Ebbe wondered, "Charging for 'units' like a utility bill as a path to consider, so the bigger and more successful the more you pay." Saffia's response was to shiver, "The inventory tax?"

Mike remarked, "Ebbe another thing that is tough about Linden Lab, is that they only higher senior developers. They don't consider younger folks with dynamic backgrounds. Not sure that's your call, but it definitely has held me back from a position there."

Ebbe responsed, "We just hired a 'kid' and want many more. So no, not just looking for years and years of experience."

Apmel Goosson commented, "I wouldn't be sitting here 1:30 AM swedish time if Ebbe wasn't here. (smile)" Ebbe asked, "Apmel. where in Sweden?" Apmel answered, "Stockholm, Ebbe." The CEO added, "Cool. I was born and raised in Uppsala."

I then asked, "Over time some noted sims have faded away, such as the Vietnam Memorial. In the past one popular sim was brought back by Linden Lab: Svarga. Might there be more sims, such as memorials, that could also be revived?"

Ebbe answered me, "Bixyl, we can't run those experiences ourselves. So if the creator leaves, then their creation ultimately (goes) unless someone takes over. Otherwise you're asking us to provide discounts to some in some way. (I'm) not sure how to do that in a scalable and proper way."

Reven Rosca spoke, "I have a question about IP theft. Is there any way we can report stolen items (uploaded without owning the IP rights) without being copyright holders ourselves?" Ebbe responded, "Reven, (I'm) not sure I totally understand the use case you're thinking of." Reven spoke again, "There are loads of meshes and textures, both inworld and on MP, that are stolen. Ripped from games, uploaded without permissins etc."

Ebbe commented, "Knowing what's ripped and not and have (a) fail-proof copy protection scheme that consumers like ... hmmm anybody?"

Mike then asked, "Ebbe, I know Linden Lab has Q&A, Marketing, HR, Developers (WEB/C++) but do you guys have UX developers for Second Life?"

Ebbe's response was, "Mike, (the next-generation world) is on two week sprints, and hope we continue that cadence when we open (its) doors later next year and socializing with you inworld there to learn and improve. ... Yes, UI designers and product managers, but more focused on the next gen. I can't speak of the Second Life decisions of the past on some of the UI, a bit more random then."

Terra then brought up, "Ebbe, I think you've sort of touched on parts of this already, but over time I have noticed an enormous dwindling of mainland usage, with very large amounts of bare unused space that used to be full of residents. Is anything being looked at to increase mainland ownership and usage, to incentivize it, get it back into regular use, etc.? It's heartbreaking to see vast tracts of unused mainland, which is probably expensive to keep up and running with no residents on it. Is there a way to make that land more available to users, different cost structure or land use policy, etc.?

Ebbe's answer was, "Terra, not much work going on to 'activate' mainland."

Terra continued, "It's a shame, since there's so much history there, and interesting infrastructure, the roads, etc. It would be cool if there was a way to get people to come back and spend money and time on the mainland again but I wonder if it would require some new thinking about how to manage it."

Ebbe commented, "I hope (the next generation world's) land cost and scale would encourage user generated 'main lands' to take shape."

Mike then spoke, "I think Linden Lab did a great job at thinking 'let the world build itself,' but sometimes guidelines are nice. I'm sure its been a struggle to balance this way of thinking."

Ebbe responded, "Managing 'free to do whatever you want' with 'be sensible' can be hard (smile)."

Mike continued, " I remember Philip saying he didn't want the to govern the world, he wanted the world to govern itself. But my first thought was well you need to give us the tools to make a government."

Ebbe remarked, "I don't think we can hand government over completely."

Steele Castaignede asked, "I came late. (I have) three questions that any one can answer. Will we be able to import our inventories into the new SL, or do we have to start over? Will land tier be charged like it is now or is it going to be completly different? Is there going to be mainland property and sims?"

Ebbe answered, "Steel, import yes, but don't expect all things (from) Second Life to come over as you would think it should. Some data and features will be different. Work with mesh and you should be ok though. Mainland, probably not as you know it. But I hope users can create whatever landmasses they want."

Saffia spoke up, "Ebbe - here is Skate (Foss), whose island we took over for the interview (smile)."

Ebeb greeted him, "HI Skate! Thanks for letting us use your special place for that chat (smile)."

Asterion Coen brought up, "Ebbe, what about linksets? For old SL builders who are still building with prims and (have) several hundred objects. I've exported some dozens in opensims, and had to take three months vacations to recover, so I hope to dont have to take a year's vacation bcause (of) SL2 things!"

Ebbe wasn't sure, Asterion, (I) don't know, going from SL prims to next gen will not be simple or automatic. Ultimately it's possible to provide simple tools to create mesh, but the sequence for us will probably start with import and then grow into inworld tools. Those are hard to get right."

Saffia commented, "I know Max Graf would like me to breathe the word ... voxels." That comment got an "Ewwww, voxels!" from someone.

Ebbe remarked, "Voxels has a place and can be great (in) terrain, etc."

 Mike then asked, "Ebbe, how do you feel about highfidelity.io?"

Ebbe answered, "Mike, I like all companies that are trying to push the VR/VW envelope. HiFi (is) doing cool stuff in some areas (some of what we'll also do), so we chat now and then and help each other out. ... Oculus is a great thing in that way, not just a great new device, but also adding investments and progress in this area we're in ... someone please solve input! (smile)"

Saffia commented, "It rather speaks for the strength of the Lab that having seen off several competitors, it now seems that they will be offering the most significant alternative."

Ebbe responded, "Saffia, we're going to give it a shot, can't just wait for someone to come and take it away from us."

I then asked, "Last year, Linden Lab told third party Linden exchangers if they wanted to remain in business, they could no longer buy Lindens for real world currencies. When I interviewed one of the smaller "land barons" he told me this has affected his desire to do business as he can no longer cash out instantly but has to wait for his money. One resident from France told me he has a pile of Lindens he wishes he could sell for Euros but can't. Is there any possibility that licensed exchangers can go back to being able to both sell and buy Linden dollars?" This was a question that got some positive responses from the audience, "Good question bixyl, was about to ask about the lindex monopole too."

Ebbe's answer was, "Bixyl, I think there are compliance matters that made is change those exchange rules, and we're working to add other payment platforms that provide more geo/currency options. ... Compliance in a world like this where we pay out many tens of millions of dollars per year is not a trivial thing."

Mike then asked, "But when linden lab decided to take the burdon of processing all lindens traveling out, don't think it would be a priority to get the money in a timely manner? That was a big decision to make. ... I've never waited a few days for lindens. Its consistently a week. I pull my money out on Sunday and get it the next Monday."

Ebbe answered, "Mike, (I'm) not sure I follow. We need a bit of time to make sure we should pay out. Normally I think we do it inside three or five working days. We want it to be as short as possible, but making sure no fraud is taking place is critical."

Zim Farrasco asked, "Mr. Linden are there any plans in the near future to bring the company public so the general public will have the option to invest in it?"

Ebbe answered, "Zim, no plans right now, to do that you need to have strong growth. We're in a cycle to go build what will. Give us that and then we'll see."

Mike continued his comments, "I haven't seen less than 7 days to recover funds, when that occurs I'll think its working fine."

Ebbe answered, "Mike, our goal is to shorten the time it takes, as soon as our tools and processes improve we will make it faster."

"Are you guys dedicating dates to that?" Mike asked, "Dedicating a date to when it will become faster?"

Ebbe answered, "Mike, ah, I don't know of a date when we can guarantee faster payout but it's a goal. I'll have to check to see where we are on that."

Asterion brought up, "Also, the delay from lindex to the availlability to get our money, those forms (non us resident, ID cards) to fill everytime we try to recover some fiew hundred usd. All that take too long time. (more than the 5 days). Also, Linden Labs has ... enough tools to know where are coming the Linden dollars they own. That plus IP and other networks infos (isp), and bank infos about the residents, at least the one who paid with credit cards the premium abo."

Ebbe responded, "Asterion, you should only have to provide the info once. ... not sure what happened there unless it was for different avatars or accounts or...?"

Mike commented, "You know what would be great? A place where webpage users could visit to see a real time (timeline) so we could see what you are forcasting for updates, etc. Right now I just take guesses from the beta download page, and jira, but its alot of work.

Ebbe remarked in response, ""Mike, I wish! Some things, especially in SL, are really hard to predict. It's like, how long is a piece of string sometimes, in Second Life."

Mike countered, "Ebbe I know. Believe me I've worked really hard with my company to connect with users. But they love knowing the stuff we do in a visual format. Even if we miss the dates, they just like know we are working on it. And honestly putting down timelines had held us accountable, we learn why, we explain why, we build relationships."

Ebbe added, "Lately we do publish sets of things we have confidence wrt being on the roadmap and deliverable in a reasonable timeframe. The rest of information can confuse or upset or...."

Mike continued, "Our users used to call up and complain. Now they come with advice. I'm sure with the user base it can be confusing.  But there is such a disconnect. I mean I know what you guys do because I see all the change logs and the jira, etc. But most people ahve no idea, until you have a video about some significant thing. But anways ... the stuff I've said again all ties back to user experience and building relationships. I realize that's what this meeting here is (for). I'm glad you made time for this."

Ebbe's response was, "I do this as often as I can. But with a million people and so many different groups and individuals, it's hard to get around enough."

Mike added, "Right, and we feel that. We need more of this so we can be disciples in a sense and share with others. That's what a communications team would be fantastic (smile)."

Ebbe spoke, "Cool. I really enjoy doing this, just wish I had more time."

Mike quipped, " 'Maybe if I say it enough it will stick on him,' Haha!"

Ebbe commented, "Oh, no worries, it's stuck on good. But it's also timing and what we're doing next and where we need to/want to invest our money right now and...."

Someone noted the time, 5:45PM SL time (8:45 PM EST). Ebbe's response was, "5:45pm! (CENSORED)..." The Europeans commented it was the middle of the night for them. Mike commented, "Ebbe, don't act surprised. Then it's like you didn't know you were being noble, ha-ha!"

Ebbe asked, "So when do we get to hang out next?" Cindy suggested, "come to Halloween night in SL, laggiest night of the year!" Garvie suggested, "(The) cornfield and choose yer weapons!" Asterion suggested, "Ebbe, you could plan an office hour every month, to get in touch with your world (smile)."

Mike then asked, "Ebbe quick question, do you ever log on (as) an alt and just try to visit Second Life, to take a person's perspective, like going to some of the info hubs,: like korea1?" Ebbe answered, "Mike, rarely, (I) mostly cruise as myself." Mike then commented, "Well if he went to korea1, people would be banned. But thats another story, thats where the trolls live. Ebbe, I think you would find it more interesting to not go as yourself, especially to info hubs, Just sayin..." Saffia commented, "The Arabian Nights tale of the disguised Emperor?" I commented, "It can be bewildering to newcomers in places like those." Mike continued, "Some great CEOS of big corporations have done this, learned more than they ever would. That's just my two cents."

Skate Foss then asked, "A friend has a question, if most of residents migrate to SL 2, what will happen with (the) sims? Will there be some kind of land compensation for SL sim owners?"

Ebbe answered, "Skate, too early to tell as we don't know what that transition will look like yet (time or process), but we do want to make it so users can hope back and forth with same ID and their Linden dollars."

Garvie commented, "I wish alts were not anonymous ... I have HAD IT with kicking the same three people out of the same one place using 21 different names."

Ebbe countered, "Garvie, master account where you can manage multiple identities is what we're considering. But that's also a ways out, so who knows. Just know it's what we would prefer."

Garvie remarked, "You are assuming that people will somehow reveal a truth that would be unavailable to (you) as Ebbe. It would be better for 'serious' real world business. These relationships we supposedly have are fundamentally tenuous." Mike commented, "The purpose of him being on an alt is to interact with him as a regular avatar. not a Linden."

Ebbe countered, "Mike, if I think my identity as a Linden would color my opinion in a bad way then I'll alt it. But I find it's rarely needed. (It) seems like people and experiences are quite honest and true even with my Ebbe Linden persona."

Mike responded, "Believe me when people see a big blue name walk in with Linden, they think of you like gods. Sorry that you aren't aware of this feeling, who feel special when a Linden walks in. But I can vouch for many people. Heck, the sim I was in yesterday were talking about the one time they seen Governor Linden, and how exciting that was."

Ebbe's response was, "For sure people treat me differently as Ebbe Linden. But a ton of users have no idea of blue dots or Lindens. And many  experienced users get over it quickly and just have great dialog like we are here. At times being someone else has advantage, so I pop in as one of my alts, but (that is) pretty rare."

Mike remarked, "When I perceive a Linden, I feel the way I did when I was in class with a professor, or around a police officer, or around a doctor, anyone who has some superior ability that is part of what lets you function."

Ebbe stated, "Mike, (I) totally understand, but it's not preventing people from having great conversation with me."

Asterion countered, "Ebbe yes, but maybe not the usual conversation you could have with an alt. I used to talk finance with my banker even when I see him on vacation. I won't if he is (appearing) as a pompom girl or a man in black (smile)."

Ebbe's response was, "Yep, and I take that perspective now and then, but not by default. Hard enough to be one person! (smile)"

Melvin asked, "What's the timeframe for the new Second Life?"

Ebbe answered, "Timeline for next gen...early peek for some middle of next year, and by then it won't do a LOT of things Second Life can do. But the few things it can do, it should do a lot better."

Melvin asked, "Will it be open for all then? Or just for some people to test it?"

Ebbe answered, "Melvin, when we first start bringing users into next gen, it will most likely be to a limited alpha set of users."

Asterion asked, "And how will you select the alpha/beta tester users (smile)?"

Ebbe answered, "Asterion, it will be bribe system. ... As who we will work with for our Alpha, some Second ifeL users (focused on creators as that's where it has to start) and some non-SL users to get broad perspective. Also depends on what functionality we'll have by when as that will make it useful for some use cases and not others."

Cindy spoke, "That's what I was going to say, alpha testers should be those that will be creating content or interactions."

Ebbe commented, "Yeah, not much for non-creators to do until the creators have done their thing (grin)."

At 6:12, about two and a half hours since he appeared, Ebbe told the group, "So I finally have to run. It's been great talking to you all. It was my pleasure and look forward to chatting soon again." The crowd wished him well, "tack Ebbe..du höll mej vaken (smile)" "Thanks Ebbe." "Thank you for coming here and talking with us." "Great talking to you Ebbe." "Thanks Ebbe and have a great evening." Ebbe turned to the lady who interviewed him earlier, "Thank you Saffia for doing what you're doing!" Saffia responded, "It's our pleasure (smile)." Ebbe did not just up and teleport out, but walked to the entryway of the place from where he came and left the building before leading. The crowd then thinned as those who delayed leaving finally left while others remained to chat for a time.

And so ended the Question and Answer session with Ebbe Linden following the first showing of the recording of his interview in "Designing Worlds." It should be noted there was no mention of Linden Lab's decision to close their game "Patterns," announced publicly a few days later. While there would be no reduction in tier soon, there was a  "Limited" 50% reduction in Premium membership announced a few days later.

Bixyl Shuftan