Monday, September 1, 2014

Commentary: Second Thoughts on the ADI

By Theonlyjohnny Resident

All groups have their pros and cons, however, how many are truly evident from the inside? The common thought is that being on the inside gives you a better picture of things, however, this isn't the case in SLMC. In fact, to get the best picture, one must be on the inside, then on the outside of it, for the best picture.

I learned this the hard way, when I left ADI. Yes, there are some good things about ADI, there are some bad things too. For one, compared to other groups in the SLMC community, ADI isn't all that fair, in fact, it's one of the most unfair ones I have ever seen. Another example, ADI's supposed testing and redesigning of their weapons, isn't as in-depth as I had originally thought.

While ADI does boast a strong force, they rely too much on over powered weapons, rather than their own skill. Despite numerous training efforts, ADI's strategies seem to remain the same, charge forward, and forget about the flanks, and the rear. Given the current training sessions of ADI, one must wonder what they even do in their sessions.

Another con for ADI, is their over use of their gunships. While other groups will use a gunship, when it's absolutely necessary, ADI will simply put up 2 or 3 gunships, close to the beginning of the fight, just to ensure they will get some ground on the enemy. While the strategy is effective, it's also a bit cheap, due to the fact that their gunships are not only powerful, but they are pretty fast compared to other gunships.

On to their ground strategy, also known as a zerg rush. Their infantry, will give the rush 2 or 3 chances to get them some ground, and if it fails, they will bring up their tanks, and bikes, to ensure that it doesn't fail again. While the use of tanks is common among military groups, their use of bikes, is simply to ensure they do not die. While their use of bikes look strange, it's the same concept, as if they were using sandbags. However, some sims won't allow sandbags, so ADI will simply skirt past this rule, by sitting on armored bikes, so the bike takes damage, instead of them.

Their use of sandbags is questionable as well. While nearly all groups have a way of repairing their fortifications, ADI's tactic is to simply, rerezz the fortification, and sit back on it, so it's automatically at full health again. While this has yet to be seen by all groups, it has been done, by even some of their higher ranking members.

Of course, strategy and tactics isn't all that they need work on. ADI's views on the personal life of their members seems to be that they have final say in the matter. This way of thinking ended with one ADI member actually removed from the group, after refusing to breakup with someone from a different group. While ADI's actions were so that they wouldn't be stabbed in the back, the group still has some lessons to learn about what they can and cannot do. A member's personal life, is just that, it's personal, meaning private. A group has no right to meddle with that.

However, ADI isn't all bad. There are some aspects of the group that are good, for example, the fact that they won't nuke the hub if they're losing, however, that is just one of the very few pros about ADI. Being on the receiving end of one of their raids, can really put a new image in your head, and that's why my views of ADI have changed so drastically.


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